Пример #1
0
bool CPetControl::isSuccUBusActive() const {
	if (!_activeNPC)
		return false;

	CString name = getName();
	return name.containsIgnoreCase("Succubus") || name.containsIgnoreCase("Sub");
}
Пример #2
0
bool CPetControl::isDoorOrBellbotPresent() const {
	CGameManager *gameManager = getGameManager();
	if (!gameManager)
		return false;
	CViewItem *view = gameManager->getView();
	if (!view)
		return false;

	for (CTreeItem *treeItem = view->getFirstChild(); treeItem;
			treeItem = treeItem->scan(view)) {
		CString name = treeItem->getName();
		if (dynamic_cast<CGameObject *>(treeItem) &&
				(name.containsIgnoreCase("Doorbot") || name.containsIgnoreCase("BellBot")))
			return true;
	}

	return false;
}
Пример #3
0
void CPetConversations::displayNPCName(CGameObject *npc) {
	const Strings &strings = g_vm->_strings;

	if (npc) {
		displayMessage(CString());
		CString msg = strings[TALKING_TO];
		CString name = npc->getName();
		int id = 1;

		if (name.containsIgnoreCase("Doorbot")) {
			msg += strings[DOORBOT_NAME];
		} else if (name.containsIgnoreCase("Deskbot")) {
			id = 2;
			msg += strings[DESKBOT_NAME];
		} else if (name.containsIgnoreCase("LiftBot")) {
			id = 3;
			msg += strings[LIFTBOT_NAME];
		} else if (name.containsIgnoreCase("Parrot")) {
			id = 4;
			msg += strings[PARROT_NAME];
		} else if (name.containsIgnoreCase("BarBot")) {
			id = 5;
			msg += strings[BARBOT_NAME];
		} else if (name.containsIgnoreCase("ChatterBot")) {
			id = 6;
			msg += strings[CHATTERBOT_NAME];
		} else if (name.containsIgnoreCase("BellBot")) {
			id = 7;
			msg += strings[BELLBOT_NAME];
		} else if (name.containsIgnoreCase("Maitre")) {
			id = 8;
			msg += strings[MAITRED_NAME];
		} else if (name.containsIgnoreCase("Succubus") || name.containsIgnoreCase("Sub")) {
			id = 9;
			msg += strings[SUCCUBUS_NAME];
		} else {
			msg += strings[UNKNOWN_NAME];
		}

		_log.setNPC(1, id);
		displayMessage(msg);
	}
}