// A feedback functor, which is called on each iteration by the optimizer to let // us know on the progress: void my_BundleAdjustmentFeedbackFunctor( const size_t cur_iter, const double cur_total_sq_error, const size_t max_iters, const TSequenceFeatureObservations& input_observations, const TFramePosesVec& current_frame_estimate, const TLandmarkLocationsVec& current_landmark_estimate) { const double avr_err = std::sqrt(cur_total_sq_error / input_observations.size()); history_avr_err.push_back(std::log(1e-100 + avr_err)); if ((cur_iter % 10) == 0) { cout << "[PROGRESS] Iter: " << cur_iter << " avrg err in px: " << avr_err << endl; cout.flush(); } }
// ------------------------------------------------------ // TestCamera3DFaceDetection // ------------------------------------------------------ void TestCamera3DFaceDetection(CCameraSensor::Ptr cam) { CDisplayWindow win("Live video"); CDisplayWindow win2("FaceDetected"); cout << "Close the window to exit." << endl; mrpt::gui::CDisplayWindow3D win3D("3D camera view", 800, 600); mrpt::gui::CDisplayWindow3D win3D2; win3D.setCameraAzimuthDeg(140); win3D.setCameraElevationDeg(20); win3D.setCameraZoom(6.0); win3D.setCameraPointingToPoint(2.5, 0, 0); mrpt::opengl::COpenGLScene::Ptr& scene = win3D.get3DSceneAndLock(); mrpt::opengl::COpenGLScene::Ptr scene2; mrpt::opengl::CPointCloudColoured::Ptr gl_points = mrpt::make_aligned_shared<mrpt::opengl::CPointCloudColoured>(); gl_points->setPointSize(4.5); mrpt::opengl::CPointCloudColoured::Ptr gl_points2 = mrpt::make_aligned_shared<mrpt::opengl::CPointCloudColoured>(); gl_points2->setPointSize(4.5); // Create the Opengl object for the point cloud: scene->insert(gl_points); scene->insert(mrpt::make_aligned_shared<mrpt::opengl::CGridPlaneXY>()); scene->insert(mrpt::opengl::stock_objects::CornerXYZ()); win3D.unlockAccess3DScene(); if (showEachDetectedFace) { win3D2.setWindowTitle("3D Face detected"); win3D2.resize(400, 300); win3D2.setCameraAzimuthDeg(140); win3D2.setCameraElevationDeg(20); win3D2.setCameraZoom(6.0); win3D2.setCameraPointingToPoint(2.5, 0, 0); scene2 = win3D2.get3DSceneAndLock(); scene2->insert(gl_points2); scene2->insert(mrpt::make_aligned_shared<mrpt::opengl::CGridPlaneXY>()); win3D2.unlockAccess3DScene(); } double counter = 0; mrpt::utils::CTicTac tictac; CVectorDouble fps; while (win.isOpen()) { if (!counter) tictac.Tic(); CObservation3DRangeScan::Ptr o; try { o = std::dynamic_pointer_cast<CObservation3DRangeScan>( cam->getNextFrame()); } catch (CExceptionEOF&) { break; } ASSERT_(o); vector_detectable_object detected; // CObservation3DRangeScan::Ptr o = // std::dynamic_pointer_cast<CObservation3DRangeScan>(obs); faceDetector.detectObjects(o, detected); // static int x = 0; if (detected.size() > 0) { for (unsigned int i = 0; i < detected.size(); i++) { ASSERT_(IS_CLASS(detected[i], CDetectable3D)) CDetectable3D::Ptr obj = std::dynamic_pointer_cast<CDetectable3D>(detected[i]); if (showEachDetectedFace) { CObservation3DRangeScan face; o->getZoneAsObs( face, obj->m_y, obj->m_y + obj->m_height, obj->m_x, obj->m_x + obj->m_width); win2.showImage(face.intensityImage); if (o->hasPoints3D) { win3D2.get3DSceneAndLock(); CColouredPointsMap pntsMap; if (!o->hasConfidenceImage) { pntsMap.colorScheme.scheme = CColouredPointsMap::cmFromIntensityImage; pntsMap.loadFromRangeScan(face); } else { vector<float> xs, ys, zs; unsigned int i = 0; for (unsigned int j = 0; j < face.confidenceImage.getHeight(); j++) for (unsigned int k = 0; k < face.confidenceImage.getWidth(); k++, i++) { unsigned char c = *(face.confidenceImage.get_unsafe( k, j, 0)); if (c > faceDetector.m_options .confidenceThreshold) { xs.push_back(face.points3D_x[i]); ys.push_back(face.points3D_y[i]); zs.push_back(face.points3D_z[i]); } } pntsMap.setAllPoints(xs, ys, zs); } gl_points2->loadFromPointsMap(&pntsMap); win3D2.unlockAccess3DScene(); win3D2.repaint(); } } o->intensityImage.rectangle( obj->m_x, obj->m_y, obj->m_x + obj->m_width, obj->m_y + obj->m_height, TColor(255, 0, 0)); // x++; // if (( showEachDetectedFace ) && ( x > 430 ) ) // system::pause(); } } win.showImage(o->intensityImage); /*if (( showEachDetectedFace ) && ( detected.size() )) system::pause();*/ win3D.get3DSceneAndLock(); CColouredPointsMap pntsMap; pntsMap.colorScheme.scheme = CColouredPointsMap::cmFromIntensityImage; pntsMap.loadFromRangeScan(*(o.get())); gl_points->loadFromPointsMap(&pntsMap); win3D.unlockAccess3DScene(); win3D.repaint(); if (++counter == 10) { double t = tictac.Tac(); cout << "Frame Rate: " << counter / t << " fps" << endl; fps.push_back(counter / t); counter = 0; } std::this_thread::sleep_for(2ms); } cout << "Fps mean: " << fps.sumAll() / fps.size() << endl; faceDetector.experimental_showMeasurements(); cout << "Closing..." << endl; }