Пример #1
0
void GameLogDialog::showDeal(const int row)
{
  Q_ASSERT(row < model->gameLog().size());
  QString output;
  for (int i=1; i<=3; i++)
  {
    output += QString("%1: ").arg(model->player(i)->nick());
    CardList cl;
    foreach(const Card& c, model->gameLog().at(row).cardList[i-1])
      cl.insert(const_cast<Card*>(&c));
    cl.mySort();
    for( int ci = 0; ci < cl.count(); ci++ )
    {
      output += cl.at(ci)->toUniString();
      output += ' ';
    }
    output += '\n';
  }
  QMessageBox::about(0, tr("Deal #") + QString::number(row + 1), output);
}
Пример #2
0
/*
 * aLeftPlayer: next in turn
 * aRightPlayer: prev in turn
 * 0, 1th
 * 1th, 2nd
 */
Card *AlphaBetaPlayer::makeMove (Card *lMove, Card *rMove, Player *aLeftPlayer, Player *aRightPlayer, bool isPassOut) {
  qDebug() << type() << "("<< mPlayerNo << ") moves";
  
  card_t hands[3][10];
  card_t desk[3];
  int crdLeft = 0;
  int trumpSuit = 0;
  Player *plst[3];

//again:
  plst[0] = plst[1] = plst[2] = 0;
  plst[mPlayerNo-1] = this;
  plst[aLeftPlayer->number()-1] = aLeftPlayer;
  plst[aRightPlayer->number()-1] = aRightPlayer;

  // build hands
  for (int c = 0; c < 3; c++) {
    Q_ASSERT(plst[c]);
    CardList *clst = &(plst[c]->mCards);
    //for (int f = 0; f < 10; f++) hds[c][f] = hands[c][f] = 0;
    int pos = 0;
    for (int f = 0; f < clst->size(); f++) {
      Card *ct = clst->at(f);
      if (!ct) continue;
      hands[c][pos++] = CARD(ct->face(), ct->suit()-1);
      if (pos > crdLeft) crdLeft = pos;
    }
    for (int f = pos; f < 10; f++) hands[c][f] = 0;
    xsortCards(hands[c], pos);
  }


  if (!lMove && !rMove && crdLeft == 10) { 
    return AiPlayer::makeMove(lMove, rMove, aLeftPlayer, aRightPlayer, isPassOut);
  }


  // find game
  const eGameBid bid = m_model->currentGame();

  gPassOutOrMisere = (bid == g86 || bid == g86catch || bid == raspass);
  trumpSuit = bid%10-1;//(bid-(bid/10)*10)-1;
/*
  if (bid == g86catch || bid == g86 || bid == raspass) {
    return Player::moveSelectCard(lMove, rMove, aLeftPlayer, aRightPlayer);
  }
*/
  if (bid == g86catch || bid == g86 || bid == raspass) {
    trumpSuit = 4;
  }
  if (trumpSuit < 0) trumpSuit = 4;

  fprintf(stderr, "po:%s; lm:%s, rm:%s\n", isPassOut?"y":"n", lMove?"y":"n", rMove?"y":"n");
  if (isPassOut && rMove && !lMove) {
    // это распасы, первый или второй круг, первый ход
    gPassOutSuit = rMove->suit()-1;
    fprintf(stderr, "pass-out: %i\n", gPassOutSuit);
    rMove = 0;
  } else gPassOutSuit = -1;

  // build desk
  int turn = 0;
  if (lMove) {
    desk[turn++] = CARD(lMove->face(), lMove->suit()-1);
    if (rMove) desk[turn++] = CARD(rMove->face(), rMove->suit()-1);
  } else if (rMove) {
    desk[turn++] = CARD(rMove->face(), rMove->suit()-1);
  }

  // build hands
  for (int f = 0; f < 3; f++) {
    xHands[f].suitCount[0] = xHands[f].suitCount[1] = xHands[f].suitCount[2] = xHands[f].suitCount[3] = 0;
    xHands[f].suitStart[0] = xHands[f].suitStart[1] = xHands[f].suitStart[2] = xHands[f].suitStart[3] = 11;
    xHands[f].tricks = plst[f]->tricksTaken();
    int st;
    for (int z = 0; z < 10; z++) {
      if (hands[f][z]) {
        xHands[f].faces[z] = FACE(hands[f][z]);
        st = xHands[f].suits[z] = SUIT(hands[f][z]);
        if (xHands[f].suitCount[st]++ == 0) xHands[f].suitStart[st] = z;
      } else xHands[f].faces[z] = 0;
    }
  }

  // build desk
  for (int f = 0; f < turn; f++) {
    xDeskFaces[f] = FACE(desk[f]);
    xDeskSuits[f] = SUIT(desk[f]);
  }

  int a, b, c, move;
  int me = this->number()-1;
  xCardsLeft = crdLeft;
  gTrumpSuit = trumpSuit;
  gIterations = 0;

  printf("%shand 0:", this->number()==0?"*":" ");
  printHand(&(xHands[0]));
  printf("%shand 1:", this->number()==1?"*":" ");
  printHand(&(xHands[1]));
  printf("%shand 2:", this->number()==2?"*":" ");
  printHand(&(xHands[2]));
  printDesk(turn);

  // оптимизации
/*
  if (turn > 0) {
    // можем вообще взять?
    if (hands[me].suitCount(
  }
*/

  stTime = QTime::currentTime();
  stTime.start();
  abcPrune(turn, me, -666, 666, 666, &a, &b, &c, &move);

  qDebug() <<
    "face:" << FACE(hands[me][move]) <<
    "suit:" << SUIT(hands[me][move])+1 <<
    "move:" << move <<
    "turn:" << turn <<
    "moves:" << crdLeft <<
    "trump:" << trumpSuit <<
    "iters:" << gIterations <<
    "";

/*
  for (int h = 0; h < 3; h++) {
    fprintf(stderr, (h == me)?"*":" ");
    fprintf(stderr, "hand %i:", h);
    for (int f = 0; f < 10; f++) {
      if (hands[h][f]) {
        fprintf(stderr, " %2i.%i(%3i)", FACE(hands[h][f]), SUIT(hands[h][f]), hands[h][f]);
      } else {
        fprintf(stderr, " %2i.%i(%3i)", 0, 0, hands[h][f]);
      }
    }
    fprintf(stderr, "\n");
  }
  fprintf(stderr, "desk:");
  for (int f = 0; f < turn; f++) {
    fprintf(stderr, " %2i.%i(%3i)", FACE(desk[f]), SUIT(desk[f]), desk[f]);
  }
  fprintf(stderr, "\n");
*/
  Q_ASSERT(move >= 0);

  Card *moveCard = getCard(FACE(hands[me][move]), SUIT(hands[me][move])+1);

  qDebug() << "move:" << moveCard->toString();

  mCards.remove(moveCard);
  mCardsOut.insert(moveCard);

  return moveCard;
}