Пример #1
0
		void ComboBox::setOpen(bool b) {
			m_open = b;

			if (m_open) {
				int newHeight = m_height;
				for(unsigned int i = 0; i < m_items.size(); i++) {
					ComboBoxItem* item = m_items.at(i);
					item->setSize(m_width, ARK2D::getRenderer()->getFont()->getLineHeight());
					item->m_parent = m_parent;
					newHeight += item->getHeight();
				}
				m_height = newHeight;
			} else {
				m_height = m_originalHeight;
			}
		}
Пример #2
0
		void ComboBox::setOpen(bool b) {
			m_open = b;

			if (m_open) {
				int newHeight = m_height;
				for(unsigned int i = 0; i < m_items.size(); i++) {
					ComboBoxItem* item = m_items.at(i);
					item->setSize(m_width, ARK2D::getRenderer()->getFont()->getLineHeight());
					item->m_parent = m_parent;
					newHeight += item->getHeight();
				}
				m_height = newHeight;
			} else {
				m_height = m_originalHeight;

				// state state to off for all children
				for(unsigned int i = 0; i < m_items.size(); i++) {
					m_items[i]->m_state = Button::STATE_OFF;
				}
			}
		}
Пример #3
0
		void UITestGameState::init(GameContainer* container, StateBasedGame* game) {
			Panel* root = new Panel();
			root->setSize(container->getWidth(), container->getHeight());
			root->setShowBorder(false);

			rightPanel = new ScrollPanel();
			rightPanel->setLocation(50, 50);
			rightPanel->setWidth(container->getWidth()/2);
			rightPanel->setHeight(container->getHeight()-100);
			rightPanel->m_layout = ScrollPanel::LAYOUT_FLOW;

			Label* label2 = new Label("A Text Label #2");
			label2->setMargin(10);
			rightPanel->add(label2);

			TextField* textField2 = new TextField();
			textField2->setMargin(10);
			textField2->setSize(200, 30);
			textField2->setText("A Text Field #2");
			rightPanel->add(textField2);

			Label* label3 = new Label("A Text Label #2");
			label3->setMargin(10);
			rightPanel->add(label3);

			ComboBox* comboBox = new ComboBox();
			comboBox->setMargin(10);
			comboBox->setSize(200, 30);
			comboBox->setItemChangedEvent((void*) &itemChangedEvent);
				ComboBoxItem* comboItemOne = new ComboBoxItem();
				comboItemOne->setText("Item One");
				comboBox->addItem(comboItemOne);
				ComboBoxItem* comboItemTwo = new ComboBoxItem();
				comboItemTwo->setText("Item Two");
				comboBox->addItem(comboItemTwo);
			rightPanel->add(comboBox);

			Label* label4 = new Label("A Text Label #3");
			label4->setMargin(10);
			rightPanel->add(label4);

			CheckBox* checkBox = new CheckBox();
			checkBox->setMargin(10);
			checkBox->setChecked(false);
			checkBox->setStateChangedEvent((void*) &stateChangedEvent);
			rightPanel->add(checkBox);

			CheckBox* checkBox2 = new CheckBox();
			checkBox2->setMargin(10);
			checkBox2->setChecked(true);
			rightPanel->add(checkBox2);

			Label* label5 = new Label("A Text Label four is big");
			label5->setMargin(10);
			rightPanel->add(label5);

			Button* button = new Button();
			button->setText("Click me!");
			button->setSize(50, 50);
			button->setEvent((void*) &buttonClickEvent);
			button->setMargin(10);
			rightPanel->add(button);


			root->add(rightPanel);

			m_rootUIComponent = root;
		}