Пример #1
0
TEST (CompOption, AssignDefaultActionValueToUnsetTypeClearsOldStateKeepsInfo)
{
    /* Value is unset at this point */
    CompOption        option ("testing", CompOption::TypeKey);
    CompAction        action;

    /* We need to set up the state here as
     * the CompOption::Value constructor makes
     * a copy of the action */
    action.setState (CompAction::StateInitKey);
    action.setButton (CompAction::ButtonBinding (1,
						 1 << 1));

    CompOption::Value value (action);

    ASSERT_EQ (value.action ().state (), CompAction::StateInitKey);

    /* Actually set the action value, this will
     * overwrite the internal value */
    option.set (value);

    /* We don't care about the old action's state, so get
     * rid of it */
    ASSERT_EQ (option.value ().action ().state (), 0);

    /* We do want to keep the non-stateful data which is
     * pure info */
    ASSERT_EQ (option.value ().action ().button ().button (), 1);
    ASSERT_EQ (option.value ().action ().button ().modifiers (), 1 << 1);
}
Пример #2
0
unsigned int GnomeGrabber::Impl::grabAccelerator(char const* accelerator, unsigned int flags)
{
  CompAction action;
  action.keyFromString(accelerator);

  if (action.key().toString().empty())
  {
    CompString prefixed = "XF86" + CompString(accelerator);
    LOG_DEBUG(logger) << "Can't grab \"" << accelerator << "\", trying \"" << prefixed << "\"";
    action.keyFromString(prefixed);
  }
  else
  {
    LOG_DEBUG(logger) << "grabAccelerator \"" << accelerator << "\"";
  }

  if (!isActionPostponed(action))
  {
    action.setState(CompAction::StateInitKey);
    action.setInitiate([this](CompAction* action, CompAction::State state, CompOption::Vector& options) {
      LOG_DEBUG(logger) << "pressed \"" << action->keyToString() << "\"";
      activateAction(action, 0);
      return true;
    });
  }
  else
  {
    action.setState(CompAction::StateInitKey | CompAction::StateTermKey);
    action.setTerminate([this](CompAction* action, CompAction::State state, CompOption::Vector& options) {
      auto key = action->keyToString();

      LOG_DEBUG(logger) << "released \"" << key << "\"";

      if (state & CompAction::StateTermTapped)
      {
        LOG_DEBUG(logger) << "tapped \"" << key << "\"";
        activateAction(action, 0);
        return true;
      }

      return false;
    });
  }

  return addAction(action, false);
}