void DOMSVGPathSegList:: MaybeInsertNullInAnimValListAt(uint32_t aIndex, uint32_t aInternalIndex, uint32_t aArgCountForItem) { NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal"); if (AttrIsAnimating()) { // animVal not a clone of baseVal return; } // The anim val list is in sync with the base val list DOMSVGPathSegList *animVal = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (!animVal) { // No animVal list wrapper return; } NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(), "animVal list not in sync!"); animVal->mItems.InsertElementAt(aIndex, ItemProxy(nullptr, aInternalIndex)); animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem); }
nsresult SVGAnimatedPathSegList::SetAnimValue(const SVGPathData& aNewAnimValue, nsSVGElement *aElement) { // Note that a new animation may totally change the number of items in the // animVal list, either replacing what was essentially a mirror of the // baseVal list, or else replacing and overriding an existing animation. // Unfortunately it is not possible for us to reliably distinguish between // calls to this method that are setting a new sample for an existing // animation, and calls that are setting the first sample of an animation // that will override an existing animation. In the case of DOMSVGPathSegList // the InternalListWillChangeTo method is not virtually free as it is for the // other DOM list classes, so this is a shame. We'd quite like to be able to // skip the call if possible. // We must send these notifications *before* changing mAnimVal! (See above.) DOMSVGPathSegList *domWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { domWrapper->InternalListWillChangeTo(aNewAnimValue); } if (!mAnimVal) { mAnimVal = new SVGPathData(); } nsresult rv = mAnimVal->CopyFrom(aNewAnimValue); if (NS_FAILED(rv)) { // OOM. We clear the animation and, importantly, ClearAnimValue() ensures // that mAnimVal's DOM wrapper (if any) is kept in sync! ClearAnimValue(aElement); } aElement->DidAnimatePathSegList(); return rv; }
void DOMSVGPathSegList::Clear(ErrorResult& aError) { if (IsAnimValList()) { aError.Throw(NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR); return; } if (LengthNoFlush() > 0) { nsAttrValue emptyOrOldValue = Element()->WillChangePathSegList(); // DOM list items that are to be removed must be removed before we change // the internal list, otherwise they wouldn't be able to copy their // internal counterparts' values! InternalListWillChangeTo(SVGPathData()); // clears mItems if (!AttrIsAnimating()) { // The anim val list is in sync with the base val list DOMSVGPathSegList *animList = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (animList) { animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems } } InternalList().Clear(); Element()->DidChangePathSegList(emptyOrOldValue); if (AttrIsAnimating()) { Element()->AnimationNeedsResample(); } } }
NS_IMETHODIMP DOMSVGPathSegList::Clear() { if (IsAnimValList()) { return NS_ERROR_DOM_NO_MODIFICATION_ALLOWED_ERR; } if (Length() > 0) { // DOM list items that are to be removed must be removed before we change // the internal list, otherwise they wouldn't be able to copy their // internal counterparts' values! InternalListWillChangeTo(SVGPathData()); // clears mItems if (!AttrIsAnimating()) { // The anim val list is in sync with the base val list DOMSVGPathSegList *animList = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (animList) { animList->InternalListWillChangeTo(SVGPathData()); // clears its mItems } } InternalList().Clear(); Element()->DidChangePathSegList(PR_TRUE); #ifdef MOZ_SMIL if (AttrIsAnimating()) { Element()->AnimationNeedsResample(); } #endif } return NS_OK; }
void DOMSVGPathSegList:: MaybeRemoveItemFromAnimValListAt(PRUint32 aIndex, PRUint32 aArgCountForItem) { NS_ABORT_IF_FALSE(!IsAnimValList(), "call from baseVal to animVal"); if (AttrIsAnimating()) { // animVal not a clone of baseVal return; } DOMSVGPathSegList *animVal = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); if (!animVal) { // No animVal list wrapper return; } NS_ABORT_IF_FALSE(animVal->mItems.Length() == mItems.Length(), "animVal list not in sync!"); if (animVal->ItemAt(aIndex)) { animVal->ItemAt(aIndex)->RemovingFromList(); } animVal->mItems.RemoveElementAt(aIndex); animVal->UpdateListIndicesFromIndex(aIndex, -(1 + aArgCountForItem)); }
void SVGAnimatedPathSegList::ClearAnimValue(nsSVGElement *aElement) { // We must send these notifications *before* changing mAnimVal! (See above.) DOMSVGPathSegList *domWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (domWrapper) { // When all animation ends, animVal simply mirrors baseVal, which may have // a different number of items to the last active animated value. // domWrapper->InternalListWillChangeTo(mBaseVal); } mAnimVal = nullptr; aElement->DidAnimatePathSegList(); }
void DOMSVGPathSegList::MaybeInsertNullInAnimValListAt( uint32_t aIndex, uint32_t aInternalIndex, uint32_t aArgCountForItem) { MOZ_ASSERT(!IsAnimValList(), "call from baseVal to animVal"); if (!AnimListMirrorsBaseList()) { return; } // The anim val list is in sync with the base val list DOMSVGPathSegList* animVal = GetDOMWrapperIfExists(InternalAList().GetAnimValKey()); MOZ_ASSERT(animVal, "AnimListMirrorsBaseList() promised a non-null animVal"); MOZ_ASSERT(animVal->mItems.Length() == mItems.Length(), "animVal list not in sync!"); MOZ_ALWAYS_TRUE(animVal->mItems.InsertElementAt( aIndex, ItemProxy(nullptr, aInternalIndex), fallible)); animVal->UpdateListIndicesFromIndex(aIndex + 1, 1 + aArgCountForItem); }
void SVGAnimatedPathSegList::ClearBaseValue() { // We must send these notifications *before* changing mBaseVal! (See above.) DOMSVGPathSegList *baseValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(SVGPathData()); } if (!IsAnimating()) { // DOM anim val wraps our base val too! DOMSVGPathSegList *animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(SVGPathData()); } } mBaseVal.Clear(); // Caller notifies }
nsresult SVGAnimatedPathSegList::SetBaseValueString(const nsAString& aValue) { SVGPathData newBaseValue; // The spec says that the path data is parsed and accepted up to the first // error encountered, so we don't return early if an error occurs. However, // we do want to throw any error code from setAttribute if there's a problem. nsresult rv = newBaseValue.SetValueFromString(aValue); // We must send these notifications *before* changing mBaseVal! Our baseVal's // DOM wrapper list may have to remove DOM items from itself, and any removed // DOM items need to copy their internal counterpart's values *before* we // change them. See the comments in // DOMSVGPathSegList::InternalListWillChangeTo(). DOMSVGPathSegList *baseValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetBaseValKey()); if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(newBaseValue); } DOMSVGPathSegList* animValWrapper = nullptr; if (!IsAnimating()) { // DOM anim val wraps our base val too! animValWrapper = DOMSVGPathSegList::GetDOMWrapperIfExists(GetAnimValKey()); if (animValWrapper) { animValWrapper->InternalListWillChangeTo(newBaseValue); } } // Only now may we modify mBaseVal! // We don't need to call DidChange* here - we're only called by // nsSVGElement::ParseAttribute under Element::SetAttr, // which takes care of notifying. nsresult rv2 = mBaseVal.CopyFrom(newBaseValue); if (NS_FAILED(rv2)) { // Attempting to increase mBaseVal's length failed (mBaseVal is left // unmodified). We MUST keep any DOM wrappers in sync: if (baseValWrapper) { baseValWrapper->InternalListWillChangeTo(mBaseVal); } if (animValWrapper) { animValWrapper->InternalListWillChangeTo(mBaseVal); } return rv2; } return rv; }