Пример #1
0
Connector * CircuitICNDocument::createConnector( Node *node, Connector *con, const QPoint &pos2, QPointList *pointList )
{
	if(!canConnect( node, con ) ) return 0;
	
	// FIXME dynamic_cast used, fix it in Connector class
	
	ECNode *conStartNode = dynamic_cast<ECNode *> (con->startNode() );
	ECNode *conEndNode   = dynamic_cast<ECNode *> (con->endNode() );
	ECNode *ecNode       = dynamic_cast<ECNode *> (node );
	
	const bool usedManual = con->usesManualPoints();
	
	ECNode *newNode = new JunctionNode(this, 0, pos2);

	QPointList autoPoints;
	if (!pointList) {
		addAllItemConnectorPoints();
		ConRouter cr(this);
		cr.mapRoute( int(node->x()), int(node->y()), pos2.x(), pos2.y() );
		autoPoints = cr.pointList(false);
		pointList = &autoPoints;
	}
	
	QList<QPointList> oldConPoints = con->splitConnectorPoints(pos2);
	con->hide();

	// The actual new connector
	Connector *new1 = newNode->createConnector(node);
	ecNode->addConnector(new1);
	new1->setRoutePoints(*pointList,usedManual);

	// The two connectors formed from the original one when split
	Connector *new2 = newNode->createConnector(conStartNode);
	conStartNode->addConnector(new2);
	new2->setRoutePoints( oldConPoints.at(0), usedManual );

	Connector *new3 = conEndNode->createConnector(newNode);
	newNode->addConnector(new3);
	new3->setRoutePoints( oldConPoints.at(1), usedManual );

	// Avoid flicker: tell them to update their draw lists now
	con->updateConnectorPoints(false);
	new1->updateDrawList();
	new2->updateDrawList();
	new3->updateDrawList();

	// Now it's safe to remove the connector...
	con->removeConnector();
	flushDeleteList();

	deleteNodeGroup(conStartNode);
	deleteNodeGroup(conEndNode);
	createNodeGroup(newNode)->init();

	return new1;
}
Пример #2
0
Connector *CircuitICNDocument::createConnector( const QString &startNodeId, const QString &endNodeId, QPointList *pointList )
{
	ECNode *startNode = getEcNodeWithID(startNodeId);
	ECNode *endNode = getEcNodeWithID(endNodeId);
	
	if ( !startNode || !endNode ) {
		kDebug() << "Either/both the connector start node and end node could not be found" << endl;
		return 0L;
	}
	
	if ( !canConnect( startNode, endNode ) ) return 0l;
	
	Connector *connector = endNode->createConnector(startNode);
	if (!connector) {
		kError() << k_funcinfo << "End node did not create the connector" << endl;
		return 0l;
	}

	startNode->addConnector(connector);
	flushDeleteList(); // Delete any connectors that might have been removed by the nodes
	
	// Set the route to the manual created one if the user created such a route
	if(pointList) connector->setRoutePoints(*pointList,true);
	
	// FIXME WTF is going on here? Redundant/meaningless code?
//	ConnectorList connectorList;
//	connectorList.append(connector);
	
	setModified(true);
	
	requestRerouteInvalidatedConnectors();
	return connector;
}
Пример #3
0
bool CircuitICNDocument::joinConnectors( ECNode *node )
{
	// We don't want to destroy the node if it has a parent
	if ( node->parentItem() ) return false;

	node->removeNullConnectors();

	// an electronic node can be removed if it has exactly 2 connectors connected to it

	int conCount = node->getAllConnectors().count();
	if ( conCount != 2 ) return false;

	Connector *con1, *con2;
	ECNode *startNode = NULL;
    ECNode *endNode = NULL;
	QPointList conPoints;

	con1 = node->connectorList().at(0).data();
	con2 = node->connectorList().at(1).data();

	if ( con1 == con2 ) return false;

	// we don't know on which end of the connectors is our node, so we must check both ends
	// HACK // TODO // dynamic_cast used, because Connector doesn't know about ECNode, only Node
	if( con1->startNode() == node )
		startNode = dynamic_cast<ECNode*> ( con1->endNode() );
	else	startNode = dynamic_cast<ECNode*> ( con1->startNode() );

	if( con2->startNode() == node )
		endNode = dynamic_cast<ECNode*> ( con2->endNode() );
	else	endNode = dynamic_cast<ECNode*> ( con2->startNode() );

	conPoints = con1->connectorPoints(false) + con2->connectorPoints(false);
	
	if( !startNode || !endNode ) return false;

	Connector *newCon = endNode->createConnector(startNode);

	if(!newCon) return false;

	startNode->addConnector(newCon);
	newCon->setRoutePoints( conPoints, con1->usesManualPoints() || con2->usesManualPoints() );

	// Avoid flicker: update draw lists now
	con1->updateConnectorPoints(false);
	con2->updateConnectorPoints(false);
	newCon->updateDrawList();

	node->removeNode();
	con1->removeConnector();
	con2->removeConnector();
	
	return true;
}