Пример #1
0
	u32 scanSaveTypeGBA()
	{
		if (!fROM) return 0xFF;

		fROM->fseek(0, SEEK_SET);
		int size = fROM->size();

		int lastpct=1;

		int len = fROM->size();
		for(;;)
		{
			u32 tmp;
			u32 readed = fROM->fread(&tmp, 4);

			int pos = fROM->ftell();
			int currPct = pos*100/(size-1);
			for(int i=lastpct;i<currPct;i++)
			{
				if(i%10==0)
					printf(" %d%%\n",i/10*10);
				else printf(".");
				lastpct = currPct;
			}

			if (readed < 4) 
				break;

			if(pos >= len)
				break;


			switch (tmp)
			{
				case EEPROM:
					return 1;
				case SRAM_:
					return 2;
				case FLASH:
				{
					u32 tmp = fROM->read32le();
					return ((tmp == FLASH1M_)?3:5);
				}
				case SIIRTC_V:
					return 4;
			}
		}

		return 0xFF;
	}
Пример #2
0
	virtual void connect()
	{
		Close();
		romSize = 0;
		sramSize = 0;
		
		if (gameInfo.romsize == 0)
		{
			return;
		}
		
		if (GBACartridge_RomPath.empty())
		{
			return;
		}
		
		if (!strcasecmp(GBACartridge_RomPath.c_str(), "self"))
		{
			GBACartridge_RomPath = path.path;
			GBACartridge_SRAMPath = Path::GetFileNameWithoutExt(GBACartridge_RomPath) + "." + GBA_SRAM_FILE_EXT;
		}
		
		printf("GBASlot opening ROM: %s\n", GBACartridge_RomPath.c_str());
		EMUFILE_FILE *inf = new EMUFILE_FILE(GBACartridge_RomPath, "rb");
		inf->EnablePositionCache();
		fROM = inf;
		if (fROM->fail())
		{
			printf(" - Failed\n");
			Close();
			
			return;
		}
		
		romSize = fROM->size();
		printf(" - Success (%u bytes)\n", romSize);
		
		// Load the GBA cartridge SRAM.
		inf = new EMUFILE_FILE(GBACartridge_SRAMPath, "rb+");
		fSRAM = inf;
		if(fSRAM->fail())
		{
			delete fSRAM;
			fSRAM = NULL;
			printf("GBASlot did not load associated SRAM.\n");
		}
		else
		{
			inf->EnablePositionCache();
			sramSize = fSRAM->size();
			printf("Scanning GBA rom to ID save type\n");
			saveType = scanSaveTypeGBA();
			printf("\nGBASlot found SRAM (%s - %u bytes) at:\n%s\n", (saveType == 0xFF)?"Unknown":saveTypes[saveType], sramSize, GBACartridge_SRAMPath.c_str());
			gbaFlash.size = sramSize;
			if (gbaFlash.size <= (64 * 1024))
			{
				gbaFlash.idDevice = 0x1B;
				gbaFlash.idManufacturer = 0x32;
			}
			else
			{
				gbaFlash.idDevice = 0x09;
				gbaFlash.idManufacturer = 0xC2;
			}
			gbaFlash.state = 0;
		}
	}