static void DrawAngles(FCanvas* Canvas, int32 XPos, int32 YPos, EAxisList::Type ManipAxis, FWidget::EWidgetMode MoveMode, const FRotator& Rotation, const FVector& Translation)
{
	FString OutputString(TEXT(""));
	if (MoveMode == FWidget::WM_Rotate && Rotation.IsZero() == false)
	{
		//Only one value moves at a time
		const FVector EulerAngles = Rotation.Euler();
		if (ManipAxis == EAxisList::X)
		{
			OutputString += FString::Printf(TEXT("Roll: %0.2f"), EulerAngles.X);
		}
		else if (ManipAxis == EAxisList::Y)
		{
			OutputString += FString::Printf(TEXT("Pitch: %0.2f"), EulerAngles.Y);
		}
		else if (ManipAxis == EAxisList::Z)
		{
			OutputString += FString::Printf(TEXT("Yaw: %0.2f"), EulerAngles.Z);
		}
	}
	else if (MoveMode == FWidget::WM_Translate && Translation.IsZero() == false)
	{
		//Only one value moves at a time
		if (ManipAxis == EAxisList::X)
		{
			OutputString += FString::Printf(TEXT(" %0.2f"), Translation.X);
		}
		else if (ManipAxis == EAxisList::Y)
		{
			OutputString += FString::Printf(TEXT(" %0.2f"), Translation.Y);
		}
		else if (ManipAxis == EAxisList::Z)
		{
			OutputString += FString::Printf(TEXT(" %0.2f"), Translation.Z);
		}
	}

	if (OutputString.Len() > 0)
	{
		FCanvasTextItem TextItem( FVector2D(XPos, YPos), FText::FromString( OutputString ), GEngine->GetSmallFont(), FLinearColor::White );
		Canvas->DrawItem( TextItem );
	}
}