Пример #1
0
void AShip::turnShip(float delta){
	if (turnDirection == 0)
		return;

	FRotator rot = FRotator(turnDirection * engines->getTurnSpeed() * delta, 0.f, 0.f);
	FTransform transform = GetTransform();
	transform.ConcatenateRotation(rot.Quaternion());
	transform.NormalizeRotation();
	SetActorTransform(transform);

}