Пример #1
0
osgDB::ReaderWriter::ReadResult
ReaderWriterFBX::readNode(const std::string& filenameInit,
                          const Options* options) const
{
    try
    {
        std::string ext(osgDB::getLowerCaseFileExtension(filenameInit));
        if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;

        std::string filename(osgDB::findDataFile(filenameInit, options));
        if (filename.empty()) return ReadResult::FILE_NOT_FOUND;

        FbxManager* pSdkManager = FbxManager::Create();

        if (!pSdkManager)
        {
            return ReadResult::ERROR_IN_READING_FILE;
        }

        CleanUpFbx cleanUpFbx(pSdkManager);

        pSdkManager->SetIOSettings(FbxIOSettings::Create(pSdkManager, IOSROOT));

        FbxScene* pScene = FbxScene::Create(pSdkManager, "");

        // The FBX SDK interprets the filename as UTF-8
#ifdef OSG_USE_UTF8_FILENAME
        const std::string& utf8filename(filename);
#else
        std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
#endif

        FbxImporter* lImporter = FbxImporter::Create(pSdkManager, "");

        if (!lImporter->Initialize(utf8filename.c_str(), -1, pSdkManager->GetIOSettings()))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lImporter->GetLastErrorString());
#else
            return std::string(lImporter->GetStatus().GetErrorString());
#endif
        }

        if (!lImporter->IsFBX())
        {
            return ReadResult::ERROR_IN_READING_FILE;
        }

        for (int i = 0; FbxTakeInfo* lTakeInfo = lImporter->GetTakeInfo(i); i++)
        {
            lTakeInfo->mSelect = true;
        }

        if (!lImporter->Import(pScene))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lImporter->GetLastErrorString());
#else 
            return std::string(lImporter->GetStatus().GetErrorString());
#endif
        }

        //FbxAxisSystem::OpenGL.ConvertScene(pScene);        // Doesn't work as expected. Still need to transform vertices.

        if (FbxNode* pNode = pScene->GetRootNode())
        {
            bool useFbxRoot = false;
            bool lightmapTextures = false;
            bool tessellatePolygons = false;
            if (options)
            {
                std::istringstream iss(options->getOptionString());
                std::string opt;
                while (iss >> opt)
                {
                    if (opt == "UseFbxRoot")
                    {
                        useFbxRoot = true;
                    }
                    if (opt == "LightmapTextures")
                    {
                        lightmapTextures = true;
                    }
                    if (opt == "TessellatePolygons")
                    {
                        tessellatePolygons = true;
                    }
                }
            }

            bool bIsBone = false;
            int nLightCount = 0;
            osg::ref_ptr<Options> localOptions = NULL;
            if (options)
                localOptions = options->cloneOptions();
            else
                localOptions = new osgDB::Options();
            localOptions->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_IMAGES);

            std::string filePath = osgDB::getFilePath(filename);
            FbxMaterialToOsgStateSet fbxMaterialToOsgStateSet(filePath, localOptions.get(), lightmapTextures);

            std::set<const FbxNode*> fbxSkeletons;
            findLinkedFbxSkeletonNodes(pNode, fbxSkeletons);

            OsgFbxReader::AuthoringTool authoringTool = OsgFbxReader::UNKNOWN;
            if (FbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo())
            {
                struct ToolName
                {
                    const char* name;
                    OsgFbxReader::AuthoringTool tool;
                };

                ToolName authoringTools[] = {
                    {"OpenSceneGraph", OsgFbxReader::OPENSCENEGRAPH},
                    {"3ds Max", OsgFbxReader::AUTODESK_3DSTUDIO_MAX}
                };

                FbxString appName = pDocInfo->LastSaved_ApplicationName.Get();

                for (unsigned int i = 0; i < sizeof(authoringTools) / sizeof(authoringTools[0]); ++i)
                {
                    if (0 ==
#ifdef WIN32
                        _strnicmp
#else
                        strncasecmp
#endif
                        (appName, authoringTools[i].name, strlen(authoringTools[i].name)))
                    {
                        authoringTool = authoringTools[i].tool;
                        break;
                    }
                }
            }


            OsgFbxReader reader(*pSdkManager,
                *pScene,
                fbxMaterialToOsgStateSet,
                fbxSkeletons,
                *localOptions,
                authoringTool,
                lightmapTextures,
                tessellatePolygons);

            ReadResult res = reader.readFbxNode(pNode, bIsBone, nLightCount);

            if (res.success())
            {
                fbxMaterialToOsgStateSet.checkInvertTransparency();

                resolveBindMatrices(*res.getNode(), reader.boneBindMatrices, reader.nodeMap);

                osg::Node* osgNode = res.getNode();
                osgNode->getOrCreateStateSet()->setMode(GL_RESCALE_NORMAL,osg::StateAttribute::ON);
                osgNode->getOrCreateStateSet()->setMode(GL_NORMALIZE,osg::StateAttribute::ON);

                if (reader.pAnimationManager.valid())
                {
                    if (osgNode->getUpdateCallback())
                    {
                        osg::Group* osgGroup = new osg::Group;
                        osgGroup->addChild(osgNode);
                        osgNode = osgGroup;
                    }

                    //because the animations may be altered after registering
                    reader.pAnimationManager->buildTargetReference();
                    osgNode->setUpdateCallback(reader.pAnimationManager.get());
                }

                FbxAxisSystem fbxAxis = pScene->GetGlobalSettings().GetAxisSystem();

                if (fbxAxis != FbxAxisSystem::OpenGL)
                {
                    int upSign;
                    FbxAxisSystem::EUpVector eUp = fbxAxis.GetUpVector(upSign);
                    bool bLeftHanded = fbxAxis.GetCoorSystem() == FbxAxisSystem::eLeftHanded;
                    float fSign = upSign < 0 ? -1.0f : 1.0f;
                    float zScale = bLeftHanded ? -1.0f : 1.0f;

                    osg::Matrix mat;
                    switch (eUp)
                    {
                    case FbxAxisSystem::eXAxis:
                        mat.set(0,fSign,0,0,-fSign,0,0,0,0,0,zScale,0,0,0,0,1);
                        break;
                    case FbxAxisSystem::eYAxis:
                        mat.set(1,0,0,0,0,fSign,0,0,0,0,fSign*zScale,0,0,0,0,1);
                        break;
                    case FbxAxisSystem::eZAxis:
                        mat.set(1,0,0,0,0,0,-fSign*zScale,0,0,fSign,0,0,0,0,0,1);
                        break;
                    }

                    osg::Transform* pTransformTemp = osgNode->asTransform();
                    osg::MatrixTransform* pMatrixTransform = pTransformTemp ?
                        pTransformTemp->asMatrixTransform() : NULL;
                    if (pMatrixTransform)
                    {
                        pMatrixTransform->setMatrix(pMatrixTransform->getMatrix() * mat);
                    }
                    else
                    {
                        pMatrixTransform = new osg::MatrixTransform(mat);
                        if (useFbxRoot && isBasicRootNode(*osgNode))
                        {
                            // If root node is a simple group, put all FBX elements under the OSG root
                            osg::Group* osgGroup = osgNode->asGroup();
                            for(unsigned int i = 0; i < osgGroup->getNumChildren(); ++i)
                            {
                                pMatrixTransform->addChild(osgGroup->getChild(i));
                            }
                            pMatrixTransform->setName(osgGroup->getName());
                        }
                        else
                        {
                            pMatrixTransform->addChild(osgNode);
                        }
                    }
                    osgNode = pMatrixTransform;
                }

                osgNode->setName(filenameInit);
                return osgNode;
            }
        }
    }
    catch (...)
    {
        OSG_WARN << "Exception thrown while importing \"" << filenameInit << '\"' << std::endl;
    }

    return ReadResult::ERROR_IN_READING_FILE;
}
Пример #2
0
osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
    const osg::Node& node,
    const std::string& filename,
    const Options* options) const
{
    try
    {
        std::string ext = osgDB::getLowerCaseFileExtension(filename);
        if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;

        osg::ref_ptr<Options> localOptions = options ?
            static_cast<Options*>(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options;
        localOptions->getDatabasePathList().push_front(osgDB::getFilePath(filename));

        FbxManager* pSdkManager = FbxManager::Create();

        if (!pSdkManager)
        {
            return WriteResult::ERROR_IN_WRITING_FILE;
        }

        CleanUpFbx cleanUpFbx(pSdkManager);

        pSdkManager->SetIOSettings(FbxIOSettings::Create(pSdkManager, IOSROOT));

        bool useFbxRoot = false;
        if (options)
        {
            std::istringstream iss(options->getOptionString());
            std::string opt;
            while (iss >> opt)
            {
                if (opt == "Embedded")
                {
                    pSdkManager->GetIOSettings()->SetBoolProp(EXP_FBX_EMBEDDED, true);
                }
                else if (opt == "UseFbxRoot")
                {
                    useFbxRoot = true;
                }
            }
        }

        FbxScene* pScene = FbxScene::Create(pSdkManager, "");
        pluginfbx::WriterNodeVisitor writerNodeVisitor(pScene, pSdkManager, filename,
            options, osgDB::getFilePath(node.getName().empty() ? filename : node.getName()));
        if (useFbxRoot && isBasicRootNode(node))
        {
            // If root node is a simple group, put all elements under the FBX root
            const osg::Group * osgGroup = node.asGroup();
            for (unsigned int child = 0; child < osgGroup->getNumChildren(); ++child)
            {
                const_cast<osg::Node *>(osgGroup->getChild(child))->accept(writerNodeVisitor);
            }
        }
        else {
            // Normal scene
            const_cast<osg::Node&>(node).accept(writerNodeVisitor);
        }

        FbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo();
        bool needNewDocInfo = pDocInfo != NULL;
        if (needNewDocInfo)
        {
            pDocInfo = FbxDocumentInfo::Create(pSdkManager, "");
        }
        pDocInfo->LastSaved_ApplicationName.Set(FbxString("OpenSceneGraph"));
        pDocInfo->LastSaved_ApplicationVersion.Set(FbxString(osgGetVersion()));
        if (needNewDocInfo)
        {
            pScene->SetDocumentInfo(pDocInfo);
        }

        FbxExporter* lExporter = FbxExporter::Create(pSdkManager, "");
        pScene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem::eOpenGL);

        // Ensure the directory exists or else the FBX SDK will fail
        if (!osgDB::makeDirectoryForFile(filename)) {
            OSG_NOTICE << "Can't create directory for file '" << filename << "'. FBX SDK may fail creating the file." << std::endl;
        }

        // The FBX SDK interprets the filename as UTF-8
#ifdef OSG_USE_UTF8_FILENAME
        const std::string& utf8filename(filename);
#else
        std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
#endif

        if (!lExporter->Initialize(utf8filename.c_str()))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }
        if (!lExporter->Export(pScene))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        return WriteResult::FILE_SAVED;
    }
    catch (const std::string& s)
    {
        return s;
    }
    catch (const char* s)
    {
        return std::string(s);
    }
    catch (...)
    {
    }

    return WriteResult::ERROR_IN_WRITING_FILE;
}
osgDB::ReaderWriter::WriteResult ReaderWriterFBX::writeNode(
    const osg::Node& node,
    const std::string& filename,
    const Options* options) const
{
    try
    {
        std::string ext = osgDB::getLowerCaseFileExtension(filename);
        if (!acceptsExtension(ext)) return WriteResult::FILE_NOT_HANDLED;

        osg::ref_ptr<Options> localOptions = options ?
            static_cast<Options*>(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options;
        localOptions->getDatabasePathList().push_front(osgDB::getFilePath(filename));

        FbxManager* pSdkManager = FbxManager::Create();

        if (!pSdkManager)
        {
            return WriteResult::ERROR_IN_WRITING_FILE;
        }

        CleanUpFbx cleanUpFbx(pSdkManager);

        pSdkManager->SetIOSettings(FbxIOSettings::Create(pSdkManager, IOSROOT));

        bool useFbxRoot = false;
        bool ascii(false);
        std::string exportVersion;
        if (options)
        {
            std::istringstream iss(options->getOptionString());
            std::string opt;
            while (iss >> opt)
            {
                if (opt == "Embedded")
                {
                    pSdkManager->GetIOSettings()->SetBoolProp(EXP_FBX_EMBEDDED, true);
                }
                else if (opt == "UseFbxRoot")
                {
                    useFbxRoot = true;
                }
                else if (opt == "FBX-ASCII")
                {
                    ascii = true;
                }
                else if (opt == "FBX-ExportVersion")
                {
                    iss >> exportVersion;
                }
            }
        }

        FbxScene* pScene = FbxScene::Create(pSdkManager, "");

        if (options)
        {
            if (options->getPluginData("FBX-AssetUnitMeter"))
            {
                float unit = *static_cast<const float*>(options->getPluginData("FBX-AssetUnitMeter"));
                FbxSystemUnit kFbxSystemUnit(unit*100);
                pScene->GetGlobalSettings().SetSystemUnit(kFbxSystemUnit);
            }
        }

        pluginfbx::WriterNodeVisitor writerNodeVisitor(pScene, pSdkManager, filename,
            options, osgDB::getFilePath(node.getName().empty() ? filename : node.getName()));
        if (useFbxRoot && isBasicRootNode(node))
        {
            // If root node is a simple group, put all elements under the FBX root
            const osg::Group * osgGroup = node.asGroup();
            for (unsigned int child = 0; child < osgGroup->getNumChildren(); ++child)
            {
                const_cast<osg::Node *>(osgGroup->getChild(child))->accept(writerNodeVisitor);
            }
        }
        else {
            // Normal scene
            const_cast<osg::Node&>(node).accept(writerNodeVisitor);
        }

        FbxDocumentInfo* pDocInfo = pScene->GetDocumentInfo();
        bool needNewDocInfo = pDocInfo != NULL;
        if (needNewDocInfo)
        {
            pDocInfo = FbxDocumentInfo::Create(pSdkManager, "");
        }
        pDocInfo->LastSaved_ApplicationName.Set(FbxString("OpenSceneGraph"));
        pDocInfo->LastSaved_ApplicationVersion.Set(FbxString(osgGetVersion()));
        if (needNewDocInfo)
        {
            pScene->SetDocumentInfo(pDocInfo);
        }

        FbxExporter* lExporter = FbxExporter::Create(pSdkManager, "");
        pScene->GetGlobalSettings().SetAxisSystem(FbxAxisSystem::eOpenGL);

        // Ensure the directory exists or else the FBX SDK will fail
        if (!osgDB::makeDirectoryForFile(filename)) {
            OSG_NOTICE << "Can't create directory for file '" << filename << "'. FBX SDK may fail creating the file." << std::endl;
        }

        // The FBX SDK interprets the filename as UTF-8
#ifdef OSG_USE_UTF8_FILENAME
        const std::string& utf8filename(filename);
#else
        std::string utf8filename(osgDB::convertStringFromCurrentCodePageToUTF8(filename));
#endif

        // Output format selection. Here we only handle "recent" FBX, binary or ASCII.
        // pSdkManager->GetIOPluginRegistry()->GetWriterFormatDescription() / GetReaderFormatCount() gives the following list:
        //FBX binary (*.fbx)
        //FBX ascii (*.fbx)
        //FBX encrypted (*.fbx)
        //FBX 6.0 binary (*.fbx)
        //FBX 6.0 ascii (*.fbx)
        //FBX 6.0 encrypted (*.fbx)
        //AutoCAD DXF (*.dxf)
        //Alias OBJ (*.obj)
        //Collada DAE (*.dae)
        //Biovision BVH (*.bvh)
        //Motion Analysis HTR (*.htr)
        //Motion Analysis TRC (*.trc)
        //Acclaim ASF (*.asf)
        int format = ascii ? pSdkManager->GetIOPluginRegistry()->FindWriterIDByDescription("FBX ascii (*.fbx)") : -1;        // -1 = Default
        if (!lExporter->Initialize(utf8filename.c_str(), format))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        if (!exportVersion.empty() && !lExporter->SetFileExportVersion(FbxString(exportVersion.c_str()), FbxSceneRenamer::eNone)) {
            std::stringstream versionsStr;
            char const * const * versions = lExporter->GetCurrentWritableVersions();
            if (versions) for(; *versions; ++versions) versionsStr << " " << *versions;
            OSG_WARN << "Can't set FBX export version to '" << exportVersion << "'. Using default. Available export versions are:" << versionsStr.str() << std::endl;
        }

        if (!lExporter->Export(pScene))
        {
#if FBXSDK_VERSION_MAJOR < 2014
            return std::string(lExporter->GetLastErrorString());
#else
            return std::string(lExporter->GetStatus().GetErrorString());
#endif
        }

        return WriteResult::FILE_SAVED;
    }