void setupRC() { expCounter = counterLoader(); //BG: glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Enable depth testing so things won't look effed up: glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR); //Initialize stock shaders from GLTools: shaderManager.InitializeStockShaders(); //Move cam back: cameraFrame.MoveForward(-30.0f); cameraFrame.MoveRight(-5.0f); cameraFrame.MoveUp(-8.0f); newDeskButton.init(20, 80, 165, 70, "Assets/button_new_desk165x70.tga"); removeDeskButton.init(208, 80, 175, 67, "Assets/button_remove_desk175x67.tga"); exportButton.init(403, 80, 168, 67, "Assets/button_export168x67.tga"); M3DVector4f deskShine = {0.5, 0.5, 0.5, 1.0}; M3DVector4f deskColor = {0.0f, 0.0f, 0.5f, 1.0f}; hlGrid.init(0.0f, 0.0f, 0.0f, C_DM/2); cRoom.init(); stuDesks.init(deskColor, deskShine, C_DM/2); }
void LeadingRole::beingAttacked() { if(state == normalState) { state = beingAttackedState; ySpeed = 0.5; xSpeed = 0.3; } if(state == beingAttackedState) { ySpeed = ySpeed-0.1; frame.MoveUp(ySpeed); frameCamera.MoveUp(ySpeed*scaleY); if(faceRight == true) { frame.MoveForward(-xSpeed); frameCamera.MoveRight(xSpeed*scaleX); } else { frame.MoveForward(-xSpeed); frameCamera.MoveRight(-xSpeed*scaleX); } bool collision = collisionGround(); if(collision == true) { frame.MoveUp(-ySpeed); frameCamera.MoveUp(-ySpeed*scaleY); while(collision == true) { frame.MoveUp(0.1); frameCamera.MoveUp(0.1*scaleY); collision = collisionGround(); } xSpeed = 0; ySpeed = 0; state = normalState; //cout << "normal" << endl; } } }
void handleInput(CStopWatch &inputTimer) { // Exit if (in.keyPressed(sf::Keyboard::Escape)) exit(0); // Camera movement float elapsedTime = inputTimer.GetElapsedSeconds() * 1.5f; inputTimer.Reset(); if (mouseActive) { if (in.keyPressed(sf::Keyboard::W)) cameraFrame.MoveForward(camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::S)) cameraFrame.MoveForward(-camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::A)) cameraFrame.MoveRight(camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::D)) cameraFrame.MoveRight(-camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::Space)) cameraFrame.MoveUp(camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::LControl)) cameraFrame.MoveUp(-camSpeed*elapsedTime); } else { if (in.keyPressed(sf::Keyboard::W)) cameraFrame.MoveUp(camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::S)) cameraFrame.MoveUp(-camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::A)) cameraFrame.MoveRight(camSpeed*elapsedTime); if (in.keyPressed(sf::Keyboard::D)) cameraFrame.MoveRight(-camSpeed*elapsedTime); } }
void LeadingRole::walkFoward(float step) { if(step < 0) { if(faceRight == true) { faceRight = !faceRight; frame.RotateWorld(M_PI, 0, 1, 0); } frame.MoveForward(-step); frameCamera.MoveRight(-step*scaleX); if(collisionGround() == true) { frame.MoveForward(step); frameCamera.MoveRight(step*scaleX); return; } if(walkLoop == 0 && rightHandRotate[0] >= -45 && state == normalState) { rightHandRotate[0] -= 5; } else if(walkLoop == 1 && rightHandRotate[0] <= 45 && state == normalState) { rightHandRotate[0] += 5; } else if(state == normalState) { walkLoop = !walkLoop; } } else { if(faceRight == false) { faceRight = !faceRight; frame.RotateWorld(-M_PI, 0, 1, 0); } frame.MoveForward(step); frameCamera.MoveRight(-step*scaleX); if(collisionGround() == true) { frame.MoveForward(-step); frameCamera.MoveRight(step*scaleX); return; } if(walkLoop == 0 && rightHandRotate[0] <= 45 && state == normalState) { rightHandRotate[0] += 5; } else if(walkLoop == 1 && rightHandRotate[0] >= -45 && state == normalState) { rightHandRotate[0] -= 5; } else if(state == normalState) { walkLoop = !walkLoop; } } leftLegRotate[0] = leftHandRotate[0] = -rightHandRotate[0]; rightLegRotate[0] = rightHandRotate[0]; }