virtual void ControllerExit() { if(cc->activePreview->GetDoOpen() && cc->activePreview->GetSave()) { try { cc->LoadSave(cc->activePreview->GetSave()); } catch(GameModelException & ex) { new ErrorMessage("Cannot open save", ex.what()); } } }
virtual void SaveUploaded(SaveInfo save) { c->LoadSave(&save); }
virtual void SaveUploaded(SaveInfo save) { save.SetVote(1); save.SetVotesUp(1); c->LoadSave(&save); }