Пример #1
0
void TestResult::testOne() {
    sk_sp<SkPicture> pic;
    {
        SkString d;
        d.printf("    {%d, \"%s\"},", fDirNo, fFilename);
        SkString path = make_filepath(fDirNo, IN_DIR, fFilename);
        SkFILEStream stream(path.c_str());
        if (!stream.isValid()) {
            SkDebugf("invalid stream %s\n", path.c_str());
            goto finish;
        }
        if (fTestStep == kEncodeFiles) {
            size_t length = stream.getLength();
            SkTArray<char, true> bytes;
            bytes.push_back_n(length);
            stream.read(&bytes[0], length);
            stream.rewind();
            SkString wPath = make_filepath(0, outSkpDir, fFilename);
            SkFILEWStream wStream(wPath.c_str());
            wStream.write(&bytes[0], length);
            wStream.flush();
        }
        pic = SkPicture::MakeFromStream(&stream);
        if (!pic) {
            SkDebugf("unable to decode %s\n", fFilename);
            goto finish;
        }
        int pWidth = pic->width();
        int pHeight = pic->height();
        int pLargerWH = SkTMax(pWidth, pHeight);
        GrContextFactory contextFactory;
#ifdef SK_BUILD_FOR_WIN
        GrContext* context = contextFactory.get(kAngle);
#else
        GrContext* context = contextFactory.get(kNative);
#endif
        if (nullptr == context) {
            SkDebugf("unable to allocate context for %s\n", fFilename);
            goto finish;
        }
        int maxWH = context->getMaxRenderTargetSize();
        int scale = 1;
        while (pLargerWH / scale > maxWH) {
            scale *= 2;
        }
        SkBitmap bitmap;
        SkIPoint dim;
        do {
            dim.fX = (pWidth + scale - 1) / scale;
            dim.fY = (pHeight + scale - 1) / scale;
            bool success = bitmap.allocN32Pixels(dim.fX, dim.fY);
            if (success) {
                break;
            }
            SkDebugf("-%d-", scale);
        } while ((scale *= 2) < 256);
        if (scale >= 256) {
            SkDebugf("unable to allocate bitmap for %s (w=%d h=%d) (sw=%d sh=%d)\n",
                    fFilename, pWidth, pHeight, dim.fX, dim.fY);
            return;
        }
        SkCanvas skCanvas(bitmap);
        drawPict(pic, &skCanvas, fScaleOversized ? scale : 1);
        GrTextureDesc desc;
        desc.fConfig = kRGBA_8888_GrPixelConfig;
        desc.fFlags = kRenderTarget_GrTextureFlagBit;
        desc.fWidth = dim.fX;
        desc.fHeight = dim.fY;
        desc.fSampleCnt = 0;
        sk_sp<GrTexture> texture(context->createUncachedTexture(desc, nullptr, 0));
        if (!texture) {
            SkDebugf("unable to allocate texture for %s (w=%d h=%d)\n", fFilename,
                dim.fX, dim.fY);
            return;
        }
        SkGpuDevice grDevice(context, texture.get());
        SkCanvas grCanvas(&grDevice);
        drawPict(pic.get(), &grCanvas, fScaleOversized ? scale : 1);

        SkBitmap grBitmap;
        grBitmap.allocPixels(grCanvas.imageInfo());
        grCanvas.readPixels(&grBitmap, 0, 0);

        if (fTestStep == kCompareBits) {
            fPixelError = similarBits(grBitmap, bitmap);
            SkMSec skTime = timePict(pic, &skCanvas);
            SkMSec grTime = timePict(pic, &grCanvas);
            fTime = skTime - grTime;
        } else if (fTestStep == kEncodeFiles) {
            SkString pngStr = make_png_name(fFilename);
            const char* pngName = pngStr.c_str();
            writePict(grBitmap, outGrDir, pngName);
            writePict(bitmap, outSkDir, pngName);
        }
    }
}
Пример #2
0
DEF_GPUTEST(ReadWriteAlpha, reporter, factory) {
    for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
        GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
        if (!GrContextFactory::IsRenderingGLContext(glType)) {
            continue;
        }
        GrContext* context = factory->get(glType);
        if (NULL == context) {
            continue;
        }

        unsigned char textureData[X_SIZE][Y_SIZE];

        memset(textureData, 0, X_SIZE * Y_SIZE);

        GrTextureDesc desc;

        // let Skia know we will be using this texture as a render target
        desc.fFlags     = kRenderTarget_GrTextureFlagBit;
        // it is a single channel texture
        desc.fConfig    = kAlpha_8_GrPixelConfig;
        desc.fWidth     = X_SIZE;
        desc.fHeight    = Y_SIZE;

        // We are initializing the texture with zeros here
        GrTexture* texture = context->createUncachedTexture(desc, textureData, 0);
        if (!texture) {
            return;
        }

        SkAutoTUnref<GrTexture> au(texture);

        // create a distinctive texture
        for (int y = 0; y < Y_SIZE; ++y) {
            for (int x = 0; x < X_SIZE; ++x) {
                textureData[x][y] = x*Y_SIZE+y;
            }
        }

        // upload the texture
        texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                             textureData, 0);

        unsigned char readback[X_SIZE][Y_SIZE];

        // clear readback to something non-zero so we can detect readback failures
        memset(readback, 0x1, X_SIZE * Y_SIZE);

        // read the texture back
        texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                            readback, 0);

        // make sure the original & read back versions match
        bool match = true;

        for (int y = 0; y < Y_SIZE; ++y) {
            for (int x = 0; x < X_SIZE; ++x) {
                if (textureData[x][y] != readback[x][y]) {
                    match = false;
                }
            }
        }

        REPORTER_ASSERT(reporter, match);

        // Now try writing on the single channel texture
        SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(texture->asRenderTarget(),
                                      SkSurfaceProps(SkSurfaceProps::kLegacyFontHost_InitType)));
        SkCanvas canvas(device);

        SkPaint paint;

        const SkRect rect = SkRect::MakeLTRB(-10, -10, X_SIZE + 10, Y_SIZE + 10);

        paint.setColor(SK_ColorWHITE);

        canvas.drawRect(rect, paint);

        texture->readPixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
                            readback, 0);

        match = true;

        for (int y = 0; y < Y_SIZE; ++y) {
            for (int x = 0; x < X_SIZE; ++x) {
                if (0xFF != readback[x][y]) {
                    match = false;
                }
            }
        }

        REPORTER_ASSERT(reporter, match);
    }
}
Пример #3
0
    virtual void onDraw(SkCanvas* canvas) {
        SkDevice* device = canvas->getDevice();
        GrRenderTarget* target = (GrRenderTarget*) device->accessRenderTarget();
        GrContext* ctx = GetGr();
        if (ctx && target) {
            SkPMColor gTextureData[(2 * S) * (2 * S)];
            static const int stride = 2 * S;
            static const SkPMColor gray  = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
            static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
            static const SkPMColor red   = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
            static const SkPMColor blue  = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
            static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
            static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
            for (int i = 0; i < 2; ++i) {
                int offset = 0;
                // fill upper-left
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = gray;
                    }
                }
                // fill upper-right
                offset = S;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = white;
                    }
                }
                // fill lower left
                offset = S * stride;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = black;
                    }
                }
                // fill lower right
                offset = S * stride + S;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = gray;
                    }
                }

                GrTextureDesc desc;
                desc.fAALevel   = kNone_GrAALevel;
                // use RT flag bit because in GL it makes the texture be bottom-up
                desc.fFlags     = i ? kRenderTarget_GrTextureFlagBit :
                                      kNone_GrTextureFlags;
                desc.fConfig    = kSkia8888_PM_GrPixelConfig;
                desc.fWidth     = 2 * S;
                desc.fHeight    = 2 * S;
                GrTexture* texture = 
                    ctx->createUncachedTexture(desc, gTextureData, 0);

                if (!texture) {
                    return;
                }
                GrAutoUnref au(texture);

                ctx->setClip(GrRect::MakeWH(2*S, 2*S));
                ctx->setRenderTarget(target);

                GrPaint paint;
                paint.reset();
                paint.fColor = 0xffffffff;
                paint.fSrcBlendCoeff = kOne_BlendCoeff;
                paint.fDstBlendCoeff = kISA_BlendCoeff;
                GrMatrix vm;
                if (i) {
                    vm.setRotate(90 * SK_Scalar1,
                                 S * SK_Scalar1,
                                 S * SK_Scalar1);
                } else {
                    vm.reset();
                }
                ctx->setMatrix(vm);
                GrMatrix tm;
                tm = vm;
                GrMatrix* sampleMat = paint.textureSampler(0)->matrix();
                *sampleMat = vm;
                sampleMat->postIDiv(2*S, 2*S);
                paint.setTexture(0, texture);

                ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));

                // now update the lower right of the texture in first pass
                // or upper right in second pass
                offset = 0;
                for (int y = 0; y < S; ++y) {
                    for (int x = 0; x < S; ++x) {
                        gTextureData[offset + y * stride + x] = 
                            ((x + y) % 2) ? (i ? green : red) : blue;
                    }
                }
                texture->writePixels(S, (i ? 0 : S), S, S,
                                     texture->config(), gTextureData,
                                     4 * stride);
                ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
            }
        }
    }
Пример #4
0
static bool render_page(const SkString& outputDir,
                        const SkString& inputFilename,
                        const SkPdfRenderer& renderer,
                        int page) {
    SkRect rect = renderer.MediaBox(page < 0 ? 0 :page);

    // Exercise all pdf codepaths as in normal rendering, but no actual bits are changed.
    if (!FLAGS_config.isEmpty() && strcmp(FLAGS_config[0], "nul") == 0) {
        SkBitmap bitmap;
        SkAutoTUnref<SkBaseDevice> device(SkNEW_ARGS(SkBitmapDevice, (bitmap)));
        SkNulCanvas canvas(device);
        renderer.renderPage(page < 0 ? 0 : page, &canvas, rect);
    } else {
        // 8888
        SkRect rect = renderer.MediaBox(page < 0 ? 0 :page);

        SkBitmap bitmap;
        SkScalar width = SkScalarMul(rect.width(),  SkDoubleToScalar(FLAGS_DPI / 72.0));
        SkScalar height = SkScalarMul(rect.height(),  SkDoubleToScalar(FLAGS_DPI / 72.0));

        rect = SkRect::MakeWH(width, height);

        SkColor background = FLAGS_transparentBackground ? SK_ColorTRANSPARENT : SK_ColorWHITE;

#ifdef PDF_DEBUG_3X
        setup_bitmap(&bitmap, 3 * (int)SkScalarToDouble(width), 3 * (int)SkScalarToDouble(height),
                     background);
#else
        setup_bitmap(&bitmap, (int)SkScalarToDouble(width), (int)SkScalarToDouble(height),
                     background);
#endif
        SkAutoTUnref<SkBaseDevice> device;
        if (strcmp(FLAGS_config[0], "8888") == 0) {
            device.reset(SkNEW_ARGS(SkBitmapDevice, (bitmap)));
        }
#if SK_SUPPORT_GPU
        else if (strcmp(FLAGS_config[0], "gpu") == 0) {
            SkAutoTUnref<GrSurface> target;
            GrContext* gr = gContextFactory.get(GrContextFactory::kNative_GLContextType);
            if (gr) {
                // create a render target to back the device
                GrTextureDesc desc;
                desc.fConfig = kSkia8888_GrPixelConfig;
                desc.fFlags = kRenderTarget_GrTextureFlagBit;
                desc.fWidth = SkScalarCeilToInt(width);
                desc.fHeight = SkScalarCeilToInt(height);
                desc.fSampleCnt = 0;
                target.reset(gr->createUncachedTexture(desc, NULL, 0));
            }
            if (NULL == target.get()) {
                SkASSERT(0);
                return false;
            }

            device.reset(SkGpuDevice::Create(target));
        }
#endif
        else {
            SkDebugf("unknown --config: %s\n", FLAGS_config[0]);
            return false;
        }
        SkCanvas canvas(device);

#ifdef PDF_TRACE_DIFF_IN_PNG
        gDumpBitmap = &bitmap;
        gDumpCanvas = &canvas;
#endif
        renderer.renderPage(page < 0 ? 0 : page, &canvas, rect);

        SkString outputPath;
        if (!make_output_filepath(&outputPath, outputDir, inputFilename, page)) {
            return false;
        }
        SkImageEncoder::EncodeFile(outputPath.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);

        if (FLAGS_showMemoryUsage) {
            SkDebugf("Memory usage after page %i rendered: %u\n",
                     page < 0 ? 0 : page, (unsigned int)renderer.bytesUsed());
        }
    }
    return true;
}