Пример #1
0
int DSoundAudioBackend::RunThread() {
	if (FAILED(DirectSoundCreate8(0, &ds_, 0))) {
		ds_ = NULL;
		threadData_ = 2;
		return 1;
	}

	ds_->SetCooperativeLevel(window_, DSSCL_PRIORITY);
	if (!CreateBuffer()) {
		ds_->Release();
		ds_ = NULL;
		threadData_ = 2;
		return 1;
	}

	soundSyncEvent_ = CreateEvent(0, false, false, 0);
	InitializeCriticalSection(&soundCriticalSection);

	DWORD num1;
	short *p1;

	dsBuffer_->Lock(0, bufferSize_, (void **)&p1, &num1, 0, 0, 0);

	memset(p1, 0, num1);
	dsBuffer_->Unlock(p1, num1, 0, 0);
	totalRenderedBytes_ = -bufferSize_;

	setCurrentThreadName("DSound");
	currentPos_ = 0;
	lastPos_ = 0;

	dsBuffer_->Play(0,0,DSBPLAY_LOOPING);

	while (!threadData_) {
		EnterCriticalSection(&soundCriticalSection);

		dsBuffer_->GetCurrentPosition((DWORD *)&currentPos_, 0);
		int numBytesToRender = RoundDown128(ModBufferSize(currentPos_ - lastPos_)); 

		if (numBytesToRender >= 256) {
			int numBytesRendered = 4 * (*callback_)(realtimeBuffer_, numBytesToRender >> 2, 16, 44100, 2);
			//We need to copy the full buffer, regardless of what the mixer claims to have filled
			//If we don't do this then the sound will loop if the sound stops and the mixer writes only zeroes
			numBytesRendered = numBytesToRender;
			WriteDataToBuffer(lastPos_, (char *) realtimeBuffer_, numBytesRendered);

			currentPos_ = ModBufferSize(lastPos_ + numBytesRendered);
			totalRenderedBytes_ += numBytesRendered;

			lastPos_ = currentPos_;
		}

		LeaveCriticalSection(&soundCriticalSection);
		WaitForSingleObject(soundSyncEvent_, MAXWAIT);
	}
Пример #2
0
bool VDAudioOutputDirectSoundW32::InitDirectSound() {
	mDSBufferSize = mBufferSize * 2;
	mDSBufferSizeHalf = mBufferSize;

	// attempt to load DirectSound library
	mhmodDS = LoadLibraryA("dsound");
	if (!mhmodDS)
		return false;

	typedef HRESULT (WINAPI *tpDirectSoundCreate8)(LPCGUID, LPDIRECTSOUND8 *, LPUNKNOWN);
	tpDirectSoundCreate8 pDirectSoundCreate8 = (tpDirectSoundCreate8)GetProcAddress(mhmodDS, "DirectSoundCreate8");
	if (!pDirectSoundCreate8) {
		VDDEBUG("VDAudioOutputDirectSound: Cannot find DirectSoundCreate8 entry point!\n");
		return false;
	}

	// attempt to create DirectSound object
	HRESULT hr = pDirectSoundCreate8(NULL, &mpDS8, NULL);
	if (FAILED(hr)) {
		VDDEBUG("VDAudioOutputDirectSound: Failed to create DirectSound object! hr=%08x\n", hr);
		return false;
	}

	// Set cooperative level.
	//
	// From microsoft.public.win32.programmer.directx.audio, by an SDE on the Windows AV team:
	//
	// "I can't speak for all DirectX components but DirectSound does not
	//  subclass the window procedure.  It simply uses the window handle to
	//  determine (every 1/2 second, in a seperate thread) if the window that
	//  corresponds to the handle has the focus (Actually, it is slightly more
	//  complicated than that, but that is close enough for this discussion). 
	//  You can feel free to use the desktop window or console window for the
	//  window handle if you are going to create GLOBAL_FOCUS buffers."
	//
	// Alright, you guys said we could do it!
	//
	hr = mpDS8->SetCooperativeLevel(GetDesktopWindow(), DSSCL_PRIORITY);
	if (FAILED(hr)) {
		VDDEBUG("VDAudioOutputDirectSound: Failed to set cooperative level! hr=%08x\n", hr);
		return false;
	}

	return true;
}
Пример #3
0
	s32 Init()
	{
		CoInitializeEx( NULL, COINIT_MULTITHREADED );

		//
		// Initialize DSound
		//
		GUID cGuid;

		try
		{
			if( m_Device.empty() )
				throw std::runtime_error( "screw it" );

			// Convert from unicode to ANSI:
			char guid[256];
			sprintf_s( guid, "%S", m_Device.c_str() );

			if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
				FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
					throw std::runtime_error( "try again?" );
		}
		catch( std::runtime_error& )
		{
			// if the GUID failed, just open up the default dsound driver:
			if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
				throw std::runtime_error( "DirectSound failed to initialize!" );
		}

		if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
			throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );

		// Determine the user's speaker configuration, and select an expansion option as needed.
		// FAIL : Directsound doesn't appear to support audio expansion >_<

		DWORD speakerConfig = 2;
		//dsound->GetSpeakerConfig( &speakerConfig );

		IDirectSoundBuffer* buffer_;
 		DSBUFFERDESC desc;

		// Set up WAV format structure.

		memset(&wfx, 0, sizeof(WAVEFORMATEX));
		wfx.wFormatTag		= WAVE_FORMAT_PCM;
		wfx.nSamplesPerSec	= SampleRate;
		wfx.nChannels		= (WORD)speakerConfig;
		wfx.wBitsPerSample	= 16;
		wfx.nBlockAlign		= 2*(WORD)speakerConfig;
		wfx.nAvgBytesPerSec	= SampleRate * wfx.nBlockAlign;
		wfx.cbSize			= 0;

		uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;

		// Set up DSBUFFERDESC structure.

		memset(&desc, 0, sizeof(DSBUFFERDESC));
		desc.dwSize = sizeof(DSBUFFERDESC);
		desc.dwFlags =  DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
		desc.dwBufferBytes = BufferSizeBytes * m_NumBuffers;
		desc.lpwfxFormat = &wfx;

		// Try a hardware buffer first, and then fall back on a software buffer if
		// that one fails.

		desc.dwFlags |= m_UseHardware ? DSBCAPS_LOCHARDWARE : DSBCAPS_LOCSOFTWARE;
		desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;

		if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
		{
			if( m_UseHardware )
			{
				desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_LOCSOFTWARE;
				desc.dwFlags |= m_DisableGlobalFocus ? DSBCAPS_STICKYFOCUS : DSBCAPS_GLOBALFOCUS;

				if( FAILED(dsound->CreateSoundBuffer(&desc, &buffer_, 0) ) )
					throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
			}

			throw std::runtime_error( "DirectSound Error: Buffer could not be created." );
		}
		if(	FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) || buffer == NULL )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );

		buffer_->Release();
		verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );

		DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];

		for(uint i=0;i<m_NumBuffers;i++)
		{
			buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
			not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
			not[i].hEventNotify = buffer_events[i];
		}

		buffer_notify->SetNotificationPositions(m_NumBuffers,not);

		LPVOID p1=0,p2=0;
		DWORD s1=0,s2=0;

		verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
		assert(p2==0);
		memset(p1,0,s1);
		verifyc(buffer->Unlock(p1,s1,p2,s2));

		//Play the buffer !
		verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));

		// Start Thread
		myLastWrite = 0;
		dsound_running = true;
		thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)RThread<StereoOut16>,this,0,&tid);
		SetThreadPriority(thread,THREAD_PRIORITY_ABOVE_NORMAL);

		return 0;
	}
Пример #4
0
	s32 Init()
	{
		numBuffers = Config_DSoundOut.NumBuffers;

		//
		// Initialize DSound
		//
		GUID cGuid;

		try
		{
			if( Config_DSoundOut.Device.empty() )
				throw std::runtime_error( "screw it" );
			
			// Convert from unicode to ANSI:
			char guid[256];
			sprintf_s( guid, "%S", Config_DSoundOut.Device.c_str() );
			
			if( (FAILED(GUIDFromString( guid, &cGuid ))) ||
				FAILED( DirectSoundCreate8(&cGuid,&dsound,NULL) ) )
					throw std::runtime_error( "try again?" );
		}
		catch( std::runtime_error& )
		{
			// if the GUID failed, just open up the default dsound driver:
			if( FAILED(DirectSoundCreate8(NULL,&dsound,NULL) ) )
				throw std::runtime_error( "DirectSound failed to initialize!" );
		}

		if( FAILED(dsound->SetCooperativeLevel(GetDesktopWindow(),DSSCL_PRIORITY)) )
			throw std::runtime_error( "DirectSound Error: Cooperative level could not be set." );
		
		// Determine the user's speaker configuration, and select an expansion option as needed.
		// FAIL : Directsound doesn't appear to support audio expansion >_<
		
		DWORD speakerConfig = 2;
		//dsound->GetSpeakerConfig( &speakerConfig );

		IDirectSoundBuffer* buffer_;
 		DSBUFFERDESC desc; 
	 
		// Set up WAV format structure. 
	 
		memset(&wfx, 0, sizeof(WAVEFORMATEX)); 
		wfx.wFormatTag		= WAVE_FORMAT_PCM;
		wfx.nSamplesPerSec	= SampleRate;
		wfx.nChannels		= (WORD)speakerConfig;
		wfx.wBitsPerSample	= 16;
		wfx.nBlockAlign		= 2*(WORD)speakerConfig;
		wfx.nAvgBytesPerSec	= SampleRate * wfx.nBlockAlign;
		wfx.cbSize			= 0;

		uint BufferSizeBytes = BufferSize * wfx.nBlockAlign;
	 
		// Set up DSBUFFERDESC structure. 
	 
		memset(&desc, 0, sizeof(DSBUFFERDESC)); 
		desc.dwSize = sizeof(DSBUFFERDESC); 
		desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;// _CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY; 
		desc.dwBufferBytes = BufferSizeBytes * numBuffers;
		desc.lpwfxFormat = &wfx;
	 
		desc.dwFlags |= DSBCAPS_LOCSOFTWARE;
		desc.dwFlags |= DSBCAPS_GLOBALFOCUS;
	 
		if( FAILED(dsound->CreateSoundBuffer(&desc,&buffer_,0) ) )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );
		
		if(	FAILED(buffer_->QueryInterface(IID_IDirectSoundBuffer8,(void**)&buffer)) )
			throw std::runtime_error( "DirectSound Error: Interface could not be queried." );

		buffer_->Release();
		verifyc( buffer->QueryInterface(IID_IDirectSoundNotify8,(void**)&buffer_notify) );

		DSBPOSITIONNOTIFY not[MAX_BUFFER_COUNT];
	 
		for(u32 i=0;i<numBuffers;i++)
		{
			// [Air] note: wfx.nBlockAlign modifier was *10 -- seems excessive to me but maybe
			// it was needed for some quirky driver?  Theoretically we want the notification as soon
			// as possible after the buffer has finished playing.

			buffer_events[i] = CreateEvent(NULL,FALSE,FALSE,NULL);
			not[i].dwOffset = (wfx.nBlockAlign + BufferSizeBytes*(i+1)) % desc.dwBufferBytes;
			not[i].hEventNotify = buffer_events[i];
		}
	 
		buffer_notify->SetNotificationPositions(numBuffers,not);
	 
		LPVOID p1=0,p2=0;
		DWORD s1=0,s2=0;
	 
		verifyc(buffer->Lock(0,desc.dwBufferBytes,&p1,&s1,&p2,&s2,0));
		assert(p2==0);
		memset(p1,0,s1);
		verifyc(buffer->Unlock(p1,s1,p2,s2));
	 
		//Play the buffer !
		verifyc(buffer->Play(0,0,DSBPLAY_LOOPING));

		// Start Thread
		myLastWrite = 0;
		dsound_running = true;
		thread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)RThread<StereoOut16>,this,0,&tid);
		SetThreadPriority(thread,THREAD_PRIORITY_ABOVE_NORMAL);

		return 0;
	}
Пример #5
0
HRESULT DemoApp::Initialize()
{
    HRESULT hr;

    //register window class
    WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
    wcex.style         = CS_HREDRAW | CS_VREDRAW;
    wcex.lpfnWndProc   = DemoApp::WndProc;
    wcex.cbClsExtra    = 0;
    wcex.cbWndExtra    = sizeof(LONG_PTR);
    wcex.hInstance     = HINST_THISCOMPONENT;
    wcex.hCursor       = LoadCursor(NULL, IDC_ARROW);
    wcex.hbrBackground = NULL;
    wcex.lpszMenuName  = NULL;
    wcex.lpszClassName = L"App";

    RegisterClassEx(&wcex);

    hr = CreateDeviceIndependentResources();
    if (SUCCEEDED(hr))
    {
        // Create the application window.
        m_hwnd = CreateWindow(
            L"App",
            L"달걀 채색 공장(201001622 이진용)",
            WS_OVERLAPPEDWINDOW,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            1200,
			600,
            NULL,
            NULL,
            HINST_THISCOMPONENT,
            this
            );
        hr = m_hwnd ? S_OK : E_FAIL;

        if (SUCCEEDED(hr))
        {
            float length = 0;
            hr = m_wheelPath->ComputeLength(
                NULL, //no transform
                &length
                );

            if (SUCCEEDED(hr) )
            {
                m_Animation.SetStart(0);        //start at beginning of path
                m_Animation.SetEnd(length);     //length at end of path
                m_Animation.SetDuration(5.f );  //seconds

                ZeroMemory(&m_DwmTimingInfo, sizeof(m_DwmTimingInfo));
                m_DwmTimingInfo.cbSize = sizeof(m_DwmTimingInfo);

                // Get the composition refresh rate. If the DWM isn't running,
                // get the refresh rate from GDI -- probably going to be 60Hz
                if (FAILED(DwmGetCompositionTimingInfo(NULL, &m_DwmTimingInfo)))
                {
                    HDC hdc = GetDC(m_hwnd);
                    m_DwmTimingInfo.rateCompose.uiDenominator = 1;
                    m_DwmTimingInfo.rateCompose.uiNumerator = GetDeviceCaps(hdc, VREFRESH);
                    ReleaseDC(m_hwnd, hdc);
                }

                ShowWindow(m_hwnd, SW_SHOWNORMAL);

                UpdateWindow(m_hwnd);
            }
        }



		if (SUCCEEDED(hr))
        {
            float pLength = 0;
			hr = m_flyPath->ComputeLength(
                NULL, //no transform
                &pLength
                );

            if (SUCCEEDED(hr) )
            {
                m_linearAnimation.SetStart(0);        //start at beginning of path
                m_linearAnimation.SetEnd(pLength);     //length at end of path
                m_linearAnimation.SetDuration(10.f);  //seconds

                ZeroMemory(&m_DwmTimingInfo, sizeof(m_DwmTimingInfo));
                m_DwmTimingInfo.cbSize = sizeof(m_DwmTimingInfo);

                // Get the composition refresh rate. If the DWM isn't running,
                // get the refresh rate from GDI -- probably going to be 60Hz
                if (FAILED(DwmGetCompositionTimingInfo(NULL, &m_DwmTimingInfo)))
                {
                    HDC hdc = GetDC(m_hwnd);
                    m_DwmTimingInfo.rateCompose.uiDenominator = 1;
                    m_DwmTimingInfo.rateCompose.uiNumerator = GetDeviceCaps(hdc, VREFRESH);
                    ReleaseDC(m_hwnd, hdc);
                }

                ShowWindow(m_hwnd, SW_SHOWNORMAL);

                UpdateWindow(m_hwnd);
            }
        }
    }

	
	//장치 객체 생성
	IDirectSound8* directSound;
	DirectSoundCreate8(NULL,&directSound, NULL);

	
	//협력레벨 지정
	directSound->SetCooperativeLevel(m_hwnd,DSSCL_PRIORITY);

	//주버퍼 포맷 지정
	DSBUFFERDESC dsbd;
	ZeroMemory(&dsbd,sizeof(DSBUFFERDESC) );
	dsbd.dwSize = sizeof(DSBUFFERDESC);
	dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
	dsbd.dwBufferBytes = 0;
	dsbd.lpwfxFormat = NULL;
	

	//IDirectSoundBuffer* pDSBPrimary = NULL;
	directSound->CreateSoundBuffer(&dsbd, &pDSBPrimary, NULL);
	
	WAVEFORMATEX wfx;
	ZeroMemory(&wfx, sizeof(WAVEFORMATEX) );
	wfx.wFormatTag = (WORD)WAVE_FORMAT_PCM;
	wfx.nChannels =(WORD)2;
	wfx.nSamplesPerSec = (DWORD)22050;
	wfx.wBitsPerSample = (WORD)16;
	wfx.nBlockAlign = (WORD)(wfx.wBitsPerSample / 8 * wfx.nChannels );
	wfx.nAvgBytesPerSec = (DWORD)(wfx.nSamplesPerSec * wfx.nBlockAlign );

	pDSBPrimary->SetFormat(&wfx);

	pDSBPrimary->Release();

	//2차 버퍼 생성  BGM
	CWaveFile* pWaveFile = NULL;
	pWaveFile = new CWaveFile();
	pWaveFile->Open( L".\\pokemonCenter.wav", NULL, WAVEFILE_READ );
	
	
	//DSBUFFERDESC dsbd;
	ZeroMemory(&dsbd, sizeof(DSBUFFERDESC) );
	dsbd.dwSize = sizeof(DSBUFFERDESC);
	dsbd.dwFlags = DSBCAPS_CTRLVOLUME;
	dsbd.guid3DAlgorithm = GUID_NULL;
	dsbd.lpwfxFormat = pWaveFile->m_pwfx;
	dsbd.dwBufferBytes = pWaveFile->GetSize();
	

	
	directSound->CreateSoundBuffer(&dsbd, &pDSBuffer, NULL);



	//이차버퍼에 데이터 채우기
	sound = new CSound(&pDSBuffer, dsbd.dwBufferBytes, 1 , pWaveFile, 0 );  // pDSBuffer 위에 전역변수임


	pDSBPrimary->SetVolume(scaledVolume);

	sound->Play(0,DSBPLAY_LOOPING);
	


	soundManager = new CSoundManager;
	if( ! soundManager->init(m_hwnd) )
		return FALSE;

	int id;
	if (! soundManager->add(L".\\boss.wav", &id)) //id=0부터 시작함.
		return FALSE;
	if (! soundManager->add(L".\\storm.wav",&id));




    return hr;
}