void cv::ogl::Buffer::copyFrom(InputArray arr, Target target, bool autoRelease) { #ifndef HAVE_OPENGL (void) arr; (void) target; (void) autoRelease; throw_nogl(); #else const int kind = arr.kind(); if (kind == _InputArray::OPENGL_TEXTURE) { ogl::Texture2D tex = arr.getOGlTexture2D(); tex.copyTo(*this); setAutoRelease(autoRelease); return; } const Size asize = arr.size(); const int atype = arr.type(); create(asize, atype, target, autoRelease); switch (kind) { case _InputArray::OPENGL_BUFFER: { ogl::Buffer buf = arr.getOGlBuffer(); impl_->copyFrom(buf.bufId(), asize.area() * CV_ELEM_SIZE(atype)); break; } case _InputArray::GPU_MAT: { #if !defined HAVE_CUDA || defined(CUDA_DISABLER) throw_nocuda(); #else GpuMat dmat = arr.getGpuMat(); impl_->copyFrom(dmat.data, dmat.step, dmat.cols * dmat.elemSize(), dmat.rows); #endif break; } default: { Mat mat = arr.getMat(); CV_Assert( mat.isContinuous() ); impl_->copyFrom(asize.area() * CV_ELEM_SIZE(atype), mat.data); } } #endif }
GpuMat cv::superres::arrGetGpuMat(InputArray arr, GpuMat& buf) { switch (arr.kind()) { case _InputArray::GPU_MAT: return arr.getGpuMat(); case _InputArray::OPENGL_BUFFER: arr.getOGlBuffer().copyTo(buf); return buf; case _InputArray::OPENGL_TEXTURE: arr.getOGlTexture2D().copyTo(buf); return buf; default: buf.upload(arr.getMat()); return buf; } }
void cv::imshow( const std::string& winname, InputArray _img ) { #ifndef HAVE_OPENGL Mat img = _img.getMat(); CvMat c_img = img; cvShowImage(winname.c_str(), &c_img); #else const double useGl = getWindowProperty(winname, WND_PROP_OPENGL); if (useGl <= 0) { Mat img = _img.getMat(); CvMat c_img = img; cvShowImage(winname.c_str(), &c_img); } else { const double autoSize = getWindowProperty(winname, WND_PROP_AUTOSIZE); if (autoSize > 0) { Size size = _img.size(); resizeWindow(winname, size.width, size.height); } setOpenGlContext(winname); if (_img.kind() == _InputArray::OPENGL_TEXTURE) { cv::ogl::Texture2D& tex = wndTexs[winname]; tex = _img.getOGlTexture2D(); tex.setAutoRelease(false); setOpenGlDrawCallback(winname, glDrawTextureCallback, &tex); } else { cv::ogl::Texture2D& tex = ownWndTexs[winname]; if (_img.kind() == _InputArray::GPU_MAT) { cv::ogl::Buffer& buf = ownWndBufs[winname]; buf.copyFrom(_img); buf.setAutoRelease(false); tex.copyFrom(buf); tex.setAutoRelease(false); } else { tex.copyFrom(_img); } tex.setAutoRelease(false); setOpenGlDrawCallback(winname, glDrawTextureCallback, &tex); } updateWindow(winname); } #endif }