void LLFloaterInventoryFinder::updateElementsFromFilter()
{
	if (!mFilter)
		return;

	// Get data needed for filter display
	U32 filter_types = mFilter->getFilterObjectTypes();
	std::string filter_string = mFilter->getFilterSubString();
	LLInventoryFilter::EFolderShow show_folders = mFilter->getShowFolderState();
	U32 hours = mFilter->getHoursAgo();

	// update the ui elements
	LLFloater::setTitle(mFilter->getName());

	getChild<LLUICtrl>("check_animation")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_ANIMATION));

	getChild<LLUICtrl>("check_calling_card")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_CALLINGCARD));
	getChild<LLUICtrl>("check_clothing")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_WEARABLE));
	getChild<LLUICtrl>("check_gesture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_GESTURE));
	getChild<LLUICtrl>("check_landmark")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LANDMARK));
	getChild<LLUICtrl>("check_notecard")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_NOTECARD));
	getChild<LLUICtrl>("check_object")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_OBJECT));
	getChild<LLUICtrl>("check_script")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_LSL));
	getChild<LLUICtrl>("check_sound")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_SOUND));
	getChild<LLUICtrl>("check_texture")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_TEXTURE));
	getChild<LLUICtrl>("check_snapshot")->setValue((S32) (filter_types & 0x1 << LLInventoryType::IT_SNAPSHOT));
	getChild<LLUICtrl>("check_show_empty")->setValue(show_folders == LLInventoryFilter::SHOW_ALL_FOLDERS);
	getChild<LLUICtrl>("check_since_logoff")->setValue(mFilter->isSinceLogoff());
	mSpinSinceHours->set((F32)(hours % 24));
	mSpinSinceDays->set((F32)(hours / 24));
}
Пример #2
0
void LLFloaterDayCycle::onKeyTimeMoved(LLUICtrl* ctrl, void* userData)
{
	LLComboBox* comboBox = sDayCycle->getChild<LLComboBox>("WLKeyPresets");
	LLMultiSliderCtrl* sldr = sDayCycle->getChild<LLMultiSliderCtrl>("WLDayCycleKeys");
	LLSpinCtrl* hourSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyHour");
	LLSpinCtrl* minSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyMin");

	if(sldr->getValue().size() == 0) {
		return;
	}

	// make sure we have a slider
	const std::string& curSldr = sldr->getCurSlider();
	if(curSldr == "") {
		return;
	}

	F32 time = sldr->getCurSliderValue();

	// check to see if a key exists
	std::string presetName = sSliderToKey[curSldr].presetName;
	sSliderToKey[curSldr].time = time;

	// if it exists, turn on check box
	comboBox->selectByValue(presetName);

	// now set the spinners
	F32 hour = (F32)((S32)time);
	F32 min = (time - hour) * 60;

	// handle imprecision
	if(min >= 59) {
		min = 0;
		hour += 1;
	}

	hourSpin->set(hour);
	minSpin->set(min);

	syncTrack();

}
Пример #3
0
void LLFloaterDayCycle::onDeleteKey(void* userData)
{
	if(sSliderToKey.size() == 0) {
		return;
	}

	LLComboBox* comboBox = sDayCycle->getChild<LLComboBox>( 
		"WLKeyPresets");
	LLMultiSliderCtrl* sldr = sDayCycle->getChild<LLMultiSliderCtrl>("WLDayCycleKeys");

	// delete from map
	const std::string& sldrName = sldr->getCurSlider();
	std::map<std::string, LLWLSkyKey>::iterator mIt = sSliderToKey.find(sldrName);
	sSliderToKey.erase(mIt);

	sldr->deleteCurSlider();

	if(sSliderToKey.size() == 0) {
		return;
	}

	const std::string& name = sldr->getCurSlider();
	comboBox->selectByValue(sSliderToKey[name].presetName);
	F32 time = sSliderToKey[name].time;

	LLSpinCtrl* hourSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyHour");
	LLSpinCtrl* minSpin = sDayCycle->getChild<LLSpinCtrl>("WLCurKeyMin");

	// now set the spinners
	F32 hour = (F32)((S32)time);
	F32 min = (time - hour) / 60;
	hourSpin->set(hour);
	minSpin->set(min);

	syncTrack();

}
void LLFloaterInventoryFinder::draw()
{
	U64 filter = 0xffffffffffffffffULL;
	BOOL filtered_by_all_types = TRUE;

	if (!getChild<LLUICtrl>("check_animation")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_ANIMATION);
		filtered_by_all_types = FALSE;
	}


	if (!getChild<LLUICtrl>("check_calling_card")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_CALLINGCARD);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_clothing")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_WEARABLE);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_gesture")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_GESTURE);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_landmark")->getValue())


	{
		filter &= ~(0x1 << LLInventoryType::IT_LANDMARK);
		filtered_by_all_types = FALSE;
	}


	if (!getChild<LLUICtrl>("check_notecard")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_NOTECARD);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_object")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_OBJECT);
		filter &= ~(0x1 << LLInventoryType::IT_ATTACHMENT);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_script")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_LSL);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_sound")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_SOUND);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_texture")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_TEXTURE);
		filtered_by_all_types = FALSE;
	}

	if (!getChild<LLUICtrl>("check_snapshot")->getValue())
	{
		filter &= ~(0x1 << LLInventoryType::IT_SNAPSHOT);
		filtered_by_all_types = FALSE;
	}

	if (!filtered_by_all_types)
	{
		// don't include folders in filter, unless I've selected everything
		filter &= ~(0x1 << LLInventoryType::IT_CATEGORY);
	}

	// update the panel, panel will update the filter
	mInventoryView->getPanel()->setShowFolderState(getCheckShowEmpty() ?
		LLInventoryFilter::SHOW_ALL_FOLDERS : LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS);
	mInventoryView->getPanel()->setFilterTypes(filter);
	if (getCheckSinceLogoff())
	{
		mSpinSinceDays->set(0);
		mSpinSinceHours->set(0);
	}
	U32 days = (U32)mSpinSinceDays->get();
	U32 hours = (U32)mSpinSinceHours->get();
	if (hours > 24)
	{
		days += hours / 24;
		hours = (U32)hours % 24;
		mSpinSinceDays->set((F32)days);
		mSpinSinceHours->set((F32)hours);
	}
	hours += days * 24;
	mInventoryView->getPanel()->setHoursAgo(hours);
	mInventoryView->getPanel()->setSinceLogoff(getCheckSinceLogoff());
	mInventoryView->setFilterTextFromFilter();

	LLFloater::draw();
}