S32 LLCamera::AABBInFrustumNoFarClip(const LLVector3 ¢er, const LLVector3& radius) { static const LLVector3 scaler[] = { LLVector3(-1,-1,-1), LLVector3( 1,-1,-1), LLVector3(-1, 1,-1), LLVector3( 1, 1,-1), LLVector3(-1,-1, 1), LLVector3( 1,-1, 1), LLVector3(-1, 1, 1), LLVector3( 1, 1, 1) }; U8 mask = 0; S32 result = 2; for (U32 i = 0; i < mPlaneCount; i++) { if (i == 5) { continue; } mask = mAgentPlanes[i].mask; if (mask == 0xff) { continue; } LLPlane p = mAgentPlanes[i].p; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); LLVector3 minp = center - rscale; LLVector3 maxp = center + rscale; if (n * minp > -d) { return 0; } if (n * maxp > -d) { result = 1; } } return result; }
int LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) { static const LLVector3 scaler[] = { LLVector3(-1,-1,-1), LLVector3( 1,-1,-1), LLVector3(-1, 1,-1), LLVector3( 1, 1,-1), LLVector3(-1,-1, 1), LLVector3( 1,-1, 1), LLVector3(-1, 1, 1), LLVector3( 1, 1, 1) }; U8 mask = 0; S32 result = 2; for (int i = 0; i < 6; i++) { mask = mAgentPlaneMask[i]; LLPlane p = mAgentPlanes[i]; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); LLVector3 minp = center - rscale; LLVector3 maxp = center + rscale; if (n * minp > -d) { return 0; } if (n * maxp > -d) { result = 1; } } return result; }
void LLPanelPrimMediaControls::updateShape() { LLViewerMediaImpl* media_impl = getTargetMediaImpl(); LLViewerObject* objectp = getTargetObject(); if(!media_impl || gFloaterTools->getVisible()) { setVisible(FALSE); return; } LLPluginClassMedia* media_plugin = NULL; if(media_impl->hasMedia()) { media_plugin = media_impl->getMediaPlugin(); } LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); bool can_navigate = parcel->getMediaAllowNavigate(); bool enabled = false; bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace); // There is no such thing as "has_focus" being different from normal controls set // anymore (as of user feedback from bri 10/09). So we cheat here and force 'has_focus' // to 'true' (or, actually, we use a setting) bool has_focus = (gSavedSettings.getBOOL("PrimMediaControlsUseHoverControlSet")) ? media_impl->hasFocus() : true; setVisible(enabled); if (objectp) { bool mini_controls = false; LLMediaEntry *media_data = objectp->getTE(mTargetObjectFace)->getMediaData(); if (media_data && NULL != dynamic_cast<LLVOVolume*>(objectp)) { // Don't show the media controls if we do not have permissions enabled = dynamic_cast<LLVOVolume*>(objectp)->hasMediaPermission(media_data, LLVOVolume::MEDIA_PERM_CONTROL); mini_controls = (LLMediaEntry::MINI == media_data->getControls()); } const bool is_hud = objectp->isHUDAttachment(); // // Set the state of the buttons // // XXX RSP: TODO: FIXME: clean this up so that it is clearer what mode we are in, // and that only the proper controls get made visible/enabled according to that mode. mBackCtrl->setVisible(has_focus); mFwdCtrl->setVisible(has_focus); mReloadCtrl->setVisible(has_focus); mStopCtrl->setVisible(false); mHomeCtrl->setVisible(has_focus); mZoomCtrl->setVisible(!is_zoomed); mUnzoomCtrl->setVisible(is_zoomed); mOpenCtrl->setVisible(true); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mVolumeCtrl->setVisible(false); mWhitelistIcon->setVisible(!mini_controls && (media_data)?media_data->getWhiteListEnable():false); // Disable zoom if HUD mZoomCtrl->setEnabled(!is_hud); mUnzoomCtrl->setEnabled(!is_hud); mSecureLockIcon->setVisible(false); mCurrentURL = media_impl->getCurrentMediaURL(); mBackCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateBack() && can_navigate); mFwdCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateForward() && can_navigate); mStopCtrl->setEnabled(has_focus && can_navigate); mHomeCtrl->setEnabled(has_focus && can_navigate); LLPluginClassMediaOwner::EMediaStatus result = ((media_impl != NULL) && media_impl->hasMedia()) ? media_plugin->getStatus() : LLPluginClassMediaOwner::MEDIA_NONE; mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); if(media_plugin && media_plugin->pluginSupportsMediaTime()) { mReloadCtrl->setEnabled(false); mReloadCtrl->setVisible(false); mMediaStopCtrl->setVisible(has_focus); mHomeCtrl->setVisible(has_focus); mBackCtrl->setVisible(false); mFwdCtrl->setVisible(false); mMediaAddressCtrl->setVisible(false); mMediaAddressCtrl->setEnabled(false); mMediaPlaySliderPanel->setVisible(has_focus && !mini_controls); mMediaPlaySliderPanel->setEnabled(has_focus && !mini_controls); mSkipFwdCtrl->setVisible(has_focus && !mini_controls); mSkipFwdCtrl->setEnabled(has_focus && !mini_controls); mSkipBackCtrl->setVisible(has_focus && !mini_controls); mSkipBackCtrl->setEnabled(has_focus && !mini_controls); mVolumeCtrl->setVisible(has_focus); mVolumeCtrl->setEnabled(has_focus); mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible()); mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible()); mWhitelistIcon->setVisible(false); mSecureLockIcon->setVisible(false); if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(false); mScrollUpCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); mScrollRightCtrl->setVisible(false); mScrollDownCtrl->setVisible(false); } F32 volume = media_impl->getVolume(); // movie's url changed if(mCurrentURL!=mPreviousURL) { mMovieDuration = media_plugin->getDuration(); mPreviousURL = mCurrentURL; } if(mMovieDuration == 0) { mMovieDuration = media_plugin->getDuration(); mMediaPlaySliderCtrl->setValue(0); mMediaPlaySliderCtrl->setEnabled(false); } // TODO: What if it's not fully loaded if(mUpdateSlider && mMovieDuration!= 0) { F64 current_time = media_plugin->getCurrentTime(); F32 percent = current_time / mMovieDuration; mMediaPlaySliderCtrl->setValue(percent); mMediaPlaySliderCtrl->setEnabled(true); } // video vloume if(volume <= 0.0) { mMuteBtn->setToggleState(true); } else if (volume >= 1.0) { mMuteBtn->setToggleState(false); } else { mMuteBtn->setToggleState(false); } switch(result) { case LLPluginClassMediaOwner::MEDIA_PLAYING: mPlayCtrl->setEnabled(FALSE); mPlayCtrl->setVisible(FALSE); mPauseCtrl->setEnabled(TRUE); mPauseCtrl->setVisible(has_focus); break; case LLPluginClassMediaOwner::MEDIA_PAUSED: default: mPauseCtrl->setEnabled(FALSE); mPauseCtrl->setVisible(FALSE); mPlayCtrl->setEnabled(TRUE); mPlayCtrl->setVisible(has_focus); break; } } else // web based { if(media_plugin) { mCurrentURL = media_plugin->getLocation(); } else { mCurrentURL.clear(); } mPlayCtrl->setVisible(FALSE); mPauseCtrl->setVisible(FALSE); mMediaStopCtrl->setVisible(FALSE); mMediaAddressCtrl->setVisible(has_focus && !mini_controls); mMediaAddressCtrl->setEnabled(has_focus && !mini_controls); mMediaPlaySliderPanel->setVisible(FALSE); mMediaPlaySliderPanel->setEnabled(FALSE); mSkipFwdCtrl->setVisible(FALSE); mSkipFwdCtrl->setEnabled(FALSE); mSkipBackCtrl->setVisible(FALSE); mSkipBackCtrl->setEnabled(FALSE); if(media_impl->getVolume() <= 0.0) { mMuteBtn->setToggleState(true); } else { mMuteBtn->setToggleState(false); } if (mMediaPanelScroll) { mMediaPanelScroll->setVisible(has_focus); mScrollUpCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); mScrollRightCtrl->setVisible(has_focus); mScrollDownCtrl->setVisible(has_focus); } // TODO: get the secure lock bool from media plug in std::string prefix = std::string("https://"); std::string test_prefix = mCurrentURL.substr(0, prefix.length()); LLStringUtil::toLower(test_prefix); if(test_prefix == prefix) { mSecureLockIcon->setVisible(has_focus); } if(mCurrentURL!=mPreviousURL) { setCurrentURL(); mPreviousURL = mCurrentURL; } if(result == LLPluginClassMediaOwner::MEDIA_LOADING) { mReloadCtrl->setEnabled(FALSE); mReloadCtrl->setVisible(FALSE); mStopCtrl->setEnabled(TRUE); mStopCtrl->setVisible(has_focus); } else { mReloadCtrl->setEnabled(TRUE); mReloadCtrl->setVisible(has_focus); mStopCtrl->setEnabled(FALSE); mStopCtrl->setVisible(FALSE); } } if(media_plugin) { // // Handle progress bar // if(LLPluginClassMediaOwner::MEDIA_LOADING == media_plugin->getStatus()) { mMediaProgressPanel->setVisible(true); mMediaProgressBar->setPercent(media_plugin->getProgressPercent()); } else { mMediaProgressPanel->setVisible(false); } } if(media_impl) { // // Handle Scrolling // switch (mScrollState) { case SCROLL_UP: media_impl->scrollWheel(0, -1, MASK_NONE); break; case SCROLL_DOWN: media_impl->scrollWheel(0, 1, MASK_NONE); break; case SCROLL_LEFT: media_impl->scrollWheel(1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_LEFT, MASK_NONE); break; case SCROLL_RIGHT: media_impl->scrollWheel(-1, 0, MASK_NONE); // media_impl->handleKeyHere(KEY_RIGHT, MASK_NONE); break; case SCROLL_NONE: default: break; } } setVisible(enabled); // // Calculate position and shape of the controls // std::vector<LLVector3>::iterator vert_it; std::vector<LLVector3>::iterator vert_end; std::vector<LLVector3> vect_face; LLVolume* volume = objectp->getVolume(); if (volume) { const LLVolumeFace& vf = volume->getVolumeFace(mTargetObjectFace); const LLVector3* ext = vf.mExtents; LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; LLVector3 vert[] = { center + size.scaledVec(LLVector3(1,1,1)), center + size.scaledVec(LLVector3(-1,1,1)), center + size.scaledVec(LLVector3(1,-1,1)), center + size.scaledVec(LLVector3(-1,-1,1)), center + size.scaledVec(LLVector3(1,1,-1)), center + size.scaledVec(LLVector3(-1,1,-1)), center + size.scaledVec(LLVector3(1,-1,-1)), center + size.scaledVec(LLVector3(-1,-1,-1)), }; LLVOVolume* vo = (LLVOVolume*) objectp; for (U32 i = 0; i < 8; i++) { vect_face.push_back(vo->volumePositionToAgent(vert[i])); } } vert_it = vect_face.begin(); vert_end = vect_face.end(); glh::matrix4f mat; if (!is_hud) { mat = glh_get_current_projection() * glh_get_current_modelview(); } else { glh::matrix4f proj, modelview; if (get_hud_matrices(proj, modelview)) mat = proj * modelview; } LLVector3 min = LLVector3(1,1,1); LLVector3 max = LLVector3(-1,-1,-1); for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space glh::vec3f screen_vert = glh::vec3f(vert_it->mV); mat.mult_matrix_vec(screen_vert); // add to screenspace bounding box update_min_max(min, max, LLVector3(screen_vert.v)); } // convert screenspace bbox to pixels (in screen coords) LLRect window_rect = gViewerWindow->getWorldViewRectScaled(); LLCoordGL screen_min; screen_min.mX = llround((F32)window_rect.getWidth() * (min.mV[VX] + 1.f) * 0.5f); screen_min.mY = llround((F32)window_rect.getHeight() * (min.mV[VY] + 1.f) * 0.5f); LLCoordGL screen_max; screen_max.mX = llround((F32)window_rect.getWidth() * (max.mV[VX] + 1.f) * 0.5f); screen_max.mY = llround((F32)window_rect.getHeight() * (max.mV[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of panel LLRect media_panel_rect; // Get the height of the controls (less the volume slider) S32 controls_height = mMediaControlsStack->getRect().getHeight() - mVolumeSliderCtrl->getRect().getHeight(); getParent()->screenRectToLocal(LLRect(screen_min.mX, screen_max.mY, screen_max.mX, screen_min.mY), &media_panel_rect); media_panel_rect.mTop += controls_height; // keep all parts of panel on-screen // Area of the top of the world view to avoid putting the controls window_rect.mTop -= mTopWorldViewAvoidZone; // Don't include "spacing" bookends on left & right of the media controls window_rect.mLeft -= mLeftBookend->getRect().getWidth(); window_rect.mRight += mRightBookend->getRect().getWidth(); // Don't include the volume slider window_rect.mBottom -= mVolumeSliderCtrl->getRect().getHeight(); media_panel_rect.intersectWith(window_rect); // clamp to minimum size, keeping rect inside window S32 centerX = media_panel_rect.getCenterX(); S32 centerY = media_panel_rect.getCenterY(); // Shrink screen rect by min width and height, to ensure containment window_rect.stretch(-mMinWidth/2, -mMinHeight/2); window_rect.clampPointToRect(centerX, centerY); media_panel_rect.setCenterAndSize(centerX, centerY, llmax(mMinWidth, media_panel_rect.getWidth()), llmax(mMinHeight, media_panel_rect.getHeight())); // Finally set the size of the panel setShape(media_panel_rect, true); // Test mouse position to see if the cursor is stationary LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); // If last pos is not equal to current pos, the mouse has moved // We need to reset the timer, and make sure the panel is visible if(cursor_pos_window.mX != mLastCursorPos.mX || cursor_pos_window.mY != mLastCursorPos.mY || mScrollState != SCROLL_NONE) { mInactivityTimer.start(); mLastCursorPos = cursor_pos_window; } if(isMouseOver() || hasFocus()) { // Never fade the controls if the mouse is over them or they have keyboard focus. mFadeTimer.stop(); } else if(!mClearFaceOnFade && (mInactivityTimer.getElapsedTimeF32() < mInactiveTimeout)) { // Mouse is over the object, but has not been stationary for long enough to fade the UI mFadeTimer.stop(); } else if(! mFadeTimer.getStarted() ) { // we need to start fading the UI (and we have not already started) mFadeTimer.reset(); mFadeTimer.start(); } else { // I don't think this is correct anymore. This is done in draw() after the fade has completed. // setVisible(FALSE); } } }
S32 LLCamera::AABBInFrustum(const LLVector3 ¢er, const LLVector3& radius) { static const LLVector3 scaler[] = { LLVector3(-1,-1,-1), LLVector3( 1,-1,-1), LLVector3(-1, 1,-1), LLVector3( 1, 1,-1), LLVector3(-1,-1, 1), LLVector3( 1,-1, 1), LLVector3(-1, 1, 1), LLVector3( 1, 1, 1) }; U8 mask = 0; S32 result = 2; /*if (mFrustumCornerDist > 0.f && radius.magVecSquared() > mFrustumCornerDist * mFrustumCornerDist) { //box is larger than frustum, check frustum quads against box planes static const LLVector3 dir[] = { LLVector3(1, 0, 0), LLVector3(-1, 0, 0), LLVector3(0, 1, 0), LLVector3(0, -1, 0), LLVector3(0, 0, 1), LLVector3(0, 0, -1) }; U32 quads[] = { 0, 1, 2, 3, 0, 1, 5, 4, 2, 3, 7, 6, 3, 0, 7, 4, 1, 2, 6, 4, 4, 5, 6, 7 }; result = 0; BOOL total_inside = TRUE; for (U32 i = 0; i < 6; i++) { LLVector3 p = center + radius.scaledVec(dir[i]); F32 d = -p*dir[i]; for (U32 j = 0; j < 6; j++) { //for each quad F32 dist = mAgentFrustum[quads[j*4+0]]*dir[i] + d; if (dist > 0) { //at least one frustum point is outside the AABB total_inside = FALSE; for (U32 k = 1; k < 4; k++) { //for each other point on quad if ( mAgentFrustum[quads[j*4+k]]*dir[i]+d <= 0.f) { //quad is straddling some plane of AABB return 1; } } } else { for (U32 k = 1; k < 4; k++) { if (mAgentFrustum[quads[j*4+k]]*dir[i]+d > 0.f) { return 1; } } } } } if (total_inside) { result = 1; } } else*/ { for (U32 i = 0; i < mPlaneCount; i++) { mask = mAgentPlanes[i].mask; if (mask == 0xff) { continue; } LLPlane p = mAgentPlanes[i].p; LLVector3 n = LLVector3(p); float d = p.mV[3]; LLVector3 rscale = radius.scaledVec(scaler[mask]); LLVector3 minp = center - rscale; LLVector3 maxp = center + rscale; if (n * minp > -d) { return 0; } if (n * maxp > -d) { result = 1; } } } return result; }
void LLPanelMediaHUD::updateShape() { const S32 MIN_HUD_WIDTH=200; const S32 MIN_HUD_HEIGHT=120; LLPluginClassMedia* media_plugin = NULL; if(mMediaImpl.notNull() && mMediaImpl->hasMedia()) { media_plugin = mMediaImpl->getMediaPlugin(); } // Early out for no media plugin if(media_plugin == NULL) { setVisible(FALSE); return; } LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); bool can_navigate = parcel->getMediaAllowNavigate(); // LLObjectSelectionHandle selection = LLViewerMediaFocus::getInstance()->getSelection(); LLSelectNode* nodep = mMediaFocus ? LLSelectMgr::getInstance()->getSelection()->getFirstNode() : LLSelectMgr::getInstance()->getHoverNode(); if(! nodep) { return; } setVisible(FALSE); LLViewerObject* objectp = nodep->getObject(); if (objectp) { // Set the state of the buttons LLButton* back_btn = getChild<LLButton>("back"); LLButton* fwd_btn = getChild<LLButton>("fwd"); LLButton* reload_btn = getChild<LLButton>("reload"); LLButton* play_btn = getChild<LLButton>("play"); LLButton* pause_btn = getChild<LLButton>("pause"); LLButton* stop_btn = getChild<LLButton>("stop"); LLButton* media_stop_btn = getChild<LLButton>("media_stop"); LLButton* home_btn = getChild<LLButton>("home"); LLButton* close_btn = getChild<LLButton>("close"); LLButton* open_btn = getChild<LLButton>("new_window"); LLPanel* media_focused_panel = getChild<LLPanel>("media_focused_controls"); LLPanel* media_hover_panel = getChild<LLPanel>("media_hover_controls"); back_btn->setVisible(true); fwd_btn->setVisible(true); reload_btn->setVisible(true); stop_btn->setVisible(false); home_btn->setVisible(true); close_btn->setVisible(true); open_btn->setVisible(true); if(mMediaFocus) { back_btn->setEnabled(mMediaImpl->canNavigateBack() && can_navigate); fwd_btn->setEnabled(mMediaImpl->canNavigateForward() && can_navigate); stop_btn->setEnabled(can_navigate); home_btn->setEnabled(can_navigate); LLPluginClassMediaOwner::EMediaStatus result = media_plugin->getStatus(); if(media_plugin->pluginSupportsMediaTime()) { reload_btn->setEnabled(FALSE); reload_btn->setVisible(FALSE); media_stop_btn->setVisible(TRUE); home_btn->setVisible(FALSE); back_btn->setEnabled(TRUE); fwd_btn->setEnabled(TRUE); switch(result) { case LLPluginClassMediaOwner::MEDIA_PLAYING: play_btn->setEnabled(FALSE); play_btn->setVisible(FALSE); pause_btn->setEnabled(TRUE); pause_btn->setVisible(TRUE); media_stop_btn->setEnabled(TRUE); break; case LLPluginClassMediaOwner::MEDIA_PAUSED: default: pause_btn->setEnabled(FALSE); pause_btn->setVisible(FALSE); play_btn->setEnabled(TRUE); play_btn->setVisible(TRUE); media_stop_btn->setEnabled(FALSE); break; } } else { play_btn->setVisible(FALSE); pause_btn->setVisible(FALSE); media_stop_btn->setVisible(FALSE); if(result == LLPluginClassMediaOwner::MEDIA_LOADING) { reload_btn->setEnabled(FALSE); reload_btn->setVisible(FALSE); stop_btn->setEnabled(TRUE); stop_btn->setVisible(TRUE); } else { reload_btn->setEnabled(TRUE); reload_btn->setVisible(TRUE); stop_btn->setEnabled(FALSE); stop_btn->setVisible(FALSE); } } } media_focused_panel->setVisible(mMediaFocus); media_hover_panel->setVisible(!mMediaFocus); if(media_plugin == NULL) // Handle Scrolling switch (mScrollState) { case SCROLL_UP: media_plugin->scrollEvent(0, -1, MASK_NONE); break; case SCROLL_DOWN: media_plugin->scrollEvent(0, 1, MASK_NONE); break; case SCROLL_LEFT: mMediaImpl->handleKeyHere(KEY_LEFT, MASK_NONE); break; case SCROLL_RIGHT: mMediaImpl->handleKeyHere(KEY_RIGHT, MASK_NONE); break; case SCROLL_NONE: default: break; } LLBBox screen_bbox; setVisible(TRUE); glh::matrix4f mat = glh_get_current_projection()*glh_get_current_modelview(); std::vector<LLVector3>::iterator vert_it; std::vector<LLVector3>::iterator vert_end; std::vector<LLVector3> vect_face; LLVolume* volume = objectp->getVolume(); if (volume) { const LLVolumeFace& vf = volume->getVolumeFace(nodep->getLastSelectedTE()); const LLVector3* ext = vf.mExtents; LLVector3 center = (ext[0]+ext[1])*0.5f; LLVector3 size = (ext[1]-ext[0])*0.5f; LLVector3 vert[] = { center + size.scaledVec(LLVector3(1,1,1)), center + size.scaledVec(LLVector3(-1,1,1)), center + size.scaledVec(LLVector3(1,-1,1)), center + size.scaledVec(LLVector3(-1,-1,1)), center + size.scaledVec(LLVector3(1,1,-1)), center + size.scaledVec(LLVector3(-1,1,-1)), center + size.scaledVec(LLVector3(1,-1,-1)), center + size.scaledVec(LLVector3(-1,-1,-1)), }; LLVOVolume* vo = (LLVOVolume*) objectp; for (U32 i = 0; i < 8; i++) { vect_face.push_back(vo->volumePositionToAgent(vert[i])); } } vert_it = vect_face.begin(); vert_end = vect_face.end(); LLVector3 min = LLVector3(1,1,1); LLVector3 max = LLVector3(-1,-1,-1); for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space glh::vec3f screen_vert = glh::vec3f(vert_it->mV); mat.mult_matrix_vec(screen_vert); // add to screenspace bounding box update_min_max(min, max, LLVector3(screen_vert.v)); } LLCoordGL screen_min; screen_min.mX = llround((F32)gViewerWindow->getWindowWidth() * (min.mV[VX] + 1.f) * 0.5f); screen_min.mY = llround((F32)gViewerWindow->getWindowHeight() * (min.mV[VY] + 1.f) * 0.5f); LLCoordGL screen_max; screen_max.mX = llround((F32)gViewerWindow->getWindowWidth() * (max.mV[VX] + 1.f) * 0.5f); screen_max.mY = llround((F32)gViewerWindow->getWindowHeight() * (max.mV[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of HUD LLRect media_hud_rect; getParent()->screenRectToLocal(LLRect(screen_min.mX, screen_max.mY, screen_max.mX, screen_min.mY), &media_hud_rect); LLView* media_region = getChild<LLView>("media_region"); media_hud_rect.mLeft -= media_region->getRect().mLeft; media_hud_rect.mBottom -= media_region->getRect().mBottom; media_hud_rect.mTop += getRect().getHeight() - media_region->getRect().mTop; media_hud_rect.mRight += getRect().getWidth() - media_region->getRect().mRight; LLRect old_hud_rect = media_hud_rect; // keep all parts of HUD on-screen media_hud_rect.intersectWith(getParent()->getLocalRect()); // If we had to clip the rect, don't display the border childSetVisible("bg_image", false); // clamp to minimum size, keeping centered media_hud_rect.setCenterAndSize(media_hud_rect.getCenterX(), media_hud_rect.getCenterY(), llmax(MIN_HUD_WIDTH, media_hud_rect.getWidth()), llmax(MIN_HUD_HEIGHT, media_hud_rect.getHeight())); userSetShape(media_hud_rect); // Test mouse position to see if the cursor is stationary LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); // If last pos is not equal to current pos, the mouse has moved // We need to reset the timer, and make sure the panel is visible if(cursor_pos_window.mX != mLastCursorPos.mX || cursor_pos_window.mY != mLastCursorPos.mY || mScrollState != SCROLL_NONE) { mMouseMoveTimer.start(); mLastCursorPos = cursor_pos_window; } // Mouse has been stationary, but not for long enough to fade the UI if(mMouseMoveTimer.getElapsedTimeF32() < mMouseInactiveTime) { // If we have started fading, reset the alpha values if(mFadeTimer.getStarted()) { F32 alpha = 1.0f; setAlpha(alpha); mFadeTimer.stop(); } } // If we need to start fading the UI (and we have not already started) else if(! mFadeTimer.getStarted()) { mFadeTimer.reset(); mFadeTimer.start(); } } }