/** Initialises the track object based on the specified XML data. * \param xml_node The XML data. * \param parent The parent scene node. * \param model_def_loader Used to load level-of-detail nodes. */ void TrackObject::init(const XMLNode &xml_node, scene::ISceneNode* parent, ModelDefinitionLoader& model_def_loader, TrackObject* parent_library) { m_init_xyz = core::vector3df(0,0,0); m_init_hpr = core::vector3df(0,0,0); m_init_scale = core::vector3df(1,1,1); m_enabled = true; m_initially_visible = false; m_presentation = NULL; m_animator = NULL; m_parent_library = parent_library; m_physical_object = NULL; xml_node.get("id", &m_id ); xml_node.get("model", &m_name ); xml_node.get("xyz", &m_init_xyz ); xml_node.get("hpr", &m_init_hpr ); xml_node.get("scale", &m_init_scale); xml_node.get("enabled", &m_enabled ); m_interaction = "static"; xml_node.get("interaction", &m_interaction); xml_node.get("lod_group", &m_lod_group); m_is_driveable = false; xml_node.get("driveable", &m_is_driveable); bool lod_instance = false; xml_node.get("lod_instance", &lod_instance); m_soccer_ball = false; xml_node.get("soccer_ball", &m_soccer_ball); std::string type; xml_node.get("type", &type ); m_type = type; m_initially_visible = true; xml_node.get("if", &m_visibility_condition); if (m_visibility_condition == "false") { m_initially_visible = false; } if (!m_initially_visible) setEnabled(false); if (xml_node.getName() == "particle-emitter") { m_type = "particle-emitter"; m_presentation = new TrackObjectPresentationParticles(xml_node, parent); } else if (xml_node.getName() == "light") { m_type = "light"; m_presentation = new TrackObjectPresentationLight(xml_node, parent); } else if (xml_node.getName() == "library") { xml_node.get("name", &m_name); m_presentation = new TrackObjectPresentationLibraryNode(this, xml_node, model_def_loader); if (parent_library != NULL) { Track::getCurrentTrack()->addMetaLibrary(parent_library, this); } } else if (type == "sfx-emitter") { // FIXME: at this time sound emitters are just disabled in multiplayer // otherwise the sounds would be constantly heard if (race_manager->getNumLocalPlayers() < 2) m_presentation = new TrackObjectPresentationSound(xml_node, parent); } else if (type == "action-trigger") { std::string action; xml_node.get("action", &action); m_name = action; //adds action as name so that it can be found by using getName() m_presentation = new TrackObjectPresentationActionTrigger(xml_node, parent_library); } else if (type == "billboard") { m_presentation = new TrackObjectPresentationBillboard(xml_node, parent); } else if (type=="cutscene_camera") { m_presentation = new TrackObjectPresentationEmpty(xml_node); } else { // Colorization settings std::string model_name; xml_node.get("model", &model_name); #ifndef SERVER_ONLY if (CVS->isGLSL()) { scene::IMesh* mesh = NULL; // Use the first material in mesh to determine hue Material* colorized = NULL; if (model_name.size() > 0) { mesh = irr_driver->getMesh(model_name); if (mesh != NULL) { for (u32 j = 0; j < mesh->getMeshBufferCount(); j++) { SP::SPMeshBuffer* mb = static_cast<SP::SPMeshBuffer*> (mesh->getMeshBuffer(j)); std::vector<Material*> mbs = mb->getAllSTKMaterials(); for (Material* m : mbs) { if (m->isColorizable() && m->hasRandomHue()) { colorized = m; break; } } if (colorized != NULL) { break; } } } } else { std::string group_name = ""; xml_node.get("lod_group", &group_name); // Try to get the first mesh from lod groups mesh = model_def_loader.getFirstMeshFor(group_name); if (mesh != NULL) { for (u32 j = 0; j < mesh->getMeshBufferCount(); j++) { SP::SPMeshBuffer* mb = static_cast<SP::SPMeshBuffer*> (mesh->getMeshBuffer(j)); std::vector<Material*> mbs = mb->getAllSTKMaterials(); for (Material* m : mbs) { if (m->isColorizable() && m->hasRandomHue()) { colorized = m; break; } } if (colorized != NULL) { break; } } } } // If at least one material is colorizable, add RenderInfo for it if (colorized != NULL) { const float hue = colorized->getRandomHue(); if (hue > 0.0f) { m_render_info = std::make_shared<RenderInfo>(hue); } } } #endif scene::ISceneNode *glownode = NULL; bool is_movable = false; if (lod_instance) { m_type = "lod"; TrackObjectPresentationLOD* lod_node = new TrackObjectPresentationLOD(xml_node, parent, model_def_loader, m_render_info); m_presentation = lod_node; LODNode* node = (LODNode*)lod_node->getNode(); if (type == "movable" && parent != NULL) { // HACK: unparent movables from their parent library object if any, // because bullet provides absolute transforms, not transforms relative // to the parent object node->updateAbsolutePosition(); core::matrix4 absTransform = node->getAbsoluteTransformation(); node->setParent(irr_driver->getSceneManager()->getRootSceneNode()); node->setPosition(absTransform.getTranslation()); node->setRotation(absTransform.getRotationDegrees()); node->setScale(absTransform.getScale()); } glownode = node->getAllNodes()[0]; } else { m_type = "mesh"; m_presentation = new TrackObjectPresentationMesh(xml_node, m_enabled, parent, m_render_info); scene::ISceneNode* node = ((TrackObjectPresentationMesh *)m_presentation)->getNode(); if (type == "movable" && parent != NULL) { // HACK: unparent movables from their parent library object if any, // because bullet provides absolute transforms, not transforms relative // to the parent object node->updateAbsolutePosition(); core::matrix4 absTransform = node->getAbsoluteTransformation(); node->setParent(irr_driver->getSceneManager()->getRootSceneNode()); node->setPosition(absTransform.getTranslation()); // Doesn't seem necessary to set rotation here, TODO: not sure why //node->setRotation(absTransform.getRotationDegrees()); node->setScale(absTransform.getScale()); is_movable = true; } glownode = node; } std::string render_pass; xml_node.get("renderpass", &render_pass); if (m_interaction != "ghost" && m_interaction != "none" && render_pass != "skybox" ) { m_physical_object = PhysicalObject::fromXML(type == "movable", xml_node, this); } if (parent_library != NULL) { if (is_movable) parent_library->addMovableChild(this); else parent_library->addChild(this); } video::SColor glow; if (xml_node.get("glow", &glow) && glownode) { float r, g, b; r = glow.getRed() / 255.0f; g = glow.getGreen() / 255.0f; b = glow.getBlue() / 255.0f; SP::SPMeshNode* spmn = dynamic_cast<SP::SPMeshNode*>(glownode); if (spmn) { spmn->setGlowColor(video::SColorf(r, g, b)); } } bool is_in_shadowpass = true; if (xml_node.get("shadow-pass", &is_in_shadowpass) && glownode) { SP::SPMeshNode* spmn = dynamic_cast<SP::SPMeshNode*>(glownode); if (spmn) { spmn->setInShadowPass(is_in_shadowpass); } } bool forcedbloom = false; if (xml_node.get("forcedbloom", &forcedbloom) && forcedbloom && glownode) { float power = 1; xml_node.get("bloompower", &power); btClamp(power, 0.5f, 10.0f); irr_driver->addForcedBloomNode(glownode, power); } } if (type == "animation" || xml_node.hasChildNamed("curve")) { m_animator = new ThreeDAnimation(xml_node, this); } reset(); if (!m_initially_visible) setEnabled(false); if (parent_library != NULL && !parent_library->isEnabled()) setEnabled(false); } // TrackObject
/** Initialises the track object based on the specified XML data. * \param xml_node The XML data. * \param parent The parent scene node. * \param model_def_loader Used to load level-of-detail nodes. */ void TrackObject::init(const XMLNode &xml_node, scene::ISceneNode* parent, ModelDefinitionLoader& model_def_loader, TrackObject* parent_library) { m_init_xyz = core::vector3df(0,0,0); m_init_hpr = core::vector3df(0,0,0); m_init_scale = core::vector3df(1,1,1); m_enabled = true; m_initially_visible = false; m_presentation = NULL; m_animator = NULL; m_parent_library = parent_library; m_physical_object = NULL; xml_node.get("id", &m_id ); xml_node.get("model", &m_name ); xml_node.get("xyz", &m_init_xyz ); xml_node.get("hpr", &m_init_hpr ); xml_node.get("scale", &m_init_scale); xml_node.get("enabled", &m_enabled ); m_interaction = "static"; xml_node.get("interaction", &m_interaction); xml_node.get("lod_group", &m_lod_group); m_is_driveable = false; xml_node.get("driveable", &m_is_driveable); bool lod_instance = false; xml_node.get("lod_instance", &lod_instance); m_soccer_ball = false; xml_node.get("soccer_ball", &m_soccer_ball); std::string type; xml_node.get("type", &type ); m_type = type; m_initially_visible = true; xml_node.get("if", &m_visibility_condition); if (m_visibility_condition == "false") { m_initially_visible = false; } if (!m_initially_visible) setEnabled(false); if (xml_node.getName() == "particle-emitter") { m_type = "particle-emitter"; m_presentation = new TrackObjectPresentationParticles(xml_node, parent); } else if (xml_node.getName() == "light") { m_type = "light"; m_presentation = new TrackObjectPresentationLight(xml_node, parent); } else if (xml_node.getName() == "library") { m_presentation = new TrackObjectPresentationLibraryNode(this, xml_node, model_def_loader); } else if (type == "sfx-emitter") { // FIXME: at this time sound emitters are just disabled in multiplayer // otherwise the sounds would be constantly heard if (race_manager->getNumLocalPlayers() < 2) m_presentation = new TrackObjectPresentationSound(xml_node, parent); } else if (type == "action-trigger") { std::string action; xml_node.get("action", &action); m_name = action; //adds action as name so that it can be found by using getName() m_presentation = new TrackObjectPresentationActionTrigger(xml_node); } else if (type == "billboard") { m_presentation = new TrackObjectPresentationBillboard(xml_node, parent); } else if (type=="cutscene_camera") { m_presentation = new TrackObjectPresentationEmpty(xml_node); } else { scene::ISceneNode *glownode = NULL; bool is_movable = false; if (lod_instance) { m_type = "lod"; TrackObjectPresentationLOD* lod_node = new TrackObjectPresentationLOD(xml_node, parent, model_def_loader); m_presentation = lod_node; LODNode* node = (LODNode*)lod_node->getNode(); if (type == "movable" && parent != NULL) { // HACK: unparent movables from their parent library object if any, // because bullet provides absolute transforms, not transforms relative // to the parent object node->updateAbsolutePosition(); core::matrix4 absTransform = node->getAbsoluteTransformation(); node->setParent(irr_driver->getSceneManager()->getRootSceneNode()); node->setPosition(absTransform.getTranslation()); node->setRotation(absTransform.getRotationDegrees()); node->setScale(absTransform.getScale()); } glownode = node->getAllNodes()[0]; } else { m_type = "mesh"; m_presentation = new TrackObjectPresentationMesh(xml_node, m_enabled, parent); scene::ISceneNode* node = ((TrackObjectPresentationMesh *)m_presentation)->getNode(); if (type == "movable" && parent != NULL) { // HACK: unparent movables from their parent library object if any, // because bullet provides absolute transforms, not transforms relative // to the parent object node->updateAbsolutePosition(); core::matrix4 absTransform = node->getAbsoluteTransformation(); node->setParent(irr_driver->getSceneManager()->getRootSceneNode()); node->setPosition(absTransform.getTranslation()); node->setRotation(absTransform.getRotationDegrees()); node->setScale(absTransform.getScale()); is_movable = true; } glownode = node; } std::string render_pass; xml_node.get("renderpass", &render_pass); if (m_interaction != "ghost" && m_interaction != "none" && render_pass != "skybox" ) { m_physical_object = PhysicalObject::fromXML(type == "movable", xml_node, this); } if (parent_library != NULL) { if (is_movable) parent_library->addMovableChild(this); else parent_library->addChild(this); } video::SColor glow; if (xml_node.get("glow", &glow) && glownode) { float r, g, b; r = glow.getRed() / 255.0f; g = glow.getGreen() / 255.0f; b = glow.getBlue() / 255.0f; irr_driver->addGlowingNode(glownode, r, g, b); } bool forcedbloom = false; if (xml_node.get("forcedbloom", &forcedbloom) && forcedbloom && glownode) { float power = 1; xml_node.get("bloompower", &power); power = clampf(power, 0.5f, 10); irr_driver->addForcedBloomNode(glownode, power); } } if (type == "animation" || xml_node.hasChildNamed("curve")) { m_animator = new ThreeDAnimation(xml_node, this); } reset(); if (!m_initially_visible) setEnabled(false); if (parent_library != NULL && !parent_library->isEnabled()) setEnabled(false); } // TrackObject