Пример #1
0
bool util::isAncestorDescendentRelationship(const MDagPath & path1,
    const MDagPath & path2)
{
    unsigned int length1 = path1.length();
    unsigned int length2 = path2.length();
    unsigned int diff;

    if (length1 == length2 && !(path1 == path2))
        return false;

    MDagPath ancestor, descendent;
    if (length1 > length2)
    {
        ancestor = path2;
        descendent = path1;
        diff = length1 - length2;
    }
    else
    {
        ancestor = path1;
        descendent = path2;
        diff = length2 - length1;
    }

    descendent.pop(diff);

    bool ret = (ancestor == descendent);

    if (ret)
    {
        MString err = path1.fullPathName() + " and ";
        err += path2.fullPathName() + " have parenting relationships";
        MGlobal::displayError(err);
    }
    return ret;
}
    // ------------------------------------------------------------
    void SceneGraph::appendForcedNodeToList ( const MDagPath& dagPath )
    {
        // Attach a function set
        MFnDependencyNode fn ( dagPath.node() );
        String theNodeName = fn.name().asChar();

        MDagPath dagPathCopy = dagPath;
        while ( dagPathCopy.length() > 0 && !isForcedNode ( dagPathCopy ) )
        {
            // Attach a function set
            MFnDependencyNode fn ( dagPathCopy.node() );
            String theNodeName = fn.name().asChar();

            mForcedNodes.append ( dagPathCopy );
            dagPathCopy.pop();
        }
    }
Пример #3
0
// Remove any DAG object not in the selectedObjects list.
void ShapeMonitor::stopWatchingUnselectedDagObjects(MSelectionList& selectedObjects)
{
	// For each monitored object...
	for (int i = monitoredObjectsPtrArray.length()-1; i >= 0; i--)
	{
		MonitoredObject *pMonObject = monitoredObjectsPtrArray[i];

		MStatus stat;

		// Get an MObject for the MonitoredObject->mayaNodeName.
		MDagPath dagpath;
		MSelectionList selList;
		selList.add(pMonObject->mayaNodeName);
		stat = selList.getDagPath(0, dagpath);

		// If the MObject is a DAG node...
		if (stat)
		{
			bool found = false;

			// Check if the dag path is included in the selectedObjects list.
			// For example, say that dagpath = "|group1|group2|pSphere|pSphereShape",
			// selectedObjects contains "|group1|group2".
			// We first check if dagpath is included in selectedObjects. If that's not the
			// case, we pop() one component, so that dagpath = "|group1|group2|pSphere", then
			// check again. We do that until either the dagpath is found to be included in
			// the selectedObjects list, or until there's no component left in dagpath.
			while (!found && dagpath.length() > 0)
			{
				// Since we store the shape name (as opposed to the parent transform dagpath),
				// we need to pop() to get the parent transform dagpath.
				dagpath.pop();
				
				MObject component;

				// Check if the dag path is included in the objects list.
				if (selectedObjects.hasItemPartly(dagpath, component))
					found = true;
			}

			// If the object was not in the selectedObjects list, stop watching it.
			if (!found)
				stopWatching(pMonObject->mayaNodeName);
		}
	}
}
    // --------------------------------------
    void ReferenceManager::getRootObjects(
        const MObject& referenceNode, 
        MDagPathArray& rootPaths, 
        MObjectArray& subReferences)
    {
        rootPaths.clear();
        subReferences.clear();

        MFnDependencyNode referenceNodeFn(referenceNode);

        // Get the paths of all the dag nodes included in this reference
        MStringArray nodeNames;
        MString command = MString("reference -rfn \"") + referenceNodeFn.name() + "\" -q -node -dp;";
        MGlobal::executeCommand(command, nodeNames);

        uint nodeNameCount = nodeNames.length();
        MDagPathArray nodePaths;
        for (uint j = 0; j < nodeNameCount; ++j)
        {
            MObject o = DagHelper::getNode(nodeNames[j]);
            MDagPath p = DagHelper::getShortestDagPath(o);
            if (p.length() > 0)
            {
                nodePaths.append(p);
            }
            else
            {
                if (o != MObject::kNullObj && o.apiType() == MFn::kReference
                    && strstr(nodeNames[j].asChar(), "_UNKNOWN_REF_NODE") == NULL)
                {
                    subReferences.append(o);
                }
            }
        }

        // Keep only the root transform for the reference in our path arrays
        uint nodePathCount = nodePaths.length();
        for (uint j = 0; j < nodePathCount; ++j)
        {
            const MDagPath& p = nodePaths[j];
            if ( !isRootTransform ( nodePaths, p ) ) continue;
            rootPaths.append(p);
        }
    }
    //---------------------------------------------------
    // Get a dag path or node from a String
    MDagPath DagHelper::getShortestDagPath ( const MObject& node )
    {
        MDagPathArray paths;
        MDagPath::getAllPathsTo ( node, paths );
        MDagPath shortestPath;
        if ( paths.length() > 0 )
        {
            shortestPath = paths[0];
            for ( uint i = 1; i < paths.length(); ++i )
            {
                if ( shortestPath.length() > paths[i].length() )
                {
                    shortestPath = paths[i];
                }
            }
        }

        return shortestPath;
    }
Пример #6
0
bool usdWriteJob::beginJob(const std::string &iFileName,
                         bool append,
                         double startTime,
                         double endTime)
{
    // Check for DAG nodes that are a child of an already specified DAG node to export
    // if that's the case, report the issue and skip the export
    PxrUsdMayaUtil::ShapeSet::const_iterator m, n;
    PxrUsdMayaUtil::ShapeSet::const_iterator endPath = mArgs.dagPaths.end();
    for (m = mArgs.dagPaths.begin(); m != endPath; ) {
        MDagPath path1 = *m; m++;
        for (n = m; n != endPath; n++) {
            MDagPath path2 = *n;
            if (PxrUsdMayaUtil::isAncestorDescendentRelationship(path1,path2)) {
                MString errorMsg = path1.fullPathName();
                errorMsg += " and ";
                errorMsg += path2.fullPathName();
                errorMsg += " have an ancestor relationship. Skipping USD Export.";
                MGlobal::displayError(errorMsg);
                return false;
            }
        }  // for n
    }  // for m

    // Make sure the file name is a valid one with a proper USD extension.
    const std::string iFileExtension = TfStringGetSuffix(iFileName, '.');
    if (iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionDefault   || 
            iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionASCII || 
            iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionCrate) {
        mFileName = iFileName;
    } else {
        mFileName = TfStringPrintf("%s.%s",
                                   iFileName.c_str(),
                                   PxrUsdMayaTranslatorTokens->UsdFileExtensionDefault.GetText());
    }

    MGlobal::displayInfo("usdWriteJob::beginJob: Create stage file "+MString(mFileName.c_str()));

    ArResolverContext resolverCtx = ArGetResolver().GetCurrentContext();
    if (append) {
        mStage = UsdStage::Open(SdfLayer::FindOrOpen(mFileName), resolverCtx);
        if (!mStage) {
            MGlobal::displayError("Failed to open stage file "+MString(mFileName.c_str()));
            return false;
            }
    } else {
        mStage = UsdStage::CreateNew(mFileName, resolverCtx);
        if (!mStage) {
            MGlobal::displayError("Failed to create stage file "+MString(mFileName.c_str()));
            return false;
        }
    }

    // Set time range for the USD file
    mStage->SetStartTimeCode(startTime);
    mStage->SetEndTimeCode(endTime);
    
    mModelKindWriter.Reset();

    // Setup the requested render layer mode:
    //     defaultLayer    - Switch to the default render layer before exporting,
    //                       then switch back afterwards (no layer switching if
    //                       the current layer IS the default layer).
    //     currentLayer    - No layer switching before or after exporting. Just
    //                       use whatever is the current render layer for export.
    //     modelingVariant - Switch to the default render layer before exporting,
    //                       and export each render layer in the scene as a
    //                       modeling variant, then switch back afterwards (no
    //                       layer switching if the current layer IS the default
    //                       layer). The default layer will be made the default
    //                       modeling variant.
    MFnRenderLayer currentLayer(MFnRenderLayer::currentLayer());
    mCurrentRenderLayerName = currentLayer.name();

    if (mArgs.renderLayerMode == PxUsdExportJobArgsTokens->modelingVariant) {
        // Handle usdModelRootOverridePath for USD Variants
        MFnRenderLayer::listAllRenderLayers(mRenderLayerObjs);
        if (mRenderLayerObjs.length() > 1) {
            mArgs.usdModelRootOverridePath = SdfPath("/_BaseModel_");
        }
    }

    // Switch to the default render layer unless the renderLayerMode is
    // 'currentLayer', or the default layer is already the current layer.
    if (mArgs.renderLayerMode != PxUsdExportJobArgsTokens->currentLayer &&
            MFnRenderLayer::currentLayer() != MFnRenderLayer::defaultRenderLayer()) {
        // Set the RenderLayer to the default render layer
        MFnRenderLayer defaultLayer(MFnRenderLayer::defaultRenderLayer());
        MGlobal::executeCommand(MString("editRenderLayerGlobals -currentRenderLayer ")+
                                        defaultLayer.name(), false, false);
    }

    // Pre-process the argument dagPath path names into two sets. One set
    // contains just the arg dagPaths, and the other contains all parents of
    // arg dagPaths all the way up to the world root. Partial path names are
    // enough because Maya guarantees them to still be unique, and they require
    // less work to hash and compare than full path names.
    TfHashSet<std::string, TfHash> argDagPaths;
    TfHashSet<std::string, TfHash> argDagPathParents;
    PxrUsdMayaUtil::ShapeSet::const_iterator end = mArgs.dagPaths.end();
    for (PxrUsdMayaUtil::ShapeSet::const_iterator it = mArgs.dagPaths.begin();
            it != end; ++it) {
        MDagPath curDagPath = *it;
        std::string curDagPathStr(curDagPath.partialPathName().asChar());
        argDagPaths.insert(curDagPathStr);

        while (curDagPath.pop() && curDagPath.length() >= 0) {
            curDagPathStr = curDagPath.partialPathName().asChar();
            if (argDagPathParents.find(curDagPathStr) != argDagPathParents.end()) {
                // We've already traversed up from this path.
                break;
            }
            argDagPathParents.insert(curDagPathStr);
        }
    }

    // Now do a depth-first traversal of the Maya DAG from the world root.
    // We keep a reference to arg dagPaths as we encounter them.
    MDagPath curLeafDagPath;
    for (MItDag itDag(MItDag::kDepthFirst, MFn::kInvalid); !itDag.isDone(); itDag.next()) {
        MDagPath curDagPath;
        itDag.getPath(curDagPath);
        std::string curDagPathStr(curDagPath.partialPathName().asChar());

        if (argDagPathParents.find(curDagPathStr) != argDagPathParents.end()) {
            // This dagPath is a parent of one of the arg dagPaths. It should
            // be included in the export, but not necessarily all of its
            // children should be, so we continue to traverse down.
        } else if (argDagPaths.find(curDagPathStr) != argDagPaths.end()) {
            // This dagPath IS one of the arg dagPaths. It AND all of its
            // children should be included in the export.
            curLeafDagPath = curDagPath;
        } else if (!MFnDagNode(curDagPath).hasParent(curLeafDagPath.node())) {
            // This dagPath is not a child of one of the arg dagPaths, so prune
            // it and everything below it from the traversal.
            itDag.prune();
            continue;
        }

        MayaPrimWriterPtr primWriter = nullptr;
        if (!createPrimWriter(curDagPath, &primWriter) &&
                curDagPath.length() > 0) {
            // This dagPath and all of its children should be pruned.
            itDag.prune();
            continue;
        }

        if (primWriter) {
            mMayaPrimWriterList.push_back(primWriter);

            // Write out data (non-animated/default values).
            if (UsdPrim usdPrim = primWriter->write(UsdTimeCode::Default())) {
                MDagPath dag = primWriter->getDagPath();
                mDagPathToUsdPathMap[dag] = usdPrim.GetPath();

                // If we are merging transforms and the object derives from
                // MayaTransformWriter but isn't actually a transform node, we
                // need to add its parent.
                if (mArgs.mergeTransformAndShape) {
                    MayaTransformWriterPtr xformWriter =
                            boost::dynamic_pointer_cast<MayaTransformWriter>(
                                    primWriter);
                    if (xformWriter) {
                        MDagPath xformDag = xformWriter->getTransformDagPath();
                        mDagPathToUsdPathMap[xformDag] = usdPrim.GetPath();
                    }
                }

                mModelKindWriter.OnWritePrim(usdPrim, primWriter);

                if (primWriter->shouldPruneChildren()) {
                    itDag.prune();
                }
            }
        }
    }

    // Writing Materials/Shading
    PxrUsdMayaTranslatorMaterial::ExportShadingEngines(
                mStage, 
                mArgs.dagPaths,
                mArgs.shadingMode,
                mArgs.mergeTransformAndShape,
                mArgs.usdModelRootOverridePath);

    if (!mModelKindWriter.MakeModelHierarchy(mStage)) {
        return false;
    }

    // now we populate the chasers and run export default
    mChasers.clear();
    PxrUsdMayaChaserRegistry::FactoryContext ctx(mStage, mDagPathToUsdPathMap, mArgs);
    for (const std::string& chaserName : mArgs.chaserNames) {
        if (PxrUsdMayaChaserRefPtr fn = 
                PxrUsdMayaChaserRegistry::GetInstance().Create(chaserName, ctx)) {
            mChasers.push_back(fn);
        }
        else {
            std::string error = TfStringPrintf("Failed to create chaser: %s",
                                               chaserName.c_str());
            MGlobal::displayError(MString(error.c_str()));
        }
    }

    for (const PxrUsdMayaChaserRefPtr& chaser : mChasers) {
        if (!chaser->ExportDefault()) {
            return false;
        }
    }

    return true;
}
MStatus AlembicExportCommand::doIt(const MArgList &args)
{
  ESS_PROFILE_SCOPE("AlembicExportCommand::doIt");

  MStatus status = MS::kFailure;

  MTime currentAnimStartTime = MAnimControl::animationStartTime(),
        currentAnimEndTime = MAnimControl::animationEndTime(),
        oldCurTime = MAnimControl::currentTime(),
        curMinTime = MAnimControl::minTime(),
        curMaxTime = MAnimControl::maxTime();
  MArgParser argData(syntax(), args, &status);

  if (argData.isFlagSet("help")) {
    // TODO: implement help for this command
    // MGlobal::displayInfo(util::getHelpText());
    return MS::kSuccess;
  }

  unsigned int jobCount = argData.numberOfFlagUses("jobArg");
  MStringArray jobStrings;
  if (jobCount == 0) {
    // TODO: display dialog
    MGlobal::displayError("[ExocortexAlembic] No jobs specified.");
    MPxCommand::setResult(
        "Error caught in AlembicExportCommand::doIt: no job specified");
    return status;
  }
  else {
    // get all of the jobstrings
    for (unsigned int i = 0; i < jobCount; i++) {
      MArgList jobArgList;
      argData.getFlagArgumentList("jobArg", i, jobArgList);
      jobStrings.append(jobArgList.asString(0));
    }
  }

  // create a vector to store the jobs
  std::vector<AlembicWriteJob *> jobPtrs;
  double minFrame = 1000000.0;
  double maxFrame = -1000000.0;
  double maxSteps = 1;
  double maxSubsteps = 1;

  // init the curve accumulators
  AlembicCurveAccumulator::Initialize();

  try {
    // for each job, check the arguments
    bool failure = false;
    for (unsigned int i = 0; i < jobStrings.length(); ++i) {
      double frameIn = 1.0;
      double frameOut = 1.0;
      double frameSteps = 1.0;
      double frameSubSteps = 1.0;
      MString filename;
      bool purepointcache = false;
      bool normals = true;
      bool uvs = true;
      bool facesets = true;
      bool bindpose = true;
      bool dynamictopology = false;
      bool globalspace = false;
      bool withouthierarchy = false;
      bool transformcache = false;
      bool useInitShadGrp = false;
      bool useOgawa = false;  // Later, will need to be changed!

      MStringArray objectStrings;
      std::vector<std::string> prefixFilters;
      std::set<std::string> attributes;
      std::vector<std::string> userPrefixFilters;
      std::set<std::string> userAttributes;
      MObjectArray objects;
      std::string search_str, replace_str;

      // process all tokens of the job
      MStringArray tokens;
      jobStrings[i].split(';', tokens);
      for (unsigned int j = 0; j < tokens.length(); j++) {
        MStringArray valuePair;
        tokens[j].split('=', valuePair);
        if (valuePair.length() != 2) {
          MGlobal::displayWarning(
              "[ExocortexAlembic] Skipping invalid token: " + tokens[j]);
          continue;
        }

        const MString &lowerValue = valuePair[0].toLowerCase();
        if (lowerValue == "in") {
          frameIn = valuePair[1].asDouble();
        }
        else if (lowerValue == "out") {
          frameOut = valuePair[1].asDouble();
        }
        else if (lowerValue == "step") {
          frameSteps = valuePair[1].asDouble();
        }
        else if (lowerValue == "substep") {
          frameSubSteps = valuePair[1].asDouble();
        }
        else if (lowerValue == "normals") {
          normals = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "uvs") {
          uvs = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "facesets") {
          facesets = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "bindpose") {
          bindpose = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "purepointcache") {
          purepointcache = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "dynamictopology") {
          dynamictopology = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "globalspace") {
          globalspace = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "withouthierarchy") {
          withouthierarchy = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "transformcache") {
          transformcache = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "filename") {
          filename = valuePair[1];
        }
        else if (lowerValue == "objects") {
          // try to find each object
          valuePair[1].split(',', objectStrings);
        }
        else if (lowerValue == "useinitshadgrp") {
          useInitShadGrp = valuePair[1].asInt() != 0;
        }

        // search/replace
        else if (lowerValue == "search") {
          search_str = valuePair[1].asChar();
        }
        else if (lowerValue == "replace") {
          replace_str = valuePair[1].asChar();
        }
        else if (lowerValue == "ogawa") {
          useOgawa = valuePair[1].asInt() != 0;
        }
        else if (lowerValue == "attrprefixes") {
          splitListArg(valuePair[1], prefixFilters);
        }
        else if (lowerValue == "attrs") {
          splitListArg(valuePair[1], attributes);
        }
        else if (lowerValue == "userattrprefixes") {
          splitListArg(valuePair[1], userPrefixFilters);
        }
        else if (lowerValue == "userattrs") {
          splitListArg(valuePair[1], userAttributes);
        }
        else {
          MGlobal::displayWarning(
              "[ExocortexAlembic] Skipping invalid token: " + tokens[j]);
          continue;
        }
      }

      // now check the object strings
      for (unsigned int k = 0; k < objectStrings.length(); k++) {
        MSelectionList sl;
        MString objectString = objectStrings[k];
        sl.add(objectString);
        MDagPath dag;
        for (unsigned int l = 0; l < sl.length(); l++) {
          sl.getDagPath(l, dag);
          MObject objRef = dag.node();
          if (objRef.isNull()) {
            MGlobal::displayWarning("[ExocortexAlembic] Skipping object '" +
                                    objectStrings[k] + "', not found.");
            break;
          }

          // get all parents
          MObjectArray parents;

          // check if this is a camera
          bool isCamera = false;
          for (unsigned int m = 0; m < dag.childCount(); ++m) {
            MFnDagNode child(dag.child(m));
            MFn::Type ctype = child.object().apiType();
            if (ctype == MFn::kCamera) {
              isCamera = true;
              break;
            }
          }

          if (dag.node().apiType() == MFn::kTransform && !isCamera &&
              !globalspace && !withouthierarchy) {
            MDagPath ppath = dag;
            while (!ppath.node().isNull() && ppath.length() > 0 &&
                   ppath.isValid()) {
              parents.append(ppath.node());
              if (ppath.pop() != MStatus::kSuccess) {
                break;
              }
            }
          }
          else {
            parents.append(dag.node());
          }

          // push all parents in
          while (parents.length() > 0) {
            bool found = false;
            for (unsigned int m = 0; m < objects.length(); m++) {
              if (objects[m] == parents[parents.length() - 1]) {
                found = true;
                break;
              }
            }
            if (!found) {
              objects.append(parents[parents.length() - 1]);
            }
            parents.remove(parents.length() - 1);
          }

          // check all of the shapes below
          if (!transformcache) {
            sl.getDagPath(l, dag);
            for (unsigned int m = 0; m < dag.childCount(); m++) {
              MFnDagNode child(dag.child(m));
              if (child.isIntermediateObject()) {
                continue;
              }
              objects.append(child.object());
            }
          }
        }
      }

      // check if we have incompatible subframes
      if (maxSubsteps > 1.0 && frameSubSteps > 1.0) {
        const double part = (frameSubSteps > maxSubsteps)
                                ? (frameSubSteps / maxSubsteps)
                                : (maxSubsteps / frameSubSteps);
        if (abs(part - floor(part)) > 0.001) {
          MString frameSubStepsStr, maxSubstepsStr;
          frameSubStepsStr.set(frameSubSteps);
          maxSubstepsStr.set(maxSubsteps);
          MGlobal::displayError(
              "[ExocortexAlembic] You cannot combine substeps " +
              frameSubStepsStr + " and " + maxSubstepsStr +
              " in one export. Aborting.");
          return MStatus::kInvalidParameter;
        }
      }

      // remember the min and max values for the frames
      if (frameIn < minFrame) {
        minFrame = frameIn;
      }
      if (frameOut > maxFrame) {
        maxFrame = frameOut;
      }
      if (frameSteps > maxSteps) {
        maxSteps = frameSteps;
      }
      if (frameSteps > 1.0) {
        frameSubSteps = 1.0;
      }
      if (frameSubSteps > maxSubsteps) {
        maxSubsteps = frameSubSteps;
      }

      // check if we have a filename
      if (filename.length() == 0) {
        MGlobal::displayError("[ExocortexAlembic] No filename specified.");
        for (size_t k = 0; k < jobPtrs.size(); k++) {
          delete (jobPtrs[k]);
        }
        MPxCommand::setResult(
            "Error caught in AlembicExportCommand::doIt: no filename "
            "specified");
        return MStatus::kFailure;
      }

      // construct the frames
      MDoubleArray frames;
      {
        const double frameIncr = frameSteps / frameSubSteps;
        for (double frame = frameIn; frame <= frameOut; frame += frameIncr) {
          frames.append(frame);
        }
      }

      AlembicWriteJob *job =
          new AlembicWriteJob(filename, objects, frames, useOgawa,
              prefixFilters, attributes, userPrefixFilters, userAttributes);
      job->SetOption("exportNormals", normals ? "1" : "0");
      job->SetOption("exportUVs", uvs ? "1" : "0");
      job->SetOption("exportFaceSets", facesets ? "1" : "0");
      job->SetOption("exportInitShadGrp", useInitShadGrp ? "1" : "0");
      job->SetOption("exportBindPose", bindpose ? "1" : "0");
      job->SetOption("exportPurePointCache", purepointcache ? "1" : "0");
      job->SetOption("exportDynamicTopology", dynamictopology ? "1" : "0");
      job->SetOption("indexedNormals", "1");
      job->SetOption("indexedUVs", "1");
      job->SetOption("exportInGlobalSpace", globalspace ? "1" : "0");
      job->SetOption("flattenHierarchy", withouthierarchy ? "1" : "0");
      job->SetOption("transformCache", transformcache ? "1" : "0");

      // check if the search/replace strings are valid!
      if (search_str.length() ? !replace_str.length()
                              : replace_str.length())  // either search or
                                                       // replace string is
                                                       // missing or empty!
      {
        ESS_LOG_WARNING(
            "Missing search or replace parameter. No strings will be "
            "replaced.");
        job->replacer = SearchReplace::createReplacer();
      }
      else {
        job->replacer = SearchReplace::createReplacer(search_str, replace_str);
      }

      // check if the job is satifsied
      if (job->PreProcess() != MStatus::kSuccess) {
        MGlobal::displayError("[ExocortexAlembic] Job skipped. Not satisfied.");
        delete (job);
        failure = true;
        break;
      }

      // push the job to our registry
      MGlobal::displayInfo("[ExocortexAlembic] Using WriteJob:" +
                           jobStrings[i]);
      jobPtrs.push_back(job);
    }

    if (failure) {
      for (size_t k = 0; k < jobPtrs.size(); k++) {
        delete (jobPtrs[k]);
      }
      return MS::kFailure;
    }

    // compute the job count
    unsigned int jobFrameCount = 0;
    for (size_t i = 0; i < jobPtrs.size(); i++)
      jobFrameCount += (unsigned int)jobPtrs[i]->GetNbObjects() *
                       (unsigned int)jobPtrs[i]->GetFrames().size();

    // now, let's run through all frames, and process the jobs
    const double frameRate = MTime(1.0, MTime::kSeconds).as(MTime::uiUnit());
    const double incrSteps = maxSteps / maxSubsteps;
    double nextFrame = minFrame + incrSteps;

    for (double frame = minFrame; frame <= maxFrame;
         frame += incrSteps, nextFrame += incrSteps) {
      MAnimControl::setCurrentTime(MTime(frame / frameRate, MTime::kSeconds));
      MAnimControl::setAnimationEndTime(
          MTime(nextFrame / frameRate, MTime::kSeconds));
      MAnimControl::playForward();  // this way, it forces Maya to play exactly
      // one frame! and particles are updated!

      AlembicCurveAccumulator::StartRecordingFrame();
      for (size_t i = 0; i < jobPtrs.size(); i++) {
        MStatus status = jobPtrs[i]->Process(frame);
        if (status != MStatus::kSuccess) {
          MGlobal::displayError("[ExocortexAlembic] Job aborted :" +
                                jobPtrs[i]->GetFileName());
          for (size_t k = 0; k < jobPtrs.size(); k++) {
            delete (jobPtrs[k]);
          }
          restoreOldTime(currentAnimStartTime, currentAnimEndTime, oldCurTime,
                         curMinTime, curMaxTime);
          return status;
        }
      }
      AlembicCurveAccumulator::StopRecordingFrame();
    }
  }
  catch (...) {
    MGlobal::displayError(
        "[ExocortexAlembic] Jobs aborted, force closing all archives!");
    for (std::vector<AlembicWriteJob *>::iterator beg = jobPtrs.begin();
         beg != jobPtrs.end(); ++beg) {
      (*beg)->forceCloseArchive();
    }
    restoreOldTime(currentAnimStartTime, currentAnimEndTime, oldCurTime,
                   curMinTime, curMaxTime);
    MPxCommand::setResult("Error caught in AlembicExportCommand::doIt");
    status = MS::kFailure;
  }
  MAnimControl::stop();
  AlembicCurveAccumulator::Destroy();

  // restore the animation start/end time and the current time!
  restoreOldTime(currentAnimStartTime, currentAnimEndTime, oldCurTime,
                 curMinTime, curMaxTime);

  // delete all jobs
  for (size_t k = 0; k < jobPtrs.size(); k++) {
    delete (jobPtrs[k]);
  }

  // remove all known archives
  deleteAllArchives();
  return status;
}
Пример #8
0
//  ========== DtCameraGetMatrix ==========
//
//  SYNOPSIS
//	Return the camera transformation matrix. This matrix
// 	includes the camera rotation, translation, and scale
//	transforms. This function also sets the valid bits
//	for DT_CAMERA_POSITION and DT_CAMERA_ORIENTATION.
//	The matrix is in row-major order.
//
//  From PA DT:
//          Not implemented: returns a pointer to an identity matrix
//          under the OpenModel implementation.
//
//  For Maya DT:
//          This fuction returns the camera's global transformation matrix.
//
int DtCameraGetMatrix( int cameraID,
					   float** matrix )
{
	// static float mtx[4][4];
	static float globalMtx[4][4];
	static float localMtx[4][4]; 

    // Check for error.
    //
	if( ( cameraID < 0) || ( cameraID >= local->camera_ct ) )
	{
		*matrix = NULL;
		return( 0 );
	}

    // Set the valid flag.
    //
	// local->cameras[cameraID].valid_bits|=(DT_VALID_BIT_MASK&DT_CAMERA_MATRIX);

    // Get transformations.
    //
#if 0
	mtx[0][0]=1.0;mtx[0][1]=0.0;mtx[0][2]=0.0;mtx[0][3]=0.0;
	mtx[1][0]=0.0;mtx[1][1]=1.0;mtx[1][2]=0.0;mtx[1][3]=0.0;
	mtx[2][0]=0.0;mtx[2][1]=0.0;mtx[2][2]=1.0;mtx[2][3]=0.0;
	mtx[3][0]=0.0;mtx[3][1]=0.0;mtx[3][2]=0.0;mtx[3][3]=1.0;
#endif

	// Camera transformation matrix is set on the transform node.
	//	
	MStatus returnStatus = MS::kSuccess;
	MFnDagNode fnTransNode( local->cameras[cameraID].transformNode, &returnStatus );
	MDagPath dagPath;
	returnStatus = fnTransNode.getPath( dagPath );
	if( MS::kSuccess == returnStatus )
	{
		if( DtExt_Debug() & DEBUG_CAMERA )
		{
			cerr << "Got the dagPath\n";
			cerr << "length of the dagpath is " << dagPath.length() << endl;
		}
	}

	MFnDagNode fnDagPath( dagPath, &returnStatus );

	MMatrix localMatrix;
	MMatrix globalMatrix;

	localMatrix = fnTransNode.transformationMatrix ( &returnStatus );
	globalMatrix = dagPath.inclusiveMatrix();

	localMatrix.get( localMtx );
	globalMatrix.get( globalMtx );

	if( DtExt_Debug() & DEBUG_CAMERA )
	{
		int i = 0;
		int j = 0;

		cerr << "camera's global transformation matrix:\n";
		
		for( i = 0; i < 4; i++ )
		{
			for( j = 0; j < 4; j++ )
			{
				cerr << globalMtx[i][j] << " ";
			}
			cerr << endl;
		}	

		cerr << "camera's local transformation matrix:\n";

		for( i = 0; i < 4; i++ )
		{
			for( j = 0; j < 4; j++ )
			{
				cerr << localMtx[i][j] << " ";
			}
			cerr << endl;
		}	
	}

	// *matrix = (float*)&mtx;
	*matrix = (float*)&globalMtx;

	return(1);
}  // DtCameraGetMatrix //
    // ------------------------------------------------------------
    bool SceneGraph::retrieveExportNodes()
    {
        // Create a selection list containing only the root nodes (implies export all!)
        MSelectionList allTargets;
        for (   MItDag it ( MItDag::kBreadthFirst ); 
                it.depth()<=1 && it.item()!=MObject::kNullObj; 
                it.next() )
        {
            MDagPath path;
            MStatus status = it.getPath ( path );
            String pathName = path.fullPathName().asChar();

            // Attach a function set
            MFnDependencyNode fn ( path.node() );
            String theNodeName = fn.name().asChar();

            // Check if it's the world node
            if ( it.depth() == 0 ) continue;

            if ( status == MStatus::kSuccess )
            {
                if ( mExportSelectedOnly )
                    allTargets.add ( path );
                else
                    mTargets.add ( path );
            }
        }

        // now fill in the targets, either the same as allTargets, or it is export selection only
        if ( mExportSelectedOnly )
        {
            // Export the selection:
            // Grab the selected DAG components
            if ( MStatus::kFailure == MGlobal::getActiveSelectionList ( mTargets ) )
            {
                std::cerr << "MGlobal::getActiveSelectionList" << std::endl;
                return false;
            }

            // For all the non-transforms selected, make sure to extend to the transforms underneath.
            MDagPathArray additions;
            MIntArray removals;

            for ( uint32 i = 0; i < mTargets.length(); ++i )
            {
                MDagPath itemPath;
                mTargets.getDagPath ( i, itemPath );
                if ( !itemPath.node().hasFn ( MFn::kTransform ) )
                {
                    MDagPath transformPath = itemPath;
                    while ( transformPath.length() > 0 )
                    {
                        transformPath.pop();

                        if ( !mTargets.hasItem ( transformPath ) )
                        {
                            additions.append ( transformPath );
                            break;
                        }
                    }
                    removals.append ( i );
                }
            }

            for ( uint32 i = 0; i < removals.length(); ++i ) mTargets.remove ( removals[i] - i );
            for ( uint32 i = 0; i < additions.length(); ++i ) mTargets.add ( additions[i] );

            // Add all the forced nodes to the list.
            uint32 forceNodeCount = mForcedNodes.length();
            for ( uint32 i = 0; i < forceNodeCount; ++i )
            {
                MDagPath p = mForcedNodes[i];
                if ( mTargets.hasItem ( p ) ) continue;

                mTargets.add ( p );
            }

            // Add additional selection paths for any objects in our
            // selection which have been instanced (either directly, or
            // via instancing of an ancestor) - as otherwise, the selection
            // will only include ONE of the DAG paths
            //
            addInstancedDagPaths ( mTargets );

            // remove any selected nodes CONTAINED within other selected
            // hierarchies (to ensure we don't export subtrees multiple times)
            //
            removeMultiplyIncludedDagPaths ( mTargets );
        }

        return true;
    }
    // --------------------------------------------------------------------
    MStatus SceneGraph::removeMultiplyIncludedDagPaths ( MSelectionList& selectionList )
    {
        // As we're potentially deleting elements out of the selection list
        // it's easiest to avoid array bound check issues by walking the
        // list backwards.
        MStatus status;
        int length=selectionList.length ( &status );

        if ( status != MStatus::kSuccess )
            return MStatus::kFailure;

        for ( int i = length - 1; i >= 0; --i )
        {
            MDagPath dagIPath;

            if ( selectionList.getDagPath ( i, dagIPath ) != MStatus::kSuccess )
                return MStatus::kFailure;

            uint dagIdepth = dagIPath.length();
            for ( int j = i - 1; j >= 0; --j )
            {
                MDagPath dagJPath;
                if ( selectionList.getDagPath ( j, dagJPath ) != MStatus::kSuccess )
                    return MStatus::kFailure;

                // Test if the longer of these two dag paths contains the shorter ...
                uint dagJdepth = dagJPath.length();
                if ( dagJdepth >= dagIdepth )
                {
                    bool isParent = false;
                    for ( int depth = dagIdepth - 1; depth > 0 && !isParent; --depth )
                    {
                        dagJPath.pop();
                        isParent = dagJPath.node() == dagIPath.node();
                    }

                    if ( isParent )
                    {
                        selectionList.remove ( j );
                        i--;
                    }
                }
                else
                {
                    bool isParent = false;
                    MDagPath dagIt = dagIPath;
                    for ( int depth = dagIdepth - 1; depth > 0 && !isParent; --depth )
                    {
                        dagIt.pop();
                        isParent = dagJPath.node() == dagIt.node();
                    }

                    if ( isParent )
                    {
                        selectionList.remove ( i );
                        break;
                    }
                }
            }
        }

        return MStatus::kSuccess;
    }
    // --------------------------------------------------------------------
    bool SceneGraph::getIsExportNode ( 
        const MDagPath& dagPath, 
        bool& isForced,
        bool& isVisible )
    {
        // Does this dagPath already exist? If so, only recurse if FollowInstancedChildren() is set.
        MFnDagNode dagFn ( dagPath );
        String dagNodeName = dagFn.name().asChar();

        bool isSceneRoot = dagPath.length() == 0;

        // Ignore default and intermediate nodes (history items)
        bool isIntermediateObject = dagFn.isIntermediateObject();
        if ( ( dagFn.isDefaultNode() && !isSceneRoot ) || isIntermediateObject )
        {
            return false;
        }

        MString nodeName = dagPath.partialPathName();
        if ( nodeName == MString ( NIMA_INTERNAL_PHYSIKS ) )
        {
            // Skip this node, which is only used
            // by Nima as a work-around for a Maya bug.
            return false;
        }

        // If we are not already forcing this node, its children
        // check whether we should be forcing it (skinning of hidden joints).
        isForced = isForcedNode ( dagPath );
        DagHelper::getPlugValue ( dagPath.node(), ATTR_VISIBILITY, isVisible );
        bool isInstanced = dagPath.isInstanced();
        uint instanceNumber = dagPath.instanceNumber();

        if ( !isForced )
        {
            // Check for visibility
            if ( !ExportOptions::exportInvisibleNodes() && !isVisible )
            {
                // Check if the visibility of the element is animated.
                AnimationSampleCache* animationCache = mDocumentExporter->getAnimationCache();
                if ( !AnimationHelper::isAnimated ( animationCache, dagPath.node(), ATTR_VISIBILITY ) )
                {
                    return false;
                }
            }
            else if ( !isVisible && !ExportOptions::exportDefaultCameras() )
            {
                // Check for the default camera transform names.
                if ( nodeName == CAMERA_PERSP || nodeName == CAMERA_TOP || nodeName == CAMERA_SIDE || nodeName == CAMERA_FRONT ||
                     nodeName == CAMERA_PERSP_SHAPE || nodeName == CAMERA_TOP_SHAPE || nodeName == CAMERA_SIDE_SHAPE || nodeName == CAMERA_FRONT_SHAPE )
                    return false;
            }
        }

        isForced &= !isVisible;
        if ( !isForced )
        {
            // We don't want to process manipulators
            if ( dagPath.hasFn ( MFn::kManipulator ) || dagPath.hasFn ( MFn::kViewManip ) ) return false;

            // Check for constraints which are not exported
            //if ( !ExportOptions::exportConstraints() && dagPath.hasFn ( MFn::kConstraint ) ) return false;
            if ( dagPath.hasFn ( MFn::kConstraint ) ) return false;

            // Check set membership exclusion/inclusion
            if ( SetHelper::isExcluded ( dagPath ) ) return false;
        }

        return true;
    }
    // --------------------------------------
    void ReferenceManager::processReference ( const MObject& referenceNode )
    {
        MStatus status;
        MFnDependencyNode referenceNodeFn ( referenceNode, &status );
        if (status != MStatus::kSuccess) return;

#if MAYA_API_VERSION >= 600
        MString referenceNodeName = MFnDependencyNode( referenceNode ).name();

        Reference* reference = new Reference();
        reference->referenceNode = referenceNode;
        mReferences.push_back ( reference );

        // Get the paths of the root transforms included in this reference
        MObjectArray subReferences;
        getRootObjects ( referenceNode, reference->paths, subReferences );
        uint pathCount = reference->paths.length();

        // Process the sub-references first
        uint subReferenceCount = subReferences.length();
        for (uint i = 0; i < subReferenceCount; ++i)
        {
            MObject& subReference = subReferences[i];
            if ( subReference != MObject::kNullObj ) processReference ( subReference );
        }

        // Retrieve the reference node's filename
        MString command = MString("reference -rfn \"") + referenceNodeFn.name() + MString("\" -q -filename;");
        MString filename;
        status = MGlobal::executeCommand ( command, filename );
        if (status != MStatus::kSuccess || filename.length() == 0) return;

        // Strip the filename of the multiple file token
        int stripIndex = filename.index('{');
        if (stripIndex != -1) filename = filename.substring(0, stripIndex - 1);

        // Avoid transform look-ups on COLLADA references.
        int extLocation = filename.rindex('.');
        if (extLocation > 0)
        {
            MString ext = filename.substring(extLocation + 1, filename.length() - 1).toLowerCase();
            if (ext == "dae" || ext == "xml") return;
        }

        // Check for already existing file information
        // Otherwise create a new file information sheet with current node names
        for ( ReferenceFileList::iterator it = mFiles.begin(); it != mFiles.end(); ++it )
        {
            if ((*it)->filename == filename) 
            { 
                reference->file = (*it); 
                break; 
            }
        }

        if ( reference->file == NULL ) reference->file = processReferenceFile(filename);

        // Get the list of the root transform's first child's unreferenced parents.
        // This is a list of the imported nodes!
        for (uint j = 0; j < pathCount; ++j)
        {
            MDagPath path = reference->paths[j];
            if (path.childCount() > 0)
            {
                path.push ( path.child(0) );
                MFnDagNode childNode ( path );
                if (!childNode.object().hasFn(MFn::kTransform)) continue;

                uint parentCount = childNode.parentCount();
                for (uint k = 0; k < parentCount; ++k)
                {
                    MFnDagNode parentNode(childNode.parent(k));
                    if (parentNode.object() == MObject::kNullObj || parentNode.isFromReferencedFile()) continue;

                    MDagPath parentPath = MDagPath::getAPathTo(parentNode.object());
                    if (parentPath.length() > 0)
                    {
                        ReferenceRootList::iterator it = 
                            reference->reroots.insert( reference->reroots.end(), ReferenceRoot() );
                        (*it).index = j;
                        (*it).reroot = parentPath;
                    }
                }
            }
        }
#endif
    }
Пример #13
0
AbcWriteJob::AbcWriteJob(const char * iFileName,
    bool iAsOgawa,
    std::set<double> & iTransFrames,
    Alembic::AbcCoreAbstract::TimeSamplingPtr iTransTime,
    std::set<double> & iShapeFrames,
    Alembic::AbcCoreAbstract::TimeSamplingPtr iShapeTime,
    const JobArgs & iArgs)
{
    MStatus status;
    mFileName = iFileName;
    mAsOgawa = iAsOgawa;
    mBoxIndex = 0;
    mArgs = iArgs;
    mShapeSamples = 1;
    mTransSamples = 1;

    if (mArgs.useSelectionList)
    {

        bool emptyDagPaths = mArgs.dagPaths.empty();

        // get the active selection
        MSelectionList activeList;
        MGlobal::getActiveSelectionList(activeList);
        mSList = activeList;
        unsigned int selectionSize = activeList.length();
        for (unsigned int index = 0; index < selectionSize; index ++)
        {
            MDagPath dagPath;
            status = activeList.getDagPath(index, dagPath);
            if (status == MS::kSuccess)
            {
                unsigned int length = dagPath.length();
                while (--length)
                {
                    dagPath.pop();
                    mSList.add(dagPath, MObject::kNullObj, true);
                }

                if (emptyDagPaths)
                {
                    mArgs.dagPaths.insert(dagPath);
                }
            }
        }
    }

    mTransFrames = iTransFrames;
    mShapeFrames = iShapeFrames;

    // only needed during creation of the transforms and shapes
    mTransTime = iTransTime;
    mTransTimeIndex = 0;
    mShapeTime = iShapeTime;
    mShapeTimeIndex = 0;

    // should have at least 1 value
    assert(!mTransFrames.empty() && !mShapeFrames.empty());

    mFirstFrame = *(mTransFrames.begin());
    std::set<double>::iterator last = mTransFrames.end();
    last--;
    mLastFrame = *last;
    last = mShapeFrames.end();
    last--;

    double lastShapeFrame = *last;
    if (lastShapeFrame > mLastFrame)
        mLastFrame = lastShapeFrame;
}
Пример #14
0
void maTranslator::writeDagNodes(fstream& f)
{
	fParentingRequired.clear();

	MItDag		dagIter;

	dagIter.traverseUnderWorld(true);

	MDagPath	worldPath;

	dagIter.getPath(worldPath);

	//
	// We step over the world node before starting the loop, because it
	// doesn't get written out.
	//
	for (dagIter.next(); !dagIter.isDone(); dagIter.next())
	{
		MDagPath	path;
		dagIter.getPath(path);

		//
		// If the node has already been written, then all of its descendants
		// must have been written, or at least checked, as well, so prune
		// this branch of the tree from the iteration.
		//
		MFnDagNode	dagNodeFn(path);

		if (dagNodeFn.isFlagSet(fCreateFlag))
		{
			dagIter.prune();
			continue;
		}

		//
		// If this is a default node, it will be written out later, so skip
		// it.
		//
		if (dagNodeFn.isDefaultNode()) continue;

		//
		// If this node is not writable, and is not a shared node, then mark
		// it as having been written, and skip it.
		//
		if (!dagNodeFn.canBeWritten() && !dagNodeFn.isShared())
		{
			dagNodeFn.setFlag(fCreateFlag, true);
			continue;
		}

		unsigned int	numParents = dagNodeFn.parentCount();

		if (dagNodeFn.isFromReferencedFile())
		{
			//
			// We don't issue 'creatNode' commands for nodes from referenced
			// files, but if the node has any parents which are not from
			// referenced files, other than the world, then make a note that
			// we'll need to issue extra 'parent' commands for it later on.
			//
			unsigned int i;

			for (i = 0; i < numParents; i++)
			{
				MObject		altParent = dagNodeFn.parent(i);
				MFnDagNode	altParentFn(altParent);

				if (!altParentFn.isFromReferencedFile()
				&&	(altParentFn.object() != worldPath.node()))
				{
					fParentingRequired.append(path);
					break;
				}
			}
		}
		else
		{
			//
			// Find the node's parent.
			//
			MDagPath	parentPath = worldPath;

			if (path.length() > 1)
			{
				//
				// Get the parent's path.
				//
				parentPath = path;
				parentPath.pop();

				//
				// If the parent is in the underworld, then find the closest
				// ancestor which is not.
				//
				if (parentPath.pathCount() > 1)
				{
					//
					// The first segment of the path contains whatever
					// portion of the path exists in the world.  So the closest
					// worldly ancestor is simply the one at the end of that
					// first path segment.
					//
					path.getPath(parentPath, 0);
				}
			}

			MFnDagNode	parentNodeFn(parentPath);

			if (parentNodeFn.isFromReferencedFile())
			{
				//
				// We prefer to parent to a non-referenced node.  So if this
				// node has any other parents, which are not from referenced
				// files and have not already been processed, then we'll
				// skip this instance and wait for an instance through one
				// of those parents.
				//
				unsigned i;

				for (i = 0; i < numParents; i++)
				{
					if (dagNodeFn.parent(i) != parentNodeFn.object())
					{
						MObject		altParent = dagNodeFn.parent(i);
						MFnDagNode	altParentFn(altParent);

						if (!altParentFn.isFromReferencedFile()
						&&	!altParentFn.isFlagSet(fCreateFlag))
						{
							break;
						}
					}
				}

				if (i < numParents) continue;

				//
				// This node only has parents within referenced files, so
				// create it without a parent and note that we need to issue
				// 'parent' commands for it later on.
				//
				writeCreateNode(f, path, worldPath);

				fParentingRequired.append(path);
			}
			else
			{
				writeCreateNode(f, path, parentPath);

				//
				// Let's see if this node has any parents from referenced
				// files, or any parents other than this one which are not
				// from referenced files.
				//
				unsigned	int i;
				bool		hasRefParents = false;
				bool		hasOtherNonRefParents = false;

				for (i = 0; i < numParents; i++)
				{
					if (dagNodeFn.parent(i) != parentNodeFn.object())
					{
						MObject		altParent = dagNodeFn.parent(i);
						MFnDagNode	altParentFn(altParent);

						if (altParentFn.isFromReferencedFile())
							hasRefParents = true;
						else
							hasOtherNonRefParents = true;

						//
						// If we've already got positives for both tests,
						// then there's no need in continuing.
						//
						if (hasRefParents && hasOtherNonRefParents) break;
					}
				}

				//
				// If this node has parents from referenced files, then
				// make note that we will have to issue 'parent' commands
				// later on.
				//
				if (hasRefParents) fParentingRequired.append(path);

				//
				// If this node has parents other than this one which are
				// not from referenced files, then make note that the
				// parenting for the other instances still has to be done.
				//
				if (hasOtherNonRefParents)
				{
					fInstanceChildren.append(path);
					fInstanceParents.append(parentPath);
				}
			}

			//
			// Write out the node's 'addAttr', 'setAttr' and 'lockNode'
			// commands.
			//
			writeNodeAttrs(f, path.node(), true);
			writeLockNode(f, path.node());
		}

		//
		// Mark the node as having been written.
		//
		dagNodeFn.setFlag(fCreateFlag, true);
	}

	//
	// Write out the parenting for instances.
	//
	writeInstances(f);
}
Пример #15
0
MStatus CIKSolverNode::doSimpleSolver()
{
	MStatus stat;

	// Get the handle and create a function set for it
	//	
	MIkHandleGroup* handle_group = handleGroup();
	if (NULL == handle_group) {
		return MS::kFailure;
	}
	MObject handle = handle_group->handle(0);
	MDagPath handlePath = MDagPath::getAPathTo(handle);
	MFnIkHandle fnHandle(handlePath, &stat);

	// End-Effector
	MDagPath endEffectorPath;
	fnHandle.getEffector(endEffectorPath);
	MFnIkEffector  fnEffector(endEffectorPath);
	MPoint effectorPos = fnEffector.rotatePivot(MSpace::kWorld);

	unsigned int numJoints = endEffectorPath.length();
	std::vector<MDagPath> jointsDagPaths; jointsDagPaths.reserve(numJoints);
	while (endEffectorPath.length() > 1)
	{
		endEffectorPath.pop();
		jointsDagPaths.push_back( endEffectorPath );
	}
	std::reverse(jointsDagPaths.begin(), jointsDagPaths.end());

	static bool builtLocalSkeleton = false;
	if (builtLocalSkeleton == false)
	{
		for (int jointIdx = 0; jointIdx < jointsDagPaths.size(); ++jointIdx)
		{
			MFnIkJoint curJoint(jointsDagPaths[jointIdx]);
			m_localJointsPos.push_back( curJoint.getTranslation(MSpace::kWorld) );
		}
		m_localJointsPos.push_back(effectorPos );
		builtLocalSkeleton = true;
	}

	MPoint startJointPos = MFnIkJoint(jointsDagPaths.front()).getTranslation(MSpace::kWorld);

	MVector startToEndEff = m_localJointsPos.back() - m_localJointsPos.front();
	double curveLength = (getPosition(1.0) - getPosition(0.0)).length();
	double chainLength = startToEndEff.length(); // in local space.
	double stretchFactor = curveLength / chainLength;
	
	double uVal = 0.0f;
	MVector jointPosL = m_localJointsPos[0];
	for (int jointIdx = 0; jointIdx < jointsDagPaths.size(); ++jointIdx)
	{
		MFnIkJoint curJoint(jointsDagPaths[jointIdx]);

		MVector curJointPosL = m_localJointsPos[jointIdx];

		double dist = stretchFactor * (curJointPosL - jointPosL).length();
		uVal = uVal + dist / curveLength;

		MVector curCurveJointPos = getPosition(uVal);
		curJoint.setTranslation(curCurveJointPos, MSpace::kWorld);
		jointPosL = curJointPosL;
	}
	MVector effectorCurvePos = getPosition(1.0);
	MVector curCurveJointPos = getPosition(uVal);
	MVector effectorVec = (effectorCurvePos - curCurveJointPos).normal();
	double endJointAngle[3]; 
	MVector effectorVecXY = MVector(effectorVec(0), effectorVec(1), 0.0);
	endJointAngle[2] = effectorVecXY.angle(MVector(1, 0, 0));
	if ((MVector(1, 0, 0) ^ effectorVecXY) * MVector(0, 0, 1) < 0.0) { endJointAngle[2] = -endJointAngle[2]; }
	MVector effectorVecXZ = MVector(effectorVec(0), 0.0, effectorVec(2));
	endJointAngle[1] = effectorVecXZ.angle(MVector(1, 0, 0));
	if ((MVector(1, 0, 0) ^ effectorVecXZ) * MVector(0, 1, 0) < 0.0) { endJointAngle[1] = -endJointAngle[1]; }
	endJointAngle[0] = 0.0;
	MFnIkJoint curJoint(jointsDagPaths.back()); curJoint.setRotation(endJointAngle, curJoint.rotationOrder());
	return MS::kSuccess;
}