Пример #1
0
bool
pcl::ihs::Integration::reconstructMesh (const CloudProcessedConstPtr& cloud_data,
                                        const MeshPtr&                mesh_model) const
{
  if (!cloud_data->isOrganized ())
  {
    std::cerr << "ERROR in integration.cpp: Cloud is not organized\n";
    return (false);
  }
  const uint32_t width  = cloud_data->width;
  const uint32_t height = cloud_data->height;
  const size_t   size   = cloud_data->size ();

  mesh_model->clear ();
  mesh_model->reserveVertexes (size);
  mesh_model->reserveFaces (2 * (width-1) * (height-1));

  // Store which vertex is set at which position (initialized with invalid indexes)
  VertexIndexes vertex_indexes (size, VertexIndex ());

  // Convert to the model cloud type. This is actually not needed but avoids code duplication (see merge). And reconstructMesh is called only the first reconstruction step anyway.
  // NOTE: The default constructor of PointModel has to initialize with NaNs!
  CloudModelPtr cloud_model (new CloudModel ());
  cloud_model->resize (size);

  // Set the model points not reached by the main loop
  for (uint32_t c=0; c<width; ++c)
  {
    const PointProcessed& pt_d = cloud_data->operator [] (c);
    const float weight = -pt_d.normal_z; // weight = -dot (normal, [0; 0; 1])

    if (pcl::isFinite (pt_d) && weight >= weight_min_)
    {
      cloud_model->operator [] (c) = PointModel (pt_d, weight);
    }
  }
  for (uint32_t r=1; r<height; ++r)
  {
    for (uint32_t c=0; c<2; ++c)
    {
      const PointProcessed& pt_d = cloud_data->operator [] (r*width + c);
      const float weight = -pt_d.normal_z; // weight = -dot (normal, [0; 0; 1])

      if (pcl::isFinite (pt_d) && weight >= weight_min_)
      {
        cloud_model->operator [] (r*width + c) = PointModel (pt_d, weight);
      }
    }
  }

  // 4   2 - 1  //
  //     |   |  //
  // *   3 - 0  //
  //            //
  // 4 - 2   1  //
  //   \   \    //
  // *   3 - 0  //
  CloudProcessed::const_iterator it_d_0 = cloud_data->begin ()  + width + 2;
  CloudModel::iterator           it_m_0 = cloud_model->begin () + width + 2;
  CloudModel::const_iterator     it_m_1 = cloud_model->begin ()         + 2;
  CloudModel::const_iterator     it_m_2 = cloud_model->begin ()         + 1;
  CloudModel::const_iterator     it_m_3 = cloud_model->begin () + width + 1;
  CloudModel::const_iterator     it_m_4 = cloud_model->begin ()            ;

  VertexIndexes::iterator it_vi_0 = vertex_indexes.begin () + width + 2;
  VertexIndexes::iterator it_vi_1 = vertex_indexes.begin ()         + 2;
  VertexIndexes::iterator it_vi_2 = vertex_indexes.begin ()         + 1;
  VertexIndexes::iterator it_vi_3 = vertex_indexes.begin () + width + 1;
  VertexIndexes::iterator it_vi_4 = vertex_indexes.begin ()            ;

  for (uint32_t r=1; r<height; ++r)
  {
    for (uint32_t c=2; c<width; ++c)
    {
      const float weight = -it_d_0->normal_z; // weight = -dot (normal, [0; 0; 1])

      if (pcl::isFinite(*it_d_0) && weight >= weight_min_)
      {
        *it_m_0 = PointModel (*it_d_0, weight);
      }

      this->addToMesh (it_m_0,  it_m_1,  it_m_2,  it_m_3,
                       it_vi_0, it_vi_1, it_vi_2, it_vi_3,
                       mesh_model);
      this->addToMesh (it_m_0,  it_m_2,  it_m_4,  it_m_3,
                       it_vi_0, it_vi_2, it_vi_4, it_vi_3,
                       mesh_model);

      ++it_d_0;
      ++it_m_0;  ++it_m_1;  ++it_m_2;  ++it_m_3;  ++it_m_4;
      ++it_vi_0; ++it_vi_1; ++it_vi_2; ++it_vi_3; ++it_vi_4;
    } // for (uint32_t c=2; c<width; ++c)

    it_d_0  += 2;
    it_m_0  += 2; it_m_1  += 2; it_m_2  += 2; it_m_3  += 2, it_m_4  += 2;
    it_vi_0 += 2; it_vi_1 += 2; it_vi_2 += 2; it_vi_3 += 2, it_vi_4 += 2;
  } // for (uint32_t r=1; r<height; ++r)

  return (true);
}
Пример #2
0
bool
pcl::ihs::Integration::reconstructMesh (const CloudXYZRGBNormalConstPtr& cloud_data,
                                        MeshPtr&                         mesh_model) const
{
  if (!cloud_data)
  {
    std::cerr << "ERROR in integration.cpp: Cloud pointer is invalid\n";
    return (false);
  }
  if (!cloud_data->isOrganized ())
  {
    std::cerr << "ERROR in integration.cpp: Cloud is not organized\n";
    return (false);
  }
  const int width  = static_cast <int> (cloud_data->width);
  const int height = static_cast <int> (cloud_data->height);

  if (!mesh_model) mesh_model = MeshPtr (new Mesh ());

  mesh_model->clear ();
  mesh_model->reserveVertices (cloud_data->size ());
  mesh_model->reserveEdges ((width-1) * height + width * (height-1) + (width-1) * (height-1));
  mesh_model->reserveFaces (2 * (width-1) * (height-1));

  // Store which vertex is set at which position (initialized with invalid indices)
  VertexIndices vertex_indices (cloud_data->size (), VertexIndex ());

  // Convert to the model cloud type. This is actually not needed but avoids code duplication (see merge). And reconstructMesh is called only the first reconstruction step anyway.
  // NOTE: The default constructor of PointIHS has to initialize with NaNs!
  CloudIHSPtr cloud_model (new CloudIHS ());
  cloud_model->resize (cloud_data->size ());

  // Set the model points not reached by the main loop
  for (int c=0; c<width; ++c)
  {
    const PointXYZRGBNormal& pt_d = cloud_data->operator [] (c);
    const float weight = -pt_d.normal_z; // weight = -dot (normal, [0; 0; 1])

    if (!boost::math::isnan (pt_d.x) && weight > min_weight_)
    {
      cloud_model->operator [] (c) = PointIHS (pt_d, weight);
    }
  }
  for (int r=1; r<height; ++r)
  {
    for (int c=0; c<2; ++c)
    {
      const PointXYZRGBNormal& pt_d = cloud_data->operator [] (r*width + c);
      const float weight = -pt_d.normal_z; // weight = -dot (normal, [0; 0; 1])

      if (!boost::math::isnan (pt_d.x) && weight > min_weight_)
      {
        cloud_model->operator [] (r*width + c) = PointIHS (pt_d, weight);
      }
    }
  }

  // 4   2 - 1  //
  //     |   |  //
  // *   3 - 0  //
  //            //
  // 4 - 2   1  //
  //   \   \    //
  // *   3 - 0  //
  const int offset_1 = -width;
  const int offset_2 = -width - 1;
  const int offset_3 =        - 1;
  const int offset_4 = -width - 2;

  for (int r=1; r<height; ++r)
  {
    for (int c=2; c<width; ++c)
    {
      const int ind_0 = r*width + c;
      const int ind_1 = ind_0 + offset_1;
      const int ind_2 = ind_0 + offset_2;
      const int ind_3 = ind_0 + offset_3;
      const int ind_4 = ind_0 + offset_4;

      assert (ind_0 >= 0 && ind_0 < static_cast <int> (cloud_data->size ()));
      assert (ind_1 >= 0 && ind_1 < static_cast <int> (cloud_data->size ()));
      assert (ind_2 >= 0 && ind_2 < static_cast <int> (cloud_data->size ()));
      assert (ind_3 >= 0 && ind_3 < static_cast <int> (cloud_data->size ()));
      assert (ind_4 >= 0 && ind_4 < static_cast <int> (cloud_data->size ()));

      const PointXYZRGBNormal& pt_d_0 = cloud_data->operator  [] (ind_0);
      PointIHS&                pt_m_0 = cloud_model->operator [] (ind_0);
      const PointIHS&          pt_m_1 = cloud_model->operator [] (ind_1);
      const PointIHS&          pt_m_2 = cloud_model->operator [] (ind_2);
      const PointIHS&          pt_m_3 = cloud_model->operator [] (ind_3);
      const PointIHS&          pt_m_4 = cloud_model->operator [] (ind_4);

      VertexIndex& vi_0 = vertex_indices [ind_0];
      VertexIndex& vi_1 = vertex_indices [ind_1];
      VertexIndex& vi_2 = vertex_indices [ind_2];
      VertexIndex& vi_3 = vertex_indices [ind_3];
      VertexIndex& vi_4 = vertex_indices [ind_4];

      const float weight = -pt_d_0.normal_z; // weight = -dot (normal, [0; 0; 1])

      if (!boost::math::isnan (pt_d_0.x) && weight > min_weight_)
      {
        pt_m_0 = PointIHS (pt_d_0, weight);
      }

      this->addToMesh (pt_m_0,pt_m_1,pt_m_2,pt_m_3, vi_0,vi_1,vi_2,vi_3, mesh_model);
      if (Mesh::IsManifold::value) // Only needed for the manifold mesh
      {
        this->addToMesh (pt_m_0,pt_m_2,pt_m_4,pt_m_3, vi_0,vi_2,vi_4,vi_3, mesh_model);
      }
    }
  }

  return (true);
}