void Init() { Super::Init(); mWorld = GD_NEW(World, this, "Launch::Gamedesk"); mWorld->Init(&mOctree); Model3D* pModel = Cast<Model3D>(mWorld->SpawnEntity(Model3D::StaticClass())); pModel->SetMesh("link's house.ase"); pModel->Select(true); Keyboard& keyboard = InputSubsystem::GetKeyboard(); keyboard.AddKeyListener(this, Keyboard::Key_W, Keyboard::Key_Down); keyboard.AddKeyListener(this, Keyboard::Key_S, Keyboard::Key_Down); keyboard.AddKeyListener(this, Keyboard::Key_A, Keyboard::Key_Down); keyboard.AddKeyListener(this, Keyboard::Key_D, Keyboard::Key_Down); keyboard.AddKeyListener(this, Keyboard::Key_Escape, Keyboard::Key_Down); Mouse& mouse = InputSubsystem::GetMouse(); mouse.AddMoveListener(this); mMainWindow->AddListener(this); mFont.GetFont( "Data/Fonts/tahoma.ttf", 14 ); }
void ModelBrowserUI::InsertModelInWorld( Q3ListBoxItem* pItem ) { Camera* camera = mTool->GetEditor()->GetWorldManager().GetCurrentCamera(); Vector3f pos = camera->GetPosition() + (camera->GetView() * 2.0f); Model3D* newModel = Cast<Model3D>( mTool->GetEditor()->GetWorldManager().SpawnEntity( Model3D::StaticClass(), pos ) ); newModel->SetMesh( String("Data/Meshes/") + String(pItem->text().ascii()) ); }