inline void MovieNode::execute_named_frame_actions(const char* name) { auto frame = m_sprite->get_frame(name); if( frame != 0 ) execute_frame_actions(frame); }
inline void MovieNode::goto_named_frame(const char* name, MovieGoto status, int offset) { auto frame = m_sprite->get_frame(name); if( frame != 0 ) goto_frame(frame, status, offset); }