Пример #1
0
 inline void MovieNode::execute_named_frame_actions(const char* name)
 {
     auto frame = m_sprite->get_frame(name);
     if( frame != 0 ) execute_frame_actions(frame);
 }
Пример #2
0
 inline void MovieNode::goto_named_frame(const char* name, MovieGoto status, int offset)
 {
     auto frame = m_sprite->get_frame(name);
     if( frame != 0 ) goto_frame(frame, status, offset);
 }