Пример #1
0
/*----------------------------------------------------------------------
|       NPT_PSPQueue::Pop
+---------------------------------------------------------------------*/
NPT_Result
NPT_PSPQueue::Pop(NPT_QueueItem*& item, NPT_Boolean blocking)
{
    // lock the mutex that protects the list
    m_Items.Lock();

    NPT_Result result;
    //if (blocking) {
    //    while ((result = m_Items.PopHead(item)) == NPT_ERROR_LIST_EMPTY) {
    //        // no item in the list, wait for one
    //        //NPT_Debug(":: NPT_PSPQueue::Pop - waiting for queue to fill up\n");
    //        pthread_cond_wait(&m_CanPushOrPopCondition, &m_Mutex);
    //    }
    //} else {
        result = m_Items.PopHead(item);
    //}
    
    // if the list was previously full, signal the condition
    // to wake up the waiting thread
    //if (m_MaxItems && (result == NPT_SUCCESS)) {
    //    if (m_Items.GetItemCount() == m_MaxItems-1) {    
    //        pthread_cond_signal(&m_CanPushOrPopCondition);
    //    }
    //}

    // unlock the mutex
    m_Items.Unlock();
 
    return result;
}
Пример #2
0
/*----------------------------------------------------------------------
|       NPT_PSPQueue::Push
+---------------------------------------------------------------------*/
NPT_Result
NPT_PSPQueue::Push(NPT_QueueItem* item)
{
    // lock the mutex that protects the list
    m_Items.Lock();

    // check that we have not exceeded the max
    //if (m_MaxItems) {
    //    while (m_Items.GetItemCount() >= m_MaxItems) {
    //        // wait until some items have been removed
    //        //NPT_Debug(":: NPT_PSPQueue::Push - waiting for queue to empty\n");
    //        pthread_cond_wait(&m_CanPushOrPopCondition, &m_Mutex);
    //    }
    //}

    // add the item to the list
    m_Items.Add(item);

    // if the list was previously empty, signal the condition
    // to wake up the waiting thread
    //if (m_Items.GetItemCount() == 1) {    
    //    pthread_cond_signal(&m_CanPushOrPopCondition);
    //}

    // unlock the mutex
    m_Items.Unlock();

    return NPT_SUCCESS;
}