Пример #1
0
void AILevelFiller::createAndAddObstacle(int _currentTempX,int _currentTempY,int _currentTempZ)
{
    Obstacle *obstacle = new Obstacle(qrand() % 100 > (int)(difficulty * 100) ? 0 : 1,
                                      new Vector3f(_currentTempX, _currentTempY, _currentTempZ ));

    QColor color(qrand() % 256, qrand() % 256, qrand() % 256, 255);

    if (color.lightness() < 100)
        color = color.lighter();

    if (color.lightness() > 150)
        color = color.darker();

    obstacle->setColor(color);

    level->addObstacle(obstacle, false);
}
Пример #2
0
void LevelEditor::mouseReleased(QMouseEvent *event)
{
    Q_UNUSED(event);

    if(currentView == EDITING_LEVEL_VIEW)
    {
        if ((movingObject != -1) && (positionValid == true))
        {
            Obstacle *obstacle = new Obstacle(movingObject, new Vector3f(GLfloat(xCell), GLfloat(yCell), GLfloat(zCell)));
            obstacle->setColor(QColor(0, 0, 255, 255));
            level->addObstacle(obstacle);

            emit playEffect(EFFECT_JUMP);
        }

        positionValid = false;
        currentDelta = new Vector3f();
        lastMouseX = 0;
        lastMouseY = 0;
        movingObject = -1;
    }
}
void World::createMap(ObstacleContainer* obstacleContainer, TargetContainer* targetContainer)
{




	obstacleContainer->add();

	Obstacle* wall1 = obstacleContainer->getLast();
	wall1->setLHW(1060.0f, 11.0f, 30.0f);
	wall1->setPosition(500.0f, 5.0f, -1015.0f);
	wall1->setColor(1.0f, 1.0f, 1.0f);
	
	obstacleContainer->add();

	Obstacle* wall2 = obstacleContainer->getLast();
	wall2->setLHW(1060.0f, 11.0f, 30.0f);
	wall2->setPosition(500.0f, 5.0f, 15.0f);
	wall2->setColor(1.0f, 1.0f, 1.0f);

	obstacleContainer->add();

	Obstacle* wall3 = obstacleContainer->getLast();
	wall3->setLHW(30.0f, 11.0f, 1000.0f);
	wall3->setPosition(-15.0f, 5.0f, -500.0f);
	wall3->setColor(1.0f, 1.0f, 1.0f);

	obstacleContainer->add();

	Obstacle* wall4 = obstacleContainer->getLast();
	wall4->setLHW(30.0f, 11.0f, 1000.0f);
	wall4->setPosition(1015.0f, 5.0f, -500.0f);
	wall4->setColor(1.0f, 1.0f, 1.0f);
	
	
	if(level == LEVEL_CHOICE_MAZE)
	{
		obstacleContainer->add();

		Obstacle* o = obstacleContainer->getLast();
		o->setLHW(203.0f, 101.0f, 304.0f);
		o->setPosition(200.0f, 50.0f, -750.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();

		o = obstacleContainer->getLast();
		o->setLHW(350.0f, 101.0f, 150.0f);
		o->setPosition(700.0f, 50.0f, -750.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();

		o = obstacleContainer->getLast();
		o->setLHW(425.0f, 101.0f, 200.0f);
		o->setPosition(302.0f, 50.0f, -401.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();

		o = obstacleContainer->getLast();
		o->setLHW(310.0f, 101.0f, 250.0f);
		o->setPosition(774.0f, 50.0f, -450.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();

		o = obstacleContainer->getLast();
		o->setLHW(400.0f, 101.0f, 100.0f);
		o->setPosition(501.0f, 50.0f, -174.0f);
		o->setColor(1.0f, 0.0f, 0.0f);
		
		
	}


	else if(level == LEVEL_CHOICE_BLOCK_FORT)
	{
	
		float diameter = 200.0f;

		obstacleContainer->add();
		Obstacle* o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter-1.0f, diameter);
		o->setPosition(250.0f, 95.0f, -250.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter-1.0f, diameter);
		o->setPosition(751.0f, 95.0f, -250.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter-1.0f, diameter);
		o->setPosition(250.0f, 95.0f, -750.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter-1.0f, diameter);
		o->setPosition(751.0f, 95.0f, -750.0f);
		o->setColor(1.0f, 0.0f, 0.0f);
	
		//box in the middle
		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter/2.0f, 25.0f-1.0f, diameter/2.0f);
		o->setPosition(500.0f, 12.0f, -500.0f);
		o->setColor(1.0f, 0.0f, 0.0f);

	}

	else if(level == LEVEL_CHOICE_DEMO_2)
	{
	
		float diameter = 150.0f;

		obstacleContainer->add();
		Obstacle* o = obstacleContainer->getLast();
		o->setLHW(900.0f, 10.0f, 25.0f);
		o->setPosition(450.0f, 5.0f, -100.0f);
		o->setColor(1.0f, 1.0f, 1.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter, diameter);
		o->setPosition(250.0f, 70.0f, -300.0f);
		o->setColor(1.0f, 1.0f, 1.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter, diameter);
		o->setPosition(750.0f, 70.0f, -300.0f);
		o->setColor(1.0f, 1.0f, 1.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter, diameter);
		o->setPosition(250.0f, 70.0f, -700.0f);
		o->setColor(1.0f, 1.0f, 1.0f);

		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter, diameter, diameter);
		o->setPosition(750.0f, 70.0f, -700.0f);
		o->setColor(1.0f, 1.0f, 1.0f);
	
		//box in the middle
		obstacleContainer->add();
		o = obstacleContainer->getLast();
		o->setLHW(diameter/2.0f, 25.0f, diameter/2.0f);
		o->setPosition(500.0f, 12.0f, -500.0f);
		o->setColor(1.0f, 1.0f, 1.0f);
	
	}

	else if(level == LEVEL_CHOICE_COLUMNS)
	{
		Obstacle* o;
		for(int x=205; x<1000; x=x+280)
		{
			for(int y=205; y<1000; y=y+280)
			{
				obstacleContainer->add();
				o = obstacleContainer->getLast();
				o->setLHW(118.0f, 101.0f, 120.0f);
				o->setPosition((float)x, 50.0f, -(float)y);
				o->setColor(1.0f, 1.0f, 1.0f);
			}
		}

	}

}