// PhysicsShapeBox PhysicsShapeBox* PhysicsShapeBox::create(const Size& size, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset/* = Vec2(0, 0)*/, float radius/* = 0.0f*/) { PhysicsShapeBox* shape = new (std::nothrow) PhysicsShapeBox(); if (shape && shape->init(size, material, offset, radius)) { shape->autorelease(); return shape; } CC_SAFE_DELETE(shape); return nullptr; }
// PhysicsShapeBox PhysicsShapeBox* PhysicsShapeBox::create(const Size& size, const PhysicsMaterial& material/* = MaterialDefault*/, const Point& offset/* = Point(0, 0)*/) { PhysicsShapeBox* shape = new PhysicsShapeBox(); if (shape && shape->init(size, material, offset)) { shape->autorelease(); return shape; } CC_SAFE_DELETE(shape); return nullptr; }