void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER"); //recv_data.hexlike(); CHECK_PACKET_SIZE(recv_data, 4+1); uint32 ArenaTeamId; // arena team id std::string Invitedname; Player * player = NULL; recv_data >> ArenaTeamId >> Invitedname; if(!Invitedname.empty()) { if(!normalizePlayerName(Invitedname)) return; player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str()); } if(!player) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S); return; } if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { //SendArenaTeamCommandResult(ARENA_TEAM_INVITE_SS,"",Invitedname,ARENA_TEAM_PLAYER_NOT_FOUND_S); // can't find related opcode SendNotification(LANG_HIS_ARENA_LEVEL_REQ_ERROR, player->GetName()); return; } ArenaTeam *arenateam = objmgr.GetArenaTeamById(ArenaTeamId); if(!arenateam) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM); return; } // OK result but not send invite if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); return; } if(player->GetArenaTeamId(arenateam->GetSlot())) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_IN_ARENA_TEAM_S); return; } if(player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, player->GetName(), "", ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } if(arenateam->GetMembersSize() >= arenateam->GetType() * 2) { // should send an "arena team is full" or the likes message, I just don't know the proper values so... ERR_INTERNAL // SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_INTERNAL); SendNotification(LANG_YOUR_ARENA_TEAM_FULL, player->GetName()); return; } sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str()); player->SetArenaTeamIdInvited(arenateam->GetId()); WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10)); data << GetPlayer()->GetName(); data << arenateam->GetName(); player->GetSession()->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE"); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { uint64 ID; recvPacket >> ID; if (GetPlayer()->pTrader) return; if (!GetPlayer()->isAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->isInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } Player* pOther = ObjectAccessor::FindPlayer(ID); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->pTrader) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->isAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->isInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() != _player->GetTeam()) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (pOther->GetDistance2d(_player) > 10.0f) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } // OK start trade _player->pTrader = pOther; pOther->pTrader =_player; WorldPacket data(SMSG_TRADE_STATUS, 12); data << (uint32) TRADE_STATUS_BEGIN_TRADE; data << (uint64)_player->GetGUID(); _player->pTrader->GetSession()->SendPacket(&data); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE"); std::string membername; recvData >> membername; recvData.read_skip<uint32>(); // attempt add selected player // cheating if (!normalizePlayerName(membername)) { // If Fake WHO List system is on and the invited is fake, we return that he's already in a group if (sWorld->getBoolConfig(CONFIG_FAKE_WHO_LIST)) { QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s' AND online > 1", membername.c_str()); if (result) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); return; } } SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* player = ObjectAccessor::FindPlayerByName(membername); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(0); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE"); uint32 arenaTeamId; // arena team id std::string invitedName; Player* player = NULL; recvData >> arenaTeamId >> invitedName; if(!invitedName.empty()) { if(!normalizePlayerName(invitedName)) return; player = sObjectAccessor->FindPlayerByName(invitedName.c_str()); } if(!player) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S); return; } if(player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S); return; } ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId); if(!arenaTeam) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM); return; } // OK result but don't send invite if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; if(!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); return; } if(player->GetArenaTeamId(arenaTeam->GetSlot())) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S); return; } if(player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } if(arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S); return; } sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), invitedName.c_str()); player->SetArenaTeamIdInvited(arenaTeam->GetId()); WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10)); data << GetPlayer()->GetName(); data << arenaTeam->GetName(); player->GetSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE"); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data) { ObjectGuid guid; recv_data.read_skip<uint32>(); // cross-realm party related recv_data.read_skip<uint32>(); // roles mask? recv_data.ReadGuidMask<2, 7>(guid); uint32 realmLength = recv_data.ReadBits(9); recv_data.ReadGuidMask<3>(guid); uint32 nameLength = recv_data.ReadBits(10); recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid); recv_data.ReadGuidBytes<4, 7, 6>(guid); std::string membername = recv_data.ReadString(nameLength); std::string realmname = recv_data.ReadString(realmLength); // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* player = sObjectMgr.GetPlayer(membername.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID))) { SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL); return; } // player already invited if (player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); return; } Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group if (group2) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); // tell the player that they were invited but it failed as they were already in a group player->GetSession()->SendGroupInvite(player, true); return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existing group: if can't add then just leave if (!group->AddInvite(player)) { return; } } player->GetSession()->SendGroupInvite(_player); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { ObjectGuid playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(playerGuid, holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; ++i) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount = 0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos = str_motd.find('@', pos)) != std::string::npos) { if (nextpos != pos) { data << str_motd.substr(pos, nextpos - pos); ++linecount; } pos = nextpos + 1; } if (pos < str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); } // QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult* resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about nonexistent membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = sGuildMgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (1 + 1 + guild->GetMOTD().size() + 1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); guild->DisplayGuildBankTabsInfo(this); guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetObjectGuid(), pCurrChar->GetName()); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of nonexistent guild (id: %u), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); // Show cinematic at the first time that player login /*if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); }*/ uint32 miscRequirement = 0; AreaLockStatus lockStatus = AREA_LOCKSTATUS_OK; if (AreaTrigger const* at = sObjectMgr.GetMapEntranceTrigger(pCurrChar->GetMapId())) lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); else { // Some basic checks in case of a map without areatrigger MapEntry const* mapEntry = sMapStore.LookupEntry(pCurrChar->GetMapId()); if (!mapEntry) lockStatus = AREA_LOCKSTATUS_UNKNOWN_ERROR; else if (pCurrChar->GetSession()->Expansion() < mapEntry->Expansion()) lockStatus = AREA_LOCKSTATUS_INSUFFICIENT_EXPANSION; } if (lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) lockStatus = pCurrChar->GetAreaTriggerLockStatus(at, miscRequirement); if (!at || lockStatus != AREA_LOCKSTATUS_OK || !pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation())) pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddObject(pCurrChar); // DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); static SqlStatementID updChars; static SqlStatementID updAccount; SqlStatement stmt = CharacterDatabase.CreateStatement(updChars, "UPDATE characters SET online = 1 WHERE guid = ?"); stmt.PExecute(pCurrChar->GetGUIDLow()); stmt = LoginDatabase.CreateStatement(updAccount, "UPDATE account SET active_realm_id = ? WHERE id = ?"); stmt.PExecute(realmID, GetAccountId()); pCurrChar->SetInGameTime(WorldTimer::getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group* group = pCurrChar->GetGroup()) group->SendUpdate(); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetObjectGuid(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalk(true); } pCurrChar->ContinueTaxiFlight(); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true, pCurrChar); if (sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); if (!pCurrChar->isGMVisible()) { SendNotification(LANG_INVISIBLE_INVISIBLE); SpellEntry const* invisibleAuraInfo = sSpellStore.LookupEntry(sWorld.getConfig(CONFIG_UINT32_GM_INVISIBLE_AURA)); if (invisibleAuraInfo && IsSpellAppliesAura(invisibleAuraInfo)) pCurrChar->CastSpell(pCurrChar, invisibleAuraInfo, true); } std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if (!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); pCurrChar->OnLogin(); m_playerLoading = false; delete holder; }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { ObjectGuid ID; recvPacket >> ID; if (GetPlayer()->m_trade) return; TradeStatusInfo info; if (!GetPlayer()->IsAlive()) { info.Status = TRADE_STATUS_YOU_DEAD; SendTradeStatus(info); return; } if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED)) { info.Status = TRADE_STATUS_YOU_STUNNED; SendTradeStatus(info); return; } if (isLogingOut()) { info.Status = TRADE_STATUS_YOU_LOGOUT; SendTradeStatus(info); return; } if (GetPlayer()->IsInFlight()) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } Player* pOther = ObjectAccessor::FindPlayer(ID); if (!pOther) { info.Status = TRADE_STATUS_NO_TARGET; SendTradeStatus(info); return; } if (pOther == GetPlayer() || pOther->m_trade) { info.Status = TRADE_STATUS_BUSY; SendTradeStatus(info); return; } if (!pOther->IsAlive()) { info.Status = TRADE_STATUS_TARGET_DEAD; SendTradeStatus(info); return; } if (pOther->IsInFlight()) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } if (pOther->HasUnitState(UNIT_STATE_STUNNED)) { info.Status = TRADE_STATUS_TARGET_STUNNED; SendTradeStatus(info); return; } if (pOther->GetSession()->isLogingOut()) { info.Status = TRADE_STATUS_TARGET_LOGOUT; SendTradeStatus(info); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { info.Status = TRADE_STATUS_IGNORE_YOU; SendTradeStatus(info); return; } if (pOther->GetTeam() != _player->GetTeam() && (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && !GetPlayer()->GetSession()->HasPermission(rbac::RBAC_PERM_ALLOW_TWO_SIDE_TRADE))) { info.Status = TRADE_STATUS_WRONG_FACTION; SendTradeStatus(info); return; } if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false)) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); info.Status = TRADE_STATUS_BEGIN_TRADE; info.TraderGuid = _player->GetGUID(); pOther->GetSession()->SendTradeStatus(info); }
void Guild::BroadcastToGuild(WorldSession* session, const std::string& msg, uint32 language) { if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_GCHATSPEAK)) { WorldPacket data; ChatHandler::FillMessageData(&data, session, CHAT_MSG_GUILD, language, msg.c_str()); for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)); if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetObjectGuid())) { pl->GetSession()->SendPacket(&data); } } } }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { ObjectGuid otherGuid; recvPacket.ReadGuidMask<0, 3, 5, 1, 4, 6, 7, 2>(otherGuid); recvPacket.ReadGuidBytes<7, 4, 3, 5, 1, 2, 6, 0>(otherGuid); if (GetPlayer()->m_trade) return; if (!GetPlayer()->isAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } Player* pOther = ObjectAccessor::FindPlayer(otherGuid); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->m_trade) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->isAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (pOther->GetTeam() != _player->GetTeam()) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (!pOther->IsWithinDistInMap(_player, 10.0f, false)) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); WorldPacket data(SMSG_TRADE_STATUS, 12); data.WriteBit(false); data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5); data.WriteGuidMask<2, 4, 6, 0, 1, 3, 7, 5>(_player->GetObjectGuid()); data.WriteGuidBytes<4, 1, 2, 3, 0, 7, 6, 5>(_player->GetObjectGuid()); data << uint32(0); pOther->GetSession()->SendPacket(&data); }
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) { std::string membername; recv_data >> membername; // attempt add selected player // cheating if(!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } Player *player = objmgr.GetPlayer(membername.c_str()); // no player if(!player) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } // restrict invite to GMs if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET); return; } // can't group with if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY); return; } if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE); return; } // just ignore us if(player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU); return; } Group *group = GetPlayer()->GetGroup(); if( group && group->isBGGroup() ) group = GetPlayer()->GetOriginalGroup(); Group *group2 = player->GetGroup(); if( group2 && group2->isBGGroup() ) group2 = player->GetOriginalGroup(); // player already in another group or invited if( group2 || player->GetGroupInvite() ) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP); return; } if(group) { // not have permissions for invite if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER); return; } // not have place if(group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if(!group) { group = new Group; // new group: if can't add then delete if(!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if(!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if(!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // ok data << GetPlayer()->GetName(); player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { uint64 ID; recvPacket >> ID; if (GetPlayer()->m_trade) return; if (!GetPlayer()->isAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } Player* pOther = ObjectAccessor::FindPlayer( ID ); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->m_trade) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->isAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (pOther->getOriginalTeam() !=_player->getOriginalTeam() ) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (!pOther->IsWithinDistInMap(_player,10.0f,false)) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); WorldPacket data(SMSG_TRADE_STATUS, 12); data << (uint32) TRADE_STATUS_BEGIN_TRADE; data << (uint64)_player->GetGUID(); pOther->GetSession()->SendPacket(&data); }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar); // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } pCurrChar->GetMotionMaster()->Initialize(); SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data(SMSG_LOGIN_VERIFY_WORLD, 20); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize(SMSG_ACCOUNT_DATA_TIMES, 128); for (int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ((nextpos= str_motd.find('@',pos)) != std::string::npos) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket(&data); DEBUG_LOG("WORLD: Sent motd (SMSG_MOTD)"); // send server info if (sWorld.getConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(_FULLVERSION); DEBUG_LOG("WORLD: Sent server info"); } QueryResult_AutoPtr resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if (resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if (guild) { data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG("WORLD: Sent guild-motd (SMSG_GUILD_EVENT)"); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG("WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)"); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member of invalid guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if (!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) { pCurrChar->SendCinematicStart(rEntry->CinematicSequence); // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage("%s", sWorld.GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); //LoginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId()); pCurrChar->SetInGameTime(getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) group->SendUpdate(); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF) { pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) } pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } pCurrChar->ContinueTaxiFlight(); // Load pet if any and player is alive and not in taxi flight if (pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource() == 0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING)) pCurrChar->SetFFAPvP(true); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if (sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); // ImpConfig - Max weapon skill when logging in if (sWorld.getConfig(CONFIG_ALWAYS_MAXSKILL)) pCurrChar->UpdateSkillsToMaxSkillsForLevel(); if (sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); //Reputations if "StartAllReputation" is enabled if (sWorld.getConfig(CONFIG_START_ALL_REP)) { pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(942),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(935),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(936),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1011),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(970),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(967),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(989),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(932),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(934),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1038),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(1077),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(990),42999); // Factions depending on team, like cities and some more stuff switch(pCurrChar->GetTeam()) { case ALLIANCE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(72),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(47),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(69),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(930),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(730),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(978),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(54),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(946),42999); break; case HORDE: pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(76),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(68),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(81),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(911),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(729),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(941),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(530),42999); pCurrChar->SetFactionReputation(sFactionStore.LookupEntry(947),42999); break; default: break; } } if (pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); m_playerLoading = false; //Hook for OnLogin Event sScriptMgr.OnLogin(pCurrChar); delete holder; }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { sLog->outInfo(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); time_t now = time(NULL); if (now - timeLastGroupInviteCommand < 5) return; else timeLastGroupInviteCommand = now; ObjectGuid crossRealmGuid; // unused recvData.read_skip<uint32>(); // Non-zero in cross realm invites recvData.read_skip<uint8>(); recvData.read_skip<uint32>(); // Always 0 crossRealmGuid[7] = recvData.ReadBit(); uint8 realmLen = recvData.ReadBits(9); crossRealmGuid[3] = recvData.ReadBit(); uint8 nameLen = recvData.ReadBits(9); crossRealmGuid[2] = recvData.ReadBit(); crossRealmGuid[5] = recvData.ReadBit(); crossRealmGuid[4] = recvData.ReadBit(); crossRealmGuid[0] = recvData.ReadBit(); crossRealmGuid[1] = recvData.ReadBit(); crossRealmGuid[6] = recvData.ReadBit(); recvData.ReadByteSeq(crossRealmGuid[7]); recvData.ReadByteSeq(crossRealmGuid[6]); recvData.ReadByteSeq(crossRealmGuid[0]); recvData.ReadByteSeq(crossRealmGuid[4]); std::string realmName = recvData.ReadString(realmLen); // unused recvData.ReadByteSeq(crossRealmGuid[1]); recvData.ReadByteSeq(crossRealmGuid[2]); recvData.ReadByteSeq(crossRealmGuid[3]); std::string memberName = recvData.ReadString(nameLen); recvData.ReadByteSeq(crossRealmGuid[5]); // attempt add selected player // cheating if (!normalizePlayerName(memberName)) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group player->GetSession()->SendGroupInviteNotification(GetPlayer()->GetName(), true); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it player->GetSession()->SendGroupInviteNotification(GetPlayer()->GetName(), false); SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { #if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE"); #endif std::string membername; recvData >> membername; recvData.read_skip<uint32>(); // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* player = ObjectAccessor::FindPlayerByName(membername, false); // no player or cheat self-invite if (!player || player == GetPlayer()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } if (GetPlayer()->IsSpectator() || player->IsSpectator()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeamId() != player->GetTeamId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && (group->isBGGroup() || group->isBFGroup())) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && (group2->isBGGroup() || group2->isBFGroup())) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 25); // guess size data << uint8(0); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // xinef: if player has no group, check group invite if (!group && GetPlayer()->GetGroupInvite() && GetPlayer()->GetGroupInvite()->GetLeaderGUID() == GetPlayer()->GetGUID()) group = GetPlayer()->GetGroupInvite(); // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE"); ObjectGuid crossRealmGuid; // unused recvData.read_skip<uint32>(); // Non-zero in cross realm invites recvData.read_skip<uint32>(); // Always 0 crossRealmGuid[2] = recvData.ReadBit(); crossRealmGuid[7] = recvData.ReadBit(); uint8 realmLen = recvData.ReadBits(9); crossRealmGuid[3] = recvData.ReadBit(); uint8 nameLen = recvData.ReadBits(10); crossRealmGuid[5] = recvData.ReadBit(); crossRealmGuid[4] = recvData.ReadBit(); crossRealmGuid[6] = recvData.ReadBit(); crossRealmGuid[0] = recvData.ReadBit(); crossRealmGuid[1] = recvData.ReadBit(); recvData.ReadByteSeq(crossRealmGuid[4]); recvData.ReadByteSeq(crossRealmGuid[7]); recvData.ReadByteSeq(crossRealmGuid[6]); std::string memberName, realmName; memberName = recvData.ReadString(nameLen); realmName = recvData.ReadString(realmLen); // unused recvData.ReadByteSeq(crossRealmGuid[1]); recvData.ReadByteSeq(crossRealmGuid[0]); recvData.ReadByteSeq(crossRealmGuid[5]); recvData.ReadByteSeq(crossRealmGuid[3]); recvData.ReadByteSeq(crossRealmGuid[2]); // attempt add selected player // cheating if (!normalizePlayerName(memberName)) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } Player* player = sObjectAccessor->FindPlayerByName(memberName); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S); return; } ObjectGuid invitedGuid = player->GetGUID(); Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 45); data.WriteBit(0); data.WriteBit(invitedGuid[0]); data.WriteBit(invitedGuid[3]); data.WriteBit(invitedGuid[2]); data.WriteBit(0); // Inverse already in group data.WriteBit(invitedGuid[6]); data.WriteBit(invitedGuid[5]); data.WriteBits(0, 9); // Realm name data.WriteBit(invitedGuid[4]); data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length data.WriteBits(0, 24); // Count 2 data.WriteBit(0); data.WriteBit(invitedGuid[1]); data.WriteBit(invitedGuid[7]); data.FlushBits(); data.WriteByteSeq(invitedGuid[1]); data.WriteByteSeq(invitedGuid[4]); data << int32(getMSTime()); data << int32(0); data << int32(0); data.WriteByteSeq(invitedGuid[6]); data.WriteByteSeq(invitedGuid[0]); data.WriteByteSeq(invitedGuid[2]); data.WriteByteSeq(invitedGuid[3]); // for count2 { int32(0) } data.WriteByteSeq(invitedGuid[5]); // data.append(realm name); data.WriteByteSeq(invitedGuid[7]); data.WriteString(GetPlayer()->GetName()); // inviter name data << int32(0); player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 45); data.WriteBit(0); data.WriteBit(invitedGuid[0]); data.WriteBit(invitedGuid[3]); data.WriteBit(invitedGuid[2]); data.WriteBit(1); // Inverse already in group data.WriteBit(invitedGuid[6]); data.WriteBit(invitedGuid[5]); data.WriteBits(0, 9); // Realm name data.WriteBit(invitedGuid[4]); data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length data.WriteBits(0, 24); // Count 2 data.WriteBit(0); data.WriteBit(invitedGuid[1]); data.WriteBit(invitedGuid[7]); data.FlushBits(); data.WriteByteSeq(invitedGuid[1]); data.WriteByteSeq(invitedGuid[4]); data << int32(getMSTime()); data << int32(0); data << int32(0); data.WriteByteSeq(invitedGuid[6]); data.WriteByteSeq(invitedGuid[0]); data.WriteByteSeq(invitedGuid[2]); data.WriteByteSeq(invitedGuid[3]); // for count2 { int32(0) } data.WriteByteSeq(invitedGuid[5]); // data.append(realm name); data.WriteByteSeq(invitedGuid[7]); data.WriteString(GetPlayer()->GetName()); data << int32(0); player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK); }
void Guild::BroadcastToOfficers(WorldSession* session, const std::string& msg, uint32 language) { if (!session) { return; } Player* player = session->GetPlayer(); if (!player || !HasRankRight(player->GetRank(), GR_RIGHT_OFFCHATSPEAK)) { return; } for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_OFFICER, msg.c_str(), Language(language), player->GetChatTag(), player->GetObjectGuid(), player->GetName()); Player* pl = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)); if (pl && pl->GetSession() && HasRankRight(pl->GetRank(), GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(player->GetObjectGuid())) { pl->GetSession()->SendPacket(&data); } } }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data) { std::string membername; recv_data >> membername; // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* player = sObjectMgr.GetPlayer(membername.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existing group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << GetPlayer()->GetName(); player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }
static bool SendChat(ChatHandler *handler, const char *args, bool donorChat) { Player *player; std::string temp = args; time_t t = time(NULL); if( !handler->GetSession() || !handler->GetSession()->GetPlayer() || !(player = handler->GetSession()->GetPlayer()) || !player->CanSpeak() || !args || temp.empty() || temp.find_first_not_of(' ') == std::string::npos ) return false; std::transform(temp.begin(), temp.end(), temp.begin(), ::tolower); double seconds = difftime(t, chatInfo[player->GetGUID()].lastMessageTime); if( chatInfo[player->GetGUID()].lastMessage.compare(temp) == 0 && seconds < 15 ) { handler->PSendSysMessage("Please wait %.f seconds before repeating yourself.", 15.0-seconds); handler->SetSentErrorMessage(true); return false; } else if( chatInfo[player->GetGUID()].lastMessage.compare(temp) == 0 ) chatInfo[player->GetGUID()].messageRepeats++; else chatInfo[player->GetGUID()].messageRepeats = 0; if( chatInfo[player->GetGUID()].messageRepeats > 3 ) { handler->PSendSysMessage("Please quit repeating yourself."); handler->SetSentErrorMessage(true); return false; } chatInfo[player->GetGUID()].lastMessage = temp; chatInfo[player->GetGUID()].lastMessageTime = t; std::stringstream msg; msg << "|cff00ff00[" << (donorChat ? "Donor" : "Global") << "]|r "; switch(handler->GetSession()->GetSecurity()) { default: break; case SEC_MODERATOR: case SEC_GAMEMASTER: case SEC_ADMINISTRATOR: msg << "|cff00ffff[GM]|r "; break; case SEC_DEVELOPER: msg << "|cffff8000[Dev]|r "; break; case SEC_OWNER: msg << "|cfffa0000[Owner]|r "; break; } msg << PlayerChatLink(player) << " |cfffaeb00" << args << "|r"; SessionMap sessions = sWorld->GetAllSessions(); for( SessionMap::iterator itr = sessions.begin(); itr != sessions.end(); ++itr ) { if( !itr->second || (donorChat && itr->second->GetSecurity() < SEC_DONOR)) continue; Player *plr = itr->second->GetPlayer(); if( !plr || (player->GetSession()->GetSecurity() <= SEC_DONOR && plr->GetSocial()->HasIgnore(player->GetGUIDLow())) ) continue; sWorld->SendServerMessage(SERVER_MSG_STRING, msg.str().c_str(), plr); } return true; }
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { uint64 playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); for(int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); ++linecount; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->lse if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); // Increment online members of the guild guild->IncOnlineMemberCount(); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } if(!pCurrChar->isAlive()) pCurrChar->SendCorpseReclaimDelay(true); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::Instance().AddObject(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->GetSocial()->SendSocialList(); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if(Group *group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); } // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); // search appropriate start path node uint32 startNode = 0; TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; float distPrev = MAP_SIZE*MAP_SIZE; float distNext = (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); for(uint32 i = 1; i < nodeList.size(); ++i) { TaxiPathNode const& node = nodeList[i]; TaxiPathNode const& prevNode = nodeList[i-1]; // skip nodes at another map if(node.mapid != pCurrChar->GetMapId()) continue; distPrev = distNext; distNext = (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); float distNodes = (node.x-prevNode.x)*(node.x-prevNode.x)+ (node.y-prevNode.y)*(node.y-prevNode.y)+ (node.z-prevNode.z)*(node.z-prevNode.z); if(distNext + distPrev < distNodes) { startNode = i; break; } } SendDoFlight( MountId, path, startNode ); } // Load pet if any and player is alive and not in taxi flight if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true); SendNotification(LANG_RESET_TALENTS); } // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)", GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow()); m_playerLoading = false; delete holder; } void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+1); DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" ); uint32 repListID; uint8 flag; recv_data >> repListID; recv_data >> flag; FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID); if (itr == GetPlayer()->m_factions.end()) return; // always invisible or hidden faction can't change war state if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) ) return; GetPlayer()->SetFactionAtWar(&itr->second,flag); }
void Channel::Say(uint64 p, const char *what, uint32 lang) { if (!what) return; if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) lang = LANG_UNIVERSAL; uint32 sec = 0; Player *plr = sObjectMgr.GetPlayer(p); if (plr) sec = plr->GetSession()->GetPermissions(); if (!IsOn(p)) { WorldPacket data; MakeNotMember(&data); SendToOne(&data, p); } else if (players[p].IsMuted()) { WorldPacket data; MakeMuted(&data); SendToOne(&data, p); } else if (m_moderate && !players[p].IsModerator() && !(sec & PERM_GMT)) { WorldPacket data; MakeNotModerator(&data); SendToOne(&data, p); } else { uint32 messageLength = strlen(what) + 1; WorldPacket data(SMSG_MESSAGECHAT, 1+4+8+4+m_name.size()+1+8+4+messageLength+1); data << (uint8)CHAT_MSG_CHANNEL; data << (uint32)lang; data << p; // 2.1.0 data << uint32(0); // 2.1.0 data << m_name; data << p; data << messageLength; data << what; data << uint8(plr ? plr->chatTag() : 0); if (!plr || !plr->IsTrollmuted()) { // exclude LFG from two-side channels if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL) && IsLFG() && plr) { uint32 fromteam = plr->GetTeam(); for (PlayerList::iterator i = players.begin(); i != players.end(); ++i) { Player *to = sObjectMgr.GetPlayer(i->first); if (!to || to->GetTeam() != fromteam) continue; if (!p || !to->GetSocial()->HasIgnore(GUID_LOPART(p))) to->SendPacketToSelf(&data); } } else SendToAll(&data, !players[p].IsModerator() ? p : false); } else plr->SendPacketToSelf(&data); } }
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data) { sLog.outDebug("CMSG_ARENA_TEAM_INVITE"); uint32 ArenaTeamId; // arena team id std::string Invitedname; Player * player = NULL; recv_data >> ArenaTeamId >> Invitedname; if(!Invitedname.empty()) { if(!normalizePlayerName(Invitedname)) return; player = ObjectAccessor::FindPlayerByName(Invitedname.c_str()); } if(!player) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", Invitedname, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S); return; } if(player->getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_PLAYER_TO_LOW); return; } ArenaTeam *arenateam = sObjectMgr.GetArenaTeamById(ArenaTeamId); if(!arenateam) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM); return; } // OK result but not send invite if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED); return; } if(player->GetArenaTeamId(arenateam->GetSlot())) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S); return; } if(player->GetArenaTeamIdInvited()) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S); return; } if(arenateam->GetMembersSize() >= arenateam->GetType() * 2) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,arenateam->GetName(),"",ERR_ARENA_TEAM_FULL); return; } sLog.outDebug("Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName(), Invitedname.c_str()); player->SetArenaTeamIdInvited(arenateam->GetId()); WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10)); data << GetPlayer()->GetName(); data << arenateam->GetName(); player->GetSession()->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE"); }
void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet) { Player* player = ObjectAccessor::FindPlayerByName(packet.TargetName); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficultyID() != GetPlayer()->GetDungeonDifficultyID()) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S); return; } Group* group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group* group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPackets::Party::PartyInvite partyInvite; partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, false); player->GetSession()->SendPacket(partyInvite.Write()); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } WorldPackets::Party::PartyInvite partyInvite; partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, true); player->GetSession()->SendPacket(partyInvite.Write()); SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PARTY_RESULT_OK); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { ObjectGuid otherGuid; recvPacket >> otherGuid; if (GetPlayer()->m_trade) return; TradeStatusInfo info; if (!GetPlayer()->isAlive()) { info.Status = TRADE_STATUS_YOU_DEAD; SendTradeStatus(info); return; } if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED)) { info.Status = TRADE_STATUS_YOU_STUNNED; SendTradeStatus(info); return; } if (isLogingOut()) { info.Status = TRADE_STATUS_YOU_LOGOUT; SendTradeStatus(info); return; } if (GetPlayer()->IsTaxiFlying()) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } Player* pOther = ObjectAccessor::FindPlayer(otherGuid); if (!pOther) { info.Status = TRADE_STATUS_NO_TARGET; SendTradeStatus(info); return; } if (pOther == GetPlayer() || pOther->m_trade) { info.Status = TRADE_STATUS_BUSY; SendTradeStatus(info); return; } if (!pOther->isAlive()) { info.Status = TRADE_STATUS_TARGET_DEAD; SendTradeStatus(info); return; } if (pOther->IsTaxiFlying()) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } if (pOther->hasUnitState(UNIT_STAT_STUNNED)) { info.Status = TRADE_STATUS_TARGET_STUNNED; SendTradeStatus(info); return; } if (pOther->GetSession()->isLogingOut()) { info.Status = TRADE_STATUS_TARGET_LOGOUT; SendTradeStatus(info); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) { info.Status = TRADE_STATUS_IGNORE_YOU; SendTradeStatus(info); return; } if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_TRADE) && pOther->GetTeam() != _player->GetTeam()) { info.Status = TRADE_STATUS_WRONG_FACTION; SendTradeStatus(info); return; } if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false)) { info.Status = TRADE_STATUS_TARGET_TO_FAR; SendTradeStatus(info); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); info.Status = TRADE_STATUS_BEGIN_TRADE; info.TraderGuid = _player->GetObjectGuid(); pOther->GetSession()->SendTradeStatus(info); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { ObjectGuid guid; guid[1] = recvPacket.ReadBit(); guid[2] = recvPacket.ReadBit(); guid[4] = recvPacket.ReadBit(); guid[5] = recvPacket.ReadBit(); guid[3] = recvPacket.ReadBit(); guid[0] = recvPacket.ReadBit(); guid[7] = recvPacket.ReadBit(); guid[6] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guid[4]); recvPacket.ReadByteSeq(guid[1]); recvPacket.ReadByteSeq(guid[5]); recvPacket.ReadByteSeq(guid[7]); recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[2]); recvPacket.ReadByteSeq(guid[0]); recvPacket.ReadByteSeq(guid[6]); if (GetPlayer()->m_trade) return; if (!GetPlayer()->IsAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->IsInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } Player* pOther = ObjectAccessor::FindPlayer(guid); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->m_trade) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->IsAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->IsInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->HasUnitState(UNIT_STATE_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam()) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (!pOther->IsWithinDistInMap(_player, 10.0f, false)) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); WorldPacket data(SMSG_TRADE_STATUS, 2+7); data.WriteBit(0); // unk bit, usually 0 data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5); ObjectGuid playerGuid = _player->GetGUID(); // WTB StartBitStream... data.WriteBit(playerGuid[2]); data.WriteBit(playerGuid[4]); data.WriteBit(playerGuid[6]); data.WriteBit(playerGuid[0]); data.WriteBit(playerGuid[1]); data.WriteBit(playerGuid[3]); data.WriteBit(playerGuid[7]); data.WriteBit(playerGuid[5]); data.WriteByteSeq(playerGuid[4]); data.WriteByteSeq(playerGuid[1]); data.WriteByteSeq(playerGuid[2]); data.WriteByteSeq(playerGuid[3]); data.WriteByteSeq(playerGuid[0]); data.WriteByteSeq(playerGuid[7]); data.WriteByteSeq(playerGuid[6]); data.WriteByteSeq(playerGuid[5]); pOther->GetSession()->SendPacket(&data); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data) { std::string membername; uint32 unk; //groupType? recv_data.read_skip<uint8>(); recv_data.read_skip<uint32>(); recv_data.read_skip<uint32>(); recv_data.read_skip<uint8>(); recv_data >> membername; // to do: finish packet struct // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player *player = sObjectMgr->GetPlayer(membername.c_str()); // no player if (!player) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster()) return; // can't group with if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } Group *group = GetPlayer()->GetGroup(); if (group && group->isBGGroup()) group = GetPlayer()->GetOriginalGroup(); Group *group2 = player->GetGroup(); if (group2 && group2->isBGGroup()) group2 = player->GetOriginalGroup(); // player already in another group or invited if (group2 || player->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(0); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group; // new group: if can't add then delete if (!group->AddLeaderInvite(GetPlayer())) { delete group; return; } if (!group->AddInvite(player)) { delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(player)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << GetPlayer()->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk player->GetSession()->SendPacket(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { ObjectGuid otherGuid; recvPacket >> otherGuid; if (GetPlayer()->m_trade) return; if (!GetPlayer()->isAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } Player* pOther = ObjectAccessor::FindPlayer(otherGuid); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->m_trade) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->isAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->IsTaxiFlying()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->hasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_TRADE) && pOther->GetTeam() != _player->GetTeam()) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (!pOther->IsWithinDistInMap(_player, 10.0f, false)) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); WorldPacket data(SMSG_TRADE_STATUS, 12); data << uint32(TRADE_STATUS_BEGIN_TRADE); data << ObjectGuid(_player->GetObjectGuid()); pOther->GetSession()->SendPacket(&data); }
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE"); std::string Invitedname, plname; Player * player = NULL; recvPacket >> Invitedname; if(normalizePlayerName(Invitedname)) player = ObjectAccessor::FindPlayerByName(Invitedname.c_str()); if(!player) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND); return; } Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if(!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD); return; } // OK result but not send invite if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) return; // not let enemies sign guild charter if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED); return; } if(player->GetGuildId()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD); return; } if(player->GetGuildIdInvited()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD); return; } if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE)) { SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS); return; } sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str()); player->SetGuildIdInvited(GetPlayer()->GetGuildId()); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0); WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size data << GetPlayer()->GetName(); data << guild->GetName(); player->GetSession()->SendPacket(&data); sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)"); }
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { DEBUG_LOG("WORLD: Received opcode CMSG_GUILD_INVITE"); std::string Invitedname, plname; Player* player = NULL; Invitedname = recvPacket.ReadString(recvPacket.ReadBits(7)); if (normalizePlayerName(Invitedname)) player = ObjectAccessor::FindPlayerByName(Invitedname.c_str()); if (!player) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_PLAYER_NOT_FOUND_S); return; } Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()); if (!guild) { SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD); return; } // OK result but not send invite if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid())) return; // not let enemies sign guild charter if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam()) { SendGuildCommandResult(GUILD_INVITE_S, Invitedname, ERR_GUILD_NOT_ALLIED); return; } if (player->GetGuildId()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_IN_GUILD_S); return; } if (player->GetGuildIdInvited()) { plname = player->GetName(); SendGuildCommandResult(GUILD_INVITE_S, plname, ERR_ALREADY_INVITED_TO_GUILD_S); return; } if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE)) { SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS); return; } DEBUG_LOG("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str()); player->SetGuildIdInvited(GetPlayer()->GetGuildId()); // Put record into guildlog guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetObjectGuid(), player->GetObjectGuid()); ObjectGuid oldGuild = player->GetGuildGuid(); ObjectGuid newGuild = guild->GetObjectGuid(); std::string oldGuildName = player->GetGuildName(); std::string newGuildName = guild->GetName(); WorldPacket data(SMSG_GUILD_INVITE, 4 * 6 + 10); // guess size data << uint32(guild->GetLevel()); data << uint32(guild->GetBorderStyle()); data << uint32(guild->GetBorderColor()); data << uint32(guild->GetEmblemStyle()); data << uint32(guild->GetBackgroundColor()); data << uint32(guild->GetEmblemColor()); data.WriteGuidMask<3, 2>(newGuild); data.WriteBits(oldGuildName.length(), 8); data.WriteGuidMask<1>(newGuild); data.WriteGuidMask<6, 4, 1, 5, 7, 2>(oldGuild); data.WriteGuidMask<7, 0, 6>(newGuild); data.WriteBits(newGuildName.length(), 8); data.WriteGuidMask<3, 0>(oldGuild); data.WriteGuidMask<5>(newGuild); data.WriteBits(strlen(_player->GetName()), 7); data.WriteGuidMask<4>(newGuild); data.WriteGuidBytes<1>(newGuild); data.WriteGuidBytes<3>(oldGuild); data.WriteGuidBytes<6>(newGuild); data.WriteGuidBytes<2, 1>(oldGuild); data.WriteGuidBytes<0>(newGuild); data.WriteStringData(oldGuildName); data.WriteGuidBytes<7, 2>(newGuild); data.WriteStringData(_player->GetName()); data.WriteGuidBytes<7, 6, 5, 0>(oldGuild); data.WriteGuidBytes<4>(newGuild); data.WriteStringData(newGuildName); data.WriteGuidBytes<5, 3>(newGuild); data.WriteGuidBytes<4>(oldGuild); player->GetSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent (SMSG_GUILD_INVITE)"); }
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket) { if (GetPlayer()->m_trade) return; uint64 ID; if (!GetPlayer()->isAlive()) { SendTradeStatus(TRADE_STATUS_YOU_DEAD); return; } if (GetPlayer()->HasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_YOU_STUNNED); return; } if (isLogingOut()) { SendTradeStatus(TRADE_STATUS_YOU_LOGOUT); return; } if (GetPlayer()->isInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetSkyFireString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } recvPacket >> ID; Player* pOther = ObjectAccessor::FindPlayer(ID); if (!pOther) { SendTradeStatus(TRADE_STATUS_NO_TARGET); return; } if (pOther == GetPlayer() || pOther->m_trade) { SendTradeStatus(TRADE_STATUS_BUSY); return; } if (!pOther->isAlive()) { SendTradeStatus(TRADE_STATUS_TARGET_DEAD); return; } if (pOther->isInFlight()) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->HasUnitState(UNIT_STAT_STUNNED)) { SendTradeStatus(TRADE_STATUS_TARGET_STUNNED); return; } if (pOther->GetSession()->isLogingOut()) { SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT); return; } if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow())) { SendTradeStatus(TRADE_STATUS_IGNORE_YOU); return; } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam()) { SendTradeStatus(TRADE_STATUS_WRONG_FACTION); return; } if (!pOther->IsWithinDistInMap(_player, 10.0f, false)) { SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR); return; } if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetSkyFireString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; } // OK start trade _player->m_trade = new TradeData(_player, pOther); pOther->m_trade = new TradeData(pOther, _player); WorldPacket data(SMSG_TRADE_STATUS, 1+8+4+4+4+1+4+4+4); data << uint8(0); data << uint64(_player->GetGUID()); data << uint32(0); data << uint32(TRADE_STATUS_BEGIN_TRADE); data << uint32(0); data << uint8(0); data << uint32(0); data << uint32(0); data << uint32(0); pOther->GetSession()->SendPacket(&data); }
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE"); std::string membername; recvData >> membername; recvData.read_skip<uint32>(); // attempt add selected player // cheating if (!normalizePlayerName(membername)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } Player* invitingPlayer = GetPlayer(); Player* invitedPlayer = ObjectAccessor::FindPlayerByName(membername); // no player if (!invitedPlayer) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // player trying to invite himself (most likely cheating) if (invitedPlayer == invitingPlayer) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // restrict invite to GMs if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !invitingPlayer->IsGameMaster() && invitedPlayer->IsGameMaster()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S); return; } // can't group with if (!invitingPlayer->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && invitingPlayer->GetTeam() != invitedPlayer->GetTeam()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION); return; } if (invitingPlayer->GetInstanceId() != 0 && invitedPlayer->GetInstanceId() != 0 && invitingPlayer->GetInstanceId() != invitedPlayer->GetInstanceId() && invitingPlayer->GetMapId() == invitedPlayer->GetMapId()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S); return; } // just ignore us if (invitedPlayer->GetInstanceId() != 0 && invitedPlayer->GetDungeonDifficulty() != invitingPlayer->GetDungeonDifficulty()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (invitedPlayer->GetSocial()->HasIgnore(invitingPlayer->GetGUID())) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S); return; } if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED); return; } Group* group = invitingPlayer->GetGroup(); if (group && group->isBGGroup()) group = invitingPlayer->GetOriginalGroup(); if (!group) group = invitingPlayer->GetGroupInvite(); Group* group2 = invitedPlayer->GetGroup(); if (group2 && group2->isBGGroup()) group2 = invitedPlayer->GetOriginalGroup(); // player already in another group or invited if (group2 || invitedPlayer->GetGroupInvite()) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S); if (group2) { // tell the player that they were invited but it failed as they were already in a group WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(0); // invited/already in group flag data << invitingPlayer->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk invitedPlayer->SendDirectMessage(&data); } return; } if (group) { // not have permissions for invite if (!group->IsLeader(invitingPlayer->GetGUID()) && !group->IsAssistant(invitingPlayer->GetGUID())) { if (group->IsCreated()) SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER); return; } // not have place if (group->IsFull()) { SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL); return; } } // ok, but group not exist, start a new group // but don't create and save the group to the DB until // at least one person joins if (!group) { group = new Group(); // new group: if can't add then delete if (!group->AddLeaderInvite(invitingPlayer)) { delete group; return; } if (!group->AddInvite(invitedPlayer)) { group->RemoveAllInvites(); delete group; return; } } else { // already existed group: if can't add then just leave if (!group->AddInvite(invitedPlayer)) { return; } } // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size data << uint8(1); // invited/already in group flag data << invitingPlayer->GetName(); // max len 48 data << uint32(0); // unk data << uint8(0); // count data << uint32(0); // unk invitedPlayer->SendDirectMessage(&data); SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK); }