Пример #1
0
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player *pl = _player;

    Mail* m = pl->GetMail(mailId);
    if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    pl->ModifyMoney(m->money);
    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    pl->m_mailsUpdated = true;

    // save money and mail to prevent cheating
    CharacterDatabase.BeginTransaction();
    pl->SaveGoldToDB();
    pl->_SaveMail();
    CharacterDatabase.CommitTransaction();
}
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
{
    uint64 mailbox;
    uint32 mailId;
    recv_data >> mailbox;
    recv_data >> mailId;
    recv_data.read_skip<uint64>();                          //4.0.6a

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    player->ModifyMoney(m->money);
    m->money = 0;
  CharacterDatabase.PExecute("UPDATE mail SET money = '0' WHERE id='%u'", mailId);
  m->checked = m->checked | MAIL_CHECK_MASK_READ;
    player->m_mailsUpdated = true;
    m->state = MAIL_STATE_CHANGED;
    // save money and mail to prevent cheating
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    player->SaveGoldToDB(trans);
    player->_SaveMail(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Пример #3
0
/**
 * Handles the packet sent by the client when taking money from the mail.
 */
void WorldSession::HandleMailTakeMoney(WorldPacket& recv_data)
{
    ObjectGuid mailboxGuid;
    uint32 mailId;
    recv_data >> mailboxGuid;
    recv_data >> mailId;

    if (!CheckMailBox(mailboxGuid))
        return;

    Player* pl = _player;

    Mail* m = pl->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(nullptr))
    {
        pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    pl->ModifyMoney(m->money);
    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    pl->m_mailsUpdated = true;

    // save money and mail to prevent cheating
    CharacterDatabase.BeginTransaction();
    pl->SaveGoldToDB();
    pl->_SaveMail();
    CharacterDatabase.CommitTransaction();
}
Пример #4
0
void WorldSession::HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& packet)
{
    if (!CanOpenMailBox(packet.Mailbox))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(packet.MailID);
    if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) ||
        (packet.Money > 0 && m->money != uint64(packet.Money)))
    {
        player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    if (!player->ModifyMoney(m->money, false))
    {
        player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
        return;
    }

    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    player->m_mailsUpdated = true;

    player->SendMailResult(packet.MailID, MAIL_MONEY_TAKEN, MAIL_OK);

    // save money and mail to prevent cheating
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    player->SaveGoldToDB(trans);
    player->_SaveMail(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Пример #5
0
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint64 money;
    uint32 mailId;

    recvData >> money;
    recvData >> mailId;

    mailbox[3] = recvData.ReadBit();
    mailbox[5] = recvData.ReadBit();
    mailbox[4] = recvData.ReadBit();
    mailbox[2] = recvData.ReadBit();
    mailbox[6] = recvData.ReadBit();
    mailbox[1] = recvData.ReadBit();
    mailbox[0] = recvData.ReadBit();
    mailbox[7] = recvData.ReadBit();

    recvData.ReadByteSeq(mailbox[5]);
    recvData.ReadByteSeq(mailbox[6]);
    recvData.ReadByteSeq(mailbox[0]);
    recvData.ReadByteSeq(mailbox[2]);
    recvData.ReadByteSeq(mailbox[3]);
    recvData.ReadByteSeq(mailbox[7]);
    recvData.ReadByteSeq(mailbox[1]);
    recvData.ReadByteSeq(mailbox[4]);

    if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
        return;

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if ((!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL)) ||
        (money > 0 && m->money != money))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    if (!player->ModifyMoney(m->money, false))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
        return;
    }

    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    player->m_mailsUpdated = true;

    player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    // save money and mail to prevent cheating
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    player->SaveGoldToDB(trans);
    player->_SaveMail(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Пример #6
0
void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
{
    ObjectGuid mailbox;
    uint32 mailId;
    recvData >> mailbox;
    recvData >> mailId;

    if (!CanOpenMailBox(mailbox))
        return;
		
	if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX) && !GetPlayer()->GetNPCIfCanInteractWith(mailbox,UNIT_NPC_FLAG_MAILBOX))
        return;	

    Player* player = _player;

    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    if (!player->ModifyMoney(m->money, false))
    {
        player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
        return;
    }

    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    player->m_mailsUpdated = true;

    player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    // save money and mail to prevent cheating
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    player->SaveGoldToDB(trans);
    player->_SaveMail(trans);
    CharacterDatabase.CommitTransaction(trans);
}
Пример #7
0
/**
 * Handles the packet sent by the client when taking money from the mail.
 */
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data)
{
    ObjectGuid mailboxGuid;
    uint32 mailId;
    recv_data >> mailboxGuid;
    recv_data >> mailId;

    if (!CheckMailBox(mailboxGuid))
        return;

    ForwardPacketToMaster();

    MasterPlayer* pl = GetMasterPlayer();
    Player* loadedPlayer = GetPlayer();
    ASSERT(pl);

    Mail* m = pl->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
        return;
    }

    pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);

    loadedPlayer->LogModifyMoney(m->money, "Mail", ObjectGuid(HIGHGUID_PLAYER, m->sender));
    m->money = 0;
    m->state = MAIL_STATE_CHANGED;
    pl->MarkMailsUpdated();

    // save money and mail to prevent cheating
    CharacterDatabase.BeginTransaction();
    loadedPlayer->SaveGoldToDB();
    pl->SaveMails();
    CharacterDatabase.CommitTransaction();
}