Пример #1
0
void KickEngineData::simpleCalcArmJoints(const Joints::Joint& joint, JointRequest& jointRequest, const RobotDimensions& theRobotDimensions,
                                         const Vector3f& armPos, const Vector3f& handRotAng)
{
  float sign = joint == Joints::lShoulderPitch ? 1.f : -1.f;

  const Vector3f target = armPos - Vector3f(theRobotDimensions.armOffset.x(), theRobotDimensions.armOffset.y() * sign, theRobotDimensions.armOffset.z());

  jointRequest.angles[joint + 0] = std::atan2(target.z(), target.x());
  jointRequest.angles[joint + 1] = std::atan2(target.y() * sign, std::sqrt(sqr(target.x()) + sqr(target.z())));

  float length2ElbowJoint = Vector3f(theRobotDimensions.upperArmLength, theRobotDimensions.yOffsetElbowToShoulder, 0.f).norm();
  float angle = std::asin(theRobotDimensions.upperArmLength / length2ElbowJoint);

  Pose3f elbow;
  elbow.rotateY(-jointRequest.angles[joint + 0])
  .rotateZ(jointRequest.angles[joint + 1])
  .translate(length2ElbowJoint, 0.f, 0.f)
  .rotateZ(-angle)
  .translate(theRobotDimensions.yOffsetElbowToShoulder, 0.f, 0.f);

  jointRequest.angles[joint + 0] = std::atan2(elbow.translation.z(), elbow.translation.x());
  jointRequest.angles[joint + 1] = std::atan2(elbow.translation.y(), std::sqrt(sqr(elbow.translation.x()) + sqr(elbow.translation.z())));
  jointRequest.angles[joint + 0] = (jointRequest.angles[joint + 0] < pi) ? jointRequest.angles[joint + 0] : 0_deg;  //clip special

  jointRequest.angles[joint + 0] *= -1.f;
  jointRequest.angles[joint + 1] *= sign;
  jointRequest.angles[joint + 2] = handRotAng.x();
  jointRequest.angles[joint + 3] = handRotAng.y();
  jointRequest.angles[joint + 4] = handRotAng.z();
  jointRequest.angles[joint + 5] = 0.f;
}
Пример #2
0
Pose3f KickViewMath::calculateHandPos(const JointAngles& jointAngles, const Joints::Joint& joint, const RobotDimensions& robotDimensions)
{
  Pose3f handPos;
  float sign = joint == Joints::lShoulderPitch ? 1.f : -1.f;

  handPos.translate(robotDimensions.armOffset.x(), sign *  robotDimensions.armOffset.y(), robotDimensions.armOffset.z());

  handPos.rotateY(-jointAngles.angles[joint]);
  handPos.rotateZ(sign * jointAngles.angles[joint + 1]);
  handPos.translate(robotDimensions.upperArmLength, 0, 0);

  handPos.rotateX(jointAngles.angles[joint + 2] * sign);
  handPos.rotateZ(sign * jointAngles.angles[joint + 3]);

  return handPos;
}