Пример #1
0
Pose3f KickViewMath::calculateHandPos(const JointAngles& jointAngles, const Joints::Joint& joint, const RobotDimensions& robotDimensions)
{
  Pose3f handPos;
  float sign = joint == Joints::lShoulderPitch ? 1.f : -1.f;

  handPos.translate(robotDimensions.armOffset.x(), sign *  robotDimensions.armOffset.y(), robotDimensions.armOffset.z());

  handPos.rotateY(-jointAngles.angles[joint]);
  handPos.rotateZ(sign * jointAngles.angles[joint + 1]);
  handPos.translate(robotDimensions.upperArmLength, 0, 0);

  handPos.rotateX(jointAngles.angles[joint + 2] * sign);
  handPos.rotateZ(sign * jointAngles.angles[joint + 3]);

  return handPos;
}
void TorsoMatrixProvider::update(TorsoMatrix& torsoMatrix)
{
  const Vector3f axis(theInertialData.angle.x(), theInertialData.angle.y(), 0.0f);
  const RotationMatrix torsoRotation = Rotation::AngleAxis::unpack(axis);

  // calculate "center of hip" position from left foot
  Pose3f fromLeftFoot = Pose3f(torsoRotation) *= theRobotModel.soleLeft;
  fromLeftFoot.translation *= -1.;
  fromLeftFoot.rotation = torsoRotation;

  // calculate "center of hip" position from right foot
  Pose3f fromRightFoot = Pose3f(torsoRotation) *= theRobotModel.soleRight;
  fromRightFoot.translation *= -1.;
  fromRightFoot.rotation = torsoRotation;

  // get foot z-rotations
  const Pose3f& leftFootInverse(theRobotModel.limbs[Limbs::footLeft].inverse());
  const Pose3f& rightFootInverse(theRobotModel.limbs[Limbs::footRight].inverse());
  const float leftFootZRotation = leftFootInverse.rotation.getZAngle();
  const float rightFootZRotation = rightFootInverse.rotation.getZAngle();

  // determine used foot
  const bool useLeft = fromLeftFoot.translation.z() > fromRightFoot.translation.z();
  torsoMatrix.leftSupportFoot = useLeft;

  // calculate foot span
  const Vector3f newFootSpan(fromRightFoot.translation - fromLeftFoot.translation);

  // and construct the matrix
  Pose3f newTorsoMatrix;
  newTorsoMatrix.translate(newFootSpan.x() / (useLeft ? 2.f : -2.f), newFootSpan.y() / (useLeft ? 2.f : -2.f), 0);
  newTorsoMatrix.conc(useLeft ? fromLeftFoot : fromRightFoot);

  // calculate torso offset
  if(torsoMatrix.translation.z() != 0) // the last torso matrix should be valid
  {
    Pose3f& torsoOffset = torsoMatrix.offset;
    torsoOffset = torsoMatrix.inverse();
    torsoOffset.translate(lastFootSpan.x() / (useLeft ? 2.f : -2.f), lastFootSpan.y() / (useLeft ? 2.f : -2.f), 0);
    torsoOffset.rotateZ(useLeft ? float(leftFootZRotation - lastLeftFootZRotation) : float(rightFootZRotation - lastRightFootZRotation));
    torsoOffset.translate(newFootSpan.x() / (useLeft ? -2.f : 2.f), newFootSpan.y() / (useLeft ? -2.f : 2.f), 0);
    torsoOffset.conc(newTorsoMatrix);
  }

  // adopt new matrix and footSpan
  static_cast<Pose3f&>(torsoMatrix) = newTorsoMatrix;
  lastLeftFootZRotation = leftFootZRotation;
  lastRightFootZRotation = rightFootZRotation;
  lastFootSpan = newFootSpan;

  // valid?
  torsoMatrix.isValid = theGroundContactState.contact;

  //
  PLOT("module:TorsoMatrixProvider:footSpanX", newFootSpan.x());
  PLOT("module:TorsoMatrixProvider:footSpanY", newFootSpan.y());
  PLOT("module:TorsoMatrixProvider:footSpanZ", newFootSpan.z());
}
Пример #3
0
Pose3f KickViewMath::calculateFootPos(const JointAngles& jointAngles, const Joints::Joint& joint, const RobotDimensions& robotDimensions)
{
  Pose3f footPos;
  float sign = joint == Joints::lHipYawPitch ? -1.f : 1.f;
  footPos.translate(0, -sign * (robotDimensions.yHipOffset), 0)
  .rotateX(-pi_4 * sign)
  .rotateZ(jointAngles.angles[joint]*sign)
  .rotateX(((jointAngles.angles[joint + 1] + pi_4)*sign))
  .rotateY(jointAngles.angles[joint + 2])
  .translate(0, 0, -robotDimensions.upperLegLength)
  .rotateY(jointAngles.angles[joint + 3])
  .translate(0, 0, -robotDimensions.lowerLegLength);

  footPos.translation += Vector3f(0, 0, -robotDimensions.footHeight); //because inverse kinematics subtracts this

  return footPos;
}
void InertialDataFilter::update(InertialData& inertialData)
{
  DECLARE_PLOT("module:InertialDataFilter:expectedAccX");
  DECLARE_PLOT("module:InertialDataFilter:accX");
  DECLARE_PLOT("module:InertialDataFilter:expectedAccY");
  DECLARE_PLOT("module:InertialDataFilter:accY");
  DECLARE_PLOT("module:InertialDataFilter:expectedAccZ");
  DECLARE_PLOT("module:InertialDataFilter:accZ");

  // check whether the filter shall be reset
  if(!lastTime || theFrameInfo.time <= lastTime)
  {
    if(theFrameInfo.time == lastTime)
      return; // weird log file replaying?
    reset();
  }

  if(theMotionInfo.motion == MotionRequest::specialAction && theMotionInfo.specialActionRequest.specialAction == SpecialActionRequest::playDead)
  {
    reset();
  }

  // get foot positions
  Pose3f leftFoot = theRobotModel.limbs[Limbs::footLeft];
  Pose3f rightFoot = theRobotModel.limbs[Limbs::footRight];
  leftFoot.translate(0.f, 0.f, -theRobotDimensions.footHeight);
  rightFoot.translate(0.f, 0.f, -theRobotDimensions.footHeight);
  const Pose3f leftFootInvert(leftFoot.inverse());
  const Pose3f rightFootInvert(rightFoot.inverse());

  // calculate rotation and position offset using the robot model (joint data)
  const Pose3f leftOffset(lastLeftFoot.translation.z() != 0.f ? Pose3f(lastLeftFoot).conc(leftFootInvert) : Pose3f());
  const Pose3f rightOffset(lastRightFoot.translation.z() != 0.f ? Pose3f(lastRightFoot).conc(rightFootInvert) : Pose3f());

  // detect the foot that is on ground
  bool useLeft = true;
  if(theMotionInfo.motion == MotionRequest::walk && theWalkingEngineOutput.speed.translation.x() != 0)
  {
    useLeft = theWalkingEngineOutput.speed.translation.x() > 0 ?
              (leftOffset.translation.x() > rightOffset.translation.x()) :
              (leftOffset.translation.x() < rightOffset.translation.x());
  }
  else
  {
    Pose3f left(mean.rotation);
    Pose3f right(mean.rotation);
    left.conc(leftFoot);
    right.conc(rightFoot);
    useLeft = left.translation.z() < right.translation.z();
  }

  // update the filter
  const float timeScale = theFrameInfo.cycleTime;
  predict(RotationMatrix::fromEulerAngles(theInertialSensorData.gyro.x() * timeScale,
                                          theInertialSensorData.gyro.y() * timeScale, 0));

  // insert calculated rotation
  safeRawAngle = theInertialSensorData.angle.head<2>().cast<float>();
  bool useFeet = true;
  MODIFY("module:InertialDataFilter:useFeet", useFeet);
  if(useFeet &&
     (theMotionInfo.motion == MotionRequest::walk || theMotionInfo.motion == MotionRequest::stand ||
      (theMotionInfo.motion == MotionRequest::specialAction && theMotionInfo.specialActionRequest.specialAction == SpecialActionRequest::standHigh)) &&
     std::abs(safeRawAngle.x()) < calculatedAccLimit.x() && std::abs(safeRawAngle.y()) < calculatedAccLimit.y())
  {
    const RotationMatrix& usedRotation(useLeft ? leftFootInvert.rotation : rightFootInvert.rotation);
    Vector3f accGravOnly(usedRotation.col(0).z(), usedRotation.col(1).z(), usedRotation.col(2).z());
    accGravOnly *= Constants::g_1000;
    readingUpdate(accGravOnly);
  }
  else // insert acceleration sensor values
    readingUpdate(theInertialSensorData.acc);

  // fill the representation
  inertialData.angle = Vector2a(std::atan2(mean.rotation.col(1).z(), mean.rotation.col(2).z()), std::atan2(-mean.rotation.col(0).z(), mean.rotation.col(2).z()));

  inertialData.acc = theInertialSensorData.acc;
  inertialData.gyro = theInertialSensorData.gyro;

  inertialData.orientation = Rotation::removeZRotation(Quaternionf(mean.rotation));

  // this  keeps the rotation matrix orthogonal
  mean.rotation.normalize();

  // store some data for the next iteration
  lastLeftFoot = leftFoot;
  lastRightFoot = rightFoot;
  lastTime = theFrameInfo.time;

  // plots
  Vector3f angleAxisVec = Rotation::AngleAxis::pack(AngleAxisf(inertialData.orientation));
  PLOT("module:InertialDataFilter:angleX", toDegrees(angleAxisVec.x()));
  PLOT("module:InertialDataFilter:angleY", toDegrees(angleAxisVec.y()));
  PLOT("module:InertialDataFilter:angleZ", toDegrees(angleAxisVec.z()));
  PLOT("module:InertialDataFilter:unfilteredAngleX", theInertialSensorData.angle.x().toDegrees());
  PLOT("module:InertialDataFilter:unfilteredAngleY", theInertialSensorData.angle.y().toDegrees());

  angleAxisVec = Rotation::AngleAxis::pack(AngleAxisf(mean.rotation));
  PLOT("module:InertialDataFilter:interlanAngleX", toDegrees(angleAxisVec.x()));
  PLOT("module:InertialDataFilter:interlanAngleY", toDegrees(angleAxisVec.y()));
  PLOT("module:InertialDataFilter:interlanAngleZ", toDegrees(angleAxisVec.z()));
}