Пример #1
0
QT_BEGIN_NAMESPACE

QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format)
{
    QGLFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    retFormat.setSamples(format.sampleBuffers());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Пример #2
0
/*===========================================================================*/
void ScreenBase::create()
{
    KVS_ASSERT( m_id == -1 );

    // Initialize display mode.
    QGLFormat f = QGLFormat::defaultFormat();
    f.setDoubleBuffer( displayFormat().doubleBuffer() );
    f.setRgba( displayFormat().colorBuffer() );
    f.setDepth( displayFormat().depthBuffer() );
    f.setAccum( displayFormat().accumulationBuffer() );
    f.setStencil( displayFormat().stencilBuffer() );
    f.setStereo( displayFormat().stereoBuffer() );
    f.setSampleBuffers( displayFormat().multisampleBuffer() );
    f.setAlpha( displayFormat().alphaChannel() );
    QGLFormat::setDefaultFormat( f );

    // Set screen geometry.
    QWidget::setGeometry( BaseClass::x(), BaseClass::y(), BaseClass::width(), BaseClass::height() );

    QGLWidget::makeCurrent();

    // Initialize GLEW.
    GLenum result = glewInit();
    if ( result != GLEW_OK )
    {
        const GLubyte* message = glewGetErrorString( result );
        kvsMessageError( "GLEW initialization failed: %s.", message );
    }

    // Create window.
    static int counter = 0;
    m_id = counter++;
}
Пример #3
0
void *QGLContext::chooseVisual()
{
    static int bufDepths[] = { 8, 4, 2, 1 };	// Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = FALSE;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = FALSE;
    while( !fail && !( vis = tryVisual( fmt, bufDepths[i] ) ) ) {
	if ( !fmt.rgba() && bufDepths[i] > 1 ) {
	    i++;
	    continue;
	}
	if ( tryDouble ) {
	    fmt.setDoubleBuffer( TRUE );
	    tryDouble = FALSE;
	    triedDouble = TRUE;
	    continue;
	}
	else if ( triedDouble ) {
	    fmt.setDoubleBuffer( FALSE );
	    triedDouble = FALSE;
	}
	if ( fmt.stereo() ) {
	    fmt.setStereo( FALSE );
	    continue;
	}
	if ( fmt.accum() ) {
	    fmt.setAccum( FALSE );
	    continue;
	}
	if ( fmt.stencil() ) {
	    fmt.setStencil( FALSE );
	    continue;
	}
	if ( fmt.alpha() ) {
	    fmt.setAlpha( FALSE );
	    continue;
	}
	if ( fmt.depth() ) {
	    fmt.setDepth( FALSE );
	    continue;
	}
	if ( fmt.doubleBuffer() ) {
	    fmt.setDoubleBuffer( FALSE );
	    continue;
	}
	fail = TRUE;
    }
    glFormat = fmt;
    return vis;
}
QGLFormat QtCanvas::getQGLFormat(const Buffers buffers) {
    QGLFormat format = QGLFormat();
    format.setAlpha(buffers & GLCanvas::ALPHA_BUFFER);
    format.setDepth(buffers & GLCanvas::DEPTH_BUFFER);
    format.setDoubleBuffer(buffers & GLCanvas::DOUBLE_BUFFER);
    format.setStencil(buffers & GLCanvas::STENCIL_BUFFER);
    format.setAccum(buffers & GLCanvas::ACCUM_BUFFER);
    format.setStereo(buffers & GLCanvas::STEREO_VIEWING);
    format.setSampleBuffers(buffers & GLCanvas::MULTISAMPLING);

    return format;
}
Пример #5
0
    void GridsPlugin::initDockWidget()
    {
        // create and add doc widget
        _dock_widget = new QDockWidget(QObject::tr("Grid Viewer"));
        _dock_widget->setAllowedAreas(Qt::RightDockWidgetArea);
        _dock_widget->setObjectName("gridViewerDock");

        QGLFormat format;
        format.setVersion(2, 1);
        format.setDoubleBuffer(true);
        format.setDepth(true);
        format.setRgba(true);
        format.setAlpha(false);
        format.setAccum(false);
        format.setStencil(false);
        format.setStereo(false);
        format.setDirectRendering(true);
        format.setOverlay(false);

        _viewer = new GridViewer(format);
        _viewer->setMinimumSize(250, 0);
        _viewer->setObjectName("gridViewer");

        QVBoxLayout *layout = new QVBoxLayout();
        layout->addWidget(_viewer);

        QWidget *widget = new QWidget();
        widget->setLayout(layout);

        _dock_widget->setWidget(widget);

        NeuroGui::MainWindow::instance()->addDockWidget(Qt::RightDockWidgetArea, _dock_widget);

        // add to view menu
        NeuroGui::MainWindow::instance()->toolBarsMenu()->addAction(_dock_widget->toggleViewAction());
    }
Пример #6
0
QGLGraphicsSystem::QGLGraphicsSystem(bool useX11GL)
    : QGraphicsSystem(), m_useX11GL(useX11GL)
{
#if defined(Q_WS_X11) && !defined(QT_OPENGL_ES)
    // only override the system defaults if the user hasn't already
    // picked a visual
    if (X11->visual == 0 && X11->visual_id == -1 && X11->visual_class == -1) {
        // find a double buffered, RGBA visual that supports OpenGL
        // and set that as the default visual for windows in Qt
        int i = 0;
        int spec[16];
        spec[i++] = GLX_RGBA;
        spec[i++] = GLX_DOUBLEBUFFER;

        if (!qgetenv("QT_GL_SWAPBUFFER_PRESERVE").isNull()) {
            spec[i++] = GLX_DEPTH_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_STENCIL_SIZE;
            spec[i++] = 8;
            spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
            spec[i++] = 1;
            spec[i++] = GLX_SAMPLES_ARB;
            spec[i++] = 4;
        }

        spec[i++] = XNone;

        XVisualInfo *vi = glXChooseVisual(X11->display, X11->defaultScreen, spec);
        if (vi) {
            X11->visual_id = vi->visualid;
            X11->visual_class = vi->c_class;

            QGLFormat format;
            int res;
            glXGetConfig(X11->display, vi, GLX_LEVEL, &res);
            format.setPlane(res);
            glXGetConfig(X11->display, vi, GLX_DOUBLEBUFFER, &res);
            format.setDoubleBuffer(res);
            glXGetConfig(X11->display, vi, GLX_DEPTH_SIZE, &res);
            format.setDepth(res);
            if (format.depth())
                format.setDepthBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_RGBA, &res);
            format.setRgba(res);
            glXGetConfig(X11->display, vi, GLX_RED_SIZE, &res);
            format.setRedBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_GREEN_SIZE, &res);
            format.setGreenBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_BLUE_SIZE, &res);
            format.setBlueBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ALPHA_SIZE, &res);
            format.setAlpha(res);
            if (format.alpha())
                format.setAlphaBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_ACCUM_RED_SIZE, &res);
            format.setAccum(res);
            if (format.accum())
                format.setAccumBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STENCIL_SIZE, &res);
            format.setStencil(res);
            if (format.stencil())
                format.setStencilBufferSize(res);
            glXGetConfig(X11->display, vi, GLX_STEREO, &res);
            format.setStereo(res);
            glXGetConfig(X11->display, vi, GLX_SAMPLE_BUFFERS_ARB, &res);
            format.setSampleBuffers(res);
            if (format.sampleBuffers()) {
                glXGetConfig(X11->display, vi, GLX_SAMPLES_ARB, &res);
                format.setSamples(res);
            }

            QGLWindowSurface::surfaceFormat = format;
            XFree(vi);

            printf("using visual class %x, id %x\n", X11->visual_class, X11->visual_id);
        }
    }
#elif defined(Q_WS_WIN)
    QGLWindowSurface::surfaceFormat.setDoubleBuffer(true);

    qt_win_owndc_required = true;
#endif
}
Пример #7
0
/*
  See qgl.cpp for qdoc comment.
 */
void *QGLContext::chooseVisual()
{
    Q_D(QGLContext);
    static const int bufDepths[] = { 8, 4, 2, 1 };        // Try 16, 12 also?
    //todo: if pixmap, also make sure that vi->depth == pixmap->depth
    void* vis = 0;
    int i = 0;
    bool fail = false;
    QGLFormat fmt = format();
    bool tryDouble = !fmt.doubleBuffer();  // Some GL impl's only have double
    bool triedDouble = false;
    bool triedSample = false;
    if (fmt.sampleBuffers())
        fmt.setSampleBuffers(QGLExtensions::glExtensions & QGLExtensions::SampleBuffers);
    while(!fail && !(vis = tryVisual(fmt, bufDepths[i]))) {
        if (!fmt.rgba() && bufDepths[i] > 1) {
            i++;
            continue;
        }
        if (tryDouble) {
            fmt.setDoubleBuffer(true);
            tryDouble = false;
            triedDouble = true;
            continue;
        } else if (triedDouble) {
            fmt.setDoubleBuffer(false);
            triedDouble = false;
        }
        if (!triedSample && fmt.sampleBuffers()) {
            fmt.setSampleBuffers(false);
            triedSample = true;
            continue;
        }
        if (fmt.stereo()) {
            fmt.setStereo(false);
            continue;
        }
        if (fmt.accum()) {
            fmt.setAccum(false);
            continue;
        }
        if (fmt.stencil()) {
            fmt.setStencil(false);
            continue;
        }
        if (fmt.alpha()) {
            fmt.setAlpha(false);
            continue;
        }
        if (fmt.depth()) {
            fmt.setDepth(false);
            continue;
        }
        if (fmt.doubleBuffer()) {
            fmt.setDoubleBuffer(false);
            continue;
        }
        fail = true;
    }
    d->glFormat = fmt;
    return vis;
}
Пример #8
0
bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
{
    QGLTemporaryContext tempContext;

    PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB =
        (PFNWGLCREATEPBUFFERARBPROC) wglGetProcAddress("wglCreatePbufferARB");
    PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB =
        (PFNWGLGETPBUFFERDCARBPROC) wglGetProcAddress("wglGetPbufferDCARB");
    PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB =
        (PFNWGLQUERYPBUFFERARBPROC) wglGetProcAddress("wglQueryPbufferARB");
    PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB =
        (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");

    if (!wglCreatePbufferARB) // assumes that if one can be resolved, all of them can
        return false;

    dc = wglGetCurrentDC();
    Q_ASSERT(dc);
    has_render_texture = false;

    // sample buffers doesn't work in conjunction with the render_texture extension
    if (!f.sampleBuffers()) {
        PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB =
                (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");

        if (wglGetExtensionsStringARB) {
            QString extensions(QLatin1String(wglGetExtensionsStringARB(dc)));
            has_render_texture = extensions.contains(QLatin1String("WGL_ARB_render_texture"));
        }
    }

    int attribs[40];
    qt_format_to_attrib_list(has_render_texture, f, attribs);

    // Find pbuffer capable pixel format.
    unsigned int num_formats = 0;
    int pixel_format;
    wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);

    // some GL implementations don't support pbuffers with accum
    // buffers, so try that before we give up
    if (num_formats == 0 && f.accum()) {
        QGLFormat tmp = f;
        tmp.setAccum(false);
        qt_format_to_attrib_list(has_render_texture, tmp, attribs);
        wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);
    }

    if (num_formats == 0) {
        qWarning("QGLPixelBuffer: Unable to find a pixel format with pbuffer  - giving up.");
        return false;
    }
    format = pfiToQGLFormat(dc, pixel_format);

    // NB! The below ONLY works if the width/height are powers of 2.
    // Set some pBuffer attributes so that we can use this pBuffer as
    // a 2D RGBA texture target.
    int pb_attribs[] = {WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
                        WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, 0};
    int pb_attribs_null[] = {0};

    pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(),
                               has_render_texture ? pb_attribs : pb_attribs_null);
    if (!pbuf) {
        // try again without the render_texture extension
        pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(), pb_attribs_null);
        has_render_texture = false;
        if (!pbuf) {
            qWarning("QGLPixelBuffer: Unable to create pbuffer [w=%d, h=%d] - giving up.", size.width(), size.height());
            return false;
        }
    }

    dc = wglGetPbufferDCARB(pbuf);
    ctx = wglCreateContext(dc);
    if (!dc || !ctx) {
        qWarning("QGLPixelBuffer: Unable to create pbuffer context - giving up.");
        return false;
    }

    // Explicitly disable the render_texture extension if we have a 
    // multi-sampled pbuffer context. This seems to be a problem only with 
    // ATI cards if multi-sampling is forced globally in the driver.
    wglMakeCurrent(dc, ctx);
    GLint samples = 0;
    glGetIntegerv(GL_SAMPLES_ARB, &samples);
    if (has_render_texture && samples != 0)
        has_render_texture = false;

    HGLRC share_ctx = shareWidget ? shareWidget->d_func()->glcx->d_func()->rc : 0;
    if (share_ctx && !wglShareLists(share_ctx, ctx))
        qWarning("QGLPixelBuffer: Unable to share display lists - with share widget.");

    int width, height;
    wglQueryPbufferARB(pbuf, WGL_PBUFFER_WIDTH_ARB, &width);
    wglQueryPbufferARB(pbuf, WGL_PBUFFER_HEIGHT_ARB, &height);
    return true;
}
Пример #9
0
bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget)
{
    QGLWidget dmy;
    dmy.makeCurrent(); // needed for wglGetProcAddress() to succeed

    PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB =
        (PFNWGLCREATEPBUFFERARBPROC) wglGetProcAddress("wglCreatePbufferARB");
    PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB =
        (PFNWGLGETPBUFFERDCARBPROC) wglGetProcAddress("wglGetPbufferDCARB");
    PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB =
        (PFNWGLQUERYPBUFFERARBPROC) wglGetProcAddress("wglQueryPbufferARB");
    PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB =
        (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");

    if (!wglCreatePbufferARB) // assumes that if one can be resolved, all of them can
        return false;

    dc = GetDC(dmy.winId());
    Q_ASSERT(dc);

    PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB =
        (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");

    if (wglGetExtensionsStringARB) {
        QString extensions(QLatin1String(wglGetExtensionsStringARB(dc)));
        has_render_texture = extensions.contains(QLatin1String("WGL_ARB_render_texture"));
    }

    int attribs[40];
    qt_format_to_attrib_list(has_render_texture, f, attribs);

    // Find pbuffer capable pixel format.
    unsigned int num_formats = 0;
    int pixel_format;
    wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);

    // some GL implementations don't support pbuffers with accum
    // buffers, so try that before we give up
    if (num_formats == 0 && f.accum()) {
        QGLFormat tmp = f;
        tmp.setAccum(false);
        qt_format_to_attrib_list(has_render_texture, tmp, attribs);
        wglChoosePixelFormatARB(dc, attribs, 0, 1, &pixel_format, &num_formats);
    }

    if (num_formats == 0) {
        qWarning("QGLPixelBuffer: Unable to find a pixel format with pbuffer  - giving up.");
        ReleaseDC(dmy.winId(), dc);
        return false;
    }
    format = pfiToQGLFormat(dc, pixel_format);

    // NB! The below ONLY works if the width/height are powers of 2.
    // Set some pBuffer attributes so that we can use this pBuffer as
    // a 2D RGBA texture target.
    int pb_attribs[] = {WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB,
                        WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, 0};

    pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(),
                               has_render_texture ? pb_attribs : 0);
    if(!pbuf) {
        // try again without the render_texture extension
        pbuf = wglCreatePbufferARB(dc, pixel_format, size.width(), size.height(), 0);
        has_render_texture = false;
        if (!pbuf) {
            qWarning("QGLPixelBuffer: Unable to create pbuffer [w=%d, h=%d] - giving up.", size.width(), size.height());
            ReleaseDC(dmy.winId(), dc);
            return false;
        }
    }

    ReleaseDC(dmy.winId(), dc);
    dc = wglGetPbufferDCARB(pbuf);
    ctx = wglCreateContext(dc);

    if (!dc || !ctx) {
        qWarning("QGLPixelBuffer: Unable to create pbuffer context - giving up.");
        return false;
    }

    HGLRC share_ctx = shareWidget ? shareWidget->d_func()->glcx->d_func()->rc : 0;
    if (share_ctx && !wglShareLists(share_ctx, ctx))
        qWarning("QGLPixelBuffer: Unable to share display lists - with share widget.");

    int width, height;
    wglQueryPbufferARB(pbuf, WGL_PBUFFER_WIDTH_ARB, &width);
    wglQueryPbufferARB(pbuf, WGL_PBUFFER_HEIGHT_ARB, &height);
    return true;
}