Пример #1
1
void QRendererVideoWidgetBackend::paintEvent(QPaintEvent *event)
{
    QPainter painter(m_widget);

    if (m_widget->testAttribute(Qt::WA_OpaquePaintEvent)) {
        QRegion borderRegion = event->region();
        borderRegion = borderRegion.subtracted(m_boundingRect);

        QBrush brush = m_widget->palette().window();

        QVector<QRect> rects = borderRegion.rects();
        for (QVector<QRect>::iterator it = rects.begin(), end = rects.end(); it != end; ++it) {
            painter.fillRect(*it, brush);
        }
    }

    if (m_surface->isActive() && m_boundingRect.intersects(event->rect())) {
        m_surface->paint(&painter, m_boundingRect, m_sourceRect);

        m_surface->setReady(true);
    } else {
 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
        if (m_updatePaintDevice && (painter.paintEngine()->type() == QPaintEngine::OpenGL
                || painter.paintEngine()->type() == QPaintEngine::OpenGL2)) {
            m_updatePaintDevice = false;

            m_surface->setGLContext(const_cast<QGLContext *>(QGLContext::currentContext()));
            if (m_surface->supportedShaderTypes() & QPainterVideoSurface::GlslShader) {
                m_surface->setShaderType(QPainterVideoSurface::GlslShader);
            } else {
                m_surface->setShaderType(QPainterVideoSurface::FragmentProgramShader);
            }
        }
#endif
    }

}
Пример #2
0
void WharfIcon::set(const char *icon, const char *msg)
{
    const QIconSet *icons = Icon(icon);
    if (icons == NULL)
        return;
    QPixmap *nvis = new QPixmap(icons->pixmap(QIconSet::Large, QIconSet::Normal));
    if (bActivated){
        resize(nvis->width(), nvis->height());
        move((p_width - nvis->width()) / 2, (p_height - nvis->height()) / 2);
    }
    if (msg){
        QPixmap msgPict = Pict(msg);
        QRegion *rgn = NULL;
        if (nvis->mask() && msgPict.mask()){
            rgn = new QRegion(*msgPict.mask());
            rgn->translate(nvis->width() - msgPict.width() - SMALL_PICT_OFFS,
                           nvis->height() - msgPict.height() - SMALL_PICT_OFFS);
            *rgn += *nvis->mask();
        }
        QPainter p;
        p.begin(nvis);
        p.drawPixmap(nvis->width() - msgPict.width() - SMALL_PICT_OFFS,
                     nvis->height() - msgPict.height() - SMALL_PICT_OFFS, msgPict);
        p.end();
        if (rgn){
            setMask(*rgn);
            delete rgn;
        }
    }else{
        const QBitmap *mask = nvis->mask();
        if (mask) setMask(*mask);
    }
    if (vis) delete vis;
    vis = nvis;
    setIcon(*vis);
    repaint();
}
void QWSLocalMemSurface::setGeometry(const QRect &rect)
{
    QSize size = rect.size();

    QWidget *win = window();
    if (win && !win->mask().isEmpty()) {
        const QRegion region = win->mask()
                               & rect.translated(-win->geometry().topLeft());
        size = region.boundingRect().size();
    }

    uchar *deleteLater = 0;
    // In case of a Hide event we need to delete the memory after sending the
    // event to the server in order to let the server animate the event.
    if (size.isEmpty()) {
        deleteLater = mem;
        mem = 0;
    }

    if (img.size() != size) {
        delete[] mem;
        if (size.isEmpty()) {
            mem = 0;
            img = QImage();
        } else {
            const QImage::Format format = preferredImageFormat(win);
            const int bpl = nextMulOf4(bytesPerPixel(format) * size.width());
            const int memsize = bpl * size.height();
            mem = new uchar[memsize];
            img = QImage(mem, size.width(), size.height(), bpl, format);
            setImageMetrics(img, win);
        }
    }

    QWSWindowSurface::setGeometry(rect);
    delete[] deleteLater;
}
Пример #4
0
void BlurEffect::updateBlurRegion(EffectWindow *w) const
{
    QRegion region;

    const QByteArray value = w->readProperty(net_wm_blur_region, XCB_ATOM_CARDINAL, 32);
    if (value.size() > 0 && !(value.size() % (4 * sizeof(unsigned long)))) {
        const unsigned long *cardinals = reinterpret_cast<const unsigned long*>(value.constData());
        for (unsigned int i = 0; i < value.size() / sizeof(unsigned long);) {
            int x = cardinals[i++];
            int y = cardinals[i++];
            int w = cardinals[i++];
            int h = cardinals[i++];
            region += QRect(x, y, w, h);
        }
    }

    if (region.isEmpty() && !value.isNull()) {
        // Set the data to a dummy value.
        // This is needed to be able to distinguish between the value not
        // being set, and being set to an empty region.
        w->setData(WindowBlurBehindRole, 1);
    } else
        w->setData(WindowBlurBehindRole, region);
}
Пример #5
0
bool QX11WindowSurface::scroll(const QRegion &area, int dx, int dy)
{
    QRect rect = area.boundingRect();

    if (d_ptr->device.isNull())
        return false;

    GC gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0);
    XCopyArea(X11->display, d_ptr->device.handle(), d_ptr->device.handle(), gc,
              rect.x(), rect.y(), rect.width(), rect.height(),
              rect.x()+dx, rect.y()+dy);
    XFreeGC(X11->display, gc);

    return true;
}
void tst_qregion::intersects_data()
{
    QTest::addColumn<QRegion>("region");
    QTest::addColumn<QRect>("rect");

    QRegion region(0, 0, 100, 100);
    QRegion complexRegion;
    complexRegion = complexRegion.united(QRect(0, 0, 100, 100));
    complexRegion = complexRegion.united(QRect(120, 20, 100, 100));

    {
        QRect rect(0, 0, 100, 100);
        QTest::newRow("same -- simple") << region << rect;
    }
    {
        QRect rect(10, 10, 10, 10);
        QTest::newRow("inside -- simple") << region << rect;
    }
    {
        QRect rect(110, 110, 10, 10);
        QTest::newRow("outside -- simple") << region << rect;
    }

    {
        QRect rect(0, 0, 100, 100);
        QTest::newRow("same -- complex") << complexRegion << rect;
    }
    {
        QRect rect(10, 10, 10, 10);
        QTest::newRow("inside -- complex") << complexRegion << rect;
    }
    {
        QRect rect(110, 110, 10, 10);
        QTest::newRow("outside -- complex") << complexRegion << rect;
    }
}
Пример #7
0
void UIFrameBufferQImage::paintSeamless(QPaintEvent *pEvent)
{
    /* Get rectangle to paint: */
    QRect paintRect = pEvent->rect().intersected(m_img.rect());
    if (paintRect.isEmpty())
        return;

    /* Create painter: */
    QPainter painter(m_pMachineView->viewport());

    /* Determine the region to erase: */
    lock();
    QRegion regionToErase = (QRegion)paintRect - m_syncVisibleRegion;
    unlock();
    if (!regionToErase.isEmpty())
    {
        /* Optimize composition-mode: */
        painter.setCompositionMode(QPainter::CompositionMode_Clear);
        /* Erase required region, slowly, rectangle-by-rectangle: */
        foreach (const QRect &rect, regionToErase.rects())
            painter.eraseRect(rect);
        /* Restore composition-mode: */
        painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
    }
void QXlibWindowSurface::beginPaint(const QRegion &region)
{
    Q_UNUSED(region);
    resizeBuffer(size());

    if (shm_img.hasAlphaChannel()) {
        QPainter p(&shm_img);
        p.setCompositionMode(QPainter::CompositionMode_Source);
        const QVector<QRect> rects = region.rects();
        const QColor blank = Qt::transparent;
        for (QVector<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it) {
            p.fillRect(*it, blank);
        }
    }
}
Пример #9
0
void CannonField::moveShot()
{
  QRegion region = shotRect();
  ++timerCount;
  
  QRect shotR = shotRect();
  
  if(shotR.intersects(targetRect()))
  {
    autoShootTimer->stop();
    emit hit();
  }
  else if(shotR.x() > width() || shotR.y() > height())
  {
    autoShootTimer->stop();
    emit missed();
  }
  else
  {
    region = region.unite(shotR);
  }
  update(region);
  return;
}
Пример #10
0
bool QXcbNativeBackingStore::scroll(const QRegion &area, int dx, int dy)
{
    if (m_pixmap.isNull())
        return false;

    QRect rect = area.boundingRect();
    Pixmap pix = qt_x11PixmapHandle(m_pixmap);

    GC gc = XCreateGC(display(), pix, 0, Q_NULLPTR);
    XCopyArea(display(), pix, pix, gc,
              rect.x(), rect.y(), rect.width(), rect.height(),
              rect.x()+dx, rect.y()+dy);
    XFreeGC(display(), gc);
    return true;
}
Пример #11
0
bool MainWindow::eventFilter(QObject* obj, QEvent* event)
{
   if (this->customStyleLoaded && obj == this->ui->grip)
   {
      if (event->type() == QEvent::MouseButtonPress && static_cast<QMouseEvent*>(event)->button() == Qt::LeftButton)
      {
         this->dragPosition = static_cast<QMouseEvent*>(event)->globalPos() - frameGeometry().topLeft();
      }
      if (event->type() == QEvent::MouseButtonRelease && static_cast<QMouseEvent*>(event)->button() == Qt::LeftButton)
      {
         this->dragPosition = QPoint();
      }
      else if (event->type() == QEvent::MouseMove && !this->isMaximized() && static_cast<QMouseEvent*>(event)->buttons() & Qt::LeftButton && !this->dragPosition.isNull())
      {
         move(static_cast<QMouseEvent*>(event)->globalPos() - this->dragPosition);
      }
      else if (event->type() == QEvent::Resize)
      {
         const QRegion maskedRegion(0, 0, this->ui->grip->width(), this->ui->grip->width());

         if (this->isMaximized())
            this->ui->grip->setMask(maskedRegion);
         else
         {
            const QRegion cornerTopRight = QRegion(this->ui->grip->width() - WINDOW_BORDER_RADIUS, 0, WINDOW_BORDER_RADIUS, WINDOW_BORDER_RADIUS).subtracted(QRegion(this->ui->grip->width() - 2 * WINDOW_BORDER_RADIUS, 0, 2 * WINDOW_BORDER_RADIUS, 2 * WINDOW_BORDER_RADIUS, QRegion::Ellipse));
            this->ui->grip->setMask(maskedRegion.subtracted(cornerTopRight));
         }
      }
      else if (event->type() == QEvent::MouseButtonDblClick && static_cast<QMouseEvent*>(event)->button() == Qt::LeftButton)
      {
         this->maximize();
      }
   }

   return QMainWindow::eventFilter(obj, event);
}
Пример #12
0
void TilePainter::drawCells(int x, int y, TileLayer *tileLayer)
{
    const QRegion region = paintableRegion(x, y,
                                           tileLayer->width(),
                                           tileLayer->height());
    if (region.isEmpty())
        return;

    foreach (const QRect &rect, region.rects()) {
        for (int _x = rect.left(); _x <= rect.right(); ++_x) {
            for (int _y = rect.top(); _y <= rect.bottom(); ++_y) {
                const Cell &cell = tileLayer->cellAt(_x - x, _y - y);
                if (cell.isEmpty())
                    continue;

                mTileLayer->setCell(_x - mTileLayer->x(),
                                    _y - mTileLayer->y(),
                                    cell);
            }
        }
    }

    mMapDocument->emitRegionChanged(region);
}
Пример #13
0
    virtual void frameRectsChanged()
    {
        if (!platformWidget())
            return;

        IntRect windowRect = convertToContainingWindow(IntRect(0, 0, frameRect().width(), frameRect().height()));
        platformWidget()->setGeometry(windowRect);

        ScrollView* parentScrollView = parent();
        if (!parentScrollView)
            return;

        ASSERT(parentScrollView->isFrameView());
        IntRect clipRect(static_cast<FrameView*>(parentScrollView)->windowClipRect());
        clipRect.move(-windowRect.x(), -windowRect.y());
        clipRect.intersect(platformWidget()->rect());

        QRegion clipRegion = QRegion(clipRect);
        platformWidget()->setMask(clipRegion);

        // if setMask is set with an empty QRegion, no clipping will
        // be performed, so in that case we hide the platformWidget
        platformWidget()->setVisible(!clipRegion.isEmpty());
    }
Пример #14
0
void Bullet::moveShot(){
    cout << "moveShot" << endl;
    QRegion region = shotRect();

    QRect shotR = shotRect();

    /*if (battleField->isHit(shotR)) return;
    else {
        region = region.united(shotR);
    }*/

    battleField->isHit(shotR);
    if (battleField->invaderArmy->isHit(shotR)){
        battleField->autoShootTimer->stop();
        return;
    }
    else if(shotR.y() < 0){
        cout << "MISSED" << endl;
        battleField->autoShootTimer->stop();
    }
    else region = region.united(shotR);

    update(region);
}
Пример #15
0
bool QS60WindowSurface::scroll(const QRegion &area, int dx, int dy)
{
    QRect rect = area.boundingRect();

    if (dx == 0 && dy == 0)
        return false;

    if (d_ptr->device.isNull())
        return false;

    QS60PixmapData *data = static_cast<QS60PixmapData*>(d_ptr->device.data_ptr().data());
    data->scroll(dx, dy, rect);

    return true;
}
Пример #16
0
void ThumbnailAsideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
    {
    effects->paintScreen( mask, region, data );
    foreach( const Data& d, windows )
        {
        if( region.contains( d.rect ))
            {
            WindowPaintData data( d.window );
            data.opacity = opacity;
            QRect region;
            setPositionTransformations( data, region, d.window, d.rect, Qt::KeepAspectRatio );
            effects->drawWindow( d.window, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED,
                region, data );
            }
        }
    }
Пример #17
0
void QFbWindow::repaint(const QRegion &region)
{
    QRect currentGeometry = geometry();

    QRect dirtyClient = region.boundingRect();
    QRect dirtyRegion(currentGeometry.left() + dirtyClient.left(),
                      currentGeometry.top() + dirtyClient.top(),
                      dirtyClient.width(),
                      dirtyClient.height());
    QRect mOldGeometryLocal = mOldGeometry;
    mOldGeometry = currentGeometry;
    // If this is a move, redraw the previous location
    if (mOldGeometryLocal != currentGeometry)
        platformScreen()->setDirty(mOldGeometryLocal);
    platformScreen()->setDirty(dirtyRegion);
}
Пример #18
0
// Convert QRegion to XserverRegion. All code uses XserverRegion
// only when really necessary as the shared implementation uses
// QRegion.
XserverRegion toXserverRegion(QRegion region)
{
    QVector< QRect > rects = region.rects();
    XRectangle* xr = new XRectangle[ rects.count()];
    for (int i = 0;
            i < rects.count();
            ++i) {
        xr[ i ].x = rects[ i ].x();
        xr[ i ].y = rects[ i ].y();
        xr[ i ].width = rects[ i ].width();
        xr[ i ].height = rects[ i ].height();
    }
    XserverRegion ret = XFixesCreateRegion(display(), xr, rects.count());
    delete[] xr;
    return ret;
}
Пример #19
0
WangId WangFiller::wangIdFromSurroundings(const TileLayer &back,
                                          const QRegion &fillRegion,
                                          QPoint point) const
{
    Cell surroundingCells[8];

    QPoint adjacentPoints[8];
    getSurroundingPoints(point, mStaggeredRenderer, mStaggerAxis, adjacentPoints);

    for (int i = 0; i < 8; ++i) {
        if (!fillRegion.contains(adjacentPoints[i]))
            surroundingCells[i] = back.cellAt(adjacentPoints[i]);
    }

    return mWangSet->wangIdFromSurrounding(surroundingCells);
}
Пример #20
0
/*!
    \reimp
*/
QRegion QTransformedScreen::mapToDevice(const QRegion &rgn, const QSize &s) const
{
    if (d_ptr->transformation == None)
        return QProxyScreen::mapToDevice(rgn, s);

#ifdef QT_REGION_DEBUG
    qDebug() << "mapToDevice size" << s << "rgn:  " << rgn;
#endif
    QRect tr;
    QRegion trgn;
    QVector<QRect> a = rgn.rects();
    const QRect *r = a.data();

    int w = s.width();
    int h = s.height();
    int size = a.size();

    switch (d_ptr->transformation) {
    case None:
        break;
    case Rot90:
        for (int i = 0; i < size; i++, r++) {
            tr.setCoords(r->y(), w - r->x() - 1,
                         r->bottom(), w - r->right() - 1);
            trgn |= correctNormalized(tr);
        }
        break;
    case Rot180:
        for (int i = 0; i < size; i++, r++) {
            tr.setCoords(w - r->x() - 1, h - r->y() - 1,
                         w - r->right() - 1, h - r->bottom() - 1);
            trgn |= correctNormalized(tr);
        }
        break;
    case Rot270:
        for (int i = 0; i < size; i++, r++) {
            tr.setCoords(h - r->y() - 1, r->x(),
                         h - r->bottom() - 1, r->right());
            trgn |= correctNormalized(tr);
        }
        break;
    }
#ifdef QT_REGION_DEBUG
    qDebug() << "mapToDevice trgn:  " << trgn;
#endif
    return trgn;
}
Пример #21
0
void QX11WindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
{
    if (d_ptr->device.isNull())
        return;

#ifndef Q_FLATTEN_EXPOSE
    extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
    extern QWidgetData* qt_widget_data(QWidget *);
    QPoint wOffset = qt_qwidget_data(widget)->wrect.topLeft();
    GC gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0);
    QRegion wrgn(rgn);
    QRect br = rgn.boundingRect();
    if (!wOffset.isNull())
        wrgn.translate(-wOffset);
    QRect wbr = wrgn.boundingRect();

    // #### why dirty widget here? should be up to date already
//     if (br.right() + offset.x() >= d_ptr->device.size().width() || br.bottom() + offset.y() >= d_ptr->device.size().height()) {
// //             QRegion dirty = rgn - QRect(-offset, d_ptr->device.size());
// //             qDebug() << dirty;
//         widget->d_func()->dirtyWidget_sys(rgn - QRect(-offset, d_ptr->device.size()));
//     }

    int num;
    XRectangle *rects = (XRectangle *)qt_getClipRects(wrgn, num);
//         qDebug() << "XSetClipRectangles";
//         for  (int i = 0; i < num; ++i)
//             qDebug() << " " << i << rects[i].x << rects[i].x << rects[i].y << rects[i].width << rects[i].height;
    XSetClipRectangles(X11->display, gc, 0, 0, rects, num, YXBanded);
#else
    Q_UNUSED(rgn);
    XGCValues values;
    values.subwindow_mode = IncludeInferiors;
    GC gc = XCreateGC(X11->display, d_ptr->device.handle(), GCSubwindowMode, &values);
#endif
    XSetGraphicsExposures(X11->display, gc, False);
//         XFillRectangle(X11->display, widget->handle(), gc, 0, 0, widget->width(), widget->height());
#ifndef Q_FLATTEN_EXPOSE
    XCopyArea(X11->display, d_ptr->device.handle(), widget->handle(), gc,
              br.x() + offset.x(), br.y() + offset.y(), br.width(), br.height(), wbr.x(), wbr.y());
#else
    Q_ASSERT(widget->isWindow());
    XCopyArea(X11->display, d_ptr->device.handle(), widget->handle(), gc,
              offset.x(), offset.y(), widget->width(), widget->height(), 0, 0);
#endif
    XFreeGC(X11->display, gc);
}
Пример #22
0
void QXcbBackingStore::beginPaint(const QRegion &region)
{
    if (!m_image)
        return;

    m_image->preparePaint(region);

    if (m_image->image()->hasAlphaChannel()) {
        QPainter p(m_image->image());
        p.setCompositionMode(QPainter::CompositionMode_Source);
        const QVector<QRect> rects = region.rects();
        const QColor blank = Qt::transparent;
        for (QVector<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it) {
            p.fillRect(*it, blank);
        }
    }
}
Пример #23
0
void PerftestLinuxFbScreen::exposeRegion(QRegion region, int windowIndex)
{
    if (QPerformanceLog::enabled()) {
        QWSWindow *changed = 0;
        if (windowIndex >= 0 && QWSServer::instance() && QWSServer::instance()->clientWindows().count() > windowIndex)
            changed = QWSServer::instance()->clientWindows().at(windowIndex);
        if(changed && !changed->client()->identity().isEmpty()) {
            QRect r = region.boundingRect();
            QPerformanceLog()
                << changed->client()->identity()
                << ": expose_region"
                << QString("QRect(%1,%2 %3x%4)").arg(r.left()).arg(r.top()).arg(r.width()).arg(r.height());
        }
    }

    return QLinuxFbScreen::exposeRegion(region, windowIndex);
}
Пример #24
0
/*!
    Invalidates the \a rgn (in widget's coordinates) of the backing store, i.e.
    all widgets intersecting with the region will be repainted when the backing store
    is synced.

    ### Qt 4.6: Merge into a template function (after MSVC isn't supported anymore).
*/
void QWidgetPrivate::invalidateBuffer(const QRegion &rgn)
{
    Q_Q(QWidget);

    QTLWExtra *tlwExtra = q->window()->d_func()->maybeTopData();
    if (discardInvalidateBufferRequest(q, tlwExtra) || rgn.isEmpty())
        return;

    QRegion wrgn(rgn);
    wrgn &= clipRect();
    if (!graphicsEffect && extra && extra->hasMask)
        wrgn &= extra->mask;
    if (wrgn.isEmpty())
        return;

    tlwExtra->backingStore->markDirty(wrgn, q, false, true);
}
Пример #25
0
void QDirectFBWindowSurface::flush(QWidget *widget, const QRegion &region,
                                   const QPoint &offset)
{
    QWidget *win = window();
    if (!win)
        return;

#if !defined(QT_NO_QWS_PROXYSCREEN) && !defined(QT_NO_GRAPHICSVIEW)
    QWExtra *extra = qt_widget_private(widget)->extraData();
    if (extra && extra->proxyWidget)
        return;
#else
    Q_UNUSED(widget);
#endif

    const quint8 windowOpacity = quint8(win->windowOpacity() * 0xff);
    const QRect windowGeometry = geometry();
#ifdef QT_DIRECTFB_WM
    quint8 currentOpacity;
    Q_ASSERT(dfbWindow);
    dfbWindow->GetOpacity(dfbWindow, &currentOpacity);
    if (currentOpacity != windowOpacity) {
        dfbWindow->SetOpacity(dfbWindow, windowOpacity);
    }

    screen->flipSurface(dfbSurface, flipFlags, region, offset);
#else
    setOpaque(windowOpacity == 0xff);
    if (mode == Offscreen) {
        screen->exposeRegion(region.translated(offset + geometry().topLeft()), 0);
    } else {
        screen->flipSurface(dfbSurface, flipFlags, region, offset);
    }
#endif

#ifdef QT_DIRECTFB_TIMING
    enum { Secs = 3 };
    ++frames;
    if (timer.elapsed() >= Secs * 1000) {
        qDebug("%d fps", int(double(frames) / double(Secs)));
        frames = 0;
        timer.restart();
    }
#endif
    flushPending = false;
}
Пример #26
0
// ### copied from qwindowsurface_raster.cpp -- should be cross-platform
void QWSMemorySurface::beginPaint(const QRegion &rgn)
{
    if (!isWidgetOpaque(window())) {
        QPainter p(&img);
        p.setCompositionMode(QPainter::CompositionMode_Source);
        const QVector<QRect> rects = rgn.rects();
        const QColor blank = Qt::transparent;
        for (QVector<QRect>::const_iterator it = rects.begin(); it != rects.end(); ++it) {
            QRect r = *it;
#ifdef Q_BACKINGSTORE_SUBSURFACES
            r.translate(painterOffset());
#endif
            p.fillRect(r, blank);
        }
    }
    QWSWindowSurface::beginPaint(rgn);
}
Пример #27
0
void RegionEditDialog::setRegion(const QRegion &aValue)
{
    while (ui->itemsLayout->count()>0)
    {
        delete ui->itemsLayout->takeAt(0)->widget();
    }

    QVector<QRect> aRects=aValue.rects();

    for (int i=0; i<aRects.count(); ++i)
    {
        on_addButton_clicked();
        ((RectFrame *)ui->itemsLayout->itemAt(i)->widget())->setValue(aRects.at(i));
    }

    updateCountButtons();
}
bool QVGEGLWindowSurfaceDirect::scroll(QWidget *widget, const QRegion& area, int dx, int dy)
{
#ifdef QVG_BUFFER_SCROLLING
    QEglContext *context = ensureContext(widget);
    if (context) {
        context->makeCurrent(windowSurface);
        QRect scrollRect = area.boundingRect();
        int sx = scrollRect.x();
        int sy = size.height() - scrollRect.y() - scrollRect.height();
        vgSeti(VG_SCISSORING, VG_FALSE);
        vgCopyPixels(sx + dx, sy - dy, sx, sy, scrollRect.width(), scrollRect.height());
        context->lazyDoneCurrent();
        return true;
    }
#endif
    return false;
}
Пример #29
0
void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
{
    // We don't need to know the widget which initiated the flush. Instead we just use the offset
    // to translate the widgetRegion:
    Q_UNUSED(widget);

    if (m_backBuffer.isNull()) {
        qDebug("QX11GLWindowSurface::flush() - backBuffer is null, not flushing anything");
        return;
    }

    Q_ASSERT(window()->size() != m_backBuffer.size());

    // Wait for all GL rendering to the back buffer pixmap to complete before trying to
    // copy it to the window. We do this by making sure the pixmap's context is current
    // and then call eglWaitClient. The EGL 1.4 spec says eglWaitClient doesn't have to
    // block, just that "All rendering calls...are guaranteed to be executed before native
    // rendering calls". This makes it potentially less expensive than glFinish.
    QGLContext* ctx = static_cast<QX11GLPixmapData*>(m_backBuffer.data_ptr().data())->context();
    if (QGLContext::currentContext() != ctx && ctx && ctx->isValid())
        ctx->makeCurrent();
    eglWaitClient();

    if (m_windowGC == 0) {
        XGCValues attribs;
        attribs.graphics_exposures = False;
        m_windowGC = XCreateGC(X11->display, m_window->handle(), GCGraphicsExposures, &attribs);
    }

    int rectCount;
    XRectangle *rects = (XRectangle *)qt_getClipRects(widgetRegion, rectCount);
    if (rectCount <= 0)
        return;

    XSetClipRectangles(X11->display, m_windowGC, 0, 0, rects, rectCount, YXBanded);

    QRect dirtyRect = widgetRegion.boundingRect().translated(-offset);
    XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_windowGC,
              dirtyRect.x(), dirtyRect.y(), dirtyRect.width(), dirtyRect.height(),
              dirtyRect.x(), dirtyRect.y());

    // Make sure the blit of the update from the back buffer to the window completes
    // before allowing rendering to start again to the back buffer. Otherwise the GPU
    // might start rendering to the back buffer again while the blit takes place.
    eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
Пример #30
-1
bool PaintTilelayer::mergeWith(const QUndoCommand *other) {
    const PaintTilelayer *o = static_cast<const PaintTilelayer*>(other);
    if (!(mMapEditor == o->mMapEditor &&
          mTarget == o->mTarget &&
          o->mMergeable))
        return false;

    const QRegion newRegion = o->mPaintedRegion.subtracted(mPaintedRegion);
    const QRegion combinedRegion = mPaintedRegion.united(o->mPaintedRegion);
    const QRect bounds = QRect(mX, mY, mSource->width(), mSource->height());
    const QRect combinedBounds = combinedRegion.boundingRect();

    //resize the erased tiles and source layers when necessary
    if (bounds != combinedBounds) {
        const QPoint shift = bounds.topLeft() - combinedBounds.topLeft();
        mErased->resize(combinedBounds.size(), shift);
        mSource->resize(combinedBounds.size(), shift);
    }

    mX = combinedBounds.left();
    mY = combinedBounds.top();
    mPaintedRegion = combinedRegion;

    // Copy the painted tiles from the other command over
    const QPoint pos = QPoint(o->mX, o->mY) - combinedBounds.topLeft();
    mSource->merge(pos, o->mSource);

    // Copy the newly erased tiles from the other command over
    foreach (const QRect &rect, newRegion.rects())
        for (int y = rect.top(); y <= rect.bottom(); ++y)
            for (int x = rect.left(); x <= rect.right(); ++x)
                mErased->setCell(x - mX,
                                 y - mY,
                                 o->mErased->cellAt(x - o->mX, y - o->mY));

    return true;
}