Пример #1
0
// ****************************************************************************
//
//  Function Name:	RWindowView::RWindowView( )
//
//  Description:		Render this views background
//
//  Returns:			Nothing
//
//  Exceptions:		None
//
// ****************************************************************************
//
void RWindowView::RenderBackground( RDrawingSurface& drawingSurface, const R2dTransform&, const RIntRect& rcRender ) const
	{
	// Fill in the background
	if( !drawingSurface.IsPrinting( ) )
		{
		RColor	backgroundColor	= GetBackgroundColor( );
		if ( backgroundColor.GetFillMethod() == RColor::kSolid )
			{
			RSolidColor	solid	= backgroundColor.GetSolidColor( );
			//	Check for something close to TRUE GRAY and alter it slightly
#ifdef _WINDOWS
			const YColorComponent	kHitBits			= 0xC0;
			const YColorComponent	kNewColor		= 0x77;
			const YColorComponent	kGrayColor		= 0x80;
#elif	defined( MAC )
			const YColorComponent	kHitBits			= 0xF000;
			const YColorComponent	kNewColor		= 0x7777;
			const YColorComponent	kGrayColor		= 0x8000;
#endif	//	_WINDOWS or MAC
			YColorComponent	redColor		= (solid.GetRed( ) & kHitBits);
			YColorComponent	greenColor	= (solid.GetGreen( ) & kHitBits);
			YColorComponent	blueColor	= (solid.GetBlue( ) & kHitBits);
			if ( (kGrayColor == redColor) && (redColor == greenColor) && (greenColor == blueColor) )
				{
				backgroundColor = RSolidColor( kNewColor, kNewColor, kNewColor );
				}
			}
		drawingSurface.SetForegroundMode( kNormal );
		drawingSurface.SetFillColor( backgroundColor );
		drawingSurface.FillRectangle( rcRender );
		}
	}
Пример #2
0
// ****************************************************************************
//
//  Function Name:	RSingleSelection::DrawRotateHandle( )
//
//  Description:		Draws the rotation line and handle
//
//  Returns:			Nothing
//
//  Exceptions:		Memory
//
// ****************************************************************************
//
void RSingleSelection::DrawRotateHandle( RDrawingSurface& drawingSurface, const R2dTransform& transform, const RIntRect& ) const
	{
	// Get the bounding rect
	YSelectionBoundingRect boundingRect;
	GetSelectionBoundingRect( boundingRect );

	// Get the center point; this will be one end point of the rotate handle line
	RRealPoint centerPoint = boundingRect.GetCenterPoint( );

	// Get the other end point
	RRealPoint lineEndPoint = GetRotateHandleCenterPoint( );

	// Draw the line
	drawingSurface.MoveTo( centerPoint, transform );
	drawingSurface.LineTo( lineEndPoint, transform );

	// Now draw the rotate handle
	// Convert to device units
	::LogicalUnitsToDeviceUnits( lineEndPoint, *m_pView );

	// Now build the rotate handle, using this point as the middle of the left side
	RRealRect	rotateHandleRect;
	rotateHandleRect.m_Left		= lineEndPoint.m_x - ( kRotateHandleRenderSize / 2 );
	rotateHandleRect.m_Top		= lineEndPoint.m_y - ( kRotateHandleRenderSize / 2 );
	rotateHandleRect.m_Right	= lineEndPoint.m_x + ( kRotateHandleRenderSize / 2 ) + 1;
	rotateHandleRect.m_Bottom	= lineEndPoint.m_y + ( kRotateHandleRenderSize / 2 ) + 1;
	::DeviceUnitsToLogicalUnits( rotateHandleRect, *m_pView );

	// Now draw the rotate handle
	rotateHandleRect *= transform;
	drawingSurface.FillRectangle( rotateHandleRect );
	}
Пример #3
0
void	RRotateDialog::RotateDisplay( int iPos )
{
	if ( iPos == m_iPrevPos )
		return;

	// We need to use the RBitmap::Rotate() function, so to do that, convert to
	// Renaissance types.
	CClientDC			clientDC( &m_staticDisplay );
	HDC					hClientDC = clientDC.GetSafeHdc();

	RDcDrawingSurface	drawSurface;
	drawSurface.Initialize( hClientDC, hClientDC );

	R2dTransform transform;

	// Prepare the image on an offscreen DC
	RAutoDrawingSurface	drawSurfaceOffscreen;
	RRealRect				rRealStaticRect(m_rectStaticDisplay);
	BOOLEAN					fPrepared = drawSurfaceOffscreen.Prepare( &drawSurface, transform, rRealStaticRect );
	RDrawingSurface*		pSurface	= ( (fPrepared)? &drawSurfaceOffscreen : &drawSurface );

	// Paint the offscreen DC white
	RColor rColor = RSolidColor( kWhite );
	pSurface->SetFillColor( rColor );
	pSurface->SetPenColor( rColor );
	pSurface->FillRectangle( m_rectStaticDisplay );

	YAngle	flRadiansRotation = ::DegreesToRadians( YFloatType( iPos ) );

	// The rotation leaves a black background, so blit with a mask.  The mask
	// has to be created the same size as the original (not rotated) bitmap
	// size, so create it and then rotate it.
	RBitmapImage		bmpRotated;
	RBitmapImage		bmpMaskRotated;
	RImageLibrary rLibrary;
	rLibrary.Rotate( m_rBitmapImage, bmpRotated, bmpMaskRotated, flRadiansRotation );

	RIntSize				sizeBmpRotated;
	sizeBmpRotated.m_dx = bmpRotated.GetWidthInPixels();
	sizeBmpRotated.m_dy = bmpRotated.GetHeightInPixels();

	RIntRect				rectSource;
	RIntRect				rectDest;
	DeriveSourceAndDestinationRects( sizeBmpRotated, rectSource, rectDest );

	bmpRotated.RenderWithMask( *pSurface, bmpMaskRotated, rectSource, rectDest );

	if ( fPrepared )
		drawSurfaceOffscreen.Release();
	drawSurface.DetachDCs();

	m_iPrevPos = iPos;
}
Пример #4
0
// ****************************************************************************
//
//  Function Name:	RSingleSelection::Render( )
//
//  Description:		Draws the selection rect and handles
//
//  Returns:			Nothing
//
//  Exceptions:		Memory
//
// ****************************************************************************
//
void RSingleSelection::Render( RDrawingSurface& drawingSurface, const R2dTransform& transform, const RIntRect& rcRender, BOOLEAN fRenderIfLocked ) const
	{
	// Get the component attributes
	const		RComponentAttributes& componentAttributes = m_pSelectedObject->GetComponentAttributes( );
	BOOLEAN	fIsLocked = componentAttributes.IsLocked( );

	if( fRenderIfLocked || !fIsLocked )
		{
		// Set surface attributes
		drawingSurface.SetPenWidth( kSelectionOutlineWidth );
		drawingSurface.SetPenStyle( kSolidPen );
		
		RRealRect			resizeHandleRect;

		// Draw the resize handles
		if( componentAttributes.IsResizable( FALSE ) )
			{
			RArray<RRealRect>					rectList;
			RRealSize	scaleFactor( kDummyScale, kDummyScale );
			scaleFactor = m_pSelectedObject->ApplyResizeConstraint( scaleFactor );

			GetResizeSelectionHandle( resizeHandleRect, transform, kTopLeftResizeHandle, TRUE );
			rectList.InsertAtEnd( resizeHandleRect );

			GetResizeSelectionHandle( resizeHandleRect, transform, kTopRightResizeHandle, TRUE );
			rectList.InsertAtEnd( resizeHandleRect );

			GetResizeSelectionHandle( resizeHandleRect, transform, kBottomRightResizeHandle, TRUE );
			rectList.InsertAtEnd( resizeHandleRect );

			GetResizeSelectionHandle( resizeHandleRect, transform, kBottomLeftResizeHandle, TRUE );
			rectList.InsertAtEnd( resizeHandleRect );

			if ( !AreFloatsEqual( scaleFactor.m_dy, kConstrainedScale ) )
				{
				GetResizeSelectionHandle( resizeHandleRect, transform, kBottomResizeHandle, TRUE );
				rectList.InsertAtEnd( resizeHandleRect );

				GetResizeSelectionHandle( resizeHandleRect, transform, kTopResizeHandle, TRUE );
				rectList.InsertAtEnd( resizeHandleRect );
				}

			if ( !AreFloatsEqual( scaleFactor.m_dx, kConstrainedScale ) )
				{
				GetResizeSelectionHandle( resizeHandleRect, transform, kRightResizeHandle, TRUE );
				rectList.InsertAtEnd( resizeHandleRect );

				GetResizeSelectionHandle( resizeHandleRect, transform, kLeftResizeHandle, TRUE );
				rectList.InsertAtEnd( resizeHandleRect );
				}

			RArray<RRealRect>::YIterator	iterator		= rectList.Start( );
			RArray<RRealRect>::YIterator	iteratorEnd = rectList.End( );
			if( fIsLocked )
				{
				while ( iterator != iteratorEnd )
					drawingSurface.FrameRectangle( *iterator++ );
				}
			else
				{
				while ( iterator != iteratorEnd )
					drawingSurface.FillRectangle( *iterator++ );
				}
			}

		// Draw the rotate line and handle
		if( componentAttributes.IsRotatable( ) )
			DrawRotateHandle( drawingSurface, transform, rcRender );

		// Draw the selection frame
		m_pSelectedObject->DrawSelectionFrame( drawingSurface, transform );
		}
	}