Пример #1
0
void handleMouse(const Rect2& view, int viewportWidth, int viewportHeight)
{
  int x, y;
  ubyte state = SDL_GetMouseState(&x, &y);
  real vx = x;
  real vy = viewportHeight-y;
  gMouseX = (vx/viewportWidth)*view.width()+view.left();
  gMouseY = (vy/viewportHeight)*view.height()+view.bottom();         
  gMouseButton = state & SDL_BUTTON(1);    
}