Пример #1
0
void RenderTableRow::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ASSERT(hasSelfPaintingLayer());

    paintOutlineForRowIfNeeded(paintInfo, paintOffset);
    for (RenderTableCell* cell = firstCell(); cell; cell = cell->nextCell()) {
        // Paint the row background behind the cell.
        if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground)
            cell->paintBackgroundsBehindCell(paintInfo, paintOffset, this);
        if (!cell->hasSelfPaintingLayer())
            cell->paint(paintInfo, paintOffset);
    }
}
Пример #2
0
void RenderTableRow::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
    ASSERT(hasSelfPaintingLayer());

    paintOutlineForRowIfNeeded(paintInfo, paintOffset);
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            // Paint the row background behind the cell.
            if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) {
                RenderTableCell* cell = toRenderTableCell(child);
                cell->paintBackgroundsBehindCell(paintInfo, paintOffset, this);
            }
            if (!toRenderBox(child)->hasSelfPaintingLayer())
                child->paint(paintInfo, paintOffset);
        }
    }
}
Пример #3
0
void RenderTableRow::paint(PaintInfo& paintInfo, int tx, int ty)
{
    ASSERT(hasSelfPaintingLayer());
    if (!layer())
        return;
    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            // Paint the row background behind the cell.
            if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) {
                RenderTableCell* cell = toRenderTableCell(child);
                cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
            }
            if (!toRenderBox(child)->hasSelfPaintingLayer())
                child->paint(paintInfo, tx, ty);
        }
    }
}
Пример #4
0
void RenderTableRow::paint(PaintInfo& paintInfo, int tx, int ty)
{
    ASSERT(m_layer);
    if (!m_layer)
        return;

    for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
        if (child->isTableCell()) {
            // Paint the row background behind the cell.
            if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseChildBlockBackground) {
                RenderTableCell* cell = static_cast<RenderTableCell*>(child);
                cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
            }
            if (!child->layer())
                child->paint(paintInfo, tx, ty);
        }
    }
}