void R_resize(int w, int h) { client_rect.w = (float) w; client_rect.h = (float) h; aspect_ratio = client_rect.w / client_rect.h; camera.aspect = aspect_ratio; camera.size.y = camera.size.x / aspect_ratio; lmenuRect = ScreenRect(0,0,lmenuw,client_rect.h); rmenuRect = ScreenRect(client_rect.w - rmenuw,0,rmenuw,client_rect.h); debug_rendertarget.Resize(client_rect.w, client_rect.h); rt_temp0.Resize(client_rect.w, client_rect.h); rt_temp1.Resize(client_rect.w, client_rect.h); }