Vector<Gradient::ColorStop> SVGGradientElement::buildStops()
{
    Vector<Gradient::ColorStop> stops;

    float previousOffset = 0.0f;
    for (Node* n = firstChild(); n; n = n->nextSibling()) {
        SVGElement* element = n->isSVGElement() ? static_cast<SVGElement*>(n) : 0;
        if (!element || !element->isGradientStop())
            continue;

        SVGStopElement* stop = static_cast<SVGStopElement*>(element);
        Color color = stop->stopColorIncludingOpacity();

        // Figure out right monotonic offset
        float offset = stop->offset();
        offset = std::min(std::max(previousOffset, offset), 1.0f);
        previousOffset = offset;

        // Extract individual channel values
        // FIXME: Why doesn't ColorStop take a Color and an offset??
        float r, g, b, a;
        color.getRGBA(r, g, b, a);

        stops.append(Gradient::ColorStop(offset, r, g, b, a));
    }

    return stops;
}
Пример #2
0
void writeSVGGradientStop(TextStream& ts, const RenderSVGGradientStop& stop, int indent)
{
    writeStandardPrefix(ts, stop, indent);

    SVGStopElement* stopElement = toSVGStopElement(toSVGElement(stop.element()));
    ASSERT(stopElement);

    ts << " [offset=" << stopElement->offset() << "] [color=" << stopElement->stopColorIncludingOpacity() << "]\n";
}
void writeSVGGradientStop(TextStream& ts, const RenderSVGGradientStop& stop, int indent)
{
    writeStandardPrefix(ts, stop, indent);

    SVGStopElement* stopElement = toSVGStopElement(stop.node());
    ASSERT(stopElement);

    RenderStyle* style = stop.style();
    if (!style)
        return;

    ts << " [offset=" << stopElement->offsetCurrentValue() << "] [color=" << stopElement->stopColorIncludingOpacity() << "]\n";
}
void writeSVGGradientStop(TextStream& ts, const LayoutSVGGradientStop& stop, int indent)
{
    writeStandardPrefix(ts, stop, indent);

    SVGStopElement* stopElement = toSVGStopElement(stop.node());
    ASSERT(stopElement);
    ASSERT(stop.style());

    ts << " [offset=" << stopElement->offset()->currentValue()->value() << "] [color=" << stopElement->stopColorIncludingOpacity() << "]\n";
}