Пример #1
0
int		main( void )
{
	int i;
	srand(time(0));

	FragTrap ft = FragTrap( );
	FragTrap ft2 = FragTrap("Kakashi-Sensei");
	FragTrap ft3 = FragTrap(ft2);

	std::cout << std::endl;

	std::cout << "Started with " << ft2.getName( ) << std::endl;
	i = 0;
	while ( i < 5 ) {
		ft2.vaulthunter_dot_exe( "Vickings" );
		std::cout << std::endl;
		i++;
	}

	std::cout << std::endl;
	std::cout << std::endl;

	ScavTrap st = ScavTrap( );
	ScavTrap st2 = ScavTrap("CL4P-TP");
	ScavTrap st3 = ScavTrap(st2);

	std::cout << std::endl;

	std::cout << "Started with " << st2.getName( ) << std::endl;
	i = 0;
	while ( i < 3 ) {
		st2.challengeNewcomer("pourquoi stp");
		std::cout << std::endl;
		i++;
	}

	std::cout << std::endl;
	std::cout << std::endl;

	ClapTrap ct = ClapTrap("SIMPLE");

	NinjaTrap nt = NinjaTrap("Naruto-san");
	NinjaTrap nt2 = NinjaTrap("Sasuke-san");

	std::cout << std::endl;

	std::cout << "start with the ninja : " << st.getName( ) << std::endl;

	nt.ninjaShoebox( ct );
	nt.ninjaShoebox( nt2 );
	nt.ninjaShoebox( ft2 );
	nt.ninjaShoebox( st2 );

	std::cout << std::endl;
	std::cout << std::endl;

	return 0;
}
Пример #2
0
void			NinjaTrap::ninjaShoebox(ScavTrap const &target)
{
	if (this->_mp < 40)
	{
		std::cout << "N1NJ4-TP " << this->_name
				  << ": Not enough mana." << std::endl;
		return ;
	}

	std::string     t[] = { "dance!", "eat my shoes!",
							"chew what?", "hold my box..." };
//    srand(static_cast<unsigned int>(time(NULL))); //TODO: bjorked?
	this->_mp -= 40;

	std::cout << "N1NJ4-TP " << this->_name 
			  << ": Come here SCAVTRAP " << target.getName() << ", and "
			  << t[rand() % static_cast<int>(sizeof(t) / sizeof(*t))]
			  << std::endl;
}
Пример #3
0
void			NinjaTrap::ninjaShoebox(ScavTrap & target)
{
	std::string r[5] = {"Scav Boost",
						"Scav Drop",
						"Scav Fufu",
						"Scav Yeah",
						"Scav Unless"};
	int rand = std::rand() % 5;
	std::string attack = r[rand];
	std::cout	<< "NINJA-TP "
				<< this->getName()
				<< " attacks "
				<< "\033[38;5;84m" << attack << "\033[0m "
				<< target.getName()
				<< " at range, causing "
				<< this->getMeleeAtkDmg()
				<< " points of damage !"
				<< std::endl;
}