void GamesModel::updateGameList(const ServerInfo_Game &game) { for (int i = 0; i < gameList.size(); i++) if (gameList[i].game_id() == game.game_id()) { if (game.closed()) { beginRemoveRows(QModelIndex(), i, i); gameList.removeAt(i); endRemoveRows(); } else { gameList[i].MergeFrom(game); emit dataChanged(index(i, 0), index(i, 7)); } return; } if (game.player_count() <= 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); }
void Servatrice_DatabaseInterface::storeGameInformation(const QString &roomName, const QStringList &roomGameTypes, const ServerInfo_Game &gameInfo, const QSet<QString> &allPlayersEver, const QSet<QString> &allSpectatorsEver, const QList<GameReplay *> &replayList) { if (!checkSql()) return; QVariantList gameIds1, playerNames, gameIds2, userIds, replayNames; QSetIterator<QString> playerIterator(allPlayersEver); while (playerIterator.hasNext()) { gameIds1.append(gameInfo.game_id()); const QString &playerName = playerIterator.next(); playerNames.append(playerName); } QSet<QString> allUsersInGame = allPlayersEver + allSpectatorsEver; QSetIterator<QString> allUsersIterator(allUsersInGame); while (allUsersIterator.hasNext()) { int id = getUserIdInDB(allUsersIterator.next()); if (id == -1) continue; gameIds2.append(gameInfo.game_id()); userIds.append(id); replayNames.append(QString::fromStdString(gameInfo.description())); } QVariantList replayIds, replayGameIds, replayDurations, replayBlobs; for (int i = 0; i < replayList.size(); ++i) { QByteArray blob; const unsigned int size = replayList[i]->ByteSize(); blob.resize(size); replayList[i]->SerializeToArray(blob.data(), size); replayIds.append(QVariant((qulonglong) replayList[i]->replay_id())); replayGameIds.append(gameInfo.game_id()); replayDurations.append(replayList[i]->duration_seconds()); replayBlobs.append(blob); } { QSqlQuery query(sqlDatabase); query.prepare("update " + server->getDbPrefix() + "_games set room_name=:room_name, descr=:descr, creator_name=:creator_name, password=:password, game_types=:game_types, player_count=:player_count, time_finished=now() where id=:id_game"); query.bindValue(":room_name", roomName); query.bindValue(":id_game", gameInfo.game_id()); query.bindValue(":descr", QString::fromStdString(gameInfo.description())); query.bindValue(":creator_name", QString::fromStdString(gameInfo.creator_info().name())); query.bindValue(":password", gameInfo.with_password() ? 1 : 0); query.bindValue(":game_types", roomGameTypes.isEmpty() ? QString("") : roomGameTypes.join(", ")); query.bindValue(":player_count", gameInfo.max_players()); if (!execSqlQuery(query)) return; } { QSqlQuery query(sqlDatabase); query.prepare("insert into " + server->getDbPrefix() + "_games_players (id_game, player_name) values (:id_game, :player_name)"); query.bindValue(":id_game", gameIds1); query.bindValue(":player_name", playerNames); query.execBatch(); } { QSqlQuery query(sqlDatabase); query.prepare("update " + server->getDbPrefix() + "_replays set id_game=:id_game, duration=:duration, replay=:replay where id=:id_replay"); query.bindValue(":id_replay", replayIds); query.bindValue(":id_game", replayGameIds); query.bindValue(":duration", replayDurations); query.bindValue(":replay", replayBlobs); query.execBatch(); } { QSqlQuery query(sqlDatabase); query.prepare("insert into " + server->getDbPrefix() + "_replays_access (id_game, id_player, replay_name) values (:id_game, :id_player, :replay_name)"); query.bindValue(":id_game", gameIds2); query.bindValue(":id_player", userIds); query.bindValue(":replay_name", replayNames); query.execBatch(); } }