Пример #1
0
void Runner::Run() {
	remote_process_client.WriteToken(token);
    int team_size = remote_process_client.ReadTeamSize();

    vector<Strategy*> strategies;
    vector<TankType> tank_types;

	for (int strategy_index = 0; strategy_index < team_size; ++strategy_index) {
        Strategy* strategy = new MyStrategy;
		strategies.push_back(strategy);
		tank_types.push_back(strategy->SelectTank(strategy_index, team_size));
    }

    remote_process_client.WriteSelectedTanks(tank_types);

    PlayerContext* player_context;

    while ((player_context = remote_process_client.ReadPlayerContext()) != NULL) {
        vector<Tank> player_tanks = player_context->tanks();
        if (player_tanks.size() != team_size) {
            break;
        }

        vector<Move> moves;

        for (int strategy_index = 0; strategy_index < team_size; ++strategy_index) {
            Move move;
            strategies[strategy_index]->Move(player_tanks[strategy_index], player_context->world(), move);
			moves.push_back(move);
        }

        remote_process_client.WriteMoves(moves);

		delete player_context;
    }

	for (int strategy_index = 0; strategy_index < team_size; ++strategy_index) {
		delete strategies[strategy_index];
	}
}