Пример #1
0
TAffine TTool::getCurrentObjectParentMatrix2() const {
  TTool::Application *app = m_application;
  TFrameHandle *fh        = app->getCurrentFrame();
  if (fh->isEditingLevel()) return TAffine();
  int frame               = fh->getFrame();
  TXsheet *xsh            = app->getCurrentXsheet()->getXsheet();
  TStageObjectId id       = app->getCurrentObject()->getObjectId();
  double objZ             = xsh->getZ(id, frame);
  TStageObjectId parentId = xsh->getStageObjectParent(id);
  if (parentId == TStageObjectId::NoneId) return TAffine();
  id                   = parentId;
  TAffine objPlacement = xsh->getPlacement(id, frame);

  TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
  TStageObject *camera    = xsh->getStageObject(cameraId);
  TAffine cameraPlacement = camera->getPlacement(frame);
  double cameraZ          = camera->getZ(frame);

  TAffine placement;
  TStageObject::perspective(placement, cameraPlacement, cameraZ, objPlacement,
                            objZ, 0);
  return placement;
}
Пример #2
0
TAffine TTool::getColumnMatrix(int columnIndex) const {
  if (!m_application) return TAffine();

  TFrameHandle *fh = m_application->getCurrentFrame();
  if (fh->isEditingLevel()) return TAffine();
  int frame               = fh->getFrame();
  TXsheet *xsh            = m_application->getCurrentXsheet()->getXsheet();
  TStageObjectId columnId = TStageObjectId::ColumnId(columnIndex);
  TAffine columnPlacement = xsh->getPlacement(columnId, frame);
  double columnZ          = xsh->getZ(columnId, frame);

  TStageObjectId cameraId = xsh->getStageObjectTree()->getCurrentCameraId();
  TStageObject *camera    = xsh->getStageObject(cameraId);
  TAffine cameraPlacement = camera->getPlacement(frame);
  double cameraZ          = camera->getZ(frame);

  TStageObject *object = xsh->getStageObject(columnId);
  TAffine placement;
  TStageObject::perspective(placement, cameraPlacement, cameraZ,
                            columnPlacement, columnZ,
                            object->getGlobalNoScaleZ());

  return placement;
}