void SetTerrain() { terrain.LoadFromHeightMap("./Textures/heightMap257_bit16.raw", 257); terrain.BuildTerrain(200, 20, 4); terrain.CalculateNormals(); //terrain.CalculateTangents(); //terrain.CalculateBitangents(); terrain.BuildChunkMesh(XYZ_UV_N); terrain.SetColorTexes("./Textures/Cliff.jpg", "./Textures/Grass_Hill.jpg", "./Textures/DirtGrass.jpg", "./Textures/Pebbles.jpg"); terrain.SetSplatMapTex("./Textures/splat.tga"); terrain.SetMtlParameters(30.0f, 30.0f); scene.AddTerrain(&terrain); }