Пример #1
0
TextAreaOverlayElement *OverlayHelper::CreateTextArea(const char *instanceName, const char *fontName, OverlayContainer* parent)
{
	TextAreaOverlayElement *element = (TextAreaOverlayElement *) OverlayManager::getSingleton().createOverlayElement("TextArea", instanceName);
	if (parent)
		parent->addChild(element);
	element->setFontName(fontName);
	return element;
}
Пример #2
0
void OgreApp::createScene()
{
	sceneMgr->setSkyBox(true, "Sky", 5, 8, 4000);
    sceneMgr->setAmbientLight(ColourValue(0.5f, 0.5f, 0.5f));
    sceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);

	node = sceneMgr->getRootSceneNode()->createChildSceneNode("OgreHead");
	ent = sceneMgr->createEntity("Ogre", "ogrehead.mesh");
	node->attachObject(ent);
	node->setPosition(0, 50, 0);

	OgreAL::Sound *bgSound = soundManager->createSound("5.1 Test", "6chan.ogg", true);
	bgSound->setGain(2);
	bgSound->setRelativeToListener(true);
	bgSound->play();

	node = sceneMgr->getRootSceneNode()->createChildSceneNode("CameraNode");
	node->setPosition(0, 100, 100);
	node = node->createChildSceneNode("PitchNode");
	node->attachObject(camera);
	node->attachObject(soundManager->getListener());
	node->pitch(Ogre::Degree(-30));

	// Create a ground plane
    Plane plane(Vector3::UNIT_Y, 0);
    MeshManager::getSingleton().createPlane("ground",
       ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
       15000,15000,20,20,true,1,5,5,Vector3::UNIT_Z);
    ent = sceneMgr->createEntity("GroundEntity", "ground");
    sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
    ent->setMaterialName("Ground");
    ent->setCastShadows(false);

	light = sceneMgr->createLight("sun");
	light->setType(Light::LT_DIRECTIONAL);
	light->setDirection(-1,-1,-1);

	OverlayManager& overlayMgr = OverlayManager::getSingleton();
	Ogre::OverlayContainer* panel = static_cast<OverlayContainer*>(
	   overlayMgr.createOverlayElement("Panel", "PanelName"));
	panel->setMetricsMode(Ogre::GMM_PIXELS);
	panel->setPosition(10, 10);
	panel->setDimensions(100, 100);

	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
	   overlayMgr.createOverlayElement("TextArea", "TextAreaName"));
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(0, 0);
	textArea->setDimensions(100, 100);
	textArea->setCharHeight(16);
	textArea->setFontName("Arial");
	textArea->setCaption("Hello, World!");

	Ogre::Overlay* overlay = overlayMgr.create("AverageFps");
	overlay->add2D(panel);
	panel->addChild(textArea);
	overlay->show();
}
Пример #3
0
//Grabbed from Ogre3D Wiki
void Utility::drawText(Ogre::String tText, int tSize, Ogre::Vector2 tPosition, Ogre::ColourValue tTopColor, Ogre::ColourValue tBotColor)
{
	// Create a text area
	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
		overlayManager->createOverlayElement( "TextArea", tText));
		//"TextAreaName" + StringConverter::toString(Ogre::Timer::Timer().getMicrosecondsCPU()) ) );
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(tPosition.x, tPosition.y);
	textArea->setDimensions(100, 100);
	textArea->setCaption(tText);
	textArea->setCharHeight(tSize);
	textArea->setFontName("StarWars");
	/*textArea->setColourBottom(ColourValue(0.3, 0.5, 0.3));
	textArea->setColourTop(ColourValue(0.5, 0.7, 0.5));*/
	textArea->setColourBottom(tBotColor);
	textArea->setColourTop(tTopColor);
	// Add the text area to the panel
	
	panel->addChild(textArea);
}
Пример #4
0
void GameScreen::setUpOverlay(){
	// Load the Font
	FontManager &fontMgr = FontManager::getSingleton();
	ResourcePtr font = fontMgr.create("GameFont","General");
	font->setParameter("type","truetype");
	font->setParameter("source","Smirnof.ttf");
	font->setParameter("size","20");
	font->setParameter("resolution","96");
	font->load();

	// Load the overlay
	OverlayManager& overlayMgr = OverlayManager::getSingleton();
	Ogre::OverlayContainer* panel = static_cast<OverlayContainer*>(
    overlayMgr.createOverlayElement("Panel", "PanelName"));
	panel->_setPosition(0.05, 0.925);
	panel->setDimensions(300, 120);

	TextAreaOverlayElement* textArea = static_cast<TextAreaOverlayElement*>(
    overlayMgr.createOverlayElement("TextArea", "TextAreaName"));
	textArea->setMetricsMode(Ogre::GMM_PIXELS);
	textArea->setPosition(0, 0);
	textArea->setDimensions(300, 120);
	textArea->setCharHeight(24);
	textArea->setColour(ColourValue(1,1,0));
	// set the font name to the font resource that you just created.
	textArea->setFontName("GameFont");
	// say something

	std::stringstream ss;
	ss << "Score: " << score;

	textArea->setCaption(ss.str().c_str());

	overlay = overlayMgr.create("OverlayName");
	overlay->add2D(panel);

	panel->addChild(textArea);

}