double RangeSearchRules<MetricType, TreeType>::Score(const size_t queryIndex,
                                                     TreeType& referenceNode)
{
  // We must get the minimum and maximum distances and store them in this
  // object.
  math::Range distances;

  if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
  {
    // In this situation, we calculate the base case.  So we should check to be
    // sure we haven't already done that.
    double baseCase;
    if (tree::TreeTraits<TreeType>::HasSelfChildren &&
        (referenceNode.Parent() != NULL) &&
        (referenceNode.Point(0) == referenceNode.Parent()->Point(0)))
    {
      // If the tree has self-children and this is a self-child, the base case
      // was already calculated.
      baseCase = referenceNode.Parent()->Stat().LastDistance();
      lastQueryIndex = queryIndex;
      lastReferenceIndex = referenceNode.Point(0);
    }
    else
    {
      // We must calculate the base case by hand.
      baseCase = BaseCase(queryIndex, referenceNode.Point(0));
    }

    // This may be possibly loose for non-ball bound trees.
    distances.Lo() = baseCase - referenceNode.FurthestDescendantDistance();
    distances.Hi() = baseCase + referenceNode.FurthestDescendantDistance();

    // Update last distance calculation.
    referenceNode.Stat().LastDistance() = baseCase;
  }
  else
  {
    distances = referenceNode.RangeDistance(querySet.unsafe_col(queryIndex));
  }

  // If the ranges do not overlap, prune this node.
  if (!distances.Contains(range))
    return DBL_MAX;

  // In this case, all of the points in the reference node will be part of the
  // results.
  if ((distances.Lo() >= range.Lo()) && (distances.Hi() <= range.Hi()))
  {
    AddResult(queryIndex, referenceNode);
    return DBL_MAX; // We don't need to go any deeper.
  }

  // Otherwise the score doesn't matter.  Recursion order is irrelevant in
  // range search.
  return 0.0;
}
Пример #2
0
inline double DTBRules<MetricType, TreeType>::CalculateBound(
    TreeType& queryNode) const
{
  double worstPointBound = -DBL_MAX;
  double bestPointBound = DBL_MAX;

  double worstChildBound = -DBL_MAX;
  double bestChildBound = DBL_MAX;

  // Now, find the best and worst point bounds.
  for (size_t i = 0; i < queryNode.NumPoints(); ++i)
  {
    const size_t pointComponent = connections.Find(queryNode.Point(i));
    const double bound = neighborsDistances[pointComponent];

    if (bound > worstPointBound)
      worstPointBound = bound;
    if (bound < bestPointBound)
      bestPointBound = bound;
  }

  // Find the best and worst child bounds.
  for (size_t i = 0; i < queryNode.NumChildren(); ++i)
  {
    const double maxBound = queryNode.Child(i).Stat().MaxNeighborDistance();
    if (maxBound > worstChildBound)
      worstChildBound = maxBound;

    const double minBound = queryNode.Child(i).Stat().MinNeighborDistance();
    if (minBound < bestChildBound)
      bestChildBound = minBound;
  }

  // Now calculate the actual bounds.
  const double worstBound = std::max(worstPointBound, worstChildBound);
  const double bestBound = std::min(bestPointBound, bestChildBound);
  // We must check that bestBound != DBL_MAX; otherwise, we risk overflow.
  const double bestAdjustedBound = (bestBound == DBL_MAX) ? DBL_MAX :
      bestBound + 2 * queryNode.FurthestDescendantDistance();

  // Update the relevant quantities in the node.
  queryNode.Stat().MaxNeighborDistance() = worstBound;
  queryNode.Stat().MinNeighborDistance() = bestBound;
  queryNode.Stat().Bound() = std::min(worstBound, bestAdjustedBound);

  return queryNode.Stat().Bound();
}
inline double NeighborSearchRules<SortPolicy, MetricType, TreeType>::Score(
    const size_t queryIndex,
    TreeType& referenceNode)
{
  ++scores; // Count number of Score() calls.
  double distance;
  if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
  {
    // The first point in the tree is the centroid.  So we can then calculate
    // the base case between that and the query point.
    double baseCase = -1.0;
    if (tree::TreeTraits<TreeType>::HasSelfChildren)
    {
      // If the parent node is the same, then we have already calculated the
      // base case.
      if ((referenceNode.Parent() != NULL) &&
          (referenceNode.Point(0) == referenceNode.Parent()->Point(0)))
        baseCase = referenceNode.Parent()->Stat().LastDistance();
      else
        baseCase = BaseCase(queryIndex, referenceNode.Point(0));

      // Save this evaluation.
      referenceNode.Stat().LastDistance() = baseCase;
    }

    distance = SortPolicy::CombineBest(baseCase,
        referenceNode.FurthestDescendantDistance());
  }
  else
  {
    distance = SortPolicy::BestPointToNodeDistance(querySet.col(queryIndex),
        &referenceNode);
  }

  // Compare against the best k'th distance for this query point so far.
  const double bestDistance = distances(distances.n_rows - 1, queryIndex);

  return (SortPolicy::IsBetter(distance, bestDistance)) ? distance : DBL_MAX;
}
Пример #4
0
void CheckTrees(TreeType& tree,
                TreeType& xmlTree,
                TreeType& textTree,
                TreeType& binaryTree)
{
  const typename TreeType::Mat* dataset = &tree.Dataset();

  // Make sure that the data matrices are the same.
  if (tree.Parent() == NULL)
  {
    CheckMatrices(*dataset,
                  xmlTree.Dataset(),
                  textTree.Dataset(),
                  binaryTree.Dataset());

    // Also ensure that the other parents are null too.
    BOOST_REQUIRE_EQUAL(xmlTree.Parent(), (TreeType*) NULL);
    BOOST_REQUIRE_EQUAL(textTree.Parent(), (TreeType*) NULL);
    BOOST_REQUIRE_EQUAL(binaryTree.Parent(), (TreeType*) NULL);
  }

  // Make sure the number of children is the same.
  BOOST_REQUIRE_EQUAL(tree.NumChildren(), xmlTree.NumChildren());
  BOOST_REQUIRE_EQUAL(tree.NumChildren(), textTree.NumChildren());
  BOOST_REQUIRE_EQUAL(tree.NumChildren(), binaryTree.NumChildren());

  // Make sure the number of descendants is the same.
  BOOST_REQUIRE_EQUAL(tree.NumDescendants(), xmlTree.NumDescendants());
  BOOST_REQUIRE_EQUAL(tree.NumDescendants(), textTree.NumDescendants());
  BOOST_REQUIRE_EQUAL(tree.NumDescendants(), binaryTree.NumDescendants());

  // Make sure the number of points is the same.
  BOOST_REQUIRE_EQUAL(tree.NumPoints(), xmlTree.NumPoints());
  BOOST_REQUIRE_EQUAL(tree.NumPoints(), textTree.NumPoints());
  BOOST_REQUIRE_EQUAL(tree.NumPoints(), binaryTree.NumPoints());

  // Check that each point is the same.
  for (size_t i = 0; i < tree.NumPoints(); ++i)
  {
    BOOST_REQUIRE_EQUAL(tree.Point(i), xmlTree.Point(i));
    BOOST_REQUIRE_EQUAL(tree.Point(i), textTree.Point(i));
    BOOST_REQUIRE_EQUAL(tree.Point(i), binaryTree.Point(i));
  }

  // Check that the parent distance is the same.
  BOOST_REQUIRE_CLOSE(tree.ParentDistance(), xmlTree.ParentDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.ParentDistance(), textTree.ParentDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.ParentDistance(), binaryTree.ParentDistance(), 1e-8);

  // Check that the furthest descendant distance is the same.
  BOOST_REQUIRE_CLOSE(tree.FurthestDescendantDistance(),
      xmlTree.FurthestDescendantDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.FurthestDescendantDistance(),
      textTree.FurthestDescendantDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.FurthestDescendantDistance(),
      binaryTree.FurthestDescendantDistance(), 1e-8);

  // Check that the minimum bound distance is the same.
  BOOST_REQUIRE_CLOSE(tree.MinimumBoundDistance(),
      xmlTree.MinimumBoundDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.MinimumBoundDistance(),
      textTree.MinimumBoundDistance(), 1e-8);
  BOOST_REQUIRE_CLOSE(tree.MinimumBoundDistance(),
      binaryTree.MinimumBoundDistance(), 1e-8);

  // Recurse into the children.
  for (size_t i = 0; i < tree.NumChildren(); ++i)
  {
    // Check that the child dataset is the same.
    BOOST_REQUIRE_EQUAL(&xmlTree.Dataset(), &xmlTree.Child(i).Dataset());
    BOOST_REQUIRE_EQUAL(&textTree.Dataset(), &textTree.Child(i).Dataset());
    BOOST_REQUIRE_EQUAL(&binaryTree.Dataset(), &binaryTree.Child(i).Dataset());

    // Make sure the parent link is right.
    BOOST_REQUIRE_EQUAL(xmlTree.Child(i).Parent(), &xmlTree);
    BOOST_REQUIRE_EQUAL(textTree.Child(i).Parent(), &textTree);
    BOOST_REQUIRE_EQUAL(binaryTree.Child(i).Parent(), &binaryTree);

    CheckTrees(tree.Child(i), xmlTree.Child(i), textTree.Child(i),
        binaryTree.Child(i));
  }
}
inline double NeighborSearchRules<SortPolicy, MetricType, TreeType>::
    CalculateBound(TreeType& queryNode) const
{
  // We have five possible bounds, and we must take the best of them all.  We
  // don't use min/max here, but instead "best/worst", because this is general
  // to the nearest-neighbors/furthest-neighbors cases.  For nearest neighbors,
  // min = best, max = worst.
  //
  // (1) worst ( worst_{all points p in queryNode} D_p[k],
  //             worst_{all children c in queryNode} B(c) );
  // (2) best_{all points p in queryNode} D_p[k] + worst child distance +
  //        worst descendant distance;
  // (3) best_{all children c in queryNode} B(c) +
  //      2 ( worst descendant distance of queryNode -
  //          worst descendant distance of c );
  // (4) B_1(parent of queryNode)
  // (5) B_2(parent of queryNode);
  //
  // D_p[k] is the current k'th candidate distance for point p.
  // So we will loop over the points in queryNode and the children in queryNode
  // to calculate all five of these quantities.

  // Hm, can we populate our distances vector with estimates from the parent?
  // This is written specifically for the cover tree and assumes only one point
  // in a node.
//  if (queryNode.Parent() != NULL && queryNode.NumPoints() > 0)
//  {
//    size_t parentIndexStart = 0;
//    for (size_t i = 0; i < neighbors.n_rows; ++i)
//    {
//      const double pointDistance = distances(i, queryNode.Point(0));
//      if (pointDistance == DBL_MAX)
//      {
//      // Cool, can we take an estimate from the parent?
//        const double parentWorstBound = distances(distances.n_rows - 1,
//              queryNode.Parent()->Point(0));
//        if (parentWorstBound != DBL_MAX)
//        {
//          const double parentAdjustedDistance = parentWorstBound +
//              queryNode.ParentDistance();
//          distances(i, queryNode.Point(0)) = parentAdjustedDistance;
//        }
//      }
//    }
//  }

  double worstPointDistance = SortPolicy::BestDistance();
  double bestPointDistance = SortPolicy::WorstDistance();

  // Loop over all points in this node to find the best and worst distance
  // candidates (for (1) and (2)).
  for (size_t i = 0; i < queryNode.NumPoints(); ++i)
  {
    const double distance = distances(distances.n_rows - 1,
        queryNode.Point(i));
    if (SortPolicy::IsBetter(distance, bestPointDistance))
      bestPointDistance = distance;
    if (SortPolicy::IsBetter(worstPointDistance, distance))
      worstPointDistance = distance;
  }

  // Loop over all the children in this node to find the worst bound (for (1))
  // and the best bound with the correcting factor for descendant distances (for
  // (3)).
  double worstChildBound = SortPolicy::BestDistance();
  double bestAdjustedChildBound = SortPolicy::WorstDistance();
  const double queryMaxDescendantDistance =
      queryNode.FurthestDescendantDistance();

  for (size_t i = 0; i < queryNode.NumChildren(); ++i)
  {
    const double firstBound = queryNode.Child(i).Stat().FirstBound();
    const double secondBound = queryNode.Child(i).Stat().SecondBound();
    const double childMaxDescendantDistance =
        queryNode.Child(i).FurthestDescendantDistance();

    if (SortPolicy::IsBetter(worstChildBound, firstBound))
      worstChildBound = firstBound;

    // Now calculate adjustment for maximum descendant distances.
    const double adjustedBound = SortPolicy::CombineWorst(secondBound,
        2 * (queryMaxDescendantDistance - childMaxDescendantDistance));
    if (SortPolicy::IsBetter(adjustedBound, bestAdjustedChildBound))
      bestAdjustedChildBound = adjustedBound;
  }

  // This is bound (1).
  const double firstBound =
      (SortPolicy::IsBetter(worstPointDistance, worstChildBound)) ?
      worstChildBound : worstPointDistance;

  // This is bound (2).
  const double secondBound = SortPolicy::CombineWorst(
      SortPolicy::CombineWorst(bestPointDistance, queryMaxDescendantDistance),
      queryNode.FurthestPointDistance());

  // Bound (3) is bestAdjustedChildBound.

  // Bounds (4) and (5) are the parent bounds.
  const double fourthBound = (queryNode.Parent() != NULL) ?
      queryNode.Parent()->Stat().FirstBound() : SortPolicy::WorstDistance();
//  const double fifthBound = (queryNode.Parent() != NULL) ?
//      queryNode.Parent()->Stat().SecondBound() -
//      queryNode.Parent()->FurthestDescendantDistance() -
//      queryNode.Parent()->FurthestPointDistance() + queryMaxDescendantDistance +
//      queryNode.FurthestPointDistance() + queryNode.ParentDistance() :
//      SortPolicy::WorstDistance();

  // Now, we will take the best of these.  Unfortunately due to the way
  // IsBetter() is defined, this sort of has to be a little ugly.
  // The variable interA represents the first bound (B_1), which is the worst
  // candidate distance of any descendants of this node.
  // The variable interC represents the second bound (B_2), which is a bound on
  // the worst distance of any descendants of this node assembled using the best
  // descendant candidate distance modified using the furthest descendant
  // distance.
  const double interA = (SortPolicy::IsBetter(firstBound, fourthBound)) ?
      firstBound : fourthBound;
  const double interB =
      (SortPolicy::IsBetter(bestAdjustedChildBound, secondBound)) ?
      bestAdjustedChildBound : secondBound;
//  const double interC = (SortPolicy::IsBetter(interB, fifthBound)) ? interB :
//      fifthBound;

  // Update the first and second bounds of the node.
  queryNode.Stat().FirstBound() = interA;
  queryNode.Stat().SecondBound() = interB;

  // Update the actual bound of the node.
  queryNode.Stat().Bound() = (SortPolicy::IsBetter(interA, interB)) ? interB :
      interB;

  return queryNode.Stat().Bound();
}
inline double NeighborSearchRules<SortPolicy, MetricType, TreeType>::Score(
    TreeType& queryNode,
    TreeType& referenceNode)
{
  ++scores; // Count number of Score() calls.

  // Update our bound.
  const double bestDistance = CalculateBound(queryNode);

  // Use the traversal info to see if a parent-child or parent-parent prune is
  // possible.  This is a looser bound than we could make, but it might be
  // sufficient.
  const double queryParentDist = queryNode.ParentDistance();
  const double queryDescDist = queryNode.FurthestDescendantDistance();
  const double refParentDist = referenceNode.ParentDistance();
  const double refDescDist = referenceNode.FurthestDescendantDistance();
  const double score = traversalInfo.LastScore();
  double adjustedScore;

  // We want to set adjustedScore to be the distance between the centroid of the
  // last query node and last reference node.  We will do this by adjusting the
  // last score.  In some cases, we can just use the last base case.
  if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
  {
    adjustedScore = traversalInfo.LastBaseCase();
  }
  else if (score == 0.0) // Nothing we can do here.
  {
    adjustedScore = 0.0;
  }
  else
  {
    // The last score is equal to the distance between the centroids minus the
    // radii of the query and reference bounds along the axis of the line
    // between the two centroids.  In the best case, these radii are the
    // furthest descendant distances, but that is not always true.  It would
    // take too long to calculate the exact radii, so we are forced to use
    // MinimumBoundDistance() as a lower-bound approximation.
    const double lastQueryDescDist =
        traversalInfo.LastQueryNode()->MinimumBoundDistance();
    const double lastRefDescDist =
        traversalInfo.LastReferenceNode()->MinimumBoundDistance();
    adjustedScore = SortPolicy::CombineWorst(score, lastQueryDescDist);
    adjustedScore = SortPolicy::CombineWorst(score, lastRefDescDist);
  }

  // Assemble an adjusted score.  For nearest neighbor search, this adjusted
  // score is a lower bound on MinDistance(queryNode, referenceNode) that is
  // assembled without actually calculating MinDistance().  For furthest
  // neighbor search, it is an upper bound on
  // MaxDistance(queryNode, referenceNode).  If the traversalInfo isn't usable
  // then the node should not be pruned by this.
  if (traversalInfo.LastQueryNode() == queryNode.Parent())
  {
    const double queryAdjust = queryParentDist + queryDescDist;
    adjustedScore = SortPolicy::CombineBest(adjustedScore, queryAdjust);
  }
  else if (traversalInfo.LastQueryNode() == &queryNode)
  {
    adjustedScore = SortPolicy::CombineBest(adjustedScore, queryDescDist);
  }
  else
  {
    // The last query node wasn't this query node or its parent.  So we force
    // the adjustedScore to be such that this combination can't be pruned here,
    // because we don't really know anything about it.

    // It would be possible to modify this section to try and make a prune based
    // on the query descendant distance and the distance between the query node
    // and last traversal query node, but this case doesn't actually happen for
    // kd-trees or cover trees.
    adjustedScore = SortPolicy::BestDistance();
  }

  if (traversalInfo.LastReferenceNode() == referenceNode.Parent())
  {
    const double refAdjust = refParentDist + refDescDist;
    adjustedScore = SortPolicy::CombineBest(adjustedScore, refAdjust);
  }
  else if (traversalInfo.LastReferenceNode() == &referenceNode)
  {
    adjustedScore = SortPolicy::CombineBest(adjustedScore, refDescDist);
  }
  else
  {
    // The last reference node wasn't this reference node or its parent.  So we
    // force the adjustedScore to be such that this combination can't be pruned
    // here, because we don't really know anything about it.

    // It would be possible to modify this section to try and make a prune based
    // on the reference descendant distance and the distance between the
    // reference node and last traversal reference node, but this case doesn't
    // actually happen for kd-trees or cover trees.
    adjustedScore = SortPolicy::BestDistance();
  }

  // Can we prune?
  if (SortPolicy::IsBetter(bestDistance, adjustedScore))
  {
    if (!(tree::TreeTraits<TreeType>::FirstPointIsCentroid && score == 0.0))
    {
      // There isn't any need to set the traversal information because no
      // descendant combinations will be visited, and those are the only
      // combinations that would depend on the traversal information.
      return DBL_MAX;
    }
  }

  double distance;
  if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
  {
    // The first point in the node is the centroid, so we can calculate the
    // distance between the two points using BaseCase() and then find the
    // bounds.  This is potentially loose for non-ball bounds.
    double baseCase = -1.0;
    if (tree::TreeTraits<TreeType>::HasSelfChildren &&
       (traversalInfo.LastQueryNode()->Point(0) == queryNode.Point(0)) &&
       (traversalInfo.LastReferenceNode()->Point(0) == referenceNode.Point(0)))
    {
      // We already calculated it.
      baseCase = traversalInfo.LastBaseCase();
    }
    else
    {
      baseCase = BaseCase(queryNode.Point(0), referenceNode.Point(0));
    }

    distance = SortPolicy::CombineBest(baseCase,
        queryNode.FurthestDescendantDistance() +
        referenceNode.FurthestDescendantDistance());

    lastQueryIndex = queryNode.Point(0);
    lastReferenceIndex = referenceNode.Point(0);
    lastBaseCase = baseCase;

    traversalInfo.LastBaseCase() = baseCase;
  }
  else
  {
    distance = SortPolicy::BestNodeToNodeDistance(&queryNode, &referenceNode);
  }

  if (SortPolicy::IsBetter(distance, bestDistance))
  {
    // Set traversal information.
    traversalInfo.LastQueryNode() = &queryNode;
    traversalInfo.LastReferenceNode() = &referenceNode;
    traversalInfo.LastScore() = distance;

    return distance;
  }
  else
  {
    // There isn't any need to set the traversal information because no
    // descendant combinations will be visited, and those are the only
    // combinations that would depend on the traversal information.
    return DBL_MAX;
  }
}
double RangeSearchRules<MetricType, TreeType>::Score(TreeType& queryNode,
                                                     TreeType& referenceNode)
{
  math::Range distances;
  if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
  {
    // It is possible that the base case has already been calculated.
    double baseCase = 0.0;
    bool alreadyDone = false;
    if (tree::TreeTraits<TreeType>::HasSelfChildren)
    {
      TreeType* lastQuery = (TreeType*) referenceNode.Stat().LastDistanceNode();
      TreeType* lastRef = (TreeType*) queryNode.Stat().LastDistanceNode();

      // Did the query node's last combination do the base case?
      if ((lastRef != NULL) && (referenceNode.Point(0) == lastRef->Point(0)))
      {
        baseCase = queryNode.Stat().LastDistance();
        alreadyDone = true;
      }

      // Did the reference node's last combination do the base case?
      if ((lastQuery != NULL) && (queryNode.Point(0) == lastQuery->Point(0)))
      {
        baseCase = referenceNode.Stat().LastDistance();
        alreadyDone = true;
      }

      // If the query node is a self-child, did the query parent's last
      // combination do the base case?
      if ((queryNode.Parent() != NULL) &&
          (queryNode.Point(0) == queryNode.Parent()->Point(0)))
      {
        TreeType* lastParentRef = (TreeType*)
            queryNode.Parent()->Stat().LastDistanceNode();
        if ((lastParentRef != NULL) &&
            (referenceNode.Point(0) == lastParentRef->Point(0)))
        {
          baseCase = queryNode.Parent()->Stat().LastDistance();
          alreadyDone = true;
        }
      }

      // If the reference node is a self-child, did the reference parent's last
      // combination do the base case?
      if ((referenceNode.Parent() != NULL) &&
          (referenceNode.Point(0) == referenceNode.Parent()->Point(0)))
      {
        TreeType* lastQueryRef = (TreeType*)
            referenceNode.Parent()->Stat().LastDistanceNode();
        if ((lastQueryRef != NULL) &&
            (queryNode.Point(0) == lastQueryRef->Point(0)))
        {
          baseCase = referenceNode.Parent()->Stat().LastDistance();
          alreadyDone = true;
        }
      }
    }

    if (!alreadyDone)
    {
      // We must calculate the base case.
      baseCase = BaseCase(queryNode.Point(0), referenceNode.Point(0));
    }
    else
    {
      // Make sure that if BaseCase() is called, we don't duplicate results.
      lastQueryIndex = queryNode.Point(0);
      lastReferenceIndex = referenceNode.Point(0);
    }

    distances.Lo() = baseCase - queryNode.FurthestDescendantDistance()
        - referenceNode.FurthestDescendantDistance();
    distances.Hi() = baseCase + queryNode.FurthestDescendantDistance()
        + referenceNode.FurthestDescendantDistance();

    // Update the last distances performed for the query and reference node.
    queryNode.Stat().LastDistanceNode() = (void*) &referenceNode;
    queryNode.Stat().LastDistance() = baseCase;
    referenceNode.Stat().LastDistanceNode() = (void*) &queryNode;
    referenceNode.Stat().LastDistance() = baseCase;
  }
  else
  {
    // Just perform the calculation.
    distances = referenceNode.RangeDistance(&queryNode);
  }

  // If the ranges do not overlap, prune this node.
  if (!distances.Contains(range))
    return DBL_MAX;

  // In this case, all of the points in the reference node will be part of all
  // the results for each point in the query node.
  if ((distances.Lo() >= range.Lo()) && (distances.Hi() <= range.Hi()))
  {
    for (size_t i = 0; i < queryNode.NumDescendants(); ++i)
      AddResult(queryNode.Descendant(i), referenceNode);
    return DBL_MAX; // We don't need to go any deeper.
  }

  // Otherwise the score doesn't matter.  Recursion order is irrelevant in range
  // search.
  return 0.0;
}
Пример #8
0
double FastMKSRules<KernelType, TreeType>::CalculateBound(TreeType& queryNode)
const
{
    // We have four possible bounds -- just like NeighborSearchRules, but they are
    // slightly different in this context.
    //
    // (1) min ( min_{all points p in queryNode} P_p[k],
    //           min_{all children c in queryNode} B(c) );
    // (2) max_{all points p in queryNode} P_p[k] + (worst child distance + worst
    //           descendant distance) sqrt(K(I_p[k], I_p[k]));
    // (3) max_{all children c in queryNode} B(c) + <-- not done yet.  ignored.
    // (4) B(parent of queryNode);
    double worstPointKernel = DBL_MAX;
    double bestAdjustedPointKernel = -DBL_MAX;

    const double queryDescendantDistance = queryNode.FurthestDescendantDistance();

    // Loop over all points in this node to find the best and worst.
    for (size_t i = 0; i < queryNode.NumPoints(); ++i)
    {
        const size_t point = queryNode.Point(i);
        if (products(products.n_rows - 1, point) < worstPointKernel)
            worstPointKernel = products(products.n_rows - 1, point);

        if (products(products.n_rows - 1, point) == -DBL_MAX)
            continue; // Avoid underflow.

        // This should be (queryDescendantDistance + centroidDistance) for any tree
        // but it works for cover trees since centroidDistance = 0 for cover trees.
        const double candidateKernel = products(products.n_rows - 1, point) -
                                       queryDescendantDistance *
                                       referenceKernels[indices(indices.n_rows - 1, point)];

        if (candidateKernel > bestAdjustedPointKernel)
            bestAdjustedPointKernel = candidateKernel;
    }

    // Loop over all the children in the node.
    double worstChildKernel = DBL_MAX;

    for (size_t i = 0; i < queryNode.NumChildren(); ++i)
    {
        if (queryNode.Child(i).Stat().Bound() < worstChildKernel)
            worstChildKernel = queryNode.Child(i).Stat().Bound();
    }

    // Now assemble bound (1).
    const double firstBound = (worstPointKernel < worstChildKernel) ?
                              worstPointKernel : worstChildKernel;

    // Bound (2) is bestAdjustedPointKernel.
    const double fourthBound = (queryNode.Parent() == NULL) ? -DBL_MAX :
                               queryNode.Parent()->Stat().Bound();

    // Pick the best of these bounds.
    const double interA = (firstBound > bestAdjustedPointKernel) ? firstBound :
                          bestAdjustedPointKernel;
//  const double interA = 0.0;
    const double interB = fourthBound;

    return (interA > interB) ? interA : interB;
}
Пример #9
0
double FastMKSRules<KernelType, TreeType>::Score(TreeType& queryNode,
        TreeType& referenceNode)
{
    // Update and get the query node's bound.
    queryNode.Stat().Bound() = CalculateBound(queryNode);
    const double bestKernel = queryNode.Stat().Bound();

    // First, see if we can make a parent-child or parent-parent prune.  These
    // four bounds on the maximum kernel value are looser than the bound normally
    // used, but they can prevent a base case from needing to be calculated.

    // Convenience caching so lines are shorter.
    const double queryParentDist = queryNode.ParentDistance();
    const double queryDescDist = queryNode.FurthestDescendantDistance();
    const double refParentDist = referenceNode.ParentDistance();
    const double refDescDist = referenceNode.FurthestDescendantDistance();
    double adjustedScore = traversalInfo.LastBaseCase();

    const double queryDistBound = (queryParentDist + queryDescDist);
    const double refDistBound = (refParentDist + refDescDist);
    double dualQueryTerm;
    double dualRefTerm;

    // The parent-child and parent-parent prunes work by applying the same pruning
    // condition as when the parent node was used, except they are tighter because
    //    queryDistBound < queryNode.Parent()->FurthestDescendantDistance()
    // and
    //    refDistBound < referenceNode.Parent()->FurthestDescendantDistance()
    // so we construct the same bounds that were used when Score() was called with
    // the parents, except with the tighter distance bounds.  Sometimes this
    // allows us to prune nodes without evaluating the base cases between them.
    if (traversalInfo.LastQueryNode() == queryNode.Parent())
    {
        // We can assume that queryNode.Parent() != NULL, because at the root node
        // combination, the traversalInfo.LastQueryNode() pointer will _not_ be
        // NULL.  We also should be guaranteed that
        // traversalInfo.LastReferenceNode() is either the reference node or the
        // parent of the reference node.
        adjustedScore += queryDistBound *
                         traversalInfo.LastReferenceNode()->Stat().SelfKernel();
        dualQueryTerm = queryDistBound;
    }
    else
    {
        // The query parent could be NULL, which does weird things and we have to
        // consider.
        if (traversalInfo.LastReferenceNode() != NULL)
        {
            adjustedScore += queryDescDist *
                             traversalInfo.LastReferenceNode()->Stat().SelfKernel();
            dualQueryTerm = queryDescDist;
        }
        else
        {
            // This makes it so a child-parent (or parent-parent) prune is not
            // possible.
            dualQueryTerm = 0.0;
            adjustedScore = bestKernel;
        }
    }

    if (traversalInfo.LastReferenceNode() == referenceNode.Parent())
    {
        // We can assume that referenceNode.Parent() != NULL, because at the root
        // node combination, the traversalInfo.LastReferenceNode() pointer will
        // _not_ be NULL.
        adjustedScore += refDistBound *
                         traversalInfo.LastQueryNode()->Stat().SelfKernel();
        dualRefTerm = refDistBound;
    }
    else
    {
        // The reference parent could be NULL, which does weird things and we have
        // to consider.
        if (traversalInfo.LastQueryNode() != NULL)
        {
            adjustedScore += refDescDist *
                             traversalInfo.LastQueryNode()->Stat().SelfKernel();
            dualRefTerm = refDescDist;
        }
        else
        {
            // This makes it so a child-parent (or parent-parent) prune is not
            // possible.
            dualRefTerm = 0.0;
            adjustedScore = bestKernel;
        }
    }

    // Now add the dual term.
    adjustedScore += (dualQueryTerm * dualRefTerm);

    if (adjustedScore < bestKernel)
    {
        // It is not possible that this node combination can contain a point
        // combination with kernel value better than the minimum kernel value to
        // improve any of the results, so we can prune it.
        return DBL_MAX;
    }

    // We were unable to perform a parent-child or parent-parent prune, so now we
    // must calculate kernel evaluation, if necessary.
    double kernelEval = 0.0;
    if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
    {
        // For this type of tree, we may have already calculated the base case in
        // the parents.
        if ((traversalInfo.LastQueryNode() != NULL) &&
                (traversalInfo.LastReferenceNode() != NULL) &&
                (traversalInfo.LastQueryNode()->Point(0) == queryNode.Point(0)) &&
                (traversalInfo.LastReferenceNode()->Point(0) == referenceNode.Point(0)))
        {
            // Base case already done.
            kernelEval = traversalInfo.LastBaseCase();

            // When BaseCase() is called after Score(), these must be correct so that
            // another kernel evaluation is not performed.
            lastQueryIndex = queryNode.Point(0);
            lastReferenceIndex = referenceNode.Point(0);
        }
        else
        {
            // The kernel must be evaluated, but it is between points in the dataset,
            // so we can call BaseCase().  BaseCase() will set lastQueryIndex and
            // lastReferenceIndex correctly.
            kernelEval = BaseCase(queryNode.Point(0), referenceNode.Point(0));
        }

        traversalInfo.LastBaseCase() = kernelEval;
    }
    else
    {
        // Calculate the maximum possible kernel value.
        arma::vec queryCentroid;
        arma::vec refCentroid;
        queryNode.Centroid(queryCentroid);
        referenceNode.Centroid(refCentroid);

        kernelEval = kernel.Evaluate(queryCentroid, refCentroid);

        traversalInfo.LastBaseCase() = kernelEval;
    }
    ++scores;

    double maxKernel;
    if (kernel::KernelTraits<KernelType>::IsNormalized)
    {
        // We have a tighter bound for normalized kernels.
        const double querySqDist = std::pow(queryDescDist, 2.0);
        const double refSqDist = std::pow(refDescDist, 2.0);
        const double bothSqDist = std::pow((queryDescDist + refDescDist), 2.0);

        if (kernelEval <= (1 - 0.5 * bothSqDist))
        {
            const double queryDelta = (1 - 0.5 * querySqDist);
            const double queryGamma = queryDescDist * sqrt(1 - 0.25 * querySqDist);
            const double refDelta = (1 - 0.5 * refSqDist);
            const double refGamma = refDescDist * sqrt(1 - 0.25 * refSqDist);

            maxKernel = kernelEval * (queryDelta * refDelta - queryGamma * refGamma) +
                        sqrt(1 - std::pow(kernelEval, 2.0)) *
                        (queryGamma * refDelta + queryDelta * refGamma);
        }
        else
        {
            maxKernel = 1.0;
        }
    }
    else
    {
        // Use standard bound; kernel is not normalized.
        const double refKernelTerm = queryDescDist *
                                     referenceNode.Stat().SelfKernel();
        const double queryKernelTerm = refDescDist * queryNode.Stat().SelfKernel();

        maxKernel = kernelEval + refKernelTerm + queryKernelTerm +
                    (queryDescDist * refDescDist);
    }

    // Store relevant information for parent-child pruning.
    traversalInfo.LastQueryNode() = &queryNode;
    traversalInfo.LastReferenceNode() = &referenceNode;

    // We return the inverse of the maximum kernel so that larger kernels are
    // recursed into first.
    return (maxKernel > bestKernel) ? (1.0 / maxKernel) : DBL_MAX;
}
Пример #10
0
double FastMKSRules<KernelType, TreeType>::Score(const size_t queryIndex,
        TreeType& referenceNode)
{
    // Compare with the current best.
    const double bestKernel = products(products.n_rows - 1, queryIndex);

    // See if we can perform a parent-child prune.
    const double furthestDist = referenceNode.FurthestDescendantDistance();
    if (referenceNode.Parent() != NULL)
    {
        double maxKernelBound;
        const double parentDist = referenceNode.ParentDistance();
        const double combinedDistBound = parentDist + furthestDist;
        const double lastKernel = referenceNode.Parent()->Stat().LastKernel();
        if (kernel::KernelTraits<KernelType>::IsNormalized)
        {
            const double squaredDist = std::pow(combinedDistBound, 2.0);
            const double delta = (1 - 0.5 * squaredDist);
            if (lastKernel <= delta)
            {
                const double gamma = combinedDistBound * sqrt(1 - 0.25 * squaredDist);
                maxKernelBound = lastKernel * delta +
                                 gamma * sqrt(1 - std::pow(lastKernel, 2.0));
            }
            else
            {
                maxKernelBound = 1.0;
            }
        }
        else
        {
            maxKernelBound = lastKernel +
                             combinedDistBound * queryKernels[queryIndex];
        }

        if (maxKernelBound < bestKernel)
            return DBL_MAX;
    }

    // Calculate the maximum possible kernel value, either by calculating the
    // centroid or, if the centroid is a point, use that.
    ++scores;
    double kernelEval;
    if (tree::TreeTraits<TreeType>::FirstPointIsCentroid)
    {
        // Could it be that this kernel evaluation has already been calculated?
        if (tree::TreeTraits<TreeType>::HasSelfChildren &&
                referenceNode.Parent() != NULL &&
                referenceNode.Point(0) == referenceNode.Parent()->Point(0))
        {
            kernelEval = referenceNode.Parent()->Stat().LastKernel();
        }
        else
        {
            kernelEval = BaseCase(queryIndex, referenceNode.Point(0));
        }
    }
    else
    {
        const arma::vec queryPoint = querySet.unsafe_col(queryIndex);
        arma::vec refCentroid;
        referenceNode.Centroid(refCentroid);

        kernelEval = kernel.Evaluate(queryPoint, refCentroid);
    }

    referenceNode.Stat().LastKernel() = kernelEval;

    double maxKernel;
    if (kernel::KernelTraits<KernelType>::IsNormalized)
    {
        const double squaredDist = std::pow(furthestDist, 2.0);
        const double delta = (1 - 0.5 * squaredDist);
        if (kernelEval <= delta)
        {
            const double gamma = furthestDist * sqrt(1 - 0.25 * squaredDist);
            maxKernel = kernelEval * delta +
                        gamma * sqrt(1 - std::pow(kernelEval, 2.0));
        }
        else
        {
            maxKernel = 1.0;
        }
    }
    else
    {
        maxKernel = kernelEval + furthestDist * queryKernels[queryIndex];
    }

    // We return the inverse of the maximum kernel so that larger kernels are
    // recursed into first.
    return (maxKernel > bestKernel) ? (1.0 / maxKernel) : DBL_MAX;
}