Пример #1
0
	void GetInterpPropertyNames(UObject* InObject, const FString& Prefix)
	{
		UClass* ObjectClass = InObject->GetClass();

		// First search for any properties in this object
		for (TFieldIterator<UProperty> ClassFieldIt(ObjectClass); ClassFieldIt; ++ClassFieldIt)
		{
			UProperty* ClassMemberProperty = *ClassFieldIt;
			if (ClassMemberProperty->HasAnyPropertyFlags(CPF_Interp))
			{
				// Is this property the desired type?
				if (IsDesiredProperty(ClassMemberProperty))
				{
					const FString QualifiedFullPath = FString::Printf(TEXT("%s%s"), *Prefix, *ClassMemberProperty->GetName());
					GatheredPropertyPaths.Add(*QualifiedFullPath);
				}

				// If this is a struct, look for any desired properties inside of it
				if (UStructProperty* OuterStructProperty = Cast<UStructProperty>(ClassMemberProperty))
				{
					for (TFieldIterator<UProperty> StructFieldIt(OuterStructProperty->Struct); StructFieldIt; ++StructFieldIt)
					{
						UProperty* StructMemberProperty = *StructFieldIt;
						if (StructMemberProperty->HasAnyPropertyFlags(CPF_Interp) && IsDesiredProperty(StructMemberProperty))
						{
							const FString QualifiedFullPath = FString::Printf(TEXT("%s%s.%s"), *Prefix, *OuterStructProperty->GetName(), *StructMemberProperty->GetName());
							GatheredPropertyPaths.Add(*QualifiedFullPath);
						}
					}
				}
			}
		}

		// Then iterate over each subobject of this object looking for interp properties.
		TArray<UObject*> DefaultSubObjects;
		ObjectClass->GetDefaultObjectSubobjects(DefaultSubObjects);
		for (int32 SubObjectIndex = 0; SubObjectIndex < DefaultSubObjects.Num(); ++SubObjectIndex)
		{
			UObject* Component = DefaultSubObjects[SubObjectIndex];
			const FString ComponentPrefix = Component->GetName() + TEXT(".");

			GetInterpPropertyNames(Component, ComponentPrefix); 
		}
	}