void TaskChatLayer::processGuildChat(int type, bool visible)
{
    UIButton* btnLeft = taskChatLayout->FindChildObjectByName<UIButton>("ItemExchangShopBtn");
    UILabel* labelLeft = taskChatLayout->FindChildObjectByName<UILabel>("ItemExchangText");
    btnLeft->setVisible(visible);
    labelLeft->setVisible(visible);
    
    // type 10 11 12 13 分别代表公会商人、祈福、活动、排行
    if(type == 10)
    {
        labelLeft->setString(Localizatioin::getLocalization("G_SHOP_TITLE"));
    }
    else if(type == 11)
    {
        labelLeft->setString(Localizatioin::getLocalization("G_BENEDICTION_TITLE"));
    }
    else if(type == 12)
    {
        labelLeft->setString(Localizatioin::getLocalization("G_INSTANCE"));
    }
    else if(type == 13)
    {
        labelLeft->setString(Localizatioin::getLocalization("G_RANK"));
    }
    mShopType = type;
}
void TaskChatLayer::processItemExchangeFunc(bool visible)
{
    UIButton* btnLeft = taskChatLayout->FindChildObjectByName<UIButton>("ItemExchangShopBtn");
    UILabel* labelLeft = taskChatLayout->FindChildObjectByName<UILabel>("ItemExchangText");
    btnLeft->setVisible(visible);
    labelLeft->setVisible(visible);
    labelLeft->setString(Localizatioin::getLocalization("M_EXCHANGESHOP_TITLE"));
    UIButton* btnRight = taskChatLayout->FindChildObjectByName<UIButton>("CityDefendBtn");
    UILabel* labelRight = taskChatLayout->FindChildObjectByName<UILabel>("CityDefendText");
    btnRight->setVisible(visible);
    labelRight->setVisible(visible);
    labelRight->setString(Localizatioin::getLocalization("M_CITYDEFEND_TITLE"));
    mShopType = 8;
}
void EquipmentUpgradeUILayer::showSecondNextLevelAttributionLabel(const char* text)
{
	if(m_equipmentLayout)
	{
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel2");
		if(label)
		{
			label->setString(text);
		}
	}
}
void EquipmentUpgradeUILayer::showCurrentAttributeLabel(const char* text)
{
	if(m_equipmentLayout)
	{
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddSkill");
		if(label)
		{
			label->setString(text);
		}
	}
}
void EquipmentUpgradeUILayer::showCurrentName(const char* name,const ccColor3B& color)
{
	if(m_equipmentLayout)
	{
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedName");
		if(label)
		{
			label->setString(name);
			label->setColor(color);
		}
	}
}
void EquipmentUpgradeUILayer::unSelectChoosedEquip()
{
	m_choosedEquipIndex = 0;
	if(m_choosedEquipmentPic)
	{
		m_choosedEquipmentPic->setSprite(NULL);
	}
	showCurrentLevel(0);
	showCurrentName("");
	showCurrentAttributeLabel("");
	showSecondAttributeLabel("");
	showLevelUpCost(0);
	UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel");
	if(label)
	{
		label->setString("");
	}
	label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel2");
	if(label)
	{
		label->setString("");
	}
}
void EquipmentUpgradeUILayer::showEquipName(unsigned int index,const char* name,const ccColor3B& color)
{
	if(m_equipmentLayout)
	{
		char lableName[30];
		sprintf(lableName,"equipUpgradeLabel%d",index);
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>(lableName);
		if(label)
		{
			label->setString(name);
			label->setColor(color);
		}
	}
}
void EquipmentUpgradeUILayer::showEquipLevel(unsigned int index,unsigned int level)
{
	if(m_equipmentLayout)
	{
		char lableName[30];
		sprintf(lableName,"equipUpgradeLevelLabel%d",index);
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>(lableName);
		if(label)
		{
			char text[10];
			sprintf(text,"lv %d",level);
			label->setString(text);
		}
	}
}
Пример #9
0
void FrontCoverLayer::setLastServerLabel()
{
	if(m_layout)
	{
		UILabel* label = m_layout->FindChildObjectByName<UILabel>("serverLabel");
		if(label)
		{
			const char* name = UserData::GetLastServerName();
			if(*name != '\0')
			{
				label->setString(name);
			}
		}
	}
}
void EquipmentUpgradeUILayer::updateBottomCoinLabel()
{
	if(m_equipmentLayout)
	{
		UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("bottomCoinLable");
		if(label)
		{
			unsigned int coin = UserData::GetGold();
			const char* str = MainMenuLayer::GetNumByFormat(coin);
			if(str)
			{
				label->setString(str);
			}
		}
	}
}
void EquipmentUpgradeUILayer::showSecondNextLevelAttribution(unsigned int key,unsigned int strenghValue)
{
	const char* text = ItemManager::Get()->getAttributionText(key,strenghValue);
	if(text)
	{
		if(m_equipmentLayout)
		{
			UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel2");
			if(label)
			{
				char nextAttr[80];
				sprintf(nextAttr,"%s%s",Localizatioin::getLocalization("M_NEXTLEVEL"),text);
				label->setString(nextAttr);
			}
		}
	}
}
Пример #12
0
void TaskChatLayer::ShowTaskItemWithFlagStateAndName(int itemIndex,eTaskState taskState,std::string content)
{
	UIPicture* newTaskIcon = 0;
	UIPicture* runingTaskIcon = 0;
	UIPicture* waitRewardIcon = 0;
	UILabel* taskNameLabel = 0;

	std::string newTaskIconName = "";
	std::string runingTaskIconName = "";
	std::string waitRewardIconName = "";
	std::string taskNameIconName = "";

	switch (itemIndex)
	{
	case 0:
		{
			newTaskIconName = "TaskNewFlagPic_01";
			runingTaskIconName = "TaskRuningFlagPic_01";
			waitRewardIconName = "TaskCompleteFlagPic_01";
			taskNameIconName = "HeroTaskTalkLabel_01";
		}
		break;
	case 1:
		{
			newTaskIconName = "TaskNewFlagPic_02";
			runingTaskIconName = "TaskRuningFlagPic_02";
			waitRewardIconName = "TaskCompleteFlagPic_02";
			taskNameIconName = "HeroTaskTalkLabel_02";
		}
		break;
	case 2:
		{
			newTaskIconName = "TaskNewFlagPic_03";
			runingTaskIconName = "TaskRuningFlagPic_03";
			waitRewardIconName = "TaskCompleteFlagPic_03";
			taskNameIconName = "HeroTaskTalkLabel_03";
		}
		break;
	}

	newTaskIcon = taskChatLayout->FindChildObjectByName<UIPicture>(newTaskIconName.c_str());
	runingTaskIcon = taskChatLayout->FindChildObjectByName<UIPicture>(runingTaskIconName.c_str());
	waitRewardIcon = taskChatLayout->FindChildObjectByName<UIPicture>(waitRewardIconName.c_str());
	taskNameLabel = taskChatLayout->FindChildObjectByName<UILabel>(taskNameIconName.c_str());

	newTaskIcon->getCurrentNode()->setVisible(false);
	runingTaskIcon->getCurrentNode()->setVisible(false);
	waitRewardIcon->getCurrentNode()->setVisible(false);

	bool bUseSpecialColor = false;

	switch(taskState)
	{
	case kType_TASK_NOT_ACCEPT:
		{
			newTaskIcon->getCurrentNode()->setVisible(true);
			bUseSpecialColor = true;
		}
		break;
	case kType_TASK_RUNNING:
		{
			runingTaskIcon->getCurrentNode()->setVisible(true);
		}
		break;
	case kType_TASK_WAIT_REWARD:
		{
			waitRewardIcon->getCurrentNode()->setVisible(true);
			bUseSpecialColor = true;
		}
		break;
	}

	taskNameLabel->setString(content.c_str());
	if (bUseSpecialColor)
	{
		taskNameLabel->setColor(ccc3(238,166,26));
	}	
	else
	{
		taskNameLabel->setColor(ccc3(255,255,255));
	}
}
void EquipmentUpgradeUILayer::setChoosedEquipment(unsigned int index)
{
	if(m_choosedEquipIndex == index)
	{
		if(m_choosedEquipBt && m_choosedEquipBt->getMenuItemSprite())
		{
			m_choosedEquipBt->getMenuItemSprite()->selected();
		}
		return;
	}
	
	m_choosedEquipIndex = index;
	if(m_choosedEquipBt && m_choosedEquipBt->getMenuItemSprite())
	{
		m_choosedEquipBt->getMenuItemSprite()->unselected();
	}
	m_choosedEquipBt = getEquipmentButton(index);
	if(m_choosedEquipBt && m_choosedEquipBt->getMenuItemSprite())
	{
		m_choosedEquipBt->getMenuItemSprite()->selected();
	}

	

	if(m_choosedEquipmentPic)
	{
		unsigned int pos = index;
		if(m_equipLayoutIndex)
		{
			pos += kItemHeroEquip;
		}
		else
		{
			pos += kItemFairyEquip;
		}
		BackPackItem* item = ItemManager::Get()->findItemByPos(pos);
		if(item)
		{
			if(item->isEmpty)
			{
				m_choosedEquipmentPic->setSprite(NULL);
				showLevelUpCost(0);
				showCurrentLevel(0);
				showCurrentName("");
				showCurrentAttributeLabel("");
				showSecondAttributeLabel("");
				UILabel* label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel");
				if(label)
				{
					label->setString("");
				}
				label = m_equipmentLayout->FindChildObjectByName<UILabel>("equipUpgradeChoosedAddNextLevel2");
				if(label)
				{
					label->setString("");
				}
				return;
			}
			if(item->m_attribution)
			{
				std::list<ITEMATTR*>::iterator it = item->m_attribution->begin();
				if(it != item->m_attribution->end())
				{
					ITEMATTR* attr = *it;
					if(attr)
					{
						showCurrentAttribute(attr->attr_key,attr->attr_basic_value,attr->attr_intensify_value);
					}
					if(++it != item->m_attribution->end())
					{
						attr = *it;
						showSecondAttribute(attr->attr_key,attr->attr_basic_value,attr->attr_intensify_value);
					}
					else
					{
						showSecondAttributeLabel("");
					}
				}
				
			}
			if(item->m_equipInfo)
			{
				std::list<EQUIPNEXTATTR>::iterator it = item->m_equipInfo->m_nextAttribution.begin();
				if(it != item->m_equipInfo->m_nextAttribution.end())
				{
					EQUIPNEXTATTR attr = *it;
					showNextLevelAttribution(attr.key,attr.value);
				}
				if(++it != item->m_equipInfo->m_nextAttribution.end())
				{
					EQUIPNEXTATTR attr = *it;
					showSecondNextLevelAttribution(attr.key,attr.value);
				}
				else
				{
					showSecondNextLevelAttributionLabel("");
				}
				showLevelUpCost(item->m_equipInfo->levelUpCost);
			}
			
			CCSprite* equipPic = getIconSpriteById(item->getItemId());
			if(equipPic)
			{	
				
				showCurrentLevel(item->itemLevel);

				m_choosedEquipmentPic->setSprite(equipPic);
				ItemBase* itemInfo = item->getItemInfo();
				if(itemInfo && itemInfo > 0)
				{
					showCurrentName(itemInfo->m_name,ItemManager::Get()->getLabelColorByQuality(itemInfo->m_quality));

					if(itemInfo->m_quality > 0)
					{
						CCSprite* framePic = getIconFrame(itemInfo->m_quality);
						if(framePic)
						{
							m_choosedEquipmentPic->addExtraPic(framePic);
						}
					}
					
				}
			}
		}
		
	}
}
Пример #14
0
void PvAIManager::refreshPvAILayer()
{
    UIManager *manager = UIManager::sharedManager();
    pvaiLayout = manager->getUILayout("PvAILayout");

    if (pvaiLayout)
    {
        //玩家昵称
        UILabel *heroNameLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcName");
        if (heroNameLabel)
        {
            string heroName = UserData::getUserName();
            heroNameLabel->setString(heroName.c_str());
        }

        //玩家排名
        UILabel *heroRankLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcRank");
        if (heroRankLabel)
        {
            stringstream heroRankStream;
            heroRankStream << heroRank;
            string heroRankStr = heroRankStream.str();
            string heroRankText = Localizatioin::getLocalization("M_PVAI_RANK");

            heroRankText += heroRankStr;
            heroRankLabel->setString(heroRankText.c_str());
        }

        //玩家声望
        UILabel *heroReputationLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiMcReputation");
        if (heroReputationLabel)
        {
            int heroReputation = UserData::GetUserInfo().m_reputation;

            stringstream heroReputationStream;
            heroReputationStream << heroReputation;
            string heroReputationStr = heroReputationStream.str();
            string heroReputationText = Localizatioin::getLocalization("M_PVAI_REPUTATION");

            heroReputationText += heroReputationStr;
            heroReputationLabel->setString(heroReputationText.c_str());
        }

        ////剩余挑战次数
        //UILabel *lastTimeLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiTodayLastTime");
        //if (lastTimeLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.remainCount;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	lastTimeLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励金币数
        //UILabel *rewardCoinLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiRewardCoin");
        //if (rewardCoinLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.rewardCoin;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	rewardCoinLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励声望
        //UILabel *rewardReputationLabel = pvaiLayout->FindChildObjectByName<UILabel>("pvaiRewardReputation");
        //if (rewardReputationLabel)
        //{
        //	stringstream herolastTimeStream;
        //	herolastTimeStream << basicInfo.rewardReputation;
        //	string herolastTimeStr = herolastTimeStream.str();
        //	rewardReputationLabel->setString(herolastTimeStr.c_str());
        //}

        ////奖励领取时间
        //TimeManager::Get()->renewTimer(TIMER_PVAI_REWARD, TimeManager::Get()->getCurServerTime() + basicInfo.rewardGetTime);

        ////冷却时间
        //TimeManager::Get()->renewTimer(TIMER_PVAI_COOLDOWN, TimeManager::Get()->getCurServerTime() + basicInfo.coolDownTime);

        //挑战玩家列表
        int playerCount = aiPlayerVec.size();
        int minPlayerCount = min(playerCount, 5);
        for (int i = minPlayerCount; i < 5; i++)
        {
            stringstream iconOtherStream;
            iconOtherStream << "iconOther" << i+1;
            string iconOtherStr = iconOtherStream.str();
            UIPicture *iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);
            iconOtherPic->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "gridOther" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);
            iconOtherPic->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerName" << i+1;
            iconOtherStr = iconOtherStream.str();
            UILabel * iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerLevel" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiOtherPlayerRank" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiFightBtn" << i+1;
            iconOtherStr = iconOtherStream.str();
            UIButton * iconOtherBtn= pvaiLayout->FindChildObjectByName<UIButton>(iconOtherStr);
            iconOtherBtn->setVisible(false);

            iconOtherStream.str("");
            iconOtherStream << "pvaiFightText" << i+1;
            iconOtherStr = iconOtherStream.str();
            iconOtherLabel= pvaiLayout->FindChildObjectByName<UILabel>(iconOtherStr);
            iconOtherLabel->setVisible(false);
        }
        for (int i = 0; i < minPlayerCount; i++)
        {
            //头像
            stringstream iconOtherStream;
            iconOtherStream << "iconOther" << i+1;
            string iconOtherStr = iconOtherStream.str();
            UIPicture *iconOtherPic= pvaiLayout->FindChildObjectByName<UIPicture>(iconOtherStr);

            int playerType = aiPlayerVec[i].type;
            const char * playerIconName = LuaTinkerManager::Get()->getLuaConfig<const char *>("characterString", "Characters", playerType, "HeadPicture");
            int idx = getResourceIDByName(playerIconName);
            CCPoint pt;
            ASprite *as = AspriteManager::getInstance()->getAsprite(KICON_BIN);
            CCSprite * headPic = as->getSpriteFromFrame_Middle( idx, 0, pt);
            if(headPic)
            {
                iconOtherPic->addExtraPic(headPic);
            }

            //昵称
            stringstream otherPlayerNameStream;
            otherPlayerNameStream << "pvaiOtherPlayerName" << i+1;
            string otherPlayerNameStr = otherPlayerNameStream.str();
            UILabel *otherPlayerNameLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerNameStr);

            otherPlayerNameLabel->setString(aiPlayerVec[i].name.c_str());

            //等级
            stringstream otherPlayerLevelStream;
            otherPlayerLevelStream << "pvaiOtherPlayerLevel" << i+1;
            string otherPlayerLevelStr = otherPlayerLevelStream.str();
            UILabel *otherPlayerLevelLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerLevelStr);

            int playerLevel = aiPlayerVec[i].level;
            stringstream levelStream;
            levelStream << "Lv" << playerLevel;
            string levelStr = levelStream.str();

            otherPlayerLevelLabel->setString(levelStr.c_str());

            //排名
            stringstream otherPlayerRankStream;
            otherPlayerRankStream << "pvaiOtherPlayerRank" << i+1;
            string otherPlayerRankStr = otherPlayerRankStream.str();
            UILabel *otherPlayerRankLabel = pvaiLayout->FindChildObjectByName<UILabel>(otherPlayerRankStr);

            int playerRank = aiPlayerVec[i].rank;
            string rankText = Localizatioin::getLocalization("M_PVAI_RANK2");
            stringstream rankStream;
            rankStream << rankText << playerRank;
            string rankStr = rankStream.str();

            otherPlayerRankLabel->setString(rankStr.c_str());
        }

        //最近日志列表
        float fontSize = GameFontManager::smallFontSize();
        int logCount = aiLogInfoVec.size();
        int minLogCount = min(logCount, 4);
        //隐藏多余项目
        for (int i = minLogCount; i < 4; i++)
        {
            stringstream attackTextStream;
            attackTextStream << "pvaiChallenge" << i+1;
            string attackTextStr = attackTextStream.str();
            UILabel *attackOrgLabel = pvaiLayout->FindChildObjectByName<UILabel>(attackTextStr);
            attackOrgLabel->setVisible(false);

            stringstream resultStream;
            resultStream << "pvaiChallengeResult" << i+1;
            string resultStr = resultStream.str();
            UILabel *resultLabel = pvaiLayout->FindChildObjectByName<UILabel>(resultStr);
            resultLabel->setVisible(false);
        }

        for (int i = 0; i < minLogCount; i++)
        {
            float factor = UIManager::sharedManager()->getScaleFactor();
            stringstream attackTextStream;
            attackTextStream << "pvaiChallenge" << i+1;
            string attackTextStr = attackTextStream.str();
            UILabel *attackOrgLabel = pvaiLayout->FindChildObjectByName<UILabel>(attackTextStr);
            UIContainer * container = pvaiLayout->FindChildObjectByName<UIContainer>("pvaiLayerContainer");
            attackOrgLabel->setVisible(false);
            CCPoint orgPos = attackOrgLabel->getPosition();
            CCPoint orgLeftPos = ccp(orgPos.x - attackOrgLabel->getLabelTTF()->getContentSize().width * factor / 2, orgPos.y);

            //挑战方向
            if (aiLogInfoVec[i].direct)
            {
                //主动攻击
                string attackText = Localizatioin::getLocalization("M_PVAI_FIGHT1");
                string attackName = aiLogInfoVec[i].name;
                UILabelTTF * attackTextLabel = UILabelTTF::create(attackText.c_str(), KJLinXin, fontSize * factor, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);
                UILabelTTF * attackNameLabel = UILabelTTF::create(attackName.c_str(), KJLinXin, fontSize * factor, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);

                attackTextLabel->setPosition(ccp(orgLeftPos.x + attackTextLabel->getContentSize().width / 2, orgLeftPos.y));
                attackNameLabel->setPosition(ccp(orgLeftPos.x + attackTextLabel->getContentSize().width + attackNameLabel->getContentSize().width/ 2, orgLeftPos.y));

                UILabel * aTextLabel = new UILabel(attackTextLabel, container->getCurrentNode());
                UILabel * aNameLabel = new UILabel(attackNameLabel, container->getCurrentNode());
                aNameLabel->setColor(KAILogNameColor);
            }
            else
            {
                //被攻击
                string defenceName = aiLogInfoVec[i].name;
                string defenceText = Localizatioin::getLocalization("M_PVAI_FIGHT2");
                UILabelTTF * defenceTextLabel = UILabelTTF::create(defenceText.c_str(), KJLinXin, fontSize, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);
                UILabelTTF * defenceNameLabel = UILabelTTF::create(defenceName.c_str(), KJLinXin, fontSize, CCSizeZero,kCCTextAlignmentLeft,kCCVerticalTextAlignmentBottom);

                defenceNameLabel->setPosition(ccp(orgLeftPos.x + defenceNameLabel->getContentSize().width / 2, orgLeftPos.y));
                defenceTextLabel->setPosition(ccp(orgLeftPos.x + defenceNameLabel->getContentSize().width + defenceTextLabel->getContentSize().width / 2, orgLeftPos.y));

                UILabel * aTextLabel = new UILabel(defenceTextLabel, container->getCurrentNode());
                UILabel * aNameLabel = new UILabel(defenceNameLabel, container->getCurrentNode());
                aNameLabel->setColor(KAILogNameColor);
            }

            //挑战结果
            stringstream resultStream;
            resultStream << "pvaiChallengeResult" << i+1;
            string resultStr = resultStream.str();
            UILabel *resultLabel = pvaiLayout->FindChildObjectByName<UILabel>(resultStr);

            if (aiLogInfoVec[i].win == aiLogInfoVec[i].direct)
            {
                string resultText = Localizatioin::getLocalization("M_PVAI_WIN");
                resultLabel->setString(resultText.c_str());
                resultLabel->setColor(ccYELLOW);
            }
            else
            {
                string resultText = Localizatioin::getLocalization("M_PVAI_LOST");
                resultLabel->setString(resultText.c_str());
                resultLabel->setColor(ccRED);
            }
        }
    }
}