Пример #1
0
void EnemyKingPumpkin::DamageAction(HitData hitData){
	double angleRad = (GMath::CalcAngleRad(hitData.fromPosition, position));
	Vec2 knockBackVec;
	knockBackVec.SetupSelf((float)(cos(angleRad)), (float)(sin(angleRad)));
	knockBackVec *= 15;
	moveVelocity += knockBackVec;
	double maxSpeed = 10;
	if (moveVelocity.Length() > maxSpeed){ moveVelocity = Vec2::Normalize(moveVelocity) * maxSpeed; }
}