Пример #1
0
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket const* packet)
{
    ASSERT(player);

    AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
    for (SocialMap::const_iterator itr = _socialMap.begin(); itr != _socialMap.end(); ++itr)
    {
        PlayerSocial::PlayerSocialMap::const_iterator itr2 = itr->second._playerSocialMap.find(player->GetGUID());
        if (itr2 != itr->second._playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND) != 0)
        {
            Player* target = ObjectAccessor::FindPlayer(itr->first);
            if (!target)
                continue;

            WorldSession* session = target->GetSession();
            if (!session->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && player->GetSession()->GetSecurity() > gmSecLevel)
                continue;

            if (target->GetTeam() != player->GetTeam() && !session->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
                continue;

            if (player->IsVisibleGloballyFor(target))
                session->SendPacket(packet);
        }
    }
}