Пример #1
0
void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile)
{
	LOGWARN("Regenerating users.ini, all users will be reset");
	a_IniFile.AddHeaderComment(" This file stores the players' groups.");
	a_IniFile.AddHeaderComment(" The format is:");
	a_IniFile.AddHeaderComment(" [PlayerName]");
	a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ...");

	a_IniFile.WriteFile("users.ini");
}