PickLaserMountForm::PickLaserMountForm(FormController *controller, StationShipEquipmentForm *equipForm, Equip::Type equipType, bool doFit) :
    FaceForm(controller),
    m_equipForm(equipForm),
    m_equipType(equipType),
    m_doFit(doFit)
{
    Gui::VBox *layoutBox = new Gui::VBox();
    layoutBox->SetSpacing(10.0f);

    if (m_doFit)
        layoutBox->PackEnd(new Gui::Label(Lang::FIT_TO_WHICH_MOUNT));
    else
        layoutBox->PackEnd(new Gui::Label(Lang::REMOVE_FROM_WHICH_MOUNT));

    Equip::Slot slot = Equip::types[m_equipType].slot;

    for (int i=0; i<ShipType::GUNMOUNT_MAX; i++) {
        if (m_doFit && (Pi::player->m_equipment.Get(slot, i) != Equip::NONE)) continue;
        if ((!m_doFit) && (Pi::player->m_equipment.Get(slot, i) != m_equipType)) continue;

        Gui::HBox *buttonBox = new Gui::HBox();
        buttonBox->SetSpacing(5.0f);

        Gui::Button *b = new Gui::SolidButton();
        b->onClick.connect(sigc::bind(sigc::mem_fun(this, &PickLaserMountForm::PickMount), i));
        buttonBox->PackEnd(b);
        buttonBox->PackEnd(new Gui::Label(ShipType::gunmountNames[i]));

        layoutBox->PackEnd(buttonBox);
    }

    Add(layoutBox, 0, 100);
}
Пример #2
0
	virtual void UpdateInfo() {
		const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
		DeleteAllChildren();
		Add(new Gui::Label(Lang::CARGO_INVENTORY), 40, 40);
		Add(new Gui::Label(Lang::JETTISON), 40, 40+YSEP*2);
		float ypos = 40 + 3*YSEP;
		for (int i=1; i<Equip::TYPE_MAX; i++) {
			if (Equip::types[i].slot != Equip::SLOT_CARGO) continue;
			const int gotNum = Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i));
			if (!gotNum) continue;
			Gui::Button *b = new Gui::SolidButton();
			b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CargoPage::JettisonCargo), static_cast<Equip::Type>(i)));
			Add(b, 40, ypos);
			Add(new Gui::Label(Equip::types[i].name), 70, ypos);
			char buf[128];
			snprintf(buf, sizeof(buf), "%dt", gotNum*Equip::types[i].mass);
			Add(new Gui::Label(buf), 300, ypos);
			ypos += YSEP;
		}

		if (Pi::player->m_equipment.Count(Equip::SLOT_CARGO, Equip::WATER) > 0) {
			Gui::HBox *box = new Gui::HBox();
			box->SetSpacing(5.0f);
			Gui::Button *b = new Gui::SolidButton();
			b->onClick.connect(sigc::mem_fun(this, &CargoPage::Refuel));
			box->PackEnd(b);
			box->PackEnd(new Gui::Label(Lang::REFUEL));
			Add(box, 300, 40);
			box->ShowAll();
		}

		ShowChildren();
	}
Пример #3
0
StationShipMarketForm::StationShipMarketForm(FormController *controller) : FaceForm(controller)
{
	m_station = Pi::player->GetDockedWith();

	SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
	scroll->SetAdjustment(&portal->vscrollAdjust);

	float line_height = Gui::Screen::GetFontHeight();

	m_shiplistBox = new Gui::VBox();
	m_shiplistBox->SetSpacing(line_height*0.5f);
	UpdateShipList();
	m_shiplistBox->ShowAll();

	portal->Add(m_shiplistBox);
	portal->ShowAll();

	Gui::VBox *outerbox = new Gui::VBox();
	outerbox->SetSpacing(line_height);

	Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
	const float *col = Gui::Theme::Colors::tableHeading;
	heading->Add((new Gui::Label(Lang::SHIP))->Color(col), 0, 0);
	heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
	heading->Add((new Gui::Label(Lang::PART_EX))->Color(col), 275, 0);
	heading->Add((new Gui::Label(Lang::CAPACITY))->Color(col), 370, 0);
	heading->Add((new Gui::Label(Lang::VIEW))->Color(col), 430, 0);
	outerbox->PackEnd(heading);

	Gui::HBox *body = new Gui::HBox();
	body->PackEnd(portal);
	body->PackEnd(scroll);
	outerbox->PackEnd(body);

	Add(outerbox, 0, 0);
	ShowAll();

	m_onShipsForSaleChangedConnection = m_station->onShipsForSaleChanged.connect(sigc::mem_fun(this, &StationShipMarketForm::OnShipsForSaleChanged));
}
Пример #4
0
void SectorView::UpdateFactionToggles()
{
	// make sure we have enough row in the ui
	while (m_visibleFactionLabels.size() < m_visibleFactions.size()) {
		Gui::HBox*         row    = new Gui::HBox();
		Gui::ToggleButton* toggle = new Gui::ToggleButton();
		Gui::Label*        label  = new Gui::Label("");

		toggle->SetToolTip("");
		label ->SetToolTip("");

		m_visibleFactionToggles.push_back(toggle);
		m_visibleFactionLabels.push_back(label);
		m_visibleFactionRows.push_back(row);

		row->SetSpacing(5.0f);
		row->PackEnd(toggle);
		row->PackEnd(label);
		m_factionBox->PackEnd(row);
	}

	// set up the faction labels, and the toggle buttons
	Uint32 rowIdx = 0;
	for (std::set<Faction*>::iterator it = m_visibleFactions.begin(); it != m_visibleFactions.end(); ++it, ++rowIdx) {
		m_visibleFactionLabels [rowIdx]->SetText((*it)->name);
		m_visibleFactionLabels [rowIdx]->Color((*it)->colour);
		m_visibleFactionToggles[rowIdx]->onChange.clear();
		m_visibleFactionToggles[rowIdx]->SetPressed(m_hiddenFactions.find((*it)) == m_hiddenFactions.end());
		m_visibleFactionToggles[rowIdx]->onChange.connect(sigc::bind(sigc::mem_fun(this, &SectorView::OnToggleFaction),*it));
		m_visibleFactionRows   [rowIdx]->ShowAll();
	}

	// hide any rows, and disconnect any toggle event handler, that we're not using
	for (; rowIdx < m_visibleFactionLabels.size(); rowIdx++) {
		m_visibleFactionToggles[rowIdx]->onChange.clear();
		m_visibleFactionRows   [rowIdx]->Hide();
	}

	if  (m_detailBoxVisible == DETAILBOX_FACTION) m_factionBox->Show();
	else                                          m_factionBox->HideAll();
}
Пример #5
0
StationShipRepairForm::StationShipRepairForm(FormController *controller) : FaceForm(controller)
{
	m_station = Pi::player->GetDockedWith();

	SetTitle(stringf(Lang::SOMEWHERE_SHIP_REPAIRS, formatarg("station", m_station->GetLabel())));

	m_working = new Gui::Label(Lang::SHIP_IS_ALREADY_FULLY_REPAIRED);
	Add(m_working, 0, 0);

	m_tableBox = new Gui::HBox();
	m_tableBox->SetSpacing(15.0f);
	Add(m_tableBox, 0, 0);

	Gui::VBox *columnBox = new Gui::VBox();
	m_tableBox->PackEnd(columnBox);

	Gui::HBox *buttonBox = new Gui::HBox();
	buttonBox->SetSpacing(5.0f);
	Gui::Button *b = new Gui::SolidButton();
	b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 1.0f));
	buttonBox->PackEnd(b);
	buttonBox->PackEnd(new Gui::Label(Lang::REPAIR_1_PERCENT_HULL));
	columnBox->PackEnd(buttonBox);

	buttonBox = new Gui::HBox();
	buttonBox->SetSpacing(5.0f);
	b = new Gui::SolidButton();
	b->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipRepairForm::RepairHull), 100.0f));
	buttonBox->PackEnd(b);
	m_repairAllDesc = new Gui::Label("");
	buttonBox->PackEnd(m_repairAllDesc);
	columnBox->PackEnd(buttonBox);

	columnBox = new Gui::VBox();
	m_tableBox->PackEnd(columnBox);

	m_repairOneCost = new Gui::Label("");
	columnBox->PackEnd(m_repairOneCost);
	m_repairAllCost = new Gui::Label("");
	columnBox->PackEnd(m_repairAllCost);

	UpdateLabels();
}
Пример #6
0
	void ShowAll() {
		DeleteAllChildren();
		PackEnd(new Gui::Label(m_title));
		m_tentry = new Gui::TextEntry();
		PackEnd(m_tentry);

		std::list<std::string> files;
		GetDirectoryContents(GetFullSavefileDirPath().c_str(), files);

		Gui::HBox *hbox = new Gui::HBox();
		PackEnd(hbox);

		Gui::HBox *buttonBox = new Gui::HBox();
		buttonBox->SetSpacing(5.0f);
		Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
		b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickAction));
		buttonBox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
		b->onClick.connect(sigc::mem_fun(this, &FileDialog::OnClickCancel));
		buttonBox->PackEnd(b);
		PackEnd(buttonBox);


		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
		portal->SetTransparency(false);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		hbox->PackEnd(portal);
		hbox->PackEnd(scroll);

		Gui::Box *vbox = new Gui::VBox();
		for (std::list<std::string>::iterator i = files.begin(); i!=files.end(); ++i) {
			b = new SimpleLabelButton(new Gui::Label(*i));
			b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileDialog::OnClickFile), *i));
			vbox->PackEnd(b);
		}
		portal->Add(vbox);
		
		Gui::VBox::ShowAll();
	}
Пример #7
0
void FileSelectorWidget::ShowAll()
{
	DeleteAllChildren();
	PackEnd(new Gui::Label(m_title));
	m_tentry = new Gui::TextEntry();
	PackEnd(m_tentry);

	Gui::HBox *hbox = new Gui::HBox();
	PackEnd(hbox);

	Gui::HBox *buttonBox = new Gui::HBox();
	buttonBox->SetSpacing(5.0f);
	Gui::Button *b = new Gui::LabelButton(new Gui::Label(m_type == SAVE ? Lang::SAVE : Lang::LOAD));
	b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickAction));
	buttonBox->PackEnd(b);
	b = new Gui::LabelButton(new Gui::Label(Lang::CANCEL));
	b->onClick.connect(sigc::mem_fun(this, &FileSelectorWidget::OnClickCancel));
	buttonBox->PackEnd(b);
	PackEnd(buttonBox);

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(390);
	portal->SetTransparency(false);
	scroll->SetAdjustment(&portal->vscrollAdjust);
	hbox->PackEnd(portal);
	hbox->PackEnd(scroll);

	Gui::Box *vbox = new Gui::VBox();
	for (FileSystem::FileEnumerator files(FileSystem::rawFileSystem, Pi::GetSaveDir()); !files.Finished(); files.Next())
	{
		std::string name = files.Current().GetName();
		b = new SimpleLabelButton(new Gui::Label(name));
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &FileSelectorWidget::OnClickFile), name));
		vbox->PackEnd(b);
	}
	portal->Add(vbox);

	Gui::VBox::ShowAll();
}
Пример #8
0
void SectorView::InitObject()
{
    SetTransparency(true);

    m_lineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500));
    m_secLineVerts.reset(new Graphics::VertexArray(Graphics::ATTRIB_POSITION, 500));

    Gui::Screen::PushFont("OverlayFont");
    m_clickableLabels = new Gui::LabelSet();
    m_clickableLabels->SetLabelColor(Color(178,178,178,191));
    Add(m_clickableLabels, 0, 0);
    Gui::Screen::PopFont();

    m_sectorLabel = new Gui::Label("");
    Add(m_sectorLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()*2-66);
    m_distanceLabel = new Gui::Label("");
    Add(m_distanceLabel, 2, Gui::Screen::GetHeight()-Gui::Screen::GetFontHeight()-66);

    m_zoomInButton = new Gui::ImageButton("icons/zoom_in.png");
    m_zoomInButton->SetToolTip(Lang::ZOOM_IN);
    m_zoomInButton->SetRenderDimensions(30, 22);
    Add(m_zoomInButton, 700, 5);

    m_zoomLevelLabel = (new Gui::Label(""))->Color(69, 219, 235);
    Add(m_zoomLevelLabel, 640, 5);

    m_zoomOutButton = new Gui::ImageButton("icons/zoom_out.png");
    m_zoomOutButton->SetToolTip(Lang::ZOOM_OUT);
    m_zoomOutButton->SetRenderDimensions(30, 22);
    Add(m_zoomOutButton, 732, 5);

    Add(new Gui::Label(Lang::SEARCH), 650, 500);
    m_searchBox = new Gui::TextEntry();
    m_searchBox->onKeyPress.connect(sigc::mem_fun(this, &SectorView::OnSearchBoxKeyPress));
    Add(m_searchBox, 700, 500);

    m_disk.reset(new Graphics::Drawables::Disk(Pi::renderer, Color::WHITE, 0.2f));

    m_infoBox = new Gui::VBox();
    m_infoBox->SetTransparency(false);
    m_infoBox->SetBgColor(0.05f, 0.05f, 0.12f, 0.5f);
    m_infoBox->SetSpacing(10.0f);
    Add(m_infoBox, 5, 5);

    // 1. holds info about current, selected, targeted systems
    Gui::VBox *locationsBox = new Gui::VBox();
    locationsBox->SetSpacing(5.f);
    // 1.1 current system
    Gui::VBox *systemBox = new Gui::VBox();
    Gui::HBox *hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    Gui::Button *b = new Gui::SolidButton();
    b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoCurrentSystem));
    hbox->PackEnd(b);
    hbox->PackEnd((new Gui::Label(Lang::CURRENT_SYSTEM))->Color(255, 255, 255));
    systemBox->PackEnd(hbox);
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    m_currentSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0);
    m_currentSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0);
    hbox->PackEnd(m_currentSystemLabels.systemName);
    hbox->PackEnd(m_currentSystemLabels.distance);
    systemBox->PackEnd(hbox);
    m_currentSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255);
    m_currentSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255);
    systemBox->PackEnd(m_currentSystemLabels.starType);
    systemBox->PackEnd(m_currentSystemLabels.shortDesc);
    locationsBox->PackEnd(systemBox);
    // 1.2 selected system
    systemBox = new Gui::VBox();
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    b = new Gui::SolidButton();
    b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoSelectedSystem));
    hbox->PackEnd(b);
    hbox->PackEnd((new Gui::Label(Lang::SELECTED_SYSTEM))->Color(255, 255, 255));
    systemBox->PackEnd(hbox);
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    m_selectedSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0);
    m_selectedSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0);
    hbox->PackEnd(m_selectedSystemLabels.systemName);
    hbox->PackEnd(m_selectedSystemLabels.distance);
    systemBox->PackEnd(hbox);
    m_selectedSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255);
    m_selectedSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255);
    systemBox->PackEnd(m_selectedSystemLabels.starType);
    systemBox->PackEnd(m_selectedSystemLabels.shortDesc);
    locationsBox->PackEnd(systemBox);
    // 1.3 targeted system
    systemBox = new Gui::VBox();
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    b = new Gui::SolidButton();
    b->onClick.connect(sigc::mem_fun(this, &SectorView::GotoHyperspaceTarget));
    hbox->PackEnd(b);
    hbox->PackEnd((new Gui::Label(Lang::HYPERSPACE_TARGET))->Color(255, 255, 255));
    m_hyperspaceLockLabel = (new Gui::Label(""))->Color(255, 255, 255);
    hbox->PackEnd(m_hyperspaceLockLabel);
    systemBox->PackEnd(hbox);
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    m_targetSystemLabels.systemName = (new Gui::Label(""))->Color(255, 255, 0);
    m_targetSystemLabels.distance = (new Gui::Label(""))->Color(255, 0, 0);
    hbox->PackEnd(m_targetSystemLabels.systemName);
    hbox->PackEnd(m_targetSystemLabels.distance);
    systemBox->PackEnd(hbox);
    m_targetSystemLabels.starType = (new Gui::Label(""))->Color(255, 0, 255);
    m_targetSystemLabels.shortDesc = (new Gui::Label(""))->Color(255, 0, 255);
    systemBox->PackEnd(m_targetSystemLabels.starType);
    systemBox->PackEnd(m_targetSystemLabels.shortDesc);
    locationsBox->PackEnd(systemBox);
    m_infoBox->PackEnd(locationsBox);

    // 2. holds options for displaying systems
    Gui::VBox *filterBox = new Gui::VBox();
    // 2.1 Draw vertical lines
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    m_drawSystemLegButton = (new Gui::ToggleButton());
    m_drawSystemLegButton->SetPressed(false); // TODO: replace with var
    hbox->PackEnd(m_drawSystemLegButton);
    Gui::Label *label = (new Gui::Label(Lang::DRAW_VERTICAL_LINES))->Color(255, 255, 255);
    hbox->PackEnd(label);
    filterBox->PackEnd(hbox);
    // 2.2 Draw planet labels
    hbox = new Gui::HBox();
    hbox->SetSpacing(5.0f);
    m_drawOutRangeLabelButton = new Gui::ToggleButton();
    m_drawOutRangeLabelButton->SetPressed(false); // TODO: replace with var
    hbox->PackEnd(m_drawOutRangeLabelButton);
    label = (new Gui::Label(Lang::DRAW_OUT_RANGE_LABELS))->Color(255, 255, 255);
    hbox->PackEnd(label);
    filterBox->PackEnd(hbox);

    m_infoBox->PackEnd(filterBox);

    m_onMouseWheelCon =
        Pi::onMouseWheel.connect(sigc::mem_fun(this, &SectorView::MouseWheel));

    UpdateSystemLabels(m_currentSystemLabels, m_current);
    UpdateSystemLabels(m_selectedSystemLabels, m_selected);
    UpdateSystemLabels(m_targetSystemLabels, m_hyperspaceTarget);

    UpdateHyperspaceLockLabel();

    m_factionBox = new Gui::VBox();
    m_factionBox->SetTransparency(false);
    m_factionBox->SetBgColor(0.05f, 0.05f, 0.12f, 0.5f);
    m_factionBox->SetSpacing(5.0f);
    m_factionBox->HideAll();
    Add(m_factionBox, 5, 5);
}
StationShipEquipmentForm::StationShipEquipmentForm(FormController *controller) : FaceForm(controller)
{
    m_station = Pi::player->GetDockedWith();

    SetTitle(stringf(Lang::SOMEWHERE_SHIP_EQUIPMENT, formatarg("station", m_station->GetLabel())));

    Gui::VScrollBar *scroll = new Gui::VScrollBar();
    Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
    scroll->SetAdjustment(&portal->vscrollAdjust);

    int NUM_ITEMS = 0;
    const float YSEP = floor(Gui::Screen::GetFontHeight() * 1.5f);
    for (int i=Equip::FIRST_SHIPEQUIP; i<=Equip::LAST_SHIPEQUIP; i++) {
        if (m_station->GetStock(static_cast<Equip::Type>(i)))
            NUM_ITEMS++;
    }

    Gui::VBox *outerbox = new Gui::VBox();

    Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
    innerbox->SetTransparency(true);

    for (int i=Equip::FIRST_SHIPEQUIP, num=0; i<=Equip::LAST_SHIPEQUIP; i++) {
        Equip::Type type = static_cast<Equip::Type>(i);
        int stock = m_station->GetStock(type);
        if (!stock) continue;
        Gui::Label *l = new Gui::Label(Equip::types[i].name);
        if (Equip::types[i].description) {
            l->SetToolTip(Equip::types[i].description);
        }
        innerbox->Add(l,0,num*YSEP);

        innerbox->Add(new Gui::Label(format_money(m_station->GetPrice(type))), 200, num*YSEP);

        innerbox->Add(new Gui::Label(format_money(REMOVAL_VALUE_PERCENT * m_station->GetPrice(type) / 100)),
                      275, num*YSEP);

        innerbox->Add(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", Equip::types[i].mass))), 360, num*YSEP);

        ButtonPair pair;
        pair.type = type;

        pair.add = new Gui::SolidButton();
        pair.add->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::FitItem), type));
        innerbox->Add(pair.add, 400, num*YSEP);

        pair.remove = new Gui::SolidButton();
        pair.remove->onClick.connect(sigc::bind(sigc::mem_fun(this, &StationShipEquipmentForm::RemoveItem), type));
        innerbox->Add(pair.remove, 420, num*YSEP);

        m_buttons.push_back(pair);

        num++;
    }

    portal->Add(innerbox);

    Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
    const float *col = Gui::Theme::Colors::tableHeading;
    heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_FIT))->Color(col), 200, 0);
    heading->Add((new Gui::Label(Lang::PRICE_TO_REMOVE))->Color(col), 275, 0);
    heading->Add((new Gui::Label(Lang::WT))->Color(col), 360, 0);
    heading->Add((new Gui::Label(Lang::FIT))->Color(col), 400, 0);
    heading->Add((new Gui::Label(Lang::REMOVE))->Color(col), 420, 0);
    outerbox->PackEnd(heading);

    Gui::HBox *body = new Gui::HBox();
    body->PackEnd(portal);
    body->PackEnd(scroll);
    outerbox->PackEnd(body);

    outerbox->SetSpacing(YSEP-Gui::Screen::GetFontHeight());
    Add(outerbox, 0, 0);

}
Пример #10
0
void SystemInfoView::SystemChanged(const SystemPath &path)
{
	DeleteAllChildren();
	m_tabs = 0;
	m_bodyIcons.clear();

	if (!path.HasValidSystem())
		return;

	m_system = StarSystemCache::GetCached(path);

	m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));

	if (m_system->GetUnexplored()) {
		Add(m_sbodyInfoTab, 0, 0);

		std::string _info =
			Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_sbodyInfoTab->Add(l, 35, 300);
		m_selectedBodyPath = SystemPath();

		ShowAll();
		return;
	}

	m_econInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));
	Gui::Fixed *demographicsTab = new Gui::Fixed();

	m_tabs = new Gui::Tabbed();
	m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::ECONOMIC_INFO), m_econInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
	Add(m_tabs, 0, 0);

	m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));

	int majorBodies, starports, onSurface;
	{
		float pos[2] = { 0, 0 };
		float psize = -1;
		majorBodies = starports = onSurface = 0;
		PutBodies(m_system->GetRootBody().Get(), m_econInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
	}

	std::string _info = stringf(
		Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
		formatarg("bodycount", majorBodies),
		formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
		formatarg("portcount", starports),
		formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
	if (starports > 0)
		_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
	_info += ".\n\n";
	_info += m_system->GetLongDescription();

	{
		// astronomical body info tab
		m_infoBox = new Gui::VBox();

		Gui::HBox *scrollBox = new Gui::HBox();
		scrollBox->SetSpacing(5);
		m_sbodyInfoTab->Add(scrollBox, 35, 250);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_infoBox->PackStart(l);
		portal->Add(m_infoBox);
		scrollBox->PackStart(scroll);
		scrollBox->PackStart(portal);
	}

	{
		// economy tab
		Gui::HBox *scrollBox2 = new Gui::HBox();
		scrollBox2->SetSpacing(5);
		m_econInfoTab->Add(scrollBox2, 35, 300);
		Gui::VScrollBar *scroll2 = new Gui::VScrollBar();
		Gui::VScrollPortal *portal2 = new Gui::VScrollPortal(730);
		scroll2->SetAdjustment(&portal2->vscrollAdjust);
		scrollBox2->PackStart(scroll2);
		scrollBox2->PackStart(portal2);

		m_econInfo = new Gui::Label("");
		m_econInfoTab->Add(m_econInfo, 35, 250);

		Gui::Fixed *f = new Gui::Fixed();
		m_econMajImport = new Gui::Label("");
		m_econMinImport = new Gui::Label("");
		m_econMajExport = new Gui::Label("");
		m_econMinExport = new Gui::Label("");
		m_econIllegal = new Gui::Label("");
		m_econMajImport->Color(255,255,0);
		m_econMinImport->Color(255,255,0);
		m_econMajExport->Color(255,255,0);
		m_econMinExport->Color(255,255,0);
		m_econIllegal->Color(255,255,0);
		f->Add(m_econMajImport, 0, 0);
		f->Add(m_econMinImport, 150, 0);
		f->Add(m_econMajExport, 300, 0);
		f->Add(m_econMinExport, 450, 0);
		f->Add(m_econIllegal, 600, 0);
		portal2->Add(f);

		UpdateEconomyTab();
	}

	{
		Gui::Fixed *col1 = new Gui::Fixed();
		demographicsTab->Add(col1, 200, 300);
		Gui::Fixed *col2 = new Gui::Fixed();
		demographicsTab->Add(col2, 400, 300);

		const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;

		col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0);
		col2->Add(new Gui::Label(m_system->GetShortDescription()), 0, 0);

		col1->Add((new Gui::Label(Lang::GOVERNMENT_TYPE))->Color(255,255,0), 0, 2*YSEP);
		col2->Add(new Gui::Label(m_system->GetSysPolit().GetGovernmentDesc()), 0, 2*YSEP);

		col1->Add((new Gui::Label(Lang::ECONOMY_TYPE))->Color(255,255,0), 0, 3*YSEP);
		col2->Add(new Gui::Label(m_system->GetSysPolit().GetEconomicDesc()), 0, 3*YSEP);

		col1->Add((new Gui::Label(Lang::ALLEGIANCE))->Color(255,255,0), 0, 4*YSEP);
		col2->Add(new Gui::Label(m_system->GetFaction()->name.c_str()), 0, 4*YSEP);
		col1->Add((new Gui::Label(Lang::POPULATION))->Color(255,255,0), 0, 5*YSEP);
		std::string popmsg;
		fixed pop = m_system->GetTotalPop();
		if (pop >= fixed(1,1)) { popmsg = stringf(Lang::OVER_N_BILLION, formatarg("population", pop.ToInt32())); }
		else if (pop >= fixed(1,1000)) { popmsg = stringf(Lang::OVER_N_MILLION, formatarg("population", (pop*1000).ToInt32())); }
		else if (pop != fixed(0)) { popmsg = Lang::A_FEW_THOUSAND; }
		else { popmsg = Lang::NO_REGISTERED_INHABITANTS; }
		col2->Add(new Gui::Label(popmsg), 0, 5*YSEP);

		col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP);
		col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP);

		col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP);
		col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP);
	}

	UpdateIconSelections();

	ShowAll();
}
Пример #11
0
StationShipViewForm::StationShipViewForm(FormController *controller, int marketIndex) :
	BlankForm(controller),
	m_marketIndex(marketIndex)
{
	m_station = Pi::player->GetDockedWith();

	m_flavour = m_station->GetShipsOnSale()[marketIndex];

	const ShipType &type = ShipType::types[m_flavour.type];

	SetTitle(stringf(Lang::SOMEWHERE_SHIP_MARKET, formatarg("station", m_station->GetLabel())));

	Add(new ShipSpinnerWidget(m_flavour, 400, 400), 0, 0);


	Gui::VBox *layoutBox = new Gui::VBox();
	layoutBox->SetSpacing(10.0f);
	Add(layoutBox, 420, 0);

	Gui::HBox *statsBox = new Gui::HBox();
	statsBox->SetSpacing(20.0f);
	layoutBox->PackEnd(statsBox);

	Gui::VBox *labelBox = new Gui::VBox();
	labelBox->PackEnd(new Gui::Label(Lang::SHIP_TYPE));
	labelBox->PackEnd(new Gui::Label(Lang::PRICE));
	labelBox->PackEnd(new Gui::Label(Lang::PART_EX));
	labelBox->PackEnd(new Gui::Label(Lang::REGISTRATION_ID));
	labelBox->PackEnd(new Gui::Label(" "));
	labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_EMPTY));
	labelBox->PackEnd(new Gui::Label(Lang::WEIGHT_FULLY_LADEN));
	labelBox->PackEnd(new Gui::Label(Lang::CAPACITY));
	labelBox->PackEnd(new Gui::Label(" "));
	labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_EMPTY));
	labelBox->PackEnd(new Gui::Label(Lang::FORWARD_ACCEL_LADEN));
	labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_EMPTY));
	labelBox->PackEnd(new Gui::Label(Lang::REVERSE_ACCEL_LADEN));
	labelBox->PackEnd(new Gui::Label(" "));
	labelBox->PackEnd(new Gui::Label(Lang::HYPERDRIVE_FITTED));
	statsBox->PackEnd(labelBox);

	float forward_accel_empty = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass));
	float forward_accel_laden = type.linThrust[ShipType::THRUSTER_FORWARD] / (-9.81f*1000.0f*(type.hullMass+type.capacity));
	float reverse_accel_empty = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass));
	float reverse_accel_laden = -type.linThrust[ShipType::THRUSTER_REVERSE] / (-9.81f*1000.0f*(type.hullMass+type.capacity));

	Gui::VBox *dataBox = new Gui::VBox();
	dataBox->PackEnd(new Gui::Label(type.name));
	dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price)));
	dataBox->PackEnd(new Gui::Label(format_money(m_flavour.price - Pi::player->GetFlavour()->price)));
	dataBox->PackEnd(new Gui::Label(m_flavour.regid));
	dataBox->PackEnd(new Gui::Label(" "));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass))));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_TONNES, formatarg("mass", type.hullMass + type.capacity))));
	dataBox->PackEnd(new Gui::Label(stringf( Lang::NUMBER_TONNES, formatarg("mass", type.capacity))));
	dataBox->PackEnd(new Gui::Label(" "));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_empty))));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", forward_accel_laden))));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_empty))));
	dataBox->PackEnd(new Gui::Label(stringf(Lang::NUMBER_G, formatarg("acceleration", reverse_accel_laden))));
	dataBox->PackEnd(new Gui::Label(" "));
	dataBox->PackEnd(new Gui::Label(EquipType::types[type.hyperdrive].name));
	statsBox->PackEnd(dataBox);


	Gui::HBox *row = new Gui::HBox();
	row->SetSpacing(10.0f);

	int row_size = 5, pos = 0;
	for (int drivetype = Equip::DRIVE_CLASS1; drivetype <= Equip::DRIVE_CLASS9; drivetype++) {
		if (type.capacity < EquipType::types[drivetype].mass)
			break;

		int hyperclass = EquipType::types[drivetype].pval;
		// for the sake of hyperspace range, we count ships mass as 60% of original.
		float range = Pi::CalcHyperspaceRange(hyperclass, type.hullMass + type.capacity);

		Gui::VBox *cell = new Gui::VBox();
		row->PackEnd(cell);

		cell->PackEnd(new Gui::Label(stringf(Lang::CLASS_NUMBER, formatarg("class", hyperclass))));
		if (type.capacity < EquipType::types[drivetype].mass)
			cell->PackEnd(new Gui::Label("---"));
		else
			cell->PackEnd(new Gui::Label(stringf(Lang::NUMBER_LY, formatarg("distance", range))));

		if (++pos == row_size) {
			layoutBox->PackEnd(row);

			row = new Gui::HBox();
			row->SetSpacing(15.0f);

			pos = 0;
		}
	}

	if (pos > 0)
		layoutBox->PackEnd(row);


	Gui::HBox *buttonBox = new Gui::HBox();
	buttonBox->SetSpacing(5.0f);

	Gui::SolidButton *b = new Gui::SolidButton();
	b->onClick.connect(sigc::mem_fun(this, &StationShipViewForm::BuyShip));
	buttonBox->PackEnd(b);
	buttonBox->PackEnd(new Gui::Label(Lang::BUY_THIS_SHIP));
	Add(buttonBox, 650, 30);
}
Пример #12
0
GameMenuView::GameMenuView(): View()
{
	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7f,0);
	m_rightRegion2->Add(l, 10, 0);

	{
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);

		m_saveButton = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		m_saveButton->SetShortcut(SDLK_s, KMOD_NONE);
		m_saveButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(m_saveButton);
		m_loadButton = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		m_loadButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		m_loadButton->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(m_loadButton);
		m_exitButton = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		m_exitButton->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		m_exitButton->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(m_exitButton);

		m_menuButton = new Gui::LabelButton(new Gui::Label(Lang::RETURN_TO_MENU));
		m_menuButton->onClick.connect(sigc::bind(sigc::ptr_fun(&Pi::SetView), static_cast<View*>(0)));
		mainTab->Add(m_menuButton, 20, 30);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		m_toggleCompressTextures = new Gui::ToggleButton();
		m_toggleCompressTextures->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleCompressTextures));
		hbox->PackEnd(m_toggleCompressTextures);
		hbox->PackEnd(new Gui::Label(Lang::COMPRESS_TEXTURES));
		vbox->PackEnd(hbox);

		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config->Float("MasterVolume"), Pi::config->Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config->Float("SfxVolume"), Pi::config->Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config->Float("MusicVolume"), Pi::config->Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	// Video mode selector
	{
		m_videoModes = Graphics::GetAvailableVideoModes();
		vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

		m_screenModesGroup = new Gui::RadioGroup();

		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<Graphics::VideoMode>::const_iterator it = m_videoModes.begin();
			it != m_videoModes.end(); ++it) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_screenModesGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
				&GameMenuView::OnChangeVideoResolution), it - m_videoModes.begin()));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(Lang::X_BY_X, formatarg("x", int(it->width)), formatarg("y", int(it->height)))));
			vbox2->PackEnd(hbox);
			//mark the current video mode
			if ((Pi::GetScrWidth() == it->width) && (Pi::GetScrHeight() == it->height)) {
				temp->SetSelected(true);
			}
		}
	}

	//Graphical detail settings
	{
		Gui::HBox *detailBox = new Gui::HBox();
		detailBox->SetSpacing(20.0f);
		mainTab->Add(detailBox, 350, 60);

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
		m_cityDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_DISTANCE))->Color(1.0f,1.0f,0.0f));
		m_planetDetailGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::PLANET_TEXTURES))->Color(1.0f,1.0f,0.0f));
		m_planetTextureGroup = new Gui::RadioGroup();

		for (int i=0; i<2; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetTextureGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetTextures), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_textures_desc[i]));
			vbox->PackEnd(hbox);
		}

		vbox = new Gui::VBox();
		vbox->SetSpacing(5.0f);
		detailBox->PackEnd(vbox);

		vbox->PackEnd((new Gui::Label(Lang::FRACTAL_DETAIL))->Color(1.0f,1.0f,0.0f));
		m_planetFractalGroup = new Gui::RadioGroup();

		for (int i=0; i<5; i++) {
			Gui::RadioButton *rb = new Gui::RadioButton(m_planetFractalGroup);
			rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeFractalMultiple), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(rb);
			hbox->PackEnd(new Gui::Label(planet_fractal_desc[i]));
			vbox->PackEnd(hbox);
		}
	}


	// language

	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	m_languageGroup = new Gui::RadioGroup();
	const std::vector<std::string> &availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);

		for (std::vector<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(m_languageGroup);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config->String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab 1
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config->String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);

		// Toggle nav tunnel
		m_toggleNavTunnel = new Gui::ToggleButton();
		m_toggleNavTunnel->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleNavTunnel));
		box->PackEnd((new Gui::Label(Lang::HUD))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *guibox = new Gui::HBox();
		guibox->SetSpacing(5.0f);
		guibox->PackEnd(m_toggleNavTunnel);
		guibox->PackEnd(new Gui::Label(Lang::DISPLAY_NAV_TUNNEL));
		box->PackEnd(guibox);
	}

	// key binding tab 2
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::VIEW), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::camBindingProtos[i].label; i++) {
			const char *label = KeyBindings::camBindingProtos[i].label;
			const char *function = KeyBindings::camBindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config->String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}
		}
	}
}
Пример #13
0
ObjectViewerView::ObjectViewerView(): View()
{
	SetTransparency(true);
	viewingDist = 1000.0f;
	m_camRot = matrix4x4d::Identity();

	m_infoLabel = new Gui::Label("");
	Add(m_infoLabel, 2, Gui::Screen::GetHeight()-66-Gui::Screen::GetFontHeight());

	m_vbox = new Gui::VBox();
	Add(m_vbox, 580, 2);

	m_vbox->PackEnd(new Gui::Label("Mass (earths):"));
	m_sbodyMass = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyMass);

	m_vbox->PackEnd(new Gui::Label("Radius (earths):"));
	m_sbodyRadius = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyRadius);

	m_vbox->PackEnd(new Gui::Label("Integer seed:"));
	m_sbodySeed = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodySeed);

	m_vbox->PackEnd(new Gui::Label("Volatile gases (>= 0):"));
	m_sbodyVolatileGas = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileGas);

	m_vbox->PackEnd(new Gui::Label("Volatile liquid (0-1):"));
	m_sbodyVolatileLiquid = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileLiquid);

	m_vbox->PackEnd(new Gui::Label("Volatile ices (0-1):"));
	m_sbodyVolatileIces = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileIces);

	m_vbox->PackEnd(new Gui::Label("Life (0-1):"));
	m_sbodyLife = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyLife);

	m_vbox->PackEnd(new Gui::Label("Volcanicity (0-1):"));
	m_sbodyVolcanicity = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolcanicity);

	m_vbox->PackEnd(new Gui::Label("Crust metallicity (0-1):"));
	m_sbodyMetallicity = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyMetallicity);

	Gui::LabelButton *b = new Gui::LabelButton(new Gui::Label("Change planet terrain type"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnChangeTerrain));
	m_vbox->PackEnd(b);

	Gui::HBox *hbox = new Gui::HBox();

	b = new Gui::LabelButton(new Gui::Label("Prev Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnPrevSeed));
	hbox->PackEnd(b);

	b = new Gui::LabelButton(new Gui::Label("Random Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnRandomSeed));
	hbox->PackEnd(b);

	b = new Gui::LabelButton(new Gui::Label("Next Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnNextSeed));
	hbox->PackEnd(b);

	m_vbox->PackEnd(hbox);
}
Пример #14
0
void CommodityTradeWidget::ShowAll()
{
	DeleteAllChildren();
	m_stockLabels.clear();
	m_cargoLabels.clear();

	SetTransparency(true);

	Gui::VScrollBar *scroll = new Gui::VScrollBar();
	Gui::VScrollPortal *portal = new Gui::VScrollPortal(450);
	scroll->SetAdjustment(&portal->vscrollAdjust);
	//int GetStock(Equip::Type t) const { return m_equipmentStock[t]; }

	int NUM_ITEMS = 0;
	const float YSEP = floor(Gui::Screen::GetFontHeight() * 2.5f);
	for (int i=Equip::FIRST_COMMODITY; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (m_seller->DoesSell(Equip::Type(i))) {
				NUM_ITEMS++;
		}
	}
	Gui::Fixed *innerbox = new Gui::Fixed(450, NUM_ITEMS*YSEP);
	innerbox->SetTransparency(true);

	const float iconOffset = 8.0f;
	for (int i=Equip::FIRST_COMMODITY, num=0; i<=Equip::LAST_COMMODITY; i++) {
		assert(Equip::types[i].slot == Equip::SLOT_CARGO);

		if (!m_seller->DoesSell(Equip::Type(i))) continue;
		int stock = m_seller->GetStock(static_cast<Equip::Type>(i));

        std::map<Equip::Type,std::string>::iterator icon_iter = s_iconMap.find(Equip::Type(i));
		if (icon_iter != s_iconMap.end()) {
			Gui::Image *icon = new Gui::Image(("icons/goods/" + (*icon_iter).second + ".png").c_str());
			// this forces the on-screen rendering to fit within (rescale) to these dimensions
			icon->SetRenderDimensions(38.0f, 32.0f);
			innerbox->Add(icon, 0, num*YSEP);
		}

		Gui::Label *l = new Gui::Label(Equip::types[i].name);
		if (Equip::types[i].description)
			l->SetToolTip(Equip::types[i].description);
		innerbox->Add(l,42,num*YSEP+iconOffset);
		Gui::RepeaterButton *b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		sigc::slot<void> func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickBuy), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 380, num*YSEP+iconOffset);
		b = new Gui::RepeaterButton(RBUTTON_DELAY, RBUTTON_REPEAT);
		func = sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::OnClickSell), i);
		b->onClick.connect(sigc::bind(sigc::mem_fun(this, &CommodityTradeWidget::ManageRButton), b, func));
		innerbox->Add(b, 415, num*YSEP+iconOffset);
		char buf[128];
		innerbox->Add(new Gui::Label(
					format_money(m_seller->GetPrice(static_cast<Equip::Type>(i)))
					), 200, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", stock*Equip::types[i].mass);
		Gui::Label *stocklabel = new Gui::Label(buf);
		m_stockLabels[i] = stocklabel;
		innerbox->Add(stocklabel, 275, num*YSEP+iconOffset);

		snprintf(buf, sizeof(buf), "%dt", Pi::player->m_equipment.Count(Equip::SLOT_CARGO, static_cast<Equip::Type>(i))*Equip::types[i].mass);
		Gui::Label *cargolabel = new Gui::Label(buf);
		m_cargoLabels[i] = cargolabel;
		innerbox->Add(cargolabel, 325, num*YSEP+iconOffset);
		num++;
	}
	innerbox->ShowAll();

	portal->Add(innerbox);
	portal->ShowAll();

	Gui::Fixed *heading = new Gui::Fixed(470, Gui::Screen::GetFontHeight());
	const Color &col = Gui::Theme::Colors::tableHeading;
	heading->Add((new Gui::Label(Lang::ITEM))->Color(col), 0, 0);
	heading->Add((new Gui::Label(Lang::PRICE))->Color(col), 200, 0);
	heading->Add((new Gui::Label(Lang::BUY))->Color(col), 380, 0);
	heading->Add((new Gui::Label(Lang::SELL))->Color(col), 415, 0);
	heading->Add((new Gui::Label(Lang::STOCK))->Color(col), 275, 0);
	heading->Add((new Gui::Label(Lang::CARGO))->Color(col), 325, 0);
	PackEnd(heading);

	Gui::HBox *body = new Gui::HBox();
	body->PackEnd(portal);
	body->PackEnd(scroll);
	PackEnd(body);

	SetSpacing(YSEP-Gui::Screen::GetFontHeight());

	Gui::VBox::ShowAll();
}
Пример #15
0
ObjectViewerView::ObjectViewerView(): UIView()
{
	SetTransparency(true);
	viewingDist = 1000.0f;
	m_camRot = matrix4x4d::Identity();

	float size[2];
	GetSizeRequested(size);

	SetTransparency(true);

	float znear;
	float zfar;
	Pi::renderer->GetNearFarRange(znear, zfar);

	const float fovY = Pi::config->Float("FOVVertical");
    m_cameraContext.Reset(new CameraContext(Graphics::GetScreenWidth(), Graphics::GetScreenHeight(), fovY, znear, zfar));
    m_camera.reset(new Camera(m_cameraContext, Pi::renderer));

	m_cameraContext->SetFrame(Pi::player->GetFrame());
	m_cameraContext->SetPosition(Pi::player->GetInterpPosition() + vector3d(0, 0, viewingDist));
	m_cameraContext->SetOrient(matrix3x3d::Identity());

	m_infoLabel = new Gui::Label("");
	Add(m_infoLabel, 2, Gui::Screen::GetHeight()-66-Gui::Screen::GetFontHeight());

	m_vbox = new Gui::VBox();
	Add(m_vbox, 580, 2);

	m_vbox->PackEnd(new Gui::Label("Mass (earths):"));
	m_sbodyMass = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyMass);

	m_vbox->PackEnd(new Gui::Label("Radius (earths):"));
	m_sbodyRadius = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyRadius);

	m_vbox->PackEnd(new Gui::Label("Integer seed:"));
	m_sbodySeed = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodySeed);

	m_vbox->PackEnd(new Gui::Label("Volatile gases (>= 0):"));
	m_sbodyVolatileGas = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileGas);

	m_vbox->PackEnd(new Gui::Label("Volatile liquid (0-1):"));
	m_sbodyVolatileLiquid = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileLiquid);

	m_vbox->PackEnd(new Gui::Label("Volatile ices (0-1):"));
	m_sbodyVolatileIces = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolatileIces);

	m_vbox->PackEnd(new Gui::Label("Life (0-1):"));
	m_sbodyLife = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyLife);

	m_vbox->PackEnd(new Gui::Label("Volcanicity (0-1):"));
	m_sbodyVolcanicity = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyVolcanicity);

	m_vbox->PackEnd(new Gui::Label("Crust metallicity (0-1):"));
	m_sbodyMetallicity = new Gui::TextEntry();
	m_vbox->PackEnd(m_sbodyMetallicity);

	Gui::LabelButton *b = new Gui::LabelButton(new Gui::Label("Change planet terrain type"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnChangeTerrain));
	m_vbox->PackEnd(b);

	Gui::HBox *hbox = new Gui::HBox();

	b = new Gui::LabelButton(new Gui::Label("Prev Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnPrevSeed));
	hbox->PackEnd(b);

	b = new Gui::LabelButton(new Gui::Label("Random Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnRandomSeed));
	hbox->PackEnd(b);

	b = new Gui::LabelButton(new Gui::Label("Next Seed"));
	b->onClick.connect(sigc::mem_fun(this, &ObjectViewerView::OnNextSeed));
	hbox->PackEnd(b);

	m_vbox->PackEnd(hbox);
}
Пример #16
0
	virtual void UpdateInfo() {
		const float YSEP = Gui::Screen::GetFontHeight() * 1.5f;
		DeleteAllChildren();

		Gui::Label *l = new Gui::Label(Lang::MISSIONS);
		Add(l, 20, 20);

		l = new Gui::Label(Lang::TYPE);
		Add(l, 20, 20+YSEP*2);
		
		l = new Gui::Label(Lang::CLIENT);
		Add(l, 100, 20+YSEP*2);
		
		l = new Gui::Label(Lang::LOCATION);
		Add(l, 260, 20+YSEP*2);
		
		l = new Gui::Label(Lang::DUE);
		Add(l, 420, 20+YSEP*2);
		
		l = new Gui::Label(Lang::REWARD);
		Add(l, 580, 20+YSEP*2);

		l = new Gui::Label(Lang::STATUS);
		Add(l, 680, 20+YSEP*2);

		ShowChildren();

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(760);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		const std::list<const Mission*> &missions = Pi::player->missions.GetAll();
		Gui::Fixed *innerbox = new Gui::Fixed(760, missions.size());

		float ypos = 0;
		for (std::list<const Mission*>::const_iterator i = missions.begin(); i != missions.end(); ++i) {
			SystemPath path = (*i)->location;
			RefCountedPtr<StarSystem> s = StarSystem::GetCached(path);

			l = new Gui::Label((*i)->type);
			innerbox->Add(l, 0, ypos);
			
			l = new Gui::Label((*i)->client);
			innerbox->Add(l, 80, ypos);
			
			if (!path.IsBodyPath())
				l = new Gui::Label(stringf("%0 [%1{d},%2{d},%3{d}]", s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ));
			else
				l = new Gui::Label(stringf("%0\n%1 [%2{d},%3{d},%4{d}]", s->GetBodyByPath(&path)->name.c_str(), s->GetName().c_str(), path.sectorX, path.sectorY, path.sectorZ));
			innerbox->Add(l, 240, ypos);
			
			l = new Gui::Label(format_date((*i)->due));
			innerbox->Add(l, 400, ypos);

			l = new Gui::Label(format_money((*i)->reward));
			innerbox->Add(l, 560, ypos);

			switch ((*i)->status) {
                case Mission::FAILED: l = new Gui::Label(std::string("#f00")+std::string(Lang::FAILED)); break;
                case Mission::COMPLETED: l = new Gui::Label(std::string("#ff0")+std::string(Lang::COMPLETED)); break;
				default:
                case Mission::ACTIVE: l = new Gui::Label(std::string("#0f0")+std::string(Lang::ACTIVE)); break;
			}
			innerbox->Add(l, 660, ypos);

			ypos += YSEP*3;
		}
		portal->Add(innerbox);

		Gui::HBox *body = new Gui::HBox();
		body->PackEnd(portal);
		body->PackEnd(scroll);
		body->ShowAll();
		Add(body, 20, 20+YSEP*3);
	}
Пример #17
0
void SystemInfoView::SystemChanged(const SystemPath &path)
{
	DeleteAllChildren();
	m_tabs = 0;
	m_bodyIcons.clear();

	if (!path.HasValidSystem())
		return;

	m_system = StarSystem::cache->GetCached(path);

	m_sbodyInfoTab = new Gui::Fixed(float(Gui::Screen::GetWidth()), float(Gui::Screen::GetHeight()-100));

	if (m_system->GetUnexplored()) {
		Add(m_sbodyInfoTab, 0, 0);

		std::string _info =
			Lang::UNEXPLORED_SYSTEM_STAR_INFO_ONLY;

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_sbodyInfoTab->Add(l, 35, 300);
		m_selectedBodyPath = SystemPath();

		ShowAll();
		return;
	}

	Gui::Fixed *demographicsTab = new Gui::Fixed();

	m_tabs = new Gui::Tabbed();
	m_tabs->AddPage(new Gui::Label(Lang::PLANETARY_INFO), m_sbodyInfoTab);
	m_tabs->AddPage(new Gui::Label(Lang::DEMOGRAPHICS), demographicsTab);
	Add(m_tabs, 0, 0);

	m_sbodyInfoTab->onMouseButtonEvent.connect(sigc::mem_fun(this, &SystemInfoView::OnClickBackground));

	int majorBodies, starports, onSurface;
	{
		float pos[2] = { 0, 0 };
		float psize = -1;

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), m_sbodyInfoTab, 1, pos, majorBodies, starports, onSurface, psize);

		majorBodies = starports = onSurface = 0;
		pos[0] = pos[1] = 0;
		psize = -1;
		PutBodies(m_system->GetRootBody().Get(), demographicsTab, 1, pos, majorBodies, starports, onSurface, psize);
	}

	std::string _info = stringf(
		Lang::STABLE_SYSTEM_WITH_N_MAJOR_BODIES_STARPORTS,
		formatarg("bodycount", majorBodies),
		formatarg("body(s)", std::string(majorBodies == 1 ? Lang::BODY : Lang::BODIES)),
		formatarg("portcount", starports),
		formatarg("starport(s)", std::string(starports == 1 ? Lang::STARPORT : Lang::COUNT_STARPORTS)));
	if (starports > 0)
		_info += stringf(Lang::COUNT_ON_SURFACE, formatarg("surfacecount", onSurface));
	_info += ".\n\n";
	_info += m_system->GetLongDescription();

	{
		// astronomical body info tab
		m_infoBox = new Gui::VBox();

		Gui::HBox *scrollBox = new Gui::HBox();
		scrollBox->SetSpacing(5);
		m_sbodyInfoTab->Add(scrollBox, 35, 250);

		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(730);
		scroll->SetAdjustment(&portal->vscrollAdjust);

		Gui::Label *l = (new Gui::Label(_info))->Color(255,255,0);
		m_infoBox->PackStart(l);
		portal->Add(m_infoBox);
		scrollBox->PackStart(scroll);
		scrollBox->PackStart(portal);
	}

	{
		Gui::Fixed *col1 = new Gui::Fixed();
		demographicsTab->Add(col1, 200, 300);
		Gui::Fixed *col2 = new Gui::Fixed();
		demographicsTab->Add(col2, 400, 300);

		const float YSEP = Gui::Screen::GetFontHeight() * 1.2f;

		col1->Add((new Gui::Label(Lang::SYSTEM_TYPE))->Color(255,255,0), 0, 0);

		col1->Add((new Gui::Label(Lang::SECTOR_COORDINATES))->Color(255,255,0), 0, 6*YSEP);
		col2->Add(new Gui::Label(stringf("%0{d}, %1{d}, %2{d}", path.sectorX, path.sectorY, path.sectorZ)), 0, 6*YSEP);

		col1->Add((new Gui::Label(Lang::SYSTEM_NUMBER))->Color(255,255,0), 0, 7*YSEP);
		col2->Add(new Gui::Label(stringf("%0", path.systemIndex)), 0, 7*YSEP);
	}

	UpdateIconSelections();

	ShowAll();
}
Пример #18
0
GameMenuView::GameMenuView(): View()
{
	m_subview = 0;

	Gui::Tabbed *tabs = new Gui::Tabbed();
	Add(tabs, 0, 0);

	Gui::Fixed *mainTab = new Gui::Fixed(800, 600);
	tabs->AddPage(new Gui::Label(Lang::SIGHTS_SOUNDS_SAVES), mainTab);

	mainTab->Add((new Gui::Label(Lang::PIONEER))->Shadow(true), 350, 10);
	SetTransparency(false);
	Gui::Label *l = new Gui::Label(Lang::PIONEER);
	l->Color(1,.7,0);
	m_rightRegion2->Add(l, 10, 0);
	
	{
		Gui::LabelButton *b;
		Gui::Box *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		mainTab->Add(hbox, 20, 30);
		b = new Gui::LabelButton(new Gui::Label(Lang::SAVE_THE_GAME));
		b->SetShortcut(SDLK_s, KMOD_NONE);
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenSaveDialog));
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::LOAD_A_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::OpenLoadDialog));
		b->SetShortcut(SDLK_l, KMOD_NONE);
		hbox->PackEnd(b);
		b = new Gui::LabelButton(new Gui::Label(Lang::EXIT_THIS_GAME));
		b->onClick.connect(sigc::mem_fun(this, &GameMenuView::HideAll));
		b->onClick.connect(sigc::ptr_fun(&Pi::EndGame));
		hbox->PackEnd(b);
	}

	Gui::Box *vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 440);
	vbox->SetSpacing(5.0);
	mainTab->Add(vbox, 20, 60);

	{
		vbox->PackEnd((new Gui::Label(Lang::WINDOW_OR_FULLSCREEN))->Color(1.0f,1.0f,0.0f));
		m_toggleFullscreen = new Gui::ToggleButton();
		m_toggleFullscreen->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleFullscreen));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleFullscreen);
		hbox->PackEnd(new Gui::Label(Lang::FULL_SCREEN));
		vbox->PackEnd(hbox);
		
		vbox->PackEnd((new Gui::Label(Lang::OTHER_GRAPHICS_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_toggleShaders = new Gui::ToggleButton();
		m_toggleShaders->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleShaders));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleShaders);
		hbox->PackEnd(new Gui::Label(Lang::USE_SHADERS));
		vbox->PackEnd(hbox);
		
		m_toggleHDR = new Gui::ToggleButton();
		m_toggleHDR->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleHDR));
		hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleHDR);
		hbox->PackEnd(new Gui::Label(Lang::USE_HDR));
		vbox->PackEnd(hbox);
		if (!Render::IsHDRAvailable()) m_toggleHDR->SetEnabled(false);
		
		vbox->PackEnd((new Gui::Label(Lang::SOUND_SETTINGS))->Color(1.0f,1.0f,0.0f));
		m_masterVolume = new VolumeControl(Lang::VOL_MASTER, Pi::config.Float("MasterVolume"), Pi::config.Int("MasterMuted"));
		vbox->PackEnd(m_masterVolume);
		m_sfxVolume = new VolumeControl(Lang::VOL_EFFECTS, Pi::config.Float("SfxVolume"), Pi::config.Int("SfxMuted"));
		vbox->PackEnd(m_sfxVolume);
		m_musicVolume = new VolumeControl(Lang::VOL_MUSIC, Pi::config.Float("MusicVolume"), Pi::config.Int("MusicMuted"));
		vbox->PackEnd(m_musicVolume);

		m_masterVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_sfxVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
		m_musicVolume->onChanged.connect(sigc::mem_fun(this, &GameMenuView::OnChangeVolume));
	}

	vbox->PackEnd((new Gui::Label(Lang::VIDEO_RESOLUTION))->Color(1.0f,1.0f,0.0f));

	Gui::RadioGroup *g = new Gui::RadioGroup();
	SDL_Rect **modes;
	modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
	if ((modes!=0) && (modes != reinterpret_cast<SDL_Rect**>(-1))) {
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (int i=0; modes[i]; ++i) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this,
					&GameMenuView::OnChangeVideoResolution), i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(stringf(256, Lang::X_BY_X, modes[i]->w, modes[i]->h)));
			vbox2->PackEnd(hbox);
			if ((Pi::GetScrWidth() == modes[i]->w) && (Pi::GetScrHeight() == modes[i]->h)) {
				temp->SetSelected(true);
			}
		}
	}


	Gui::HBox *detailBox = new Gui::HBox();
	detailBox->SetSpacing(60.0f);
	mainTab->Add(detailBox, 400, 60);

	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::PLANET_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_planetDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_planetDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangePlanetDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}
	
	vbox = new Gui::VBox();
	vbox->SetSpacing(5.0f);
	detailBox->PackEnd(vbox);

	vbox->PackEnd((new Gui::Label(Lang::CITY_DETAIL_LEVEL))->Color(1.0f,1.0f,0.0f));
	m_cityDetailGroup = new Gui::RadioGroup();

	for (int i=0; i<5; i++) {
		Gui::RadioButton *rb = new Gui::RadioButton(m_cityDetailGroup);
		rb->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeCityDetail), i));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(rb);
		hbox->PackEnd(new Gui::Label(planet_detail_desc[i]));
		vbox->PackEnd(hbox);
	}


	// language
	
	vbox = new Gui::VBox();
	vbox->SetSizeRequest(300, 200);
	mainTab->Add(vbox, 400, 250);

	vbox->PackEnd((new Gui::Label(Lang::LANGUAGE_SELECTION))->Color(1.0f,1.0f,0.0f));

	g = new Gui::RadioGroup();
	const std::list<std::string> availableLanguages = Lang::GetAvailableLanguages();

	{
		// box to put the scroll portal and its scroll bar into
		Gui::HBox *scrollHBox = new Gui::HBox();
		vbox->PackEnd(scrollHBox);
		
		Gui::VScrollBar *scroll = new Gui::VScrollBar();
		Gui::VScrollPortal *portal = new Gui::VScrollPortal(280);
		scroll->SetAdjustment(&portal->vscrollAdjust);
		scrollHBox->PackEnd(portal);
		scrollHBox->PackEnd(scroll);

		Gui::VBox *vbox2 = new Gui::VBox();
		portal->Add(vbox2);
		
		for (std::list<std::string>::const_iterator i = availableLanguages.begin(); i != availableLanguages.end(); i++) {
			Gui::RadioButton *temp = new Gui::RadioButton(g);
			temp->onSelect.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeLanguage), *i));
			Gui::HBox *hbox = new Gui::HBox();
			hbox->SetSpacing(5.0f);
			hbox->PackEnd(temp);
			hbox->PackEnd(new Gui::Label(*i));
			vbox2->PackEnd(hbox);
			if ((*i) == Pi::config.String("Lang"))
				temp->SetSelected(true);
		}
	}


	// key binding tab
	{
		Gui::Fixed *keybindingTab = new Gui::Fixed(800, 600);
		tabs->AddPage(new Gui::Label(Lang::CONTROLS), keybindingTab);

		Gui::VBox *box1 = new Gui::VBox();
		box1->SetSpacing(5.0f);
		keybindingTab->Add(box1, 10, 10);

		Gui::VBox *box2 = new Gui::VBox();
		box2->SetSpacing(5.0f);
		keybindingTab->Add(box2, 400, 10);

		Gui::VBox *box = box1;
		KeyGetter *keyg;

		for (int i=0; KeyBindings::bindingProtos[i].label; i++) {
			const char *label = KeyBindings::bindingProtos[i].label;
			const char *function = KeyBindings::bindingProtos[i].function;

			if (function) {
				KeyBindings::KeyBinding kb = KeyBindings::KeyBindingFromString(Pi::config.String(function));
				keyg = new KeyGetter(label, kb);
				keyg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeKeyBinding), function));
				box->PackEnd(keyg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		for (int i=0; KeyBindings::axisBindingProtos[i].label; i++) {
			AxisGetter *axisg;
			const char *label = KeyBindings::axisBindingProtos[i].label;
			const char *function = KeyBindings::axisBindingProtos[i].function;

			if (function) {
				KeyBindings::AxisBinding ab = KeyBindings::AxisBindingFromString(Pi::config.String(function).c_str());
				axisg = new AxisGetter(label, ab);
				axisg->onChange.connect(sigc::bind(sigc::mem_fun(this, &GameMenuView::OnChangeAxisBinding), function));
				box->PackEnd(axisg);
			} else {
				// section
				box->PackEnd((new Gui::Label(label))->Color(1.0f, 1.0f, 0.0f));
			}

			/* 2nd column */
			if (i == 20) {
				box = box2;
			}
		}

		m_toggleJoystick = new Gui::ToggleButton();
		m_toggleJoystick->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleJoystick));
		Gui::HBox *hbox = new Gui::HBox();
		hbox->SetSpacing(5.0f);
		hbox->PackEnd(m_toggleJoystick);
		hbox->PackEnd(new Gui::Label(Lang::ENABLE_JOYSTICK));
		box->PackEnd(hbox);

		// Invert Mouse
		m_toggleMouseYInvert = new Gui::ToggleButton();
		m_toggleMouseYInvert->onChange.connect(sigc::mem_fun(this, &GameMenuView::OnToggleMouseYInvert));
		box->PackEnd((new Gui::Label(Lang::MOUSE_INPUT))->Color(1.0f,1.0f,0.0f));

		Gui::HBox *mybox = new Gui::HBox();
		mybox->SetSpacing(5.0f);
		mybox->PackEnd(m_toggleMouseYInvert);
		mybox->PackEnd(new Gui::Label(Lang::INVERT_MOUSE_Y));
		box->PackEnd(mybox);
	}
}